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Review of Digital Campus Construction Led by Virtual Reality Technology
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作者 Jiaxuan Tang Yalin Lin Xinmin Hu 《Journal of Electronic Research and Application》 2024年第3期148-154,共7页
In recent years,the government has issued a series of documents to promote the construction of digital campuses.This initiative serves to encourage the deep integration of information technology and intelligent techno... In recent years,the government has issued a series of documents to promote the construction of digital campuses.This initiative serves to encourage the deep integration of information technology and intelligent technology education and digital reform,the combination of virtual reality and campus management is the need for innovative thinking and economic and social development,and then better change our learning style and living environment.The construction of the digital campus is based on virtual reality technology,BIM,GIS,and three-dimensional modeling technology to provide an immersive platform for students,promote the integration of virtual reality technology and education,help teachers,students,and parents to understand all kinds of education information and resources,to achieve their interoperability.From the off-campus environment to the school teaching equipment,teachers to teaching quality certification,and learning,to extracurricular entertainment,opening ceremonies to graduation parties,to bring more efficient,convenient,and safe campus life for teachers,students,and staff in school,and break the traditional information restrictions. 展开更多
关键词 Digital campus virtual reality technology BIM GIS 3D modeling
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Development of a Driving Simulator with Analyzing Driver’s Characteristics Based on a Virtual Reality Head Mounted Display 被引量:3
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作者 Seyyed Meisam Taheri Kojiro Matsushita Minoru Sasaki 《Journal of Transportation Technologies》 2017年第3期351-366,共16页
Driving a vehicle is one of the most common daily yet hazardous tasks. One of the great interests in recent research is to characterize a driver’s behaviors through the use of a driving simulation. Virtual reality te... Driving a vehicle is one of the most common daily yet hazardous tasks. One of the great interests in recent research is to characterize a driver’s behaviors through the use of a driving simulation. Virtual reality technology is now a promising alternative to the conventional driving simulations since it provides a more simple, secure and user-friendly environment for data collection. The driving simulator was used to assist novice drivers in learning how to drive in a very calm environment since the driving is not taking place on an actual road. This paper provides new insights regarding a driver’s behavior, techniques and adaptability within a driving simulation using virtual reality technology. The theoretical framework of this driving simulation has been designed using the Unity3D game engine (5.4.0f3 version) and programmed by the C# programming language. To make the driving simulation environment more realistic, the HTC Vive Virtual reality headset, powered by Steamvr, was used. 10 volunteers ranging from ages 19 - 37 participated in the virtual reality driving experiment. Matlab R2016b was used to analyze the data obtained from experiment. This research results are crucial for training drivers and obtaining insight on a driver’s behavior and characteristics. We have gathered diverse results for 10 drivers with different characteristics to be discussed in this study. Driving simulations are not easy to use for some users due to motion sickness, difficulties in adopting to a virtual environment. Furthermore, results of this study clearly show the performance of drivers is closely associated with individual’s behavior and adaptability to the driving simulator. Based on our findings, it can be said that with a VR-HMD (Virtual Reality-Head Mounted Display) Driving Simulator enables us to evaluate a driver’s “performance error”, “recognition errors” and “decision error”. All of which will allow researchers and further studies to potentially establish a method to increase driver safety or alleviate “driving errors”. 展开更多
关键词 Driving Simulator virtual reality Head Mounted DISPLAY DRIVER Behavior Safety Driving ERRORS unity3d
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Implementation of a Subjective Visual Vertical and Horizontal Testing System Using Virtual Reality
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作者 Sungjin Lee Min Hong +1 位作者 Hongly Va Ji-Yun Park 《Computers, Materials & Continua》 SCIE EI 2021年第6期3669-3679,共11页
