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Aspects of Replayability and Software Engineering: Towards a Methodology of Developing Games
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作者 Joseph Krall Tim Menzies 《Journal of Software Engineering and Applications》 2012年第7期459-466,共8页
One application of software engineering is the vast and widely popular video game entertainment industry. Success of a video game product depends on how well the player base receives it. Of research towards understand... One application of software engineering is the vast and widely popular video game entertainment industry. Success of a video game product depends on how well the player base receives it. Of research towards understanding factors of success behind releasing a video game, we are interested in studying a factor known as Replayability. Towards a software engineering oriented game design methodology, we collect player opinions on Replayability via surveys and provide methods to analyze the data. We believe these results can help game designers to more successfully produce entertaining games with longer lasting appeal by utilizing our software engineering techniques. 展开更多
关键词 GAMES ENTERTAINMENT Design Software Engineering replayability
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Distributed Platooning Control of Automated Vehicles Subject to Replay Attacks Based on Proportional Integral
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作者 Meiling Xie Derui Ding +3 位作者 Xiaohua Ge Qing-Long Han Hongli Dong Yan Song 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2024年第9期1954-1966,共13页
Secure platooning control plays an important role in enhancing the cooperative driving safety of automated vehicles subject to various security vulnerabilities.This paper focuses on the distributed secure control issu... Secure platooning control plays an important role in enhancing the cooperative driving safety of automated vehicles subject to various security vulnerabilities.This paper focuses on the distributed secure control issue of automated vehicles affected by replay attacks.A proportional-integral-observer(PIO)with predetermined forgetting parameters is first constructed to acquire the dynamical information of vehicles.Then,a time-varying parameter and two positive scalars are employed to describe the temporal behavior of replay attacks.In light of such a scheme and the common properties of Laplace matrices,the closed-loop system with PIO-based controllers is transformed into a switched and time-delayed one.Furthermore,some sufficient conditions are derived to achieve the desired platooning performance by the view of the Lyapunov stability theory.The controller gains are analytically determined by resorting to the solution of certain matrix inequalities only dependent on maximum and minimum eigenvalues of communication topologies.Finally,a simulation example is provided to illustrate the effectiveness of the proposed control strategy. 展开更多
关键词 Automated vehicles platooning control proportional-integral-observers(PIOs) replay attacks TIME-DELAYS
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Robust Facial Biometric Authentication System Using Pupillary Light Reflex for Liveness Detection of Facial Images
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作者 Puja S.Prasad Adepu Sree Lakshmi +5 位作者 Sandeep Kautish Simar Preet Singh Rajesh Kumar Shrivastava Abdulaziz S.Almazyad Hossam M.Zawbaa Ali Wagdy Mohamed 《Computer Modeling in Engineering & Sciences》 SCIE EI 2024年第4期725-739,共15页
Pupil dynamics are the important characteristics of face spoofing detection.The face recognition system is one of the most used biometrics for authenticating individual identity.The main threats to the facial recognit... Pupil dynamics are the important characteristics of face spoofing detection.The face recognition system is one of the most used biometrics for authenticating individual identity.The main threats to the facial recognition system are different types of presentation attacks like print attacks,3D mask attacks,replay attacks,etc.The proposed model uses pupil characteristics for liveness detection during the authentication process.The pupillary light reflex is an involuntary reaction controlling the pupil’s diameter at different light intensities.The proposed framework consists of two-phase methodologies.In the first phase,the pupil’s diameter is calculated by applying stimulus(light)in one eye of the subject and calculating the constriction of the pupil size on both eyes in different video frames.The above measurement is converted into feature space using Kohn and Clynes model-defined parameters.The Support Vector Machine is used to classify legitimate subjects when the diameter change is normal(or when the eye is alive)or illegitimate