With the advent of Reinforcement Learning(RL)and its continuous progress,state-of-the-art RL systems have come up for many challenging and real-world tasks.Given the scope of this area,various techniques are found in ...With the advent of Reinforcement Learning(RL)and its continuous progress,state-of-the-art RL systems have come up for many challenging and real-world tasks.Given the scope of this area,various techniques are found in the literature.One such notable technique,Multiple Deep Q-Network(DQN)based RL systems use multiple DQN-based-entities,which learn together and communicate with each other.The learning has to be distributed wisely among all entities in such a scheme and the inter-entity communication protocol has to be carefully designed.As more complex DQNs come to the fore,the overall complexity of these multi-entity systems has increased many folds leading to issues like difficulty in training,need for high resources,more training time,and difficulty in fine-tuning leading to performance issues.Taking a cue from the parallel processing found in the nature and its efficacy,we propose a lightweight ensemble based approach for solving the core RL tasks.It uses multiple binary action DQNs having shared state and reward.The benefits of the proposed approach are overall simplicity,faster convergence and better performance compared to conventional DQN based approaches.The approach can potentially be extended to any type of DQN by forming its ensemble.Conducting extensive experimentation,promising results are obtained using the proposed ensemble approach on OpenAI Gym tasks,and Atari 2600 games as compared to recent techniques.The proposed approach gives a stateof-the-art score of 500 on the Cartpole-v1 task,259.2 on the LunarLander-v2 task,and state-of-the-art results on four out of five Atari 2600 games.展开更多
Federated learning(FL)activates distributed on-device computation techniques to model a better algorithm performance with the interaction of local model updates and global model distributions in aggregation averaging ...Federated learning(FL)activates distributed on-device computation techniques to model a better algorithm performance with the interaction of local model updates and global model distributions in aggregation averaging processes.However,in large-scale heterogeneous Internet of Things(IoT)cellular networks,massive multi-dimensional model update iterations and resource-constrained computation are challenging aspects to be tackled significantly.This paper introduces the system model of converging softwaredefined networking(SDN)and network functions virtualization(NFV)to enable device/resource abstractions and provide NFV-enabled edge FL(eFL)aggregation servers for advancing automation and controllability.Multi-agent deep Q-networks(MADQNs)target to enforce a self-learning softwarization,optimize resource allocation policies,and advocate computation offloading decisions.With gathered network conditions and resource states,the proposed agent aims to explore various actions for estimating expected longterm rewards in a particular state observation.In exploration phase,optimal actions for joint resource allocation and offloading decisions in different possible states are obtained by maximum Q-value selections.Action-based virtual network functions(VNF)forwarding graph(VNFFG)is orchestrated to map VNFs towards eFL aggregation server with sufficient communication and computation resources in NFV infrastructure(NFVI).The proposed scheme indicates deficient allocation actions,modifies the VNF backup instances,and reallocates the virtual resource for exploitation phase.Deep neural network(DNN)is used as a value function approximator,and epsilongreedy algorithm balances exploration and exploitation.The scheme primarily considers the criticalities of FL model services and congestion states to optimize long-term policy.Simulation results presented the outperformance of the proposed scheme over reference schemes in terms of Quality of Service(QoS)performance metrics,including packet drop ratio,packet drop counts,packet delivery ratio,delay,and throughput.展开更多
With the rapid development ofmobile Internet,spatial crowdsourcing has becomemore andmore popular.Spatial crowdsourcing consists of many different types of applications,such as spatial crowd-sensing services.In terms ...With the rapid development ofmobile Internet,spatial crowdsourcing has becomemore andmore popular.Spatial crowdsourcing consists of many different types of applications,such as spatial crowd-sensing services.In terms of spatial crowd-sensing,it collects and analyzes traffic sensing data from clients like vehicles and traffic lights to construct intelligent traffic prediction models.Besides collecting sensing data,spatial crowdsourcing also includes spatial delivery services like DiDi and Uber.Appropriate task assignment and worker selection dominate the service quality for spatial crowdsourcing applications.Previous research conducted task assignments via traditional matching approaches or using simple network models.However,advanced mining methods are lacking to explore the relationship between workers,task publishers,and the spatio-temporal attributes in tasks.Therefore,in this paper,we propose a Deep Double Dueling Spatial-temporal Q Network(D3SQN)to adaptively learn the spatialtemporal relationship between task,task publishers,and workers in a dynamic environment to achieve optimal allocation.Specifically,D3SQNis revised through reinforcement learning by adding a spatial-temporal transformer that can estimate the expected state values and action advantages so as to improve the accuracy of task assignments.Extensive experiments are conducted over real data collected fromDiDi and ELM,and the simulation results verify the effectiveness of our proposed models.展开更多
In a rechargeable wireless sensor network,utilizing the unmanned aerial vehicle(UAV)as a mobile base station(BS)to charge sensors and collect data effectively prolongs the network’s lifetime.In this paper,we jointly ...In a rechargeable wireless sensor network,utilizing the unmanned aerial vehicle(UAV)as a mobile base station(BS)to charge sensors and collect data effectively prolongs the network’s lifetime.In this paper,we jointly optimize the UAV’s flight trajectory and the sensor selection and operation modes to maximize the average data traffic of all sensors within a wireless sensor network(WSN)during finite UAV’s flight time,while ensuring the energy required for each sensor by wireless power transfer(WPT).We consider a practical scenario,where the UAV has no prior knowledge of sensor locations.The UAV performs autonomous navigation based on the status information obtained within the coverage area,which is modeled as a Markov decision process(MDP).The deep Q-network(DQN)is employed to execute the navigation based on the UAV position,the battery level state,channel conditions and current data traffic of sensors within the UAV’s coverage area.Our simulation results demonstrate that the DQN algorithm significantly improves the network performance in terms of the average data traffic and trajectory design.展开更多