Subjective visual vertical(SVV)and subjective visual horizontal(SVH)tests can be used to evaluate the perception of verticality and horizontality,respectively,and can aid the diagnosis of otolith dysfunction in clinic... Subjective visual vertical(SVV)and subjective visual horizontal(SVH)tests can be used to evaluate the perception of verticality and horizontality,respectively,and can aid the diagnosis of otolith dysfunction in clinical practice.In this study,SVV and SVH screen version tests are implemented using virtual reality(VR)equipment;the proposed test method promotes a more immersive feeling for the subject while using a simple equipment configuration and possessing excellent mobility.To verify the performance of the proposed VR-based SVV and SVH tests,a reliable comparison was made between the traditional screen-based SVV and SVH tests and the proposed method,based on 30 healthy subjects.The average results of our experimental tests on the VR-based binocular SVV and SVH equipment were−0.15◦±1.74 and 0.60◦±1.18,respectively.The proposed VR-based method satisfies the normal tolerance for horizontal or vertical lines,i.e.,a±3◦error,as defined in previous studies,and it can be used to replace existing test methods. 展开更多
关键词 Subjective visual vertical subjective visual horizontal virtual reality unity3d FOVE HMD vestibular function tests diagnostic equipment
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Real Objects Understanding Using 3D Haptic Virtual Reality for E-Learning Education
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作者 Samia Allaoua Chelloug Hamid Ashfaq +4 位作者 Suliman A.Alsuhibany Mohammad Shorfuzzaman Abdulmajeed Alsufyani Ahmad Jalal Jeongmin Park 《Computers, Materials & Continua》 SCIE EI 2023年第1期1607-1624,共18页
In the past two decades,there has been a lot of work on computer vision technology that incorporates many tasks which implement basic filtering to image classification.Themajor research areas of this field include obj... In the past two decades,there has been a lot of work on computer vision technology that incorporates many tasks which implement basic filtering to image classification.Themajor research areas of this field include object detection and object recognition.Moreover,wireless communication technologies are presently adopted and they have impacted the way of education that has been changed.There are different phases of changes in the traditional system.Perception of three-dimensional(3D)from two-dimensional(2D)image is one of the demanding tasks.Because human can easily perceive but making 3D using software will take time manually.Firstly,the blackboard has been replaced by projectors and other digital screens so such that people can understand the concept better through visualization.Secondly,the computer labs in schools are now more common than ever.Thirdly,online classes have become a reality.However,transferring to online education or e-learning is not without challenges.Therefore,we propose a method for improving the efficiency of e-learning.Our proposed system consists of twoand-a-half dimensional(2.5D)features extraction using machine learning and image processing.Then,these features are utilized to generate 3D mesh using ellipsoidal deformation method.After that,3D bounding box estimation is applied.Our results show that there is a need to move to 3D virtual reality(VR)with haptic sensors in the field of e-learning for a better understanding of real-world objects.Thus,people will have more information as compared to the traditional or simple online education tools.We compare our result with the ShapeNet dataset to check the accuracy of our proposed method.Our proposed system achieved an accuracy of 90.77%on plane class,85.72%on chair class,and car class have 72.14%.Mean accuracy of our method is 70.89%. 展开更多
关键词 Artificial intelligence E-LEARNING online education system computer vision virtual reality 3D haptic
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The simulation analysis of 3D crustal modeling with Virtual Reality
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作者 Mingyu Ma 《Earthquake Research Advances》 CSCD 2021年第S01期16-17,共2页
This study is to combine geological analysis and processing methods with virtual reality.establishing a modeling to greatly improved the reliability and accuracy of geological description and discrimination in Traim B... This study is to combine geological analysis and processing methods with virtual reality.establishing a modeling to greatly improved the reliability and accuracy of geological description and discrimination in Traim Basin.To improve the accuracy of oil and gas exploration. 展开更多
关键词 3D crustal Modeling virtual reality Traim Basin
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Immersive 3D Visualization of the Collective Behavior of Particles and Crystal Dislocations Using Virtual Reality Technology
