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日式餐具设计中的符号互动论研究 被引量:3
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作者 崔杰 张寒凝 《设计》 2016年第3期126-127,共2页
目的:以日式餐具设计为例探讨符号互动论的作用与意义,分析日式餐具设计的内涵,为餐具设计提供新的设计原则与思路。方法基于符号互动论的核心观点分析日式餐具设计,捕捉现代人心理和行为的新特征,提出日式餐具设计中的符号互动论基本... 目的:以日式餐具设计为例探讨符号互动论的作用与意义,分析日式餐具设计的内涵,为餐具设计提供新的设计原则与思路。方法基于符号互动论的核心观点分析日式餐具设计,捕捉现代人心理和行为的新特征,提出日式餐具设计中的符号互动论基本原则与设计方法。结论:在日式餐具设计中,符号互动论的核心观点能够帮助设计师综合考虑设计因素,在关注日式餐具设计的同时,强调餐具使用的情景体验与用户感受等综合因素,体现出设计师的反思。 展开更多
关键词 日式餐具设计 符号互动论 用户体验 情景体验
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Hand Interface in Traditional Modeling and Animation Tasks
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作者 孙汉秋 《Journal of Computer Science & Technology》 SCIE EI CSCD 1996年第3期286-295,共10页
3-D task space in modeling and animation is usually reduced to the separate control dimensions supported by conventional interactive devices. This limitation maps only patial view of the problem to the device space at... 3-D task space in modeling and animation is usually reduced to the separate control dimensions supported by conventional interactive devices. This limitation maps only patial view of the problem to the device space at a time, and results in tedious and un natural interface of control. This paper uses the DataGlove interface for modeling and animating scene behaviors. The modeling interface selects, scales, rotates, translates,copies and deletes the instances of the prindtives. These basic modeling processes are directly performed in the task spacet using hand shapes and motions. Hand shapes are recoginzed as discrete states that trigger the commands, and hand motion are mapped to the movement of a selected instance. The interactions through hand interface place the user as a participant in the process of behavior simulation. Both event triggering and role switching of hand are experimented in simulation. The event mode of hand triggers control signals or commands through a menu interface. The object mode of hand simulates itself as an object whose appearance or motion inlluences the motions of other objects in scene. The involvement of hand creates a diversity of dyndric situations for testing variable scene behaviors. Our experiments have shown the potential use of this interface directly in the 3-D modeling and animation task space. 展开更多
关键词 Interactive graphics scene modeling behavior simulation DataGlove virtual reality
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