subjects when there is no change or abnormal oscillations of pupil behavior due to the presence of printed photograph,video,or 3D mask of the subject in front of the camera.In the second phase,we perform the facial recognition process.Scale-invariant feature transform(SIFT)is used to find the features from the facial images,with each feature having a size of a 128-dimensional vector.These features are scale,rotation,and orientation invariant and are used for recognizing facial images.The brute force matching algorithm is used for matching features of two different images.The threshold value we considered is 0.08 for good matches.To analyze the performance of the framework,we tested our model in two Face antispoofing datasets named Replay attack datasets and CASIA-SURF datasets,which were used because they contain the videos of the subjects in each sample having three modalities(RGB,IR,Depth).The CASIA-SURF datasets showed an 89.9%Equal Error Rate,while the Replay Attack datasets showed a 92.1%Equal Error Rate. 展开更多
关键词 SIFT PUPIL CASIA-SURF pupillary light reflex replay attack dataset brute force
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An Innovative Approach Using TKN-Cryptology for Identifying the Replay Assault
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作者 Syeda Wajiha Zahra Muhammad Nadeem +6 位作者 Ali Arshad Saman Riaz Muhammad Abu Bakr Ashit Kumar Dutta Zaid Alzaid Badr Almutairi Sultan Almotairi 《Computers, Materials & Continua》 SCIE EI 2024年第1期589-616,共28页
Various organizations store data online rather than on physical servers.As the number of user’s data stored in cloud servers increases,the attack rate to access data from cloud servers also increases.Different resear... Various organizations store data online rather than on physical servers.As the number of user’s data stored in cloud servers increases,the attack rate to access data from cloud servers also increases.Different researchers worked on different algorithms to protect cloud data from replay attacks.None of the papers used a technique that simultaneously detects a full-message and partial-message replay attack.This study presents the development of a TKN(Text,Key and Name)cryptographic algorithm aimed at protecting data from replay attacks.The program employs distinct ways to encrypt plain text[P],a user-defined Key[K],and a Secret Code[N].The novelty of the TKN cryptographic algorithm is that the bit value of each text is linked to another value with the help of the proposed algorithm,and the length of the cipher text obtained is twice the length of the original text.In the scenario that an attacker executes a replay attack on the cloud server,engages in cryptanalysis,or manipulates any data,it will result in automated modification of all associated values inside the backend.This mechanism has the benefit of enhancing the detectability of replay attacks.Nevertheless,the attacker cannot access data not included in any of the papers,regardless of how effective the attack strategy is.At the end of paper,the proposed algorithm’s novelty will be compared with different algorithms,and it will be discussed how far the proposed algorithm is better than all other algorithms. 展开更多
关键词 Replay attack MALWARE message attack file encryption CRYPTOLOGY data security
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A Data-Based Feedback Relearning Algorithm for Uncertain Nonlinear Systems 被引量:1
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作者 Chaoxu Mu Yong Zhang +2 位作者 Guangbin Cai Ruijun Liu Changyin Sun 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2023年第5期1288-1303,共16页
In this paper,a data-based feedback relearning algorithm is proposed for the robust control problem of uncertain nonlinear systems.Motivated by the classical on-policy and off-policy algorithms of reinforcement learni... In this paper,a data-based feedback relearning algorithm is proposed for the robust control problem of uncertain nonlinear systems.Motivated by the classical on-policy and off-policy algorithms of reinforcement learning,the online feedback relearning(FR)algorithm is developed where the collected data includes the influence of disturbance signals.The FR algorithm has better adaptability to environmental changes(such as the control channel disturbances)compared with the off-policy algorithm,and has higher computational efficiency and better convergence performance compared with the on-policy algorithm.Data processing based on experience replay technology is used for great data efficiency and convergence stability.Simulation experiments are presented to illustrate convergence stability,optimality and algorithmic performance of FR algorithm by comparison. 展开更多
关键词 Data episodes experience replay neural networks reinforcement learning(RL) uncertain systems