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作者 Smruti R. Panigrahi Sankar Jayaram +2 位作者 Uma Jayaram Hussein M. Zbib Sinisa Dj. Mesarovic 《Modeling and Numerical Simulation of Material Science》 2014年第3期79-93,共15页
In this article, we present a three-dimensional visualization technique that has been developed in order to establish an interactive immersive environment to visualize the particles in granular materials and dislocati... In this article, we present a three-dimensional visualization technique that has been developed in order to establish an interactive immersive environment to visualize the particles in granular materials and dislocations in crystals. Simple elementary objects often exhibit complex collective behavior. Understanding of such behaviors and developments of coarse-scale theories, often requires insight into collective behavior that can only be obtained through immersive visualization. By displaying the computational results in a virtual environment with three-dimensional perception, one can immerse inside the model and analyze the intricate and very complex behavior of individual particles and dislocations. We built the stereographic images of the models using OpenGL rendering technique and then combine with the Virtual Reality technology in order to immerse in the three-dimensional model. A head mounted display has been used to allow the user to immerse inside the models and a flock of birds tracking device that allows the movements around and within the immersive environment. 展开更多
关键词 virtual reality TELEPRESENCE 3D Stereographic Visualization OpenGL RENDERING Grain Simulation DELAUNAY Network DISLOCATION Dynamics
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Implementing Virtual Reality Environment for Bicycling in an Eco-Campus Application
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作者 Riri Fitri Sari Anna Gianty Citra Parameswari Prima Dewi Purnamasari, Alfa Shefildi Manaf Bayu Ananto Burhan Adi Wicaksana Kalamullah Ramli 《Computer Technology and Application》 2011年第2期158-164,共7页
This paper reviews virtual reality interface, application and design concept in relation with our experience in implementing a virtual bicycling environment application of the University of Indonesia Green Eco-campus.... This paper reviews virtual reality interface, application and design concept in relation with our experience in implementing a virtual bicycling environment application of the University of Indonesia Green Eco-campus. The implementation of the Virtual Reality VR used 3D-Games Studio with Lite-C software. The authors also experiment with the use of a VR device, i.e. 3D E-Dimensional wireless goggle to improve the feel of presence for the user of our application. The authors created the original elements of UI campus environment, such as, buildings, trees, campus buses, cars, and bike tracks, as well as obstacle in the pathways into 3D virtual shape that resembles the real UI campus environment. The bicycle movement, camera perceptions, and object collision handling have also been implemented. Our application is subsequently tested by the users in terms of the general object condition, user's respond to the virtual reality environment and the future development. Some result of implementing the same environment using Alice has also been shown. 展开更多
关键词 virtual reality ENVIRONMENT eco-campus 3D games studio Alice.
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3D garment design of the computer virtual reality environment
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《International English Education Research》 2013年第12期30-32,共3页
Digitization is the inevitable trend of the social development. In order to meet the requirements of the social development, the garment industry should also speed up the digitization and informationization, to improv... Digitization is the inevitable trend of the social development. In order to meet the requirements of the social development, the garment industry should also speed up the digitization and informationization, to improve the technological contents of the garment induslry. With the emergence and popularization of the emerging computer technology such as the visualization, virtual reality and so on, the clothing design has received a profound influence in the design concept, design style and means of communication. This paper focuses on the analysis of the development of virtual reality technology in the field of fashion design, and summarizes the future prospects. 展开更多
关键词 VISUALIZATION 3D garment CAD virtual reality technology
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Design and Application of Modern Interior Design Style System Based on Unity3D
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作者 Xiaoyu Chu Rui Xu Guangjun Wang 《Journal of Electronic Research and Application》 2024年第6期46-51,共6页
