After the spread of COVID-19,e-learning systems have become crucial tools in educational systems worldwide,spanning all levels of education.This widespread use of e-learning platforms has resulted in the accumulation ...After the spread of COVID-19,e-learning systems have become crucial tools in educational systems worldwide,spanning all levels of education.This widespread use of e-learning platforms has resulted in the accumulation of vast amounts of valuable data,making it an attractive resource for predicting student performance.In this study,we aimed to predict student performance based on the analysis of data collected from the OULAD and Deeds datasets.The stacking method was employed for modeling in this research.The proposed model utilized weak learners,including nearest neighbor,decision tree,random forest,enhanced gradient,simple Bayes,and logistic regression algorithms.After a trial-and-error process,the logistic regression algorithm was selected as the final learner for the proposed model.The results of experiments with the above algorithms are reported separately for the pass and fail classes.The findings indicate that the accuracy of the proposed model on the OULAD dataset reached 98%.Overall,the proposed method improved accuracy by 4%on the OULAD dataset.展开更多
Background:With the global popularity of short videos,particularly among young people,short video addiction has become a worrying phenomenon that poses significant risks to individual health and adaptability.Self-regu...Background:With the global popularity of short videos,particularly among young people,short video addiction has become a worrying phenomenon that poses significant risks to individual health and adaptability.Self-regulated learning(SRL)strategies are key factors in predicting learning outcomes.This study,based on the SRL theory,uses short video addiction as the independent variable,SRL strategies as the mediating variable,and learning well-being as the outcome variable,aiming to reveal the relationships among short video addiction,self-regulated learning,and learning well-being among Chinese college students.Methods:Using a cross-sectional study design and applying the snowball sampling technique,an online survey was administered to Chinese undergraduate students.A total of 706 valid questionnaires were collected,with an effective response rate of 85.7%.The average age of the participants was 20.5 years.Results:The results of structural equation modeling indicate that 7 hypotheses were supported.Short video addiction was negatively correlated with self-regulated learning strategies(preparatory,performance,and appraisal strategy),while SRL strategies were positively correlated with learning well-being.Additionally,short video addiction had a mediating effect on learning well-being through the three types of SRL strategies.The three types of SRL strategies explained 39%of the variance in learning well-being.Conclusion:Previous research has typically focused on the impact of self-regulated learning strategies on media addiction or problematic media use.This study,based on the SRL model,highlights the negative issues caused by short video addiction and emphasizes the importance of cultivating self-regulation abilities and media literacy.Short video addiction stems from failures in trait self-regulation,which naturally impairs the ability to effectively engage in self-regulation during the learning process.This study confirms and underscores that the SRL model can serve as an effective theoretical framework for helping students prevent short video addiction,engage in high-quality learning,and consequently enhance their learning well-being.展开更多
E-learning behavior data indicates several students’activities on the e-learning platform such as the number of accesses to a set of resources and number of participants in lectures.This article proposes a new analyt...E-learning behavior data indicates several students’activities on the e-learning platform such as the number of accesses to a set of resources and number of participants in lectures.This article proposes a new analytics systemto support academic evaluation for students via e-learning activities to overcome the challenges faced by traditional learning environments.The proposed e-learning analytics system includes a new deep forest model.It consists of multistage cascade random forests with minimal hyperparameters compared to traditional deep neural networks.The developed forest model can analyze each student’s activities during the use of an e-learning platform to give accurate expectations of the student’s performance before ending the semester and/or the final exam.Experiments have been conducted on the Open University Learning Analytics Dataset(OULAD)of 32,593 students.Our proposed deep model showed a competitive accuracy score of 98.0%compared to artificial intelligence-based models,such as ConvolutionalNeuralNetwork(CNN)and Long Short-TermMemory(LSTM)in previous studies.That allows academic advisors to support expected failed students significantly and improve their academic level at the right time.Consequently,the proposed analytics system can enhance the quality of educational services for students in an innovative e-learning framework.展开更多