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Squeezing More Past Knowledge for Online Class-Incremental Continual Learning 被引量:1
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作者 Da Yu Mingyi Zhang +4 位作者 Mantian Li Fusheng Zha Junge Zhang Lining Sun Kaiqi Huang 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2023年第3期722-736,共15页
Continual learning(CL)studies the problem of learning to accumulate knowledge over time from a stream of data.A crucial challenge is that neural networks suffer from performance degradation on previously seen data,kno... Continual learning(CL)studies the problem of learning to accumulate knowledge over time from a stream of data.A crucial challenge is that neural networks suffer from performance degradation on previously seen data,known as catastrophic forgetting,due to allowing parameter sharing.In this work,we consider a more practical online class-incremental CL setting,where the model learns new samples in an online manner and may continuously experience new classes.Moreover,prior knowledge is unavailable during training and evaluation.Existing works usually explore sample usages from a single dimension,which ignores a lot of valuable supervisory information.To better tackle the setting,we propose a novel replay-based CL method,which leverages multi-level representations produced by the intermediate process of training samples for replay and strengthens supervision to consolidate previous knowledge.Specifically,besides the previous raw samples,we store the corresponding logits and features in the memory.Furthermore,to imitate the prediction of the past model,we construct extra constraints by leveraging multi-level information stored in the memory.With the same number of samples for replay,our method can use more past knowledge to prevent interference.We conduct extensive evaluations on several popular CL datasets,and experiments show that our method consistently outperforms state-of-the-art methods with various sizes of episodic memory.We further provide a detailed analysis of these results and demonstrate that our method is more viable in practical scenarios. 展开更多
关键词 Catastrophic forgetting class-incremental learning continual learning(CL) experience replay
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Sampled-data control through model-free reinforcement learning with effective experience replay 被引量:2
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作者 Bo Xiao H.K.Lam +4 位作者 Xiaojie Su Ziwei Wang Frank P.-W.Lo Shihong Chen Eric Yeatman 《Journal of Automation and Intelligence》 2023年第1期20-30,共11页
Reinforcement Learning(RL)based control algorithms can learn the control strategies for nonlinear and uncertain environment during interacting with it.Guided by the rewards generated by environment,a RL agent can lear... Reinforcement Learning(RL)based control algorithms can learn the control strategies for nonlinear and uncertain environment during interacting with it.Guided by the rewards generated by environment,a RL agent can learn the control strategy directly in a model-free way instead of investigating the dynamic model of the environment.In the paper,we propose the sampled-data RL control strategy to reduce the computational demand.In the sampled-data control strategy,the whole control system is of a hybrid structure,in which the plant is of continuous structure while the controller(RL agent)adopts a discrete structure.Given that the continuous states of the plant will be the input of the agent,the state–action value function is approximated by the fully connected feed-forward neural networks(FCFFNN).Instead of learning the controller at every step during the interaction with the environment,the learning and acting stages are decoupled to learn the control strategy more effectively through experience replay.In the acting stage,the most effective experience obtained during the interaction with the environment will be stored and during the learning stage,the stored experience will be replayed to customized times,which helps enhance the experience replay process.The effectiveness of proposed approach will be verified by simulation examples. 展开更多
关键词 Reinforcement learning Neural networks Sampled-data control MODEL-FREE Effective experience replay
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浅谈Multiple Replay自由视角在体育赛事上的应用
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作者 梁均浩 《现代电视技术》 2023年第11期93-97,共5页
在视频直播制作过程中,为达到更好的视觉效果,360°快速动、静态“时间凝结”的画面会让视觉效果更为丰富。本文通过自由视角环绕拍摄的应用实例介绍自由视角拍摄系统。通过视频帧采集、帧对齐、多机位帧画面矫正、动画效果渲染等... 在视频直播制作过程中,为达到更好的视觉效果,360°快速动、静态“时间凝结”的画面会让视觉效果更为丰富。本文通过自由视角环绕拍摄的应用实例介绍自由视角拍摄系统。通过视频帧采集、帧对齐、多机位帧画面矫正、动画效果渲染等处理技术,来实现多台摄像机中获取的画面在空间上和时间上的一致性,从而解决360°视频画面在视角切换时的平滑效果问题,满足自由视角在直播中的应用。 展开更多
关键词 360°视频画面 Multiple Replay 自由视角 多机位拍摄