With the constant change of fashion trends,interior design styles are changing day by day.Based on Unity3D technology,this paper develops a system for modern interior-style design and application.Taking the residentia... With the constant change of fashion trends,interior design styles are changing day by day.Based on Unity3D technology,this paper develops a system for modern interior-style design and application.Taking the residential interior as a case study,the interior style design is achieved through 3D modeling and texture rendering and then combined with the Unity3D engine to achieve scene roaming and interactive design.The system enables designers to express design concepts more intuitively and efficiently and also improves customer participation and satisfaction.Through the experience of designers and customers,the system is verified to have more practical value than traditional interior design solutions. 展开更多
关键词 unity3d technology Interior design 3D modelling virtual roaming
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A robotic tele-drill system over network using predictive display 被引量:2
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作者 谢小辉 Sun Lining Du Zhijiang Cai Hegao 《High Technology Letters》 EI CAS 2006年第1期42-46,共5页
Based on a robotic telesurgery system whose function is to liberate doctor from X-ray radiation, a robotic tele-drill system is constructed. The system is in client/server structure. Client part includes main control ... Based on a robotic telesurgery system whose function is to liberate doctor from X-ray radiation, a robotic tele-drill system is constructed. The system is in client/server structure. Client part includes main control interface, video-audio interface and predictive display interface. Server part includes robot control server and video, audio server. For applying to teleoperation, a virtual reality environment of the system developed by using Java, Java 3D, Pro/E, etc. is established. The geometry and kinematics model of serial robot MOTOMAN sv3x, parallel robot, C-type arm and X-ray machine, surgery bed and its work environment are fulfilled in it. Simulation engine and its simulation syntax are finished, which made the environment controllable. This environment is used as predictive display interface in the telerobotics in order to tackling the problem in visualization feedback as ambiguous or time delay. Experiments that verified feasibility of the system have been done. 展开更多
关键词 robotic teleoperation virtual reality predictive display Java 3D
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A new robot-assisted orthopedic surgery simulation system
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作者 吴冬梅 杜志江 +2 位作者 贾志恒 杨东海 孙立宁 《Journal of Harbin Institute of Technology(New Series)》 EI CAS 2006年第3期258-262,共5页
The paper proposes a novel desktop virtual surgical simulation system capable of not only surgical training but also operative planning, surgery rehearsal and telesurgery, which is mainly used on the robot-assisted or... The paper proposes a novel desktop virtual surgical simulation system capable of not only surgical training but also operative planning, surgery rehearsal and telesurgery, which is mainly used on the robot-assisted orthopedic surgery system, HIT-RAOS. The paper first introduces the hardware system: HIT-RAOS. Then presents several major characters of the virtual system: developing tools, building schemes and collision detection algorithm. Additionally, virtual reality based telesurgery is implemented. Based on these works, experiments of locking of intramedullary nails are conducted, and results are content. 展开更多
关键词 virtual reality Java 3 D surgical simulation teleprogram
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Immersive visualization of 3D subsurface ground model developed from sparse boreholes using virtual reality(VR) 被引量:1
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作者 Borui Lyu Yu Wang 《Underground Space》 SCIE EI CSCD 2024年第4期188-206,共19页
Analytics and visualization of multi-dimensional and complex geo-data,such as three-dimensional(3D)subsurface ground models,is critical for development of underground space and design and construction of underground s... Analytics and visualization of multi-dimensional and complex geo-data,such as three-dimensional(3D)subsurface ground models,is critical for development of underground space and design and construction of underground structures(e.g.,tunnels,dams,and slopes)in engineering practices.Although complicated 3D subsurface ground models now can be developed from site investigation data(e.g.,boreholes)which is often sparse in practice,it remains a great challenge to visualize a 3D subsurface ground model with sophisticated stratigraphic variations by conventional