In recent times,technology has advanced significantly and is currently being integrated into educational environments to facilitate distance learning and interaction between learners.Integrating the Internet of Things...In recent times,technology has advanced significantly and is currently being integrated into educational environments to facilitate distance learning and interaction between learners.Integrating the Internet of Things(IoT)into education can facilitate the teaching and learning process and expand the context in which students learn.Nevertheless,learning data is very sensitive and must be protected when transmitted over the network or stored in data centers.Moreover,the identity and the authenticity of interacting students,instructors,and staff need to be verified to mitigate the impact of attacks.However,most of the current security and authentication schemes are centralized,relying on trusted third-party cloud servers,to facilitate continuous secure communication.In addition,most of these schemes are resourceintensive;thus,security and efficiency issues arise when heterogeneous and resource-limited IoT devices are being used.In this paper,we propose a blockchain-based architecture that accurately identifies and authenticates learners and their IoT devices in a decentralized manner and prevents the unauthorized modification of stored learning records in a distributed university network.It allows students and instructors to easily migrate to and join multiple universities within the network using their identity without the need for user re-authentication.The proposed architecture was tested using a simulation tool,and measured to evaluate its performance.The simulation results demonstrate the ability of the proposed architecture to significantly increase the throughput of learning transactions(40%),reduce the communication overhead and response time(26%),improve authentication efficiency(27%),and reduce the IoT power consumption(35%)compared to the centralized authentication mechanisms.In addition,the security analysis proves the effectiveness of the proposed architecture in resisting various attacks and ensuring the security requirements of learning data in the university network.展开更多
In the past two decades,there has been a lot of work on computer vision technology that incorporates many tasks which implement basic filtering to image classification.Themajor research areas of this field include obj...In the past two decades,there has been a lot of work on computer vision technology that incorporates many tasks which implement basic filtering to image classification.Themajor research areas of this field include object detection and object recognition.Moreover,wireless communication technologies are presently adopted and they have impacted the way of education that has been changed.There are different phases of changes in the traditional system.Perception of three-dimensional(3D)from two-dimensional(2D)image is one of the demanding tasks.Because human can easily perceive but making 3D using software will take time manually.Firstly,the blackboard has been replaced by projectors and other digital screens so such that people can understand the concept better through visualization.Secondly,the computer labs in schools are now more common than ever.Thirdly,online classes have become a reality.However,transferring to online education or e-learning is not without challenges.Therefore,we propose a method for improving the efficiency of e-learning.Our proposed system consists of twoand-a-half dimensional(2.5D)features extraction using machine learning and image processing.Then,these features are utilized to generate 3D mesh using ellipsoidal deformation method.After that,3D bounding box estimation is applied.Our results show that there is a need to move to 3D virtual reality(VR)with haptic sensors in the field of e-learning for a better understanding of real-world objects.Thus,people will have more information as compared to the traditional or simple online education tools.We compare our result with the ShapeNet dataset to check the accuracy of our proposed method.Our proposed system achieved an accuracy of 90.77%on plane class,85.72%on chair class,and car class have 72.14%.Mean accuracy of our method is 70.89%.展开更多
Due to the recently increased requirements of e-learning systems,multiple educational institutes such as kindergarten have transformed their learning towards virtual education.Automated student health exercise is a di...Due to the recently increased requirements of e-learning systems,multiple educational institutes such as kindergarten have transformed their learning towards virtual education.Automated student health exercise is a difficult task but an important one due to the physical education needs especially in young learners.The proposed system focuses on the necessary implementation of student health exercise recognition(SHER)using a modified Quaternion-basedfilter for inertial data refining and data fusion as the pre-processing steps.Further,cleansed data has been segmented using an overlapping windowing approach followed by patterns identification in the form of static and kinematic signal patterns.Furthermore,these patterns have been utilized to extract cues for both patterned signals,which are further optimized using Fisher’s linear discriminant analysis(FLDA)technique.Finally,the physical exercise activities have been categorized using extended Kalmanfilter(EKF)-based neural networks.This system can be implemented in multiple educational establishments including intelligent training systems,virtual mentors,smart simulations,and interactive learning management methods.展开更多