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Path Planning for Intelligent Robots Based on Deep Q-learning With Experience Replay and Heuristic Knowledge 被引量:16
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作者 Lan Jiang Hongyun Huang Zuohua Ding 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2020年第4期1179-1189,共11页
Path planning and obstacle avoidance are two challenging problems in the study of intelligent robots. In this paper, we develop a new method to alleviate these problems based on deep Q-learning with experience replay ... Path planning and obstacle avoidance are two challenging problems in the study of intelligent robots. In this paper, we develop a new method to alleviate these problems based on deep Q-learning with experience replay and heuristic knowledge. In this method, a neural network has been used to resolve the "curse of dimensionality" issue of the Q-table in reinforcement learning. When a robot is walking in an unknown environment, it collects experience data which is used for training a neural network;such a process is called experience replay.Heuristic knowledge helps the robot avoid blind exploration and provides more effective data for training the neural network. The simulation results show that in comparison with the existing methods, our method can converge to an optimal action strategy with less time and can explore a path in an unknown environment with fewer steps and larger average reward. 展开更多
关键词 Deep Q-learning(DQL) experience replay(ER) heuristic knowledge(HK) path planning
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Resilience Against Replay Attacks:A Distributed Model Predictive Control Scheme for Networked Multi-Agent Systems 被引量:5
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作者 Giuseppe Franzè Francesco Tedesco Domenico Famularo 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2021年第3期628-640,共13页
In this paper,a resilient distributed control scheme against replay attacks for multi-agent networked systems subject to input and state constraints is proposed.The methodological starting point relies on a smart use ... In this paper,a resilient distributed control scheme against replay attacks for multi-agent networked systems subject to input and state constraints is proposed.The methodological starting point relies on a smart use of predictive arguments with a twofold aim:1)Promptly detect malicious agent behaviors affecting normal system operations;2)Apply specific control actions,based on predictive ideas,for mitigating as much as possible undesirable domino effects resulting from adversary operations.Specifically,the multi-agent system is topologically described by a leader-follower digraph characterized by a unique leader and set-theoretic receding horizon control ideas are exploited to develop a distributed algorithm capable to instantaneously recognize the attacked agent.Finally,numerical simulations are carried out to show benefits and effectiveness of the proposed approach. 展开更多
关键词 Distributed model predictive control leader-follower networks multi-agent systems replay attacks resilient control
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实时通信系统的回归测试方法
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作者 陈砚雄 《科技资讯》 2006年第22期4-5,共2页
回归测试是软件开发和维护过程中最重要、最复杂及代价最昂贵的部分之一,在复杂的实时通信系统中,任务进程的时间限和程序的并发执行导致的任务交叉等因素使得回归测试用例选择(RTS)和可再现性变得十分困难。本文针对一个软实时通信系统... 回归测试是软件开发和维护过程中最重要、最复杂及代价最昂贵的部分之一,在复杂的实时通信系统中,任务进程的时间限和程序的并发执行导致的任务交叉等因素使得回归测试用例选择(RTS)和可再现性变得十分困难。本文针对一个软实时通信系统,结合并发程序串行化和Replay 技术设计了一种测试策略,它能有效地解决实时通信系统的回归测试问题。 展开更多
关键词 实时通信系统 回归测试 任务交叉序列 Replay技术
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实时通信系统的回归测试方法
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作者 陈砚雄 《科技资讯》 2007年第5期4-5,共2页
回归测试是软件开发和维护过程中最重要、最复杂及代价最昂贵的部分之一,在复杂的实时通信系统中,任务进程的时间限和程序的并发执行导致的任务交叉等因素使得回归测试用例选择(RTS)和可再现性变得十分困难。本文针对一个软实时通信系统... 回归测试是软件开发和维护过程中最重要、最复杂及代价最昂贵的部分之一,在复杂的实时通信系统中,任务进程的时间限和程序的并发执行导致的任务交叉等因素使得回归测试用例选择(RTS)和可再现性变得十分困难。本文针对一个软实时通信系统,结合并发程序串行化和Replay技术设计了一种测试策略,它能有效地解决实时通信系统的回归测试问题。 展开更多
关键词 实时通信系统 回归测试 任务交叉序列 Replay技术
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Enhanced Timestamp Discrepancy to Limit Impact of Replay Attacks in MANETs 被引量:1
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作者 Aziz Baayer Nourddine Enneya Mohammed Elkoutbi 《Journal of Information Security》 2012年第3期224-230,共7页
Mobile Ad hoc NETworks (MANETs), characterized by the free move of mobile nodes are more vulnerable to the trivial Denial-of-Service (DoS) attacks such as replay attacks. A replay attacker performs this attack at anyt... Mobile Ad hoc NETworks (MANETs), characterized by the free move of mobile nodes are more vulnerable to the trivial Denial-of-Service (DoS) attacks such as replay attacks. A replay attacker performs this attack at anytime and anywhere in the network by interception and retransmission of the valid signed messages. Consequently, the MANET performance is severally degraded by the overhead produced by the redundant valid messages. In this paper, we propose an enhancement of timestamp discrepancy used to validate a signed message and consequently limiting the impact of a replay attack. Our proposed timestamp concept estimates approximately the time where the message is received and validated by the received node. This estimation is based on the existing parameters defined at the 802.11 MAC layer. 展开更多
