One of the key challenges in ad-hoc networks is the resource discovery problem.How efciently&quickly the queried resource/object can be resolved in such a highly dynamic self-evolving network is the underlying que...One of the key challenges in ad-hoc networks is the resource discovery problem.How efciently&quickly the queried resource/object can be resolved in such a highly dynamic self-evolving network is the underlying question?Broadcasting is a basic technique in the Mobile Ad-hoc Networks(MANETs),and it refers to sending a packet from one node to every other node within the transmission range.Flooding is a type of broadcast where the received packet is retransmitted once by every node.The naive ooding technique oods the network with query messages,while the random walk scheme operates by contacting subsets of each node’s neighbors at every step,thereby restricting the search space.Many earlier works have mainly focused on the simulation-based analysis of ooding technique,and its variants,in a wired network scenario.Although,there have been some empirical studies in peer-to-peer(P2P)networks,the analytical results are still lacking,especially in the context of mobile P2P networks.In this article,we mathematically model different widely used existing search techniques,and compare with the proposed improved random walk method,a simple lightweight approach suitable for the non-DHT architecture.We provide analytical expressions to measure the performance of the different ooding-based search techniques,and our proposed technique.We analytically derive 3 relevant key performance measures,i.e.,the avg.number of steps needed to nd a resource,the probability of locating a resource,and the avg.number of messages generated during the entire search process.展开更多
Media streaming delivery in wireless ad hoc networks is challenging due to the stringent resource restrictions,po-tential high loss rate and the decentralized architecture. To support long and high-quality streams,one...Media streaming delivery in wireless ad hoc networks is challenging due to the stringent resource restrictions,po-tential high loss rate and the decentralized architecture. To support long and high-quality streams,one viable approach is that a media stream is partitioned into segments,and then the segments are replicated in a network and served in a peer-to-peer(P2P) fashion. However,the searching strategy for segments is one key problem with the approach. This paper proposes a hybrid ants-like search algorithm(HASA) for P2P media streaming distribution in ad hoc networks. It takes the advantages of random walks and ants-like algorithms for searching in unstructured P2P networks,such as low transmitting latency,less jitter times,and low unnecessary traffic. We quantify the performance of our scheme in terms of response time,jitter times,and network messages for media streaming distribution. Simulation results showed that it can effectively improve the search efficiency for P2P media streaming distribution in ad hoc networks.展开更多
在分析现有P2P(peer to peer)路由算法的基础上,提出了一种基于二阶矩定位、支持多维资源数据描述的高效资源路由算法——FAN(flabellate addressable network)路由算法.FAN算法将节点映射到统一的多维笛卡尔空间,并以节点相对空间原点...在分析现有P2P(peer to peer)路由算法的基础上,提出了一种基于二阶矩定位、支持多维资源数据描述的高效资源路由算法——FAN(flabellate addressable network)路由算法.FAN算法将节点映射到统一的多维笛卡尔空间,并以节点相对空间原点的二阶矩作为子空间管理和资源搜索的依据.FAN路由算法具有O(log(N/k))的高路由效率,在节点加入和退出FAN网络时,更新路由信息的代价为O(klog(N/k)).实验结果表明,FAN路由算法具有路由效率高、维护代价小的优点,是一种P2P环境中支持多维资源数据描述的高效结构化资源路由算法.而且,目前部分基于CAN(content-addressable network)网络的改进算法也可以在FAN网络中适用,并获得更好的路由效率和更低的维护代价.展开更多
Live video streaming is one of the newly emerged services over the Internet that has attracted immense interest of the service providers.Since Internet was not designed for such services during its inception,such a se...Live video streaming is one of the newly emerged services over the Internet that has attracted immense interest of the service providers.Since Internet was not designed for such services during its inception,such a service poses some serious challenges including cost and scalability.Peer-to-Peer(P2P)Internet Protocol Television(IPTV)is an application-level distributed paradigm to offer live video contents.In terms of ease of deployment,it has emerged as a serious alternative to client server,Content Delivery Network(CDN)and IP multicast solutions.Nevertheless,P2P approach has struggled to provide the desired streaming quality due to a number of issues.Stability of peers in a network is one of themajor issues among these.Most of the existing approaches address this issue through older-stable principle.This paper first extensively investigates the older-stable principle to observe its validity in different scenarios.It is observed that the older-stable principle does not hold in several of them.Then,it utilizes machine learning approach to predict the stability of peers.This work evaluates the accuracy of severalmachine learning algorithms over the prediction of stability,where the Gradient Boosting Regressor(GBR)out-performs other algorithms.Finally,this work presents a proof-of-concept simulation to compare the effectiveness of older-stable rule and machine learning-based predictions for the stabilization of the overlay.The results indicate that machine learning-based stability estimation significantly improves the system.展开更多
