The development of unmanned aerial vehicle(UAV)oblique photogrammetric technology provides a good foundation for the rapid construction of large-scale and high-definition real-scene 3D models.However,due to the limita...The development of unmanned aerial vehicle(UAV)oblique photogrammetric technology provides a good foundation for the rapid construction of large-scale and high-definition real-scene 3D models.However,due to the limitations of the modeling process,irrelevant feature data cannot be eliminated in the modeling stage.The built models contain irrelevant features and model distortions caused by errors.At present,most existing clipping algorithms cannot effectively clip real-scene 3D models that are organized as a whole or with levels of detail(LODs).Therefore,this paper proposes a novel algorithm for clipping real-scene 3D models from any perspective based on clipping boundary lines thatfit the surfaces of the models.The results of the clipping experiments for 3D models constructed with oblique UAV images show that this algorithm can effectively clip any part of the 3D models,that the clipping results of each level model closelyfit the corresponding clipping boundary lines,and that the accuracy of the clipping results is very high.Additionally,the time complexity of the algorithm is O(n^(2)).In conclusion,the algorithm proposed in this paper provides correct and effective clipping results for real-scene 3D models with LODs that are constructed with photogrammetric or 3D laser scanning data.展开更多
Effectively managing extensive,multi-source,and multi-level real-scene 3D models for responsive retrieval scheduling and rapid visualization in the Web environment is a significant challenge in the current development...Effectively managing extensive,multi-source,and multi-level real-scene 3D models for responsive retrieval scheduling and rapid visualization in the Web environment is a significant challenge in the current development of real-scene 3D applications in China.In this paper,we address this challenge by reorganizing spatial and temporal information into a 3D geospatial grid.It introduces the Global 3D Geocoding System(G_(3)DGS),leveraging neighborhood similarity and uniqueness for efficient storage,retrieval,updating,and scheduling of these models.A combination of G_(3)DGS and non-relational databases is implemented,enhancing data storage scalability and flexibility.Additionally,a model detail management scheduling strategy(TLOD)based on G_(3)DGS and an importance factor T is designed.Compared with mainstream commercial and open-source platforms,this method significantly enhances the loadable capacity of massive multi-source real-scene 3D models in the Web environment by 33%,improves browsing efficiency by 48%,and accelerates invocation speed by 40%.展开更多
基金supported by the National Major Science and Technology Projects of China[grant no 2016ZX05050005]the Big Science Program of the International Union of Geological Sciences for Deep-time Digital Earth.
文摘The development of unmanned aerial vehicle(UAV)oblique photogrammetric technology provides a good foundation for the rapid construction of large-scale and high-definition real-scene 3D models.However,due to the limitations of the modeling process,irrelevant feature data cannot be eliminated in the modeling stage.The built models contain irrelevant features and model distortions caused by errors.At present,most existing clipping algorithms cannot effectively clip real-scene 3D models that are organized as a whole or with levels of detail(LODs).Therefore,this paper proposes a novel algorithm for clipping real-scene 3D models from any perspective based on clipping boundary lines thatfit the surfaces of the models.The results of the clipping experiments for 3D models constructed with oblique UAV images show that this algorithm can effectively clip any part of the 3D models,that the clipping results of each level model closelyfit the corresponding clipping boundary lines,and that the accuracy of the clipping results is very high.Additionally,the time complexity of the algorithm is O(n^(2)).In conclusion,the algorithm proposed in this paper provides correct and effective clipping results for real-scene 3D models with LODs that are constructed with photogrammetric or 3D laser scanning data.
基金National Key Research and Development Program of China(No.2023YFB3907103).
文摘Effectively managing extensive,multi-source,and multi-level real-scene 3D models for responsive retrieval scheduling and rapid visualization in the Web environment is a significant challenge in the current development of real-scene 3D applications in China.In this paper,we address this challenge by reorganizing spatial and temporal information into a 3D geospatial grid.It introduces the Global 3D Geocoding System(G_(3)DGS),leveraging neighborhood similarity and uniqueness for efficient storage,retrieval,updating,and scheduling of these models.A combination of G_(3)DGS and non-relational databases is implemented,enhancing data storage scalability and flexibility.Additionally,a model detail management scheduling strategy(TLOD)based on G_(3)DGS and an importance factor T is designed.Compared with mainstream commercial and open-source platforms,this method significantly enhances the loadable capacity of massive multi-source real-scene 3D models in the Web environment by 33%,improves browsing efficiency by 48%,and accelerates invocation speed by 40%.
基金“深时数字地球”(Deep-time Digital Earth,DDE)国际大科学计划国家科技重大专项项目课题“苏里格低渗透致密砂岩储层结构重建技术”(编号:2016ZX05050005)成都理工大学研究生教育教学改革重点项目“实景三维数字露头实践教学平台研究、实现与示范”(编号:2022YJG112)联合资助。