关键词 MANET REPLAY Attack DENIAL-OF-SERVICE (DoS) 802.11 MAC Layer Network Allocation Vector (NAV) Security Countermeasure
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A Zonotopic-Based Watermarking Design to Detect Replay Attacks
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作者 Carlos Trapiello Vicenc Puig 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2022年第11期1924-1938,共15页
This paper suggests the use of zonotopes for the design of watermark signals.The proposed approach exploits the recent analogy found between stochastic and zonotopic-based estimators to propose a deterministic counter... This paper suggests the use of zonotopes for the design of watermark signals.The proposed approach exploits the recent analogy found between stochastic and zonotopic-based estimators to propose a deterministic counterpart to current approaches that study the replay attack in the context of stationary Gaussian processes.In this regard,the zonotopic analogous case where the control loop is closed based on the estimates of a zonotopic Kalman filter(ZKF)is analyzed.This formulation allows to propose a new performance metric that is related to the Frobenius norm of the prediction zonotope.Hence,the steadystate operation of the system can be related with the size of the minimal Robust Positive Invariant set of the estimation error.Furthermore,analogous expressions concerning the impact that a zonotopic/Gaussian watermark signal has on the system operation are derived.Finally,a novel zonotopically bounded watermark signal that ensures the attack detection by causing the residual vector to exit the healthy residual set during the replay phase of the attack is introduced.The proposed approach is illustrated in simulation using a quadruple-tank process. 展开更多
关键词 Optimal control physical watermarking replay attack ZONOTOPES
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Barrier-Certified Learning-Enabled Safe Control Design for Systems Operating in Uncertain Environments
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作者 Zahra Marvi Bahare Kiumarsi 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2022年第3期437-449,共13页
This paper presents learning-enabled barriercertified safe controllers for systems that operate in a shared environment for which multiple systems with uncertain dynamics and behaviors interact.That is,safety constrai... This paper presents learning-enabled barriercertified safe controllers for systems that operate in a shared environment for which multiple systems with uncertain dynamics and behaviors interact.That is,safety constraints are imposed by not only the ego system’s own physical limitations but also other systems operating nearby.Since the model of the external agent is required to impose control barrier functions(CBFs)as safety constraints,a safety-aware loss function is defined and minimized to learn the uncertain and unknown behavior of external agents.More specifically,the loss function is defined based on barrier function error,instead of the system model error,and is minimized for both current samples as well as past samples stored in the memory to assure a fast and generalizable learning algorithm for approximating the safe set.The proposed model learning and CBF are then integrated together to form a learning-enabled zeroing CBF(L-ZCBF),which employs the approximated trajectory information of the external agents provided by the learned model but shrinks the safety boundary in case of an imminent safety violation using instantaneous sensory observations.It is shown that the proposed L-ZCBF assures the safety guarantees during learning and even in the face of inaccurate or simplified approximation of external agents,which is crucial in safety-critical applications in highly interactive environments.The efficacy of the proposed method is examined in a simulation of safe maneuver control of a vehicle in an urban area. 展开更多
关键词 Control barrier functions(CBFs) experience replay learning safety-critical systems UNCERTAINTY
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Replay Attack and Defense of Electric Vehicle Charging on GB/T 27930-2015 Communication Protocol
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作者 Yafei Li Yong Wang +1 位作者 Min Wu Haiming Li 《Journal of Computer and Communications》 2019年第12期20-30,共11页