文摘One of the key challenges in ad-hoc networks is the resource discovery problem.How efciently&quickly the queried resource/object can be resolved in such a highly dynamic self-evolving network is the underlying question?Broadcasting is a basic technique in the Mobile Ad-hoc Networks(MANETs),and it refers to sending a packet from one node to every other node within the transmission range.Flooding is a type of broadcast where the received packet is retransmitted once by every node.The naive ooding technique oods the network with query messages,while the random walk scheme operates by contacting subsets of each node’s neighbors at every step,thereby restricting the search space.Many earlier works have mainly focused on the simulation-based analysis of ooding technique,and its variants,in a wired network scenario.Although,there have been some empirical studies in peer-to-peer(P2P)networks,the analytical results are still lacking,especially in the context of mobile P2P networks.In this article,we mathematically model different widely used existing search techniques,and compare with the proposed improved random walk method,a simple lightweight approach suitable for the non-DHT architecture.We provide analytical expressions to measure the performance of the different ooding-based search techniques,and our proposed technique.We analytically derive 3 relevant key performance measures,i.e.,the avg.number of steps needed to nd a resource,the probability of locating a resource,and the avg.number of messages generated during the entire search process.
基金Project supported by the National Natural Science Foundation of China (No. 60302004)the Natural Science Foundation of HubeiProvince, China (No. 2005ABA264)
文摘Media streaming delivery in wireless ad hoc networks is challenging due to the stringent resource restrictions,po-tential high loss rate and the decentralized architecture. To support long and high-quality streams,one viable approach is that a media stream is partitioned into segments,and then the segments are replicated in a network and served in a peer-to-peer(P2P) fashion. However,the searching strategy for segments is one key problem with the approach. This paper proposes a hybrid ants-like search algorithm(HASA) for P2P media streaming distribution in ad hoc networks. It takes the advantages of random walks and ants-like algorithms for searching in unstructured P2P networks,such as low transmitting latency,less jitter times,and low unnecessary traffic. We quantify the performance of our scheme in terms of response time,jitter times,and network messages for media streaming distribution. Simulation results showed that it can effectively improve the search efficiency for P2P media streaming distribution in ad hoc networks.
文摘Live video streaming is one of the newly emerged services over the Internet that has attracted immense interest of the service providers.Since Internet was not designed for such services during its inception,such a service poses some serious challenges including cost and scalability.Peer-to-Peer(P2P)Internet Protocol Television(IPTV)is an application-level distributed paradigm to offer live video contents.In terms of ease of deployment,it has emerged as a serious alternative to client server,Content Delivery Network(CDN)and IP multicast solutions.Nevertheless,P2P approach has struggled to provide the desired streaming quality due to a number of issues.Stability of peers in a network is one of themajor issues among these.Most of the existing approaches address this issue through older-stable principle.This paper first extensively investigates the older-stable principle to observe its validity in different scenarios.It is observed that the older-stable principle does not hold in several of them.Then,it utilizes machine learning approach to predict the stability of peers.This work evaluates the accuracy of severalmachine learning algorithms over the prediction of stability,where the Gradient Boosting Regressor(GBR)out-performs other algorithms.Finally,this work presents a proof-of-concept simulation to compare the effectiveness of older-stable rule and machine learning-based predictions for the stabilization of the overlay.The results indicate that machine learning-based stability estimation significantly improves the system.