two-dimensional(2D)geological cross-sections.Virtual reality(VR)technology,which has an attractive capability of constructing a virtual environment that links to the physical world,has been rapidly developed and applied to visualization in various disciplines recently.Leveraging on the rapid development of VR,this study proposes a framework for immersive visualization of 3D subsurface ground models in geo-applications using VR technology.The 3D subsurface model is first developed from limited borehole data in a data-driven manner.Then,a VR system is developed using related software and hardware devices currently available in the markets for immersive visualization and interaction with the developed 3D subsurface ground model.The results demonstrate that VR visualization of the 3D subsurface ground model in an immersive environment has great potential in revolutionizing the geo-practices from 2D cross-sections to a 3D immersive virtual environment in digital era,particularly for the emerging digital twins. 展开更多
关键词 Immersive visualization 3D subsurface model virtual reality virtual environment Interaction
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Role of virtual reality in improving the spatial perception of the kidney during flexible ureteroscopy:A feasibility study using virtual reality simulators and 3D models
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作者 Ali Talyshinskii Bm Zeeshan Hameed +7 位作者 Ulanbek Zhanbyrbekuly Mesrur Selcuk Silay Nithesh Naik Milap Shah Anshuman Singh Bakhman Guliev Patrick Juliebø-Jones Bhaskar Kumar Somani 《Current Urology》 2024年第1期24-29,共6页
Background:The aims were to describe a software-based reconstruction of the patient-specific kidney cavity intraluminal appearance via a head-mounted device and to estimate its feasibility for training novices.Materia... Background:The aims were to describe a software-based reconstruction of the patient-specific kidney cavity intraluminal appearance via a head-mounted device and to estimate its feasibility for training novices.Materials and methods:In total,15 novices were recruited.Each novice was shown a three-dimensional reconstruction of a patient's computed tomography scan,whose kidney was printed.They then joined the surgeon in the operating room and assisted them in detecting the stone during flexible ureteroscopy on the printed model.Then,each participant did a 7-day virtual reality(VR)study followed by virtual navigation of the printed kidney model and came to the operating room to help the surgeon with ureteroscope navigation.The length of the procedure and the number of attempts to find the targeted calyx were compared.Results:With VR training,the length of the procedure(p=0.0001)and the number of small calyces that were incorrectly identified as containing stones were significantly reduced(p=0.0001).All the novices become highly motivated to improve their endourological skills further.Participants noticed minimal values for nausea and for disorientation.However,oculomotor-related side effects were defined as significant.Five specialists noticed a good similarity between the VR kidney cavity representation and the real picture,strengthening the potential for the novice's education via VR training.Conclusions:Virtual reality simulation allowed for improved spatial orientation within the kidney cavity by the novices and could be a valuable option for future endourological training and curricula. 展开更多
关键词 URETEROSCOPY Kidney calculi virtual reality ENDOUROLOGY TRAINING Nephroscopy 3D
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New Algorithm for 3D Facial Model Reconstruction and Its Application in Virtual Reality 被引量:3
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作者 Rong-HuaLiang Zhi-GengPan ChunChen 《Journal of Computer Science & Technology》 SCIE EI CSCD 2004年第4期501-509,共9页
3D human face model reconstruction is essential to the generation of facial animations that is widely used in the field of virtual reality (VR). The main issues of 3D facial model reconstruction based on images by vis... 3D human face model reconstruction is essential to the generation of facial animations that is widely used in the field of virtual reality (VR). The main issues of 3D facial model reconstruction based on images by vision technologies are in twofold: one is to select and match the corresponding features of face from two images with minimal interaction and the other is to generate the realistic-looking human face model. In this paper, a new algorithm for realistic-looking face reconstruction is presented based on stereo vision. Firstly, a pattern is printed and attached to a planar surface for camera calibration, and corners generation and corners matching between two images are performed by integrating modified image pyramid Lucas-Kanade (PLK) algorithm and local adjustment algorithm, and then 3D coordinates of corners are obtained by 3D reconstruction. Individual face model is generated by the deformation of general 3D model and interpolation of the features. Finally, realistic-looking human face model is obtained after texture mapping and eyes modeling. In addition, some application examples in the field of VR are given. Experimental result shows that the proposed algorithm is robust and the 3D model is photo-realistic. 展开更多
