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SELF-INTERSECTION LOCAL TIME OF ADDITIVE LEVY PROCESS 被引量:2
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作者 钟玉泉 胡迪鹤 《Acta Mathematica Scientia》 SCIE CSCD 2002年第2期261-268,共8页
This article discusses the problem of existence of jointly continuous self-intersection local time for an additive levy process. Here, 'local time' is understood in the sense of occupation density, and by an a... This article discusses the problem of existence of jointly continuous self-intersection local time for an additive levy process. Here, 'local time' is understood in the sense of occupation density, and by an additive Levy process the authors mean a process X = {X(t),t∈ R+N} which has the decomposition X = Xi X2 … XN, each Xl has the lower index αl, α= min{α1,…, αN}. Let Z = (Xt2 - Xt1, …, Xtr - Xtr-1). They prove that if Nrα > d(r-1), then a jointly continuous local time of Z, i.e. the self-intersection local time of X, can be obtained. 展开更多
关键词 Additive Levy process local time self-intersection local time Levy process isotropic stable process
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Trimming self-intersections in swept volume solid modeling 被引量:1
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作者 Zhi-qi XU Xiu-zi YE +2 位作者 Zhi-yang CHEN Yin ZHANG San-yuan ZHANG 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2008年第4期470-480,共11页
Swept volume solid modeling has been applied to many areas such as NC machining simulation and verification, robot workspace analysis, collision detection, and CAD. But self-intersections continue to be a challenging ... Swept volume solid modeling has been applied to many areas such as NC machining simulation and verification, robot workspace analysis, collision detection, and CAD. But self-intersections continue to be a challenging problem in the boundary representation of swept volume solids. A novel algorithm is presented in this paper to trim self-intersection regions in swept volume solids modeling. This trimming algorithm consists of two major steps: (1) roughly detecting self-intersection regions by checking intersections or overlapping of the envelop profiles; (2) splitting the whole envelop surfaces of the swept volume solid into separate non-self-intersecting patches to trim global self-intersections, and to trim local self-intersections, dividing local self-intersecting regions into patches and replacing self-intersecting patches with non-self-intersecting ones. Examples show that our algorithm is efficient and robust. 展开更多
关键词 self-intersection Swept volume (SV) Solid modeling
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A method of dealing polygon’s self-intersection contour in SLA
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作者 高永强 莫健华 董树槐 《Journal of Harbin Institute of Technology(New Series)》 EI CAS 2007年第2期163-165,共3页
The contour of the slices of SLA parts is composed of a great deal of small lines. When offsetting the contour to compensate for the radius of laser spot, many self-intersection contours come into being, which decreas... The contour of the slices of SLA parts is composed of a great deal of small lines. When offsetting the contour to compensate for the radius of laser spot, many self-intersection contours come into being, which decrease the precision of formed parts. A new lemma to judge the local self-intersection contour and the global self-intersection contour separately is put forward, according to which self-intersection contour can be removed reliably. Meanwhile, a new beam offsetting algorithm for SLA parts is described, which brings about good resuits in the practical manufacturing process. 展开更多
关键词 SLA oolwon laser soot comoensation self-intersection
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Self-intersection local times and collision local times of bifractional Brownian motions 被引量:12
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作者 JIANG YiMing WANG YongJin 《Science China Mathematics》 SCIE 2009年第9期1905-1919,共15页
In this paper, we consider the local time and the self-intersection local time for a bifractional Brownian motion, and the collision local time for two independent bifractional Brownian motions. We mainly prove the ex... In this paper, we consider the local time and the self-intersection local time for a bifractional Brownian motion, and the collision local time for two independent bifractional Brownian motions. We mainly prove the existence and smoothness of the self-intersection local time and the collision local time, through the strong local nondeterminism of bifractional Brownian motion, L2 convergence and Chaos expansion. 展开更多
关键词 bifractional Brownian motion self-intersection local time collision local time strong local nondeterminism 60G15 60G18 60J55
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Smoothness of local times and self-intersection local times of Gaussian random fields 被引量:3
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作者 Zhenlong CHEN DongshengWU Yimin XIAO 《Frontiers of Mathematics in China》 SCIE CSCD 2015年第4期777-805,共29页
This paper is concerned with the smoothness (in the sense of Meyer- Watanabe) of the local times of Gaussian random fields. Sufficient and necessary conditions for the existence and smoothness of the local times, co... This paper is concerned with the smoothness (in the sense of Meyer- Watanabe) of the local times of Gaussian random fields. Sufficient and necessary conditions for the existence and smoothness of the local times, collision local times, and self-intersection local times are established for a large class of Gaussian random fields, including fractional Brownian motions, fractional Brownian sheets and solutions of stochastic heat equations driven by space-time Gaussian noise. 展开更多
关键词 Anisotropic Gaussian field local time collision local time intersection local time self-intersection local time chaos expansion
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Deforming generalized cylinders without self-intersection by means of a parametric center curve
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作者 Ruibin Ma Qingyu Zhao +3 位作者 Rui Wang James Damon Julian Rosenman Stephen Pizer 《Computational Visual Media》 CSCD 2018年第4期305-321,共17页
