Stephen Leacock(1869-1944) is one of the founding parents of Canadian letters and literature. In the early 20thcentury, his reputation as a humorist and a political economist was not limited by the boundaries of Canad...Stephen Leacock(1869-1944) is one of the founding parents of Canadian letters and literature. In the early 20thcentury, his reputation as a humorist and a political economist was not limited by the boundaries of Canada but spread around the world. As one of his works, Sunshine Sketches of a Little Town has attracted world-wide admiration. It is a series of vignettes dramatizing the comedy of day-to-day life in Mariposa. It is bathed in the warm sunshine for all of us to laugh at as one of us remembers the little towns we might have known or come from. As a matter of fact, Leacock employs several techniques in his writing for humorous effect. This paper elaborates on the auther and the work, and makes an analysis on the character—Smith.展开更多
Based on the relevant theory, this paper makes an analysis of humor in Chinese popular art form --sketch. It is believed that the maximal relevance and the optimal relevance of utterances, explicature and implicature ...Based on the relevant theory, this paper makes an analysis of humor in Chinese popular art form --sketch. It is believed that the maximal relevance and the optimal relevance of utterances, explicature and implicature