关键词 stereo vision image PLK algorithm 3D reconstruction texture mapping virtual reality
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Virtual reality approach for 3D large model browsing on web site 被引量:1
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作者 郭葆锋 《Journal of Chongqing University》 CAS 2005年第3期129-133,共5页
Using virtual reality for interactive design gives a designer an intuitive vision of a design and allows the designer to achieve a viable, optimal solution in a timely manner. The article discusses the process of maki... Using virtual reality for interactive design gives a designer an intuitive vision of a design and allows the designer to achieve a viable, optimal solution in a timely manner. The article discusses the process of making the Virtual Reality System of the Humble Administrator’s Garden. Translating building data to the Virtual Reality Modeling Language (VRML) is by far unsatisfactory. This creates a challenge for computer designers to do optimization to meet requirements. Five different approaches to optimize models have been presented in this paper. The other methods are to optimize VRML and to reduce the file size. This is done by keeping polygon counts to a minimum and by applying such techniques as object culling and level-of- detail switching. 展开更多
关键词 virtual reality 3D modeling OPTIMIZATION
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Virtual Reality Driving Simulation for Measuring Driver Behavior and Characteristics 被引量:1
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作者 Seyyed Meisam Taheri Kojiro Matsushita Minoru Sasaki 《Journal of Transportation Technologies》 2017年第2期123-132,共10页
This article provides new insights regarding driver behavior, techniques and adaptability. This study has been done because: 1) driving a vehicle is critical and one of the most common daily tasks;2) simulators are us... This article provides new insights regarding driver behavior, techniques and adaptability. This study has been done because: 1) driving a vehicle is critical and one of the most common daily tasks;2) simulators are used for the purpose of training and researching driver behavior and characteristics;3) the article addresses driver experience by involving new virtual reality technologies. A simulator has been used to assist novice drivers to learn how to drive in a very safe environment, and researching and collecting data for researchers has become easier due to this secure and user-friendly environment. The theoretical framework of this driving simulation has been designed by using the Unity3D game engine (5.4.f3 version) and was programmed with the C# programming language. To make the driving environment more realistic we, in addition, utilized the HTC Vive Virtual reality headset which is powered by Steamvr. We used Unity Game Engine to design our scenarios and maps because by doing this we are able to be more flexible with designing. In this study, we asked 10 people ranging from ages 19 - 37 to participate in this experiment. Four Japanese divers and six non-Japanese drivers engaged in this study, some of which do not have a driver’s license in Japan. A few Japanese drivers have a license and car, while others have a license but no car. In order to analyze the results of this experiment we are used MatlabR2016b to analyze the gathered data. The result of this research indicates that individual’s behavior and characteristics such as controlling the speed, remaining calm and relaxed when driving, driving at appropriate speeds depending on changes in road structures and etc. can affect their driving performance. 展开更多
关键词 DRIVER Behavior GAME Driving unity3d virtual reality Simulation HTC
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A Simplified Model for Generating 3D Realistic Sound in the Multimedia and Virtual Reality Systems
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作者 赵彧 张琼 +2 位作者 向辉 石教英 何志均 《Journal of Computer Science & Technology》 SCIE EI CSCD 1996年第5期461-470,共10页