In the traditional well log depth matching tasks,manual adjustments are required,which means significantly labor-intensive for multiple wells,leading to low work efficiency.This paper introduces a multi-agent deep rei...In the traditional well log depth matching tasks,manual adjustments are required,which means significantly labor-intensive for multiple wells,leading to low work efficiency.This paper introduces a multi-agent deep reinforcement learning(MARL)method to automate the depth matching of multi-well logs.This method defines multiple top-down dual sliding windows based on the convolutional neural network(CNN)to extract and capture similar feature sequences on well logs,and it establishes an interaction mechanism between agents and the environment to control the depth matching process.Specifically,the agent selects an action to translate or scale the feature sequence based on the double deep Q-network(DDQN).Through the feedback of the reward signal,it evaluates the effectiveness of each action,aiming to obtain the optimal strategy and improve the accuracy of the matching task.Our experiments show that MARL can automatically perform depth matches for well-logs in multiple wells,and reduce manual intervention.In the application to the oil field,a comparative analysis of dynamic time warping(DTW),deep Q-learning network(DQN),and DDQN methods revealed that the DDQN algorithm,with its dual-network evaluation mechanism,significantly improves performance by identifying and aligning more details in the well log feature sequences,thus achieving higher depth matching accuracy.展开更多
The Internet of Medical Things(Io MT) is regarded as a critical technology for intelligent healthcare in the foreseeable 6G era. Nevertheless, due to the limited computing power capability of edge devices and task-rel...The Internet of Medical Things(Io MT) is regarded as a critical technology for intelligent healthcare in the foreseeable 6G era. Nevertheless, due to the limited computing power capability of edge devices and task-related coupling relationships, Io MT faces unprecedented challenges. Considering the associative connections among tasks, this paper proposes a computing offloading policy for multiple-user devices(UDs) considering device-to-device(D2D) communication and a multi-access edge computing(MEC)technique under the scenario of Io MT. Specifically,to minimize the total delay and energy consumption concerning the requirement of Io MT, we first analyze and model the detailed local execution, MEC execution, D2D execution, and associated tasks offloading exchange model. Consequently, the associated tasks’ offloading scheme of multi-UDs is formulated as a mixed-integer nonconvex optimization problem. Considering the advantages of deep reinforcement learning(DRL) in processing tasks related to coupling relationships, a Double DQN based associative tasks computing offloading(DDATO) algorithm is then proposed to obtain the optimal solution, which can make the best offloading decision under the condition that tasks of UDs are associative. Furthermore, to reduce the complexity of the DDATO algorithm, the cacheaided procedure is intentionally introduced before the data training process. This avoids redundant offloading and computing procedures concerning tasks that previously have already been cached by other UDs. In addition, we use a dynamic ε-greedy strategy in the action selection section of the algorithm, thus preventing the algorithm from falling into a locally optimal solution. Simulation results demonstrate that compared with other existing methods for associative task models concerning different structures in the Io MT network, the proposed algorithm can lower the total cost more effectively and efficiently while also providing a tradeoff between delay and energy consumption tolerance.展开更多
Mango fruit is one of the main fruit commodities that contributes to Taiwan’s income.The implementation of technology is an alternative to increasing the quality and quantity of mango plantation product productivity....Mango fruit is one of the main fruit commodities that contributes to Taiwan’s income.The implementation of technology is an alternative to increasing the quality and quantity of mango plantation product productivity.In this study,a Wireless Sensor Networks(“WSNs”)-based intelligent mango plantation monitoring system will be developed that implements deep reinforcement learning(DRL)technology in carrying out prediction tasks based on three classifications:“optimal,”“sub-optimal,”or“not-optimal”conditions based on three parameters including humidity,temperature,and soil moisture.The key idea is how to provide a precise decision-making mechanism in the real-time monitoring system.A value function-based will be employed to perform DRL model called deep Q-network(DQN)which contributes in optimizing the future reward and performing the precise decision recommendation to the agent and system behavior.The WSNs experiment result indicates the system’s accuracy by capturing the real-time environment parameters is 98.39%.Meanwhile,the results of comparative accuracy model experiments of the proposed DQN,individual Q-learning,uniform coverage(UC),and NaÏe Bayes classifier(NBC)are 97.60%,95.30%,96.50%,and 92.30%,respectively.From the results of the comparative experiment,it can be seen that the proposed DQN used in the study has themost optimal accuracy.Testing with 22 test scenarios for“optimal,”“sub-optimal,”and“not-optimal”conditions was carried out to ensure the system runs well in the real-world data.The accuracy percentage which is generated from the real-world data reaches 95.45%.Fromthe resultsof the cost analysis,the systemcanprovide a low-cost systemcomparedtothe conventional system.展开更多
