Anti-aliasing is a well-established technique in computer graphics that reduces the blocky or stair-wise appearance of pixels. This paper provides a comprehensive overview of the anti-aliasing techniques used in compu...Anti-aliasing is a well-established technique in computer graphics that reduces the blocky or stair-wise appearance of pixels. This paper provides a comprehensive overview of the anti-aliasing techniques used in computer graphics, which can be classified into two categories: post-filtering based anti-aliasing and pre-filtering based anti-aliasing. We discuss post-filtering based anti-aliasing algorithms through classifying them into hardware anti-aliasing techniques and post-process techniques for deferred rendering. Comparisons are made among different methods to illustrate the strengths and weaknesses of every category. We also review the utilization of anti-aliasing techniques from the first category in different graphic processing units, i.e., different NVIDIA and AMD series. This review provides a guide that should allow researchers to position their work in this important research area, and new research problems are identified.展开更多
基金Project supported by the National Basic Research Program(973)of China(No.2011CB302203)the National Natural Science Foundation of China(Nos.61202154,61133009,and 61001146)+3 种基金the Shanghai Pujiang Program(No.13PJ1404500)the Shanghai Science and Technology Commission(No.13511505000)the Open Project Program of the National Laboratory of Pattern Recognition(Chinese Academy of Sciences)the Open Project Program of the State Key Laboratory of CAD&CG,Zhejiang University,China(No.A1401)
文摘Anti-aliasing is a well-established technique in computer graphics that reduces the blocky or stair-wise appearance of pixels. This paper provides a comprehensive overview of the anti-aliasing techniques used in computer graphics, which can be classified into two categories: post-filtering based anti-aliasing and pre-filtering based anti-aliasing. We discuss post-filtering based anti-aliasing algorithms through classifying them into hardware anti-aliasing techniques and post-process techniques for deferred rendering. Comparisons are made among different methods to illustrate the strengths and weaknesses of every category. We also review the utilization of anti-aliasing techniques from the first category in different graphic processing units, i.e., different NVIDIA and AMD series. This review provides a guide that should allow researchers to position their work in this important research area, and new research problems are identified.