Internet gaming disorder(IGD)among junior high school students is an increasingly prominent mental health concern.It is important to look for influences behind internet gaming disorder tendency(IGDT)in the junior high...Internet gaming disorder(IGD)among junior high school students is an increasingly prominent mental health concern.It is important to look for influences behind internet gaming disorder tendency(IGDT)in the junior high school student population.The present study aimed to reveal the explanatory mechanisms underlying the association between parental psychological control(PPC)and internet gaming disorder tendency among junior high school students by testing the mediating role of core self-evaluation(CSE)and the moderating role of intentional self-regulation(ISR).Participants in present study were 735 Chinese junior high school students who completed offline self-report questionnaires on parental psychological control,core self-evaluation,intentional self-regulation,and Internet gaming disorder tendency.Analyses were conducted via mediation and moderated mediation.The results showed that:(1)Parental psychological control was positively related to junior high school students’Internet gaming disorder tendency.Core self-evaluation,and intentional self-regulation were negatively related to junior high school students’Internet gaming disorder tendency,respectively.(2)Core self-evaluation partially mediated the relationship between parental psychological control and junior high school students’Internet gaming disorder tendency.(3)Intentional self-regulation moderated the association between parental psychological control and Internet gaming disorder tendency,as well as the relationships between parental psychological control and core self-evaluation and core self-evaluation and Internet gaming disorder tendency in the mediated model.Based on these findings,we believe that there is a need to weaken parental psychological control,strengthen junior high school students’core self-evaluation and intentional self-regulation,and to recognize the important role of parents as well as their children’s personal positive traits in the healthy development of junior high school students.展开更多
文摘After the spread of COVID-19,e-learning systems have become crucial tools in educational systems worldwide,spanning all levels of education.This widespread use of e-learning platforms has resulted in the accumulation of vast amounts of valuable data,making it an attractive resource for predicting student performance.In this study,we aimed to predict student performance based on the analysis of data collected from the OULAD and Deeds datasets.The stacking method was employed for modeling in this research.The proposed model utilized weak learners,including nearest neighbor,decision tree,random forest,enhanced gradient,simple Bayes,and logistic regression algorithms.After a trial-and-error process,the logistic regression algorithm was selected as the final learner for the proposed model.The results of experiments with the above algorithms are reported separately for the pass and fail classes.The findings indicate that the accuracy of the proposed model on the OULAD dataset reached 98%.Overall,the proposed method improved accuracy by 4%on the OULAD dataset.
基金supported by Fundamental Research Funds for the Central Universities in China(Grant Number:2022NTSS52)First-Class Education Discipline Development of Beijing Normal University:Excellence Action Project(Grant Number:YLXKPYXSDW202408)Beijing Institute of Education 2024 Youth Research Projects“Research on the Transformation of Training Aimed at Improving the Work of School Principals in the Capital”(Grant Number:QZ2024-02).
文摘Background:With the global popularity of short videos,particularly among young people,short video addiction has become a worrying phenomenon that poses significant risks to individual health and adaptability.Self-regulated learning(SRL)strategies are key factors in predicting learning outcomes.This study,based on the SRL theory,uses short video addiction as the independent variable,SRL strategies as the mediating variable,and learning well-being as the outcome variable,aiming to reveal the relationships among short video addiction,self-regulated learning,and learning well-being among Chinese college students.Methods:Using a cross-sectional study design and applying the snowball sampling technique,an online survey was administered to Chinese undergraduate students.A total of 706 valid questionnaires were collected,with an effective response rate of 85.7%.The average age of the participants was 20.5 years.Results:The results of structural equation modeling indicate that 7 hypotheses were supported.Short video addiction was negatively correlated with self-regulated learning strategies(preparatory,performance,and appraisal strategy),while SRL strategies were positively correlated with learning well-being.Additionally,short video addiction had a mediating effect on learning well-being through the three types of SRL strategies.The three types of SRL strategies explained 39%of the variance in learning well-being.Conclusion:Previous research has typically focused on the impact of self-regulated learning strategies on media addiction or problematic media use.This study,based on the SRL model,highlights the negative issues caused by short video addiction and emphasizes the importance of cultivating self-regulation abilities and media literacy.Short video addiction stems from failures in trait self-regulation,which naturally impairs the ability to effectively engage in self-regulation during the learning process.This study confirms and underscores that the SRL model can serve as an effective theoretical framework for helping students prevent short video addiction,engage in high-quality learning,and consequently enhance their learning well-being.