The recent surge of mobile subscribers and user data traffic has accelerated the telecommunication sector towards the adoption of the fifth-generation (5G) mobile networks. Cloud radio access network (CRAN) is a promi...The recent surge of mobile subscribers and user data traffic has accelerated the telecommunication sector towards the adoption of the fifth-generation (5G) mobile networks. Cloud radio access network (CRAN) is a prominent framework in the 5G mobile network to meet the above requirements by deploying low-cost and intelligent multiple distributed antennas known as remote radio heads (RRHs). However, achieving the optimal resource allocation (RA) in CRAN using the traditional approach is still challenging due to the complex structure. In this paper, we introduce the convolutional neural network-based deep Q-network (CNN-DQN) to balance the energy consumption and guarantee the user quality of service (QoS) demand in downlink CRAN. We first formulate the Markov decision process (MDP) for energy efficiency (EE) and build up a 3-layer CNN to capture the environment feature as an input state space. We then use DQN to turn on/off the RRHs dynamically based on the user QoS demand and energy consumption in the CRAN. Finally, we solve the RA problem based on the user constraint and transmit power to guarantee the user QoS demand and maximize the EE with a minimum number of active RRHs. In the end, we conduct the simulation to compare our proposed scheme with nature DQN and the traditional approach.展开更多
A gait control method for a biped robot based on the deep Q-network (DQN) algorithm is proposed to enhance the stability of walking on uneven ground. This control strategy is an intelligent learning method of posture ...A gait control method for a biped robot based on the deep Q-network (DQN) algorithm is proposed to enhance the stability of walking on uneven ground. This control strategy is an intelligent learning method of posture adjustment. A robot is taken as an agent and trained to walk steadily on an uneven surface with obstacles, using a simple reward function based on forward progress. The reward-punishment (RP) mechanism of the DQN algorithm is established after obtaining the offline gait which was generated in advance foot trajectory planning. Instead of implementing a complex dynamic model, the proposed method enables the biped robot to learn to adjust its posture on the uneven ground and ensures walking stability. The performance and effectiveness of the proposed algorithm was validated in the V-REP simulation environment. The results demonstrate that the biped robot's lateral tile angle is less than 3° after implementing the proposed method and the walking stability is obviously improved.展开更多
The multi-agent path planning problem presents significant challenges in dynamic environments,primarily due to the ever-changing positions of obstacles and the complex interactions between agents’actions.These factor...The multi-agent path planning problem presents significant challenges in dynamic environments,primarily due to the ever-changing positions of obstacles and the complex interactions between agents’actions.These factors contribute to a tendency for the solution to converge slowly,and in some cases,diverge altogether.In addressing this issue,this paper introduces a novel approach utilizing a double dueling deep Q-network(D3QN),tailored for dynamic multi-agent environments.A novel reward function based on multi-agent positional constraints is designed,and a training strategy based on incremental learning is performed to achieve collaborative path planning of multiple agents.Moreover,the greedy and Boltzmann probability selection policy is introduced for action selection and avoiding convergence to local extremum.To match radar and image sensors,a convolutional neural network-long short-term memory(CNN-LSTM)architecture is constructed to extract the feature of multi-source measurement as the input of the D3QN.The algorithm’s efficacy and reliability are validated in a simulated environment,utilizing robot operating system and Gazebo.The simulation results show that the proposed algorithm provides a real-time solution for path planning tasks in dynamic scenarios.In terms of the average success rate and accuracy,the proposed method is superior to other deep learning algorithms,and the convergence speed is also improved.展开更多
The main idea of reinforcement learning is evaluating the chosen action depending on the current reward.According to this concept,many algorithms achieved proper performance on classic Atari 2600 games.The main challe...The main idea of reinforcement learning is evaluating the chosen action depending on the current reward.According to this concept,many algorithms achieved proper performance on classic Atari 2600 games.The main challenge is when the reward is sparse or missing.Such environments are complex exploration environments likeMontezuma’s Revenge,Pitfall,and Private Eye games.Approaches built to deal with such challenges were very demanding.This work introduced a different reward system that enables the simple classical algorithm to learn fast and achieve high performance in hard exploration environments.Moreover,we added some simple enhancements to several hyperparameters,such as the number of actions and the sampling ratio that helped improve performance.We include the extra reward within the human demonstrations.After that,we used Prioritized Double Deep Q-Networks(Prioritized DDQN)to learning from these demonstrations.Our approach enabled the Prioritized DDQNwith a short learning time to finish the first level of Montezuma’s Revenge game and to perform well in both Pitfall and Private Eye.We used the same games to compare our results with several baselines,such as the Rainbow and Deep Q-learning from demonstrations(DQfD)algorithm.The results showed that the new rewards system enabled Prioritized DDQN to out-perform the baselines in the hard exploration games with short learning time.展开更多
Multi-access Edge Computing(MEC)is one of the key technologies of the future 5G network.By deploying edge computing centers at the edge of wireless access network,the computation tasks can be offloaded to edge servers...Multi-access Edge Computing(MEC)is one of the key technologies of the future 5G network.By deploying edge computing centers at the edge of wireless access network,the computation tasks can be offloaded to edge servers rather than the remote cloud server to meet the requirements of 5G low-latency and high-reliability application scenarios.Meanwhile,with the development of IOV(Internet of Vehicles)technology,various delay-sensitive and compute-intensive in-vehicle applications continue to appear.Compared with traditional Internet business,these computation tasks have higher processing priority and lower delay requirements.In this paper,we design a 5G-based vehicle-aware Multi-access Edge Computing network(VAMECN)and propose a joint optimization problem of minimizing total system cost.In view of the problem,a deep reinforcement learningbased joint computation offloading and task migration optimization(JCOTM)algorithm is proposed,considering the influences of multiple factors such as concurrent multiple computation tasks,system computing resources distribution,and network communication bandwidth.And,the mixed integer nonlinear programming problem is described as a Markov Decision Process.Experiments show that our proposed algorithm can effectively reduce task processing delay and equipment energy consumption,optimize computing offloading and resource allocation schemes,and improve system resource utilization,compared with other computing offloading policies.展开更多