The GB/T 27930-2015 protocol is the communication protocol between the non-vehicle-mounted charger and the battery management system (BMS) stipulated by the state. However, as the protocol adopts the way of broadcast ... The GB/T 27930-2015 protocol is the communication protocol between the non-vehicle-mounted charger and the battery management system (BMS) stipulated by the state. However, as the protocol adopts the way of broadcast communication and plaintext to transmit data, the data frame does not contain the source address and the destination address, making the Electric Vehicle (EV) vulnerable to replay attack in the charging process. In order to verify the security problems of the protocol, this paper uses 27,655 message data in the complete charging process provided by Shanghai Thaisen electric company, and analyzes these actual data frames one by one with the program written by C++. In order to enhance the security of the protocol, Rivest-Shamir-Adleman (RSA) digital signature and adding random numbers are proposed to resist replay attack. Under the experimental environment of Eclipse, the normal charging of electric vehicles, RSA digital signature and random number defense are simulated. Experimental results show that RSA digital signature cannot resist replay attack, and adding random numbers can effectively enhance the ability of EV to resist replay attack during charging. 展开更多
关键词 EV CHARGING GB/T 27930-2015 REPLAY ATTACK RSA Digital SIGNATURE Adding Random NUMBERS
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Help your customers replay their favourites, and they will help you profit from it
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《ZTE Communications》 2006年第2期70-70,共1页
关键词 ZTE Help your customers replay their favourites WILL
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A W-EAP Algorithm for IEC 61850 Protocol against DoS/Replay Attack
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作者 Minmin Xie Yong Wang +2 位作者 Chunming Zou Yingjie Tian Naiwang Guo 《Journal of Computer and Communications》 2020年第11期88-101,共14页
Substation automation system uses IEC 61850 protocol for the data transmission between different equipment manufacturers. However, the IEC 61850 protocol lacks an authentication security mechanism, which will make the... Substation automation system uses IEC 61850 protocol for the data transmission between different equipment manufacturers. However, the IEC 61850 protocol lacks an authentication security mechanism, which will make the communication face four threats: eavesdropping, interception, forgery, and alteration. In order to verify the IEC 61850 protocol communication problems, we used the simulation software to build the main operating equipment in the IEC 61850 network environment of the communication system. We verified IEC 61850 transmission protocol security defects, under DoS attack and Reply attack. In order to enhance security agreement, an improved algorithm was proposed based on identity authentication (W-EAP, Whitelist Based ECC & AES Protocol). Experimental results showed that the method can enhance the ability to resist attacks. 展开更多
关键词 IEC 61850 DoS Attack Replay Attack W-EAP Identity Authentication
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Management of Mobile Phone Community in Jordan
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作者 Monther Kanan Ziad Al-Asmer 《Journal of Software Engineering and Applications》 2011年第6期350-355,共6页
The need of a fast and global communication service has increased the competition among mobile phone companies. Therefore, those companies started adapting new methods to satisfy the needs of their customers. The Info... The need of a fast and global communication service has increased the competition among mobile phone companies. Therefore, those companies started adapting new methods to satisfy the needs of their customers. The Information Technology system proposed in this work is believed to provide an effective trading and managing tool for mobile’s community in Jordan. 展开更多
关键词 System MANAGEMENT SMS Mobile’s Serves SERVER REPLAY the SMS
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读者REPLAY点评
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作者 兜子 《电子竞技》 2008年第2期4-8,共5页
这期我们邀请的点评嘉宾是来自Colorful战队的Wulin选手,做为2007年成长最快的新人之一,Wulin也逐渐成为中国魔兽界中最具实力的选手。Wulin:精灵族选手在对于战术的理解还不是很到位,首先对抗人族就一定要做到两点。第一点是要第一时... 这期我们邀请的点评嘉宾是来自Colorful战队的Wulin选手,做为2007年成长最快的新人之一,Wulin也逐渐成为中国魔兽界中最具实力的选手。Wulin:精灵族选手在对于战术的理解还不是很到位,首先对抗人族就一定要做到两点。第一点是要第一时间侦察对方有没有要速矿的打算.第二点是自己对与经济的扩张要及时。上来人族并没有出兵营,如果NE侦察到的话可以第一时间判断出对手可能会打非常规战术。而人族选手选择的是隐形炮手的战术,这个战术中期人族是基本不出门的,只能依靠一个大法师来骚扰,这样精灵至少要选择开出一片到两片矿来。而且整场比赛来看精灵并没对对手采取任何侦察。对方家里确实有很多塔,而且很多关键建筑可能建造的比较靠里。 展开更多
关键词 游戏时间 REPLAY 专家点评 大法师
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