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An intersection method for locating earthquakes in complex velocity models 被引量:1
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作者 赵爱华 丁志峰 《Applied Geophysics》 SCIE CSCD 2007年第4期294-300,共7页
The intersection method is one of the basic approaches for locating earthquakes and is not only robust but also efficient. However, its location accuracy is not high, especially for focal depth because the velocity mo... The intersection method is one of the basic approaches for locating earthquakes and is not only robust but also efficient. However, its location accuracy is not high, especially for focal depth because the velocity model used for the conventional intersection method is based on homogeneous or laterally homogeneous media, which is too simple. In order to improve the accuracy, we have modified the existing intersection method. In the modified approach, the earthquake loci are not assumed to be circular or hyperbolic and calculation accuracy is improved using a minimum traveltime tree algorithm for tracing rays. The numerical model shows that the modified method can locate earthquakes in complex velocity models. 展开更多
关键词 Earthquake location intersection method ray tracing minimum traveltime tree algorithm
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Ray-triangular Bezier patch intersection using hybrid clipping algorithm 被引量:1
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作者 Yan-hong LIU Juan CAO +1 位作者 Zhong-gui CHEN Xiao-ming ZENG 《Frontiers of Information Technology & Electronic Engineering》 SCIE EI CSCD 2016年第10期1018-1030,共13页
In this paper, we present a novel geometric method for efficiently and robustly computing intersections between a ray and a triangular Bezier patch defined over a triangular domain, called the hybrid clipping (HC) a... In this paper, we present a novel geometric method for efficiently and robustly computing intersections between a ray and a triangular Bezier patch defined over a triangular domain, called the hybrid clipping (HC) algorithm. If the ray pierces the patch only once, we locate the parametric value of the intersection to a smaller triangular domain, which is determined by pairs of lines and quadratic curves, by using a multi-degree reduction method. The triangular domain is iteratively clipped into a smaller one by combining a subdivision method, until the domain size reaches a prespecified threshold. When the ray intersects the patch more than once, Descartes' rule of signs and a split step are required to isolate the intersection points. The algorithm can be proven to clip the triangular domain with a cubic convergence rate after an appropriate preprocessing procedure. The proposed algorithm has many attractive properties, such as the absence of an initial guess and insensitivity to small changes in coefficients of the original problem. Experiments have been conducted to illustrate the efficacy of our method in solving ray-triangular Bezier patch intersection problems. 展开更多
关键词 ray tracing Triangular Bezier surface ray-patch intersection ROOT-FINDING Hybrid clipping
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TOA positioning algorithm of LBL system for underwater target based on PSO 被引量:2
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作者 XING Yao WANG Jiongqi +3 位作者 HE Zhangming ZHOU Xuanying CHEN Yuyun PAN Xiaogang 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2023年第5期1319-1332,共14页
For the underwater long baseline(LBL)positioning systems,the traditional distance intersection algorithm simplifies the sound speed to a constant,and calculates the underwa-ter target position parameters with a nonlin... For the underwater long baseline(LBL)positioning systems,the traditional distance intersection algorithm simplifies the sound speed to a constant,and calculates the underwa-ter target position parameters with a nonlinear iteration.However,due to the complex underwater environment,the sound speed changes with time and space,and then the acoustic propagation path is actually a curve,which inevitably causes some errors to the traditional distance intersection positioning algorithm.To reduce the position error caused by the uncertain underwater sound speed,a new time of arrival(TOA)intersection underwater positioning algorithm of LBL system is proposed.Firstly,combined with the vertical layered model of the underwater sound speed,an implicit positioning model of TOA intersection is constructed through the constant gradient acoustic ray tracing.And then an optimization function based on the overall TOA residual square sum is advanced to solve the position parameters for the underwater target.Moreover,the particle swarm optimization(PSO)algorithm is replaced with the tra-ditional nonlinear least square method to optimize the implicit positioning model of TOA intersection.Compared with the traditional distance intersection positioning model,the TOA intersec-tion positioning model is more suitable for the engineering practice and the optimization algorithm is more effective.Simulation results show that the proposed methods in this paper can effectively improve the positioning accuracy for the underwater target. 展开更多
关键词 long baseline(LBL)positioning system sound speed profile constant gradient acoustic ray tracing time of arrival(TOA)intersection model particle swarm optimization(PSO)
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多面体光线跟踪的两种快速算法 被引量:5
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作者 张谦 石教英 蔡虹 《计算机工程与科学》 CSCD 1998年第1期6-10,共5页
本文提出了适用于凸、凹多面体光线跟踪的两种快速算法。
关键词 光线跟踪 多面体 算法 计算机图形学
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一种光线跟踪的包容性检测算法 被引量:2
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作者 陈家新 周纬杰 《计算机工程与应用》 CSCD 北大核心 2001年第19期146-147,共2页
提出了一维投影判别法和基于右手定则的空间多边形的包容性检测算法,该算法将空间多边形和线面交点投影至一维坐标轴并进行包容性的必要性判定,以少量逻辑比较即可排除大多数无关面片,然后利用基于右手定则的包容性检测算法,进行充分性... 提出了一维投影判别法和基于右手定则的空间多边形的包容性检测算法,该算法将空间多边形和线面交点投影至一维坐标轴并进行包容性的必要性判定,以少量逻辑比较即可排除大多数无关面片,然后利用基于右手定则的包容性检测算法,进行充分性判定。理论计算和模型中的应用表明,此算法用时显著减少。 展开更多
关键词 光线跟踪 多边形 包容性检测算法 数学模型 计算机图形学
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平面及直线与多面体相交算法
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作者 林振民 陈少强 《物探化探计算技术》 CAS CSCD 1996年第3期215-218,共4页
文章详细介绍了平面与多面体相交的算法。讨论了多面体的描述,建立查找表、扫描、跟踪等方法,以及平面与多面体多次相交情况的处理。文章还介绍了直线与多面体相交的算法。
关键词 平面 多面体相交 直线 地质勘探 地质体模型
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