To solve the problem of realizing autonomous aerial combat decision-making for unmanned combat aerial vehicles(UCAVs) rapidly and accurately in an uncertain environment, this paper proposes a decision-making method ba...To solve the problem of realizing autonomous aerial combat decision-making for unmanned combat aerial vehicles(UCAVs) rapidly and accurately in an uncertain environment, this paper proposes a decision-making method based on an improved deep reinforcement learning(DRL) algorithm: the multistep double deep Q-network(MS-DDQN) algorithm. First, a six-degree-of-freedom UCAV model based on an aircraft control system is established on a simulation platform, and the situation assessment functions of the UCAV and its target are established by considering their angles, altitudes, environments, missile attack performances, and UCAV performance. By controlling the flight path angle, roll angle, and flight velocity, 27 common basic actions are designed. On this basis, aiming to overcome the defects of traditional DRL in terms of training speed and convergence speed, the improved MS-DDQN method is introduced to incorporate the final return value into the previous steps. Finally, the pre-training learning model is used as the starting point for the second learning model to simulate the UCAV aerial combat decision-making process based on the basic training method, which helps to shorten the training time and improve the learning efficiency. The improved DRL algorithm significantly accelerates the training speed and estimates the target value more accurately during training, and it can be applied to aerial combat decision-making.展开更多
In this paper,we investigate a geosynchronous earth orbit(GEO)and low earth orbit(LEO)coexisting satellite communication system.To decrease the interference imposed on the GEO user caused by LEO satellites,we propose ...In this paper,we investigate a geosynchronous earth orbit(GEO)and low earth orbit(LEO)coexisting satellite communication system.To decrease the interference imposed on the GEO user caused by LEO satellites,we propose a joint beammanagement and power-allocation(JBMPA)scheme to maximize signal-to-interference plus noise ratio(SINR)at the GEO user,whilst maintaining the ongoing wireless links spanning from LEO satellites to their corresponding users.Specifically,we first analyze the overlapping coverage among GEO and LEO satellites,to obtain the LEO-satellite set in which their beams impose interference on the GEO user.Then,considering the traffic of LEO satellites in the obtained set,we design a beam-management method to turn off and switch interference beams of LEO satellites.Finally,we further propose a deep Q-network(DQN)aided power allocation algorithm to allocate the transmit power for the ongoing LEO satellites in the obtained set,whose beams are unable to be managed.Numerical results show that comparing with the traditional fixed beam with power allocation(FBPA)scheme,the proposed JBMPA can achieve a higher SINR and a lower outage probability,whilst guaranteeing the ongoing wireless transmissions of LEO satellites.展开更多
Equipment development planning(EDP)is usually a long-term process often performed in an environment with high uncertainty.The traditional multi-stage dynamic programming cannot cope with this kind of uncertainty with ...Equipment development planning(EDP)is usually a long-term process often performed in an environment with high uncertainty.The traditional multi-stage dynamic programming cannot cope with this kind of uncertainty with unpredictable situations.To deal with this problem,a multi-stage EDP model based on a deep reinforcement learning(DRL)algorithm is proposed to respond quickly to any environmental changes within a reasonable range.Firstly,the basic problem of multi-stage EDP is described,and a mathematical planning model is constructed.Then,for two kinds of uncertainties(future capabi lity requirements and the amount of investment in each stage),a corresponding DRL framework is designed to define the environment,state,action,and reward function for multi-stage EDP.After that,the dueling deep Q-network(Dueling DQN)algorithm is used to solve the multi-stage EDP to generate an approximately optimal multi-stage equipment development scheme.Finally,a case of ten kinds of equipment in 100 possible environments,which are randomly generated,is used to test the feasibility and effectiveness of the proposed models.The results show that the algorithm can respond instantaneously in any state of the multistage EDP environment and unlike traditional algorithms,the algorithm does not need to re-optimize the problem for any change in the environment.In addition,the algorithm can flexibly adjust at subsequent planning stages in the event of a change to the equipment capability requirements to adapt to the new requirements.展开更多
文摘With the advent of Reinforcement Learning(RL)and its continuous progress,state-of-the-art RL systems have come up for many challenging and real-world tasks.Given the scope of this area,various techniques are found in the literature.One such notable technique,Multiple Deep Q-Network(DQN)based RL systems use multiple DQN-based-entities,which learn together and communicate with each other.The learning has to be distributed wisely among all entities in such a scheme and the inter-entity communication protocol has to be carefully designed.As more complex DQNs come to the fore,the overall complexity of these multi-entity systems has increased many folds leading to issues like difficulty in training,need for high resources,more training time,and difficulty in fine-tuning leading to performance issues.Taking a cue from the parallel processing found in the nature and its efficacy,we propose a lightweight ensemble based approach for solving the core RL tasks.It uses multiple binary action DQNs having shared state and reward.The benefits of the proposed approach are overall simplicity,faster convergence and better performance compared to conventional DQN based approaches.The approach can potentially be extended to any type of DQN by forming its ensemble.Conducting extensive experimentation,promising results are obtained using the proposed ensemble approach on OpenAI Gym tasks,and Atari 2600 games as compared to recent techniques.The proposed approach gives a stateof-the-art score of 500 on the Cartpole-v1 task,259.2 on the LunarLander-v2 task,and state-of-the-art results on four out of five Atari 2600 games.