It is a key feature to embed 3D realistic sound effect in the future multimedia and virtual reality systems. Recent research on acoustics and psychoacoustics reveals the important cues for sound localization and sound... It is a key feature to embed 3D realistic sound effect in the future multimedia and virtual reality systems. Recent research on acoustics and psychoacoustics reveals the important cues for sound localization and sound perception. One promising approach to generate 3D realistic sound effect uses two earphones by simulating the sound waveforms from sound source to eardrum. This paper summarizes two methods for generating 3D realistic sound and points out their inherent drawbacks. To overcome these drawbacks we propose a simplified model to generate 3D realistic sound at any positions in the horizontal plane based on the results of sound perception and localization. Experimental results show that the model is correct and efficient. 展开更多
关键词 3D realistic sound simplified model MULTIMEDIA virtual reality
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A real 3D scene rendering optimization method based on region of interest and viewing frustum prediction in virtual reality
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作者 Pei Dang Jun Zhu +5 位作者 Jianlin Wu Weilian Li Jigang You Lin Fu Yiqun Shi Yuhang Gong 《International Journal of Digital Earth》 SCIE EI 2022年第1期1081-1100,共20页
As an important technology of digital construction,real 3D models can improve the immersion and realism of virtual reality(VR)scenes.The large amount of data for real 3D scenes requires more effective rendering method... As an important technology of digital construction,real 3D models can improve the immersion and realism of virtual reality(VR)scenes.The large amount of data for real 3D scenes requires more effective rendering methods,but the current rendering optimization methods have some defects and cannot render real 3D scenes in virtual reality.In this study,the location of the viewing frustum is predicted by a Kalman filter,and eye-tracking equipment is used to recognize the region of interest(ROI)in the scene.Finally,the real 3D model of interest in the predicted frustum is rendered first.The experimental results show that the method of this study can predict the frustrum location approximately 200 ms in advance,the prediction accuracy is approximately 87%,the scene rendering efficiency is improved by 8.3%,and the motion sickness is reduced by approximately 54.5%.These studies help promote the use of real 3D models in virtual reality and ROI recognition methods.In future work,we will further improve the prediction accuracy of viewing frustums in virtual reality and the application of eye tracking in virtual geographic scenes. 展开更多
关键词 Real 3D scene virtual reality Kalman filter region of interest viewing frustum
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基于Unity3D的焊接机器人虚拟现实仿真技术研究 被引量:34
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作者 高国雪 高辉 +2 位作者 焦向东 周灿丰 王龙 《组合机床与自动化加工技术》 北大核心 2018年第3期19-22,共4页
以一个6自由度关节型焊接机器人为对象,对其进行了虚拟现实仿真技术的研究,提出了一种基于Unity 3D引擎、使用C#语言开发的虚拟现实仿真系统的设计。研究内容包括:三维建模和优化处理、模型及场景的实时加载、人机交互界面的设计、运动... 以一个6自由度关节型焊接机器人为对象,对其进行了虚拟现实仿真技术的研究,提出了一种基于Unity 3D引擎、使用C#语言开发的虚拟现实仿真系统的设计。研究内容包括:三维建模和优化处理、模型及场景的实时加载、人机交互界面的设计、运动仿真、虚拟机器人与实际机器人的运动同步和位姿同步、简单临场感的实现、碰撞检测功能。通过对焊接机器人虚拟现实技术的研究,可以有效降低焊接过程中操作人员的作业风险,对焊接机器人工作过程中的远程监控具有较大的研究意义。 展开更多
关键词 UNITY 3D 虚拟现实 机器人 碰撞检测 焊接
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An operation optimization method of a fully mechanized coal mining face based on semi-physical virtual simulation 被引量:8
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作者 Hengbo Shi Jiacheng Xie +2 位作者 Xuewen Wang Juanli Li Xing Ge 《International Journal of Coal Science & Technology》 EI 2020年第1期147-163,共17页
A mathematical hydraulic support self-tracking model for three-machine cooperative mining is proposed to address low efficiency and difficulties in strategy evaluation of a fully mechanized coal face.The proposed mode... A mathematical hydraulic support self-tracking model for three-machine cooperative mining is proposed to address low efficiency and difficulties in strategy evaluation of a fully mechanized coal face.The proposed model uses the coordinates and traction speed of the shearer to calculate the frequency of the circular hydraulic support and realize the coordinated operation of the three-machine mining technology.A unity3d hardware-in-the-loop simulation experimental hearer and hydraulic support platform was used to validate the model of autonomous follow-up.The results indicate that collaborative control of coal mining allowed for an efficiency 3.76%higher than under automatic operation mode and 46.03%higher than under manual control;thus,The mathematical model provided an improved production efficiency of the fully mechanized mining face.The mathematical model also provides a more intelligent and reliable security support,and improves the intelligent level of hydraulic support follow-up control. 展开更多
关键词 Semi-physical simulation virtual reality unity3d Human-computer interaction Shearer traction speed
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