基金The authors thank to the deanship of scientific research at Shaqra University for funding this research work through the Project Number(SU-ANN-2023017).
文摘E-learning behavior data indicates several students’activities on the e-learning platform such as the number of accesses to a set of resources and number of participants in lectures.This article proposes a new analytics systemto support academic evaluation for students via e-learning activities to overcome the challenges faced by traditional learning environments.The proposed e-learning analytics system includes a new deep forest model.It consists of multistage cascade random forests with minimal hyperparameters compared to traditional deep neural networks.The developed forest model can analyze each student’s activities during the use of an e-learning platform to give accurate expectations of the student’s performance before ending the semester and/or the final exam.Experiments have been conducted on the Open University Learning Analytics Dataset(OULAD)of 32,593 students.Our proposed deep model showed a competitive accuracy score of 98.0%compared to artificial intelligence-based models,such as ConvolutionalNeuralNetwork(CNN)and Long Short-TermMemory(LSTM)in previous studies.That allows academic advisors to support expected failed students significantly and improve their academic level at the right time.Consequently,the proposed analytics system can enhance the quality of educational services for students in an innovative e-learning framework.
文摘In recent times,technology has advanced significantly and is currently being integrated into educational environments to facilitate distance learning and interaction between learners.Integrating the Internet of Things(IoT)into education can facilitate the teaching and learning process and expand the context in which students learn.Nevertheless,learning data is very sensitive and must be protected when transmitted over the network or stored in data centers.Moreover,the identity and the authenticity of interacting students,instructors,and staff need to be verified to mitigate the impact of attacks.However,most of the current security and authentication schemes are centralized,relying on trusted third-party cloud servers,to facilitate continuous secure communication.In addition,most of these schemes are resourceintensive;thus,security and efficiency issues arise when heterogeneous and resource-limited IoT devices are being used.In this paper,we propose a blockchain-based architecture that accurately identifies and authenticates learners and their IoT devices in a decentralized manner and prevents the unauthorized modification of stored learning records in a distributed university network.It allows students and instructors to easily migrate to and join multiple universities within the network using their identity without the need for user re-authentication.The proposed architecture was tested using a simulation tool,and measured to evaluate its performance.The simulation results demonstrate the ability of the proposed architecture to significantly increase the throughput of learning transactions(40%),reduce the communication overhead and response time(26%),improve authentication efficiency(27%),and reduce the IoT power consumption(35%)compared to the centralized authentication mechanisms.In addition,the security analysis proves the effectiveness of the proposed architecture in resisting various attacks and ensuring the security requirements of learning data in the university network.
基金supported by the MSIT(Ministry of Science and ICT),Korea,under the ITRC(Information Technology Research Center)support program(IITP-2023-2018-0-01426)supervised by the IITP(Institute for Information&Communications Technology Planning&Evaluation).In additionsupport of the Deanship of Scientific Research at Princess Nourah bint Abdulrahman University,This work has also been supported by Princess Nourah bint Abdulrahman University Researchers Supporting Project Number(PNURSP2022R239),Princess Nourah bint Abdulrahman University,Riyadh,Saudi Arabia.Alsosupported by the Taif University Researchers Supporting Project Number(TURSP-2020/115),Taif University,Taif,Saudi Arabia.
