Engineering practice is the key bridge between college education and actual work in the industry.In order to deliver qualified talents with engineering quality to the industry,this paper explores integrating software ...Engineering practice is the key bridge between college education and actual work in the industry.In order to deliver qualified talents with engineering quality to the industry,this paper explores integrating software engineering thinking into the Embedded System Design course.A practical and effective teaching mode is designed consisting of immersive learning,case-based learning,progressive practice,interactive learning,and autonomous learning.Through this teaching mode,multi-levels of closed-loop have been established including final project cycle closed-loop,testing cycle closed-loop,and product cycle closed-loop.During this process,students gradually transition to putting forward product requirements,carrying out design and development,thinking and solving problems,collaborating,and assuring quality from the perspective of software engineering.The practice results show that students’engineering quality has been significantly improved.展开更多
This paper points out various relationships between Design Knowledge and Software Engineering. After introduction of human design, the relationships between industrial Software Engineering is discussed, then further d...This paper points out various relationships between Design Knowledge and Software Engineering. After introduction of human design, the relationships between industrial Software Engineering is discussed, then further details of human design knowledge are revealed with discussions on humanistic aspects of design.展开更多
New theories,methodologies,and technologies have been continuously invented and widely applied in modern software development,along with many new tools and best practices that are of remarkable significance in the sof...New theories,methodologies,and technologies have been continuously invented and widely applied in modern software development,along with many new tools and best practices that are of remarkable significance in the software industry.In Software Engineering(SE)programs of universities,it is quite difficult for their curricula to chase after the fast-evolving technology trend.As a consequence,there have been significant challenges in designing an evolvable SE curriculum.In this paper,we present a knowledge graph based curriculum design method for SE programs.Knowledge Points(KPs)are organized into a multi-layer and multi-dimensionally annotated knowledge graph called SEKG,and five principles are applied to partition the SEKG into a set of inter-related courses.Metrics for evaluating the quality of an SE curriculum are briefly discussed.This method can not only help design a systematic curriculum from existing software engineering KPs but also facilitate curriculum evolution to adapt to technology trends.展开更多
One application of software engineering is the vast and widely popular video game entertainment industry. Success of a video game product depends on how well the player base receives it. Of research towards understand...One application of software engineering is the vast and widely popular video game entertainment industry. Success of a video game product depends on how well the player base receives it. Of research towards understanding factors of success behind releasing a video game, we are interested in studying a factor known as Replayability. Towards a software engineering oriented game design methodology, we collect player opinions on Replayability via surveys and provide methods to analyze the data. We believe these results can help game designers to more successfully produce entertaining games with longer lasting appeal by utilizing our software engineering techniques.展开更多
文摘Engineering practice is the key bridge between college education and actual work in the industry.In order to deliver qualified talents with engineering quality to the industry,this paper explores integrating software engineering thinking into the Embedded System Design course.A practical and effective teaching mode is designed consisting of immersive learning,case-based learning,progressive practice,interactive learning,and autonomous learning.Through this teaching mode,multi-levels of closed-loop have been established including final project cycle closed-loop,testing cycle closed-loop,and product cycle closed-loop.During this process,students gradually transition to putting forward product requirements,carrying out design and development,thinking and solving problems,collaborating,and assuring quality from the perspective of software engineering.The practice results show that students’engineering quality has been significantly improved.
文摘This paper points out various relationships between Design Knowledge and Software Engineering. After introduction of human design, the relationships between industrial Software Engineering is discussed, then further details of human design knowledge are revealed with discussions on humanistic aspects of design.
文摘New theories,methodologies,and technologies have been continuously invented and widely applied in modern software development,along with many new tools and best practices that are of remarkable significance in the software industry.In Software Engineering(SE)programs of universities,it is quite difficult for their curricula to chase after the fast-evolving technology trend.As a consequence,there have been significant challenges in designing an evolvable SE curriculum.In this paper,we present a knowledge graph based curriculum design method for SE programs.Knowledge Points(KPs)are organized into a multi-layer and multi-dimensionally annotated knowledge graph called SEKG,and five principles are applied to partition the SEKG into a set of inter-related courses.Metrics for evaluating the quality of an SE curriculum are briefly discussed.This method can not only help design a systematic curriculum from existing software engineering KPs but also facilitate curriculum evolution to adapt to technology trends.
文摘One application of software engineering is the vast and widely popular video game entertainment industry. Success of a video game product depends on how well the player base receives it. Of research towards understanding factors of success behind releasing a video game, we are interested in studying a factor known as Replayability. Towards a software engineering oriented game design methodology, we collect player opinions on Replayability via surveys and provide methods to analyze the data. We believe these results can help game designers to more successfully produce entertaining games with longer lasting appeal by utilizing our software engineering techniques.