基金This work was funded by BK21 FOUR(Fostering Outstanding Universities for Research)(No.5199990914048)this research was supported by Basic Science Research Program through the National Research Foundation of Korea(NRF)funded by the Ministry of Education(NRF-2020R1I1A3066543)In addition,this work was supported by the Soonchunhyang University Research Fund.
文摘Federated learning(FL)activates distributed on-device computation techniques to model a better algorithm performance with the interaction of local model updates and global model distributions in aggregation averaging processes.However,in large-scale heterogeneous Internet of Things(IoT)cellular networks,massive multi-dimensional model update iterations and resource-constrained computation are challenging aspects to be tackled significantly.This paper introduces the system model of converging softwaredefined networking(SDN)and network functions virtualization(NFV)to enable device/resource abstractions and provide NFV-enabled edge FL(eFL)aggregation servers for advancing automation and controllability.Multi-agent deep Q-networks(MADQNs)target to enforce a self-learning softwarization,optimize resource allocation policies,and advocate computation offloading decisions.With gathered network conditions and resource states,the proposed agent aims to explore various actions for estimating expected longterm rewards in a particular state observation.In exploration phase,optimal actions for joint resource allocation and offloading decisions in different possible states are obtained by maximum Q-value selections.Action-based virtual network functions(VNF)forwarding graph(VNFFG)is orchestrated to map VNFs towards eFL aggregation server with sufficient communication and computation resources in NFV infrastructure(NFVI).The proposed scheme indicates deficient allocation actions,modifies the VNF backup instances,and reallocates the virtual resource for exploitation phase.Deep neural network(DNN)is used as a value function approximator,and epsilongreedy algorithm balances exploration and exploitation.The scheme primarily considers the criticalities of FL model services and congestion states to optimize long-term policy.Simulation results presented the outperformance of the proposed scheme over reference schemes in terms of Quality of Service(QoS)performance metrics,including packet drop ratio,packet drop counts,packet delivery ratio,delay,and throughput.
基金supported in part by the Pioneer and Leading Goose R&D Program of Zhejiang Province under Grant 2022C01083 (Dr.Yu Li,https://zjnsf.kjt.zj.gov.cn/)Pioneer and Leading Goose R&D Program of Zhejiang Province under Grant 2023C01217 (Dr.Yu Li,https://zjnsf.kjt.zj.gov.cn/).
文摘With the rapid development ofmobile Internet,spatial crowdsourcing has becomemore andmore popular.Spatial crowdsourcing consists of many different types of applications,such as spatial crowd-sensing services.In terms of spatial crowd-sensing,it collects and analyzes traffic sensing data from clients like vehicles and traffic lights to construct intelligent traffic prediction models.Besides collecting sensing data,spatial crowdsourcing also includes spatial delivery services like DiDi and Uber.Appropriate task assignment and worker selection dominate the service quality for spatial crowdsourcing applications.Previous research conducted task assignments via traditional matching approaches or using simple network models.However,advanced mining methods are lacking to explore the relationship between workers,task publishers,and the spatio-temporal attributes in tasks.Therefore,in this paper,we propose a Deep Double Dueling Spatial-temporal Q Network(D3SQN)to adaptively learn the spatialtemporal relationship between task,task publishers,and workers in a dynamic environment to achieve optimal allocation.Specifically,D3SQNis revised through reinforcement learning by adding a spatial-temporal transformer that can estimate the expected state values and action advantages so as to improve the accuracy of task assignments.Extensive experiments are conducted over real data collected fromDiDi and ELM,and the simulation results verify the effectiveness of our proposed models.
文摘In a rechargeable wireless sensor network,utilizing the unmanned aerial vehicle(UAV)as a mobile base station(BS)to charge sensors and collect data effectively prolongs the network’s lifetime.In this paper,we jointly optimize the UAV’s flight trajectory and the sensor selection and operation modes to maximize the average data traffic of all sensors within a wireless sensor network(WSN)during finite UAV’s flight time,while ensuring the energy required for each sensor by wireless power transfer(WPT).We consider a practical scenario,where the UAV has no prior knowledge of sensor locations.The UAV performs autonomous navigation based on the status information obtained within the coverage area,which is modeled as a Markov decision process(MDP).The deep Q-network(DQN)is employed to execute the navigation based on the UAV position,the battery level state,channel conditions and current data traffic of sensors within the UAV’s coverage area.Our simulation results demonstrate that the DQN algorithm significantly improves the network performance in terms of the average data traffic and trajectory design.
基金Supported by the China National Petroleum Corporation Limited-China University of Petroleum(Beijing)Strategic Cooperation Science and Technology Project(ZLZX2020-03).
文摘In the traditional well log depth matching tasks,manual adjustments are required,which means significantly labor-intensive for multiple wells,leading to low work efficiency.This paper introduces a multi-agent deep reinforcement learning(MARL)method to automate the depth matching of multi-well logs.This method defines multiple top-down dual sliding windows based on the convolutional neural network(CNN)to extract and capture similar feature sequences on well logs,and it establishes an interaction mechanism between agents and the environment to control the depth matching process.Specifically,the agent selects an action to translate or scale the feature sequence based on the double deep Q-network(DDQN).Through the feedback of the reward signal,it evaluates the effectiveness of each action,aiming to obtain the optimal strategy and improve the accuracy of the matching task.Our experiments show that MARL can automatically perform depth matches for well-logs in multiple wells,and reduce manual intervention.In the application to the oil field,a comparative analysis of dynamic time warping(DTW),deep Q-learning network(DQN),and DDQN methods revealed that the DDQN algorithm,with its dual-network evaluation mechanism,significantly improves performance by identifying and aligning more details in the well log feature sequences,thus achieving higher depth matching accuracy.
基金supported by National Natural Science Foundation of China(Grant No.62071377,62101442,62201456)Natural Science Foundation of Shaanxi Province(Grant No.2023-YBGY-036,2022JQ-687)The Graduate Student Innovation Foundation Project of Xi’an University of Posts and Telecommunications under Grant CXJJDL2022003.
文摘The Internet of Medical Things(Io MT) is regarded as a critical technology for intelligent healthcare in the foreseeable 6G era. Nevertheless, due to the limited computing power capability of edge devices and task-related coupling relationships, Io MT faces unprecedented challenges. Considering the associative connections among tasks, this paper proposes a computing offloading policy for multiple-user devices(UDs) considering device-to-device(D2D) communication and a multi-access edge computing(MEC)technique under the scenario of Io MT. Specifically,to minimize the total delay and energy consumption concerning the requirement of Io MT, we first analyze and model the detailed local execution, MEC execution, D2D execution, and associated tasks offloading exchange model. Consequently, the associated tasks’ offloading scheme of multi-UDs is formulated as a mixed-integer nonconvex optimization problem. Considering the advantages of deep reinforcement learning(DRL) in processing tasks related to coupling relationships, a Double DQN based associative tasks computing offloading(DDATO) algorithm is then proposed to obtain the optimal solution, which can make the best offloading decision under the condition that tasks of UDs are associative. Furthermore, to reduce the complexity of the DDATO algorithm, the cacheaided procedure is intentionally introduced before the data training process. This avoids redundant offloading and computing procedures concerning tasks that previously have already been cached by other UDs. In addition, we use a dynamic ε-greedy strategy in the action selection section of the algorithm, thus preventing the algorithm from falling into a locally optimal solution. Simulation results demonstrate that compared with other existing methods for associative task models concerning different structures in the Io MT network, the proposed algorithm can lower the total cost more effectively and efficiently while also providing a tradeoff between delay and energy consumption tolerance.
基金supported by the Department of Electrical Engineering at the National Chin-Yi University of Technology。
文摘Mango fruit is one of the main fruit commodities that contributes to Taiwan’s income.The implementation of technology is an alternative to increasing the quality and quantity of mango plantation product productivity.In this study,a Wireless Sensor Networks(“WSNs”)-based intelligent mango plantation monitoring system will be developed that implements deep reinforcement learning(DRL)technology in carrying out prediction tasks based on three classifications:“optimal,”“sub-optimal,”or“not-optimal”conditions based on three parameters including humidity,temperature,and soil moisture.The key idea is how to provide a precise decision-making mechanism in the real-time monitoring system.A value function-based will be employed to perform DRL model called deep Q-network(DQN)which contributes in optimizing the future reward and performing the precise decision recommendation to the agent and system behavior.The WSNs experiment result indicates the system’s accuracy by capturing the real-time environment parameters is 98.39%.Meanwhile,the results of comparative accuracy model experiments of the proposed DQN,individual Q-learning,uniform coverage(UC),and NaÏe Bayes classifier(NBC)are 97.60%,95.30%,96.50%,and 92.30%,respectively.From the results of the comparative experiment,it can be seen that the proposed DQN used in the study has themost optimal accuracy.Testing with 22 test scenarios for“optimal,”“sub-optimal,”and“not-optimal”conditions was carried out to ensure the system runs well in the real-world data.The accuracy percentage which is generated from the real-world data reaches 95.45%.Fromthe resultsof the cost analysis,the systemcanprovide a low-cost systemcomparedtothe conventional system.