文摘In the past two decades,there has been a lot of work on computer vision technology that incorporates many tasks which implement basic filtering to image classification.Themajor research areas of this field include object detection and object recognition.Moreover,wireless communication technologies are presently adopted and they have impacted the way of education that has been changed.There are different phases of changes in the traditional system.Perception of three-dimensional(3D)from two-dimensional(2D)image is one of the demanding tasks.Because human can easily perceive but making 3D using software will take time manually.Firstly,the blackboard has been replaced by projectors and other digital screens so such that people can understand the concept better through visualization.Secondly,the computer labs in schools are now more common than ever.Thirdly,online classes have become a reality.However,transferring to online education or e-learning is not without challenges.Therefore,we propose a method for improving the efficiency of e-learning.Our proposed system consists of twoand-a-half dimensional(2.5D)features extraction using machine learning and image processing.Then,these features are utilized to generate 3D mesh using ellipsoidal deformation method.After that,3D bounding box estimation is applied.Our results show that there is a need to move to 3D virtual reality(VR)with haptic sensors in the field of e-learning for a better understanding of real-world objects.Thus,people will have more information as compared to the traditional or simple online education tools.We compare our result with the ShapeNet dataset to check the accuracy of our proposed method.Our proposed system achieved an accuracy of 90.77%on plane class,85.72%on chair class,and car class have 72.14%.Mean accuracy of our method is 70.89%.
基金supported by a Grant(2021R1F1A1063634)of the Basic Science Research Program through the National Research Foundation(NRF)funded by the Ministry of Education,Republic of Korea.
文摘Due to the recently increased requirements of e-learning systems,multiple educational institutes such as kindergarten have transformed their learning towards virtual education.Automated student health exercise is a difficult task but an important one due to the physical education needs especially in young learners.The proposed system focuses on the necessary implementation of student health exercise recognition(SHER)using a modified Quaternion-basedfilter for inertial data refining and data fusion as the pre-processing steps.Further,cleansed data has been segmented using an overlapping windowing approach followed by patterns identification in the form of static and kinematic signal patterns.Furthermore,these patterns have been utilized to extract cues for both patterned signals,which are further optimized using Fisher’s linear discriminant analysis(FLDA)technique.Finally,the physical exercise activities have been categorized using extended Kalmanfilter(EKF)-based neural networks.This system can be implemented in multiple educational establishments including intelligent training systems,virtual mentors,smart simulations,and interactive learning management methods.
基金supported by the National Social Science Foundation of China(20BSH131).
文摘Internet gaming disorder(IGD)among junior high school students is an increasingly prominent mental health concern.It is important to look for influences behind internet gaming disorder tendency(IGDT)in the junior high school student population.The present study aimed to reveal the explanatory mechanisms underlying the association between parental psychological control(PPC)and internet gaming disorder tendency among junior high school students by testing the mediating role of core self-evaluation(CSE)and the moderating role of intentional self-regulation(ISR).Participants in present study were 735 Chinese junior high school students who completed offline self-report questionnaires on parental psychological control,core self-evaluation,intentional self-regulation,and Internet gaming disorder tendency.Analyses were conducted via mediation and moderated mediation.The results showed that:(1)Parental psychological control was positively related to junior high school students’Internet gaming disorder tendency.Core self-evaluation,and intentional self-regulation were negatively related to junior high school students’Internet gaming disorder tendency,respectively.(2)Core self-evaluation partially mediated the relationship between parental psychological control and junior high school students’Internet gaming disorder tendency.(3)Intentional self-regulation moderated the association between parental psychological control and Internet gaming disorder tendency,as well as the relationships between parental psychological control and core self-evaluation and core self-evaluation and Internet gaming disorder tendency in the mediated model.Based on these findings,we believe that there is a need to weaken parental psychological control,strengthen junior high school students’core self-evaluation and intentional self-regulation,and to recognize the important role of parents as well as their children’s personal positive traits in the healthy development of junior high school students.