Large-scale deformations of a tubular object, or generalized cylinder, are often defined by a target shape for its center curve, typically using a parametric target curve. This task is non-trivial for free-form deform... Large-scale deformations of a tubular object, or generalized cylinder, are often defined by a target shape for its center curve, typically using a parametric target curve. This task is non-trivial for free-form deformations or direct manipulation methods because it is hard to manually control the centerline by adjusting control points. Most skeleton-based methods are no better, again due to the small number of manually adjusted control points. In this paper, we propose a method to deform a generalized cylinder based on its skeleton composed of a centerline and orthogonal cross sections. Although we are not the first to use such a skeleton, we propose a novel skeletonization method that tries to minimize the number of intersections between neighboring cross sections by means of a relative curvature condition to detect intersections. The mesh deformation is first defined geometrically by deforming the centerline and mapping the cross sections. Rotation minimizing frames are used during mapping to control twisting. Secondly, given displacements on the cross sections, the deformation is decomposed into finely subdivided regions. We limit distortion at these vertices by minimizing an elastic thin shell bending energy,in linear time. Our method can handle complicated generalized cylinders such as the human colon. 展开更多
关键词 generalized CYLINDER DEFORMATION SKELETON self-intersection
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An Algorithm for Voxelizing Non-manifold Triangle Geometry
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作者 ZHANG Lu-peng JIA Shi-yu WANG Ji-qiang 《科技视界》 2018年第4期82-83,95,共3页
Taking advantage of the characteristic of distance field and octree, we brought up a method which can discrete any triangle-geometry into voxel. As many triangles used for cutting simulation are unoriented, non-manifo... Taking advantage of the characteristic of distance field and octree, we brought up a method which can discrete any triangle-geometry into voxel. As many triangles used for cutting simulation are unoriented, non-manifold or self-intersecting, which leads to ambiguity in mathematical terms. The algorithm firstly computes sign distance field and use the threshold value to reconstruct the surface, which is very close to the original mode. At last, the reconstructed surface is voxelized. Also we can produce voxelized model which is suitable for cutting simulation. 展开更多
关键词 DISTANCE field OCTREE NON-MANIFOLD self-intersecting Triangle-geometry VOXELIZATION
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Automatic Cage Building with Quadric Error Metrics 被引量:2
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作者 邓正杰 罗笑南 苗晓萍 《Journal of Computer Science & Technology》 SCIE EI CSCD 2011年第3期538-547,共10页
Modern computer graphics applications usually require high resolution object models for realistic rendering. However, it is expensive and difficult to deform such models in real time. In order to reduce the computatio... Modern computer graphics applications usually require high resolution object models for realistic rendering. However, it is expensive and difficult to deform such models in real time. In order to reduce the computational cost during deformations, a dense model is often manipulated through a simplified structure, called cage, which envelops the model. However, cages are usually built interactively by users, which is tedious and time-consuming. In this paper, we introduce a novel method that can build cages automatically for both 2D polygons and 3D triangular meshes. The method consists of two steps: 1) simplifying the input model with quadric error metrics and quadratic programming to build a coarse cage; 2) removing the self-intersections of the coarse cage with Delaunay partitions. With this new method, a user can build a cage to envelop an input model either entirely or partially with the approximate vertex number the user specifies. Experimental results show that, compared to other cage building methods with the same number of vertex, cages built by our method are more similar to the input models. Thus, the dense models can be manipulated with higher accuracy through our cages. 展开更多
关键词 CAGE quadric error metrics mesh simplification self-intersection DEFORMATION
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Homology classes that can be represented by embedded spheres in rational surfaces
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作者 GAO Hongzhu GUO Ren Department of Mathematics,Beijing Normal University, Beijing 100875,China 《Science China Mathematics》 SCIE 2004年第3期431-439,共9页
The problem of embedding spheres in rational surfaces CP 2#n $\overline {CP} $ 2 is studied. For homology classes u = (b 1 + k, b 2,...,b n) with positive self-intersection numbers, a necessary and sufficient conditio... The problem of embedding spheres in rational surfaces CP 2#n $\overline {CP} $ 2 is studied. For homology classes u = (b 1 + k, b 2,...,b n) with positive self-intersection numbers, a necessary and sufficient condition to detect its representability is given when k ≤ 5. 展开更多
关键词 four manifold embedded sphere self-intersection number
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Three-dimensional deformation in curl vector field
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作者 Dan ZENG Da-yue ZHENG 《Journal of Zhejiang University-Science C(Computers and Electronics)》 SCIE EI 2012年第8期565-572,共8页
Deformation is an important research topic in graphics.There are two key issues in mesh deformation:(1) selfintersection and(2) volume preserving.In this paper,we present a new method to construct a vector field for v... Deformation is an important research topic in graphics.There are two key issues in mesh deformation:(1) selfintersection and(2) volume preserving.In this paper,we present a new method to construct a vector field for volume-preserving mesh deformation of free-form objects.Volume-preserving is an inherent feature of a curl vector field.Since the field lines of the curl vector field will never intersect with each other,a mesh deformed under a curl vector field can avoid self-intersection between field lines.Designing the vector field based on curl is useful in preserving graphic features and preventing self-intersection.Our proposed algorithm introduces distance field into vector field construction;as a result,the shape of the curl vector field is closely related to the object shape.We define the construction of the curl vector field for translation and rotation and provide some special effects such as twisting and bending.Taking into account the information of the object,this approach can provide easy and intuitive construction for free-form objects.Experimental results show that the approach works effectively in real-time animation. 展开更多
关键词 3D mesh deformation Curl vector field. Volume loreservin~ self-intersection
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