基金supported by the Universiti Tunku Abdul Rahman (UTAR) Malaysia under UTARRF (IPSR/RMC/UTARRF/2021-C1/T05)
文摘The recent surge of mobile subscribers and user data traffic has accelerated the telecommunication sector towards the adoption of the fifth-generation (5G) mobile networks. Cloud radio access network (CRAN) is a prominent framework in the 5G mobile network to meet the above requirements by deploying low-cost and intelligent multiple distributed antennas known as remote radio heads (RRHs). However, achieving the optimal resource allocation (RA) in CRAN using the traditional approach is still challenging due to the complex structure. In this paper, we introduce the convolutional neural network-based deep Q-network (CNN-DQN) to balance the energy consumption and guarantee the user quality of service (QoS) demand in downlink CRAN. We first formulate the Markov decision process (MDP) for energy efficiency (EE) and build up a 3-layer CNN to capture the environment feature as an input state space. We then use DQN to turn on/off the RRHs dynamically based on the user QoS demand and energy consumption in the CRAN. Finally, we solve the RA problem based on the user constraint and transmit power to guarantee the user QoS demand and maximize the EE with a minimum number of active RRHs. In the end, we conduct the simulation to compare our proposed scheme with nature DQN and the traditional approach.
基金Supported by the National Ministries and Research Funds(3020020221111)
文摘A gait control method for a biped robot based on the deep Q-network (DQN) algorithm is proposed to enhance the stability of walking on uneven ground. This control strategy is an intelligent learning method of posture adjustment. A robot is taken as an agent and trained to walk steadily on an uneven surface with obstacles, using a simple reward function based on forward progress. The reward-punishment (RP) mechanism of the DQN algorithm is established after obtaining the offline gait which was generated in advance foot trajectory planning. Instead of implementing a complex dynamic model, the proposed method enables the biped robot to learn to adjust its posture on the uneven ground and ensures walking stability. The performance and effectiveness of the proposed algorithm was validated in the V-REP simulation environment. The results demonstrate that the biped robot's lateral tile angle is less than 3° after implementing the proposed method and the walking stability is obviously improved.
基金National Natural Science Foundation of China(Nos.61673262 and 50779033)National GF Basic Research Program(No.JCKY2021110B134)Fundamental Research Funds for the Central Universities。
文摘The multi-agent path planning problem presents significant challenges in dynamic environments,primarily due to the ever-changing positions of obstacles and the complex interactions between agents’actions.These factors contribute to a tendency for the solution to converge slowly,and in some cases,diverge altogether.In addressing this issue,this paper introduces a novel approach utilizing a double dueling deep Q-network(D3QN),tailored for dynamic multi-agent environments.A novel reward function based on multi-agent positional constraints is designed,and a training strategy based on incremental learning is performed to achieve collaborative path planning of multiple agents.Moreover,the greedy and Boltzmann probability selection policy is introduced for action selection and avoiding convergence to local extremum.To match radar and image sensors,a convolutional neural network-long short-term memory(CNN-LSTM)architecture is constructed to extract the feature of multi-source measurement as the input of the D3QN.The algorithm’s efficacy and reliability are validated in a simulated environment,utilizing robot operating system and Gazebo.The simulation results show that the proposed algorithm provides a real-time solution for path planning tasks in dynamic scenarios.In terms of the average success rate and accuracy,the proposed method is superior to other deep learning algorithms,and the convergence speed is also improved.
文摘The main idea of reinforcement learning is evaluating the chosen action depending on the current reward.According to this concept,many algorithms achieved proper performance on classic Atari 2600 games.The main challenge is when the reward is sparse or missing.Such environments are complex exploration environments likeMontezuma’s Revenge,Pitfall,and Private Eye games.Approaches built to deal with such challenges were very demanding.This work introduced a different reward system that enables the simple classical algorithm to learn fast and achieve high performance in hard exploration environments.Moreover,we added some simple enhancements to several hyperparameters,such as the number of actions and the sampling ratio that helped improve performance.We include the extra reward within the human demonstrations.After that,we used Prioritized Double Deep Q-Networks(Prioritized DDQN)to learning from these demonstrations.Our approach enabled the Prioritized DDQNwith a short learning time to finish the first level of Montezuma’s Revenge game and to perform well in both Pitfall and Private Eye.We used the same games to compare our results with several baselines,such as the Rainbow and Deep Q-learning from demonstrations(DQfD)algorithm.The results showed that the new rewards system enabled Prioritized DDQN to out-perform the baselines in the hard exploration games with short learning time.
基金supported in part by the National Key R&D Program of China under Grant 2018YFC0831502.
文摘Multi-access Edge Computing(MEC)is one of the key technologies of the future 5G network.By deploying edge computing centers at the edge of wireless access network,the computation tasks can be offloaded to edge servers rather than the remote cloud server to meet the requirements of 5G low-latency and high-reliability application scenarios.Meanwhile,with the development of IOV(Internet of Vehicles)technology,various delay-sensitive and compute-intensive in-vehicle applications continue to appear.Compared with traditional Internet business,these computation tasks have higher processing priority and lower delay requirements.In this paper,we design a 5G-based vehicle-aware Multi-access Edge Computing network(VAMECN)and propose a joint optimization problem of minimizing total system cost.In view of the problem,a deep reinforcement learningbased joint computation offloading and task migration optimization(JCOTM)algorithm is proposed,considering the influences of multiple factors such as concurrent multiple computation tasks,system computing resources distribution,and network communication bandwidth.And,the mixed integer nonlinear programming problem is described as a Markov Decision Process.Experiments show that our proposed algorithm can effectively reduce task processing delay and equipment energy consumption,optimize computing offloading and resource allocation schemes,and improve system resource utilization,compared with other computing offloading policies.
基金supported by the National Natural Science Foundation of China (No. 61573286)the Aeronautical Science Foundation of China (No. 20180753006)+2 种基金the Fundamental Research Funds for the Central Universities (3102019ZDHKY07)the Natural Science Foundation of Shaanxi Province (2019JM-163, 2020JQ-218)the Shaanxi Province Key Laboratory of Flight Control and Simulation Technology。
文摘To solve the problem of realizing autonomous aerial combat decision-making for unmanned combat aerial vehicles(UCAVs) rapidly and accurately in an uncertain environment, this paper proposes a decision-making method based on an improved deep reinforcement learning(DRL) algorithm: the multistep double deep Q-network(MS-DDQN) algorithm. First, a six-degree-of-freedom UCAV model based on an aircraft control system is established on a simulation platform, and the situation assessment functions of the UCAV and its target are established by considering their angles, altitudes, environments, missile attack performances, and UCAV performance. By controlling the flight path angle, roll angle, and flight velocity, 27 common basic actions are designed. On this basis, aiming to overcome the defects of traditional DRL in terms of training speed and convergence speed, the improved MS-DDQN method is introduced to incorporate the final return value into the previous steps. Finally, the pre-training learning model is used as the starting point for the second learning model to simulate the UCAV aerial combat decision-making process based on the basic training method, which helps to shorten the training time and improve the learning efficiency. The improved DRL algorithm significantly accelerates the training speed and estimates the target value more accurately during training, and it can be applied to aerial combat decision-making.
基金partially supported by the National Science Foundation of China (No. 62171234, 91738201, and U21A20450)the Jiangsu Province Basic Research Project (No. BK20192002)the National Key Laboratory of Science and Technology on Space Micrwave (No. 6142411422118)
文摘In this paper,we investigate a geosynchronous earth orbit(GEO)and low earth orbit(LEO)coexisting satellite communication system.To decrease the interference imposed on the GEO user caused by LEO satellites,we propose a joint beammanagement and power-allocation(JBMPA)scheme to maximize signal-to-interference plus noise ratio(SINR)at the GEO user,whilst maintaining the ongoing wireless links spanning from LEO satellites to their corresponding users.Specifically,we first analyze the overlapping coverage among GEO and LEO satellites,to obtain the LEO-satellite set in which their beams impose interference on the GEO user.Then,considering the traffic of LEO satellites in the obtained set,we design a beam-management method to turn off and switch interference beams of LEO satellites.Finally,we further propose a deep Q-network(DQN)aided power allocation algorithm to allocate the transmit power for the ongoing LEO satellites in the obtained set,whose beams are unable to be managed.Numerical results show that comparing with the traditional fixed beam with power allocation(FBPA)scheme,the proposed JBMPA can achieve a higher SINR and a lower outage probability,whilst guaranteeing the ongoing wireless transmissions of LEO satellites.
基金supported by the National Natural Science Foundation of China(71690233,72001209)the Scientific Research Foundation of the National University of Defense Technology(ZK19-16)。
文摘Equipment development planning(EDP)is usually a long-term process often performed in an environment with high uncertainty.The traditional multi-stage dynamic programming cannot cope with this kind of uncertainty with unpredictable situations.To deal with this problem,a multi-stage EDP model based on a deep reinforcement learning(DRL)algorithm is proposed to respond quickly to any environmental changes within a reasonable range.Firstly,the basic problem of multi-stage EDP is described,and a mathematical planning model is constructed.Then,for two kinds of uncertainties(future capabi lity requirements and the amount of investment in each stage),a corresponding DRL framework is designed to define the environment,state,action,and reward function for multi-stage EDP.After that,the dueling deep Q-network(Dueling DQN)algorithm is used to solve the multi-stage EDP to generate an approximately optimal multi-stage equipment development scheme.Finally,a case of ten kinds of equipment in 100 possible environments,which are randomly generated,is used to test the feasibility and effectiveness of the proposed models.The results show that the algorithm can respond instantaneously in any state of the multistage EDP environment and unlike traditional algorithms,the algorithm does not need to re-optimize the problem for any change in the environment.In addition,the algorithm can flexibly adjust at subsequent planning stages in the event of a change to the equipment capability requirements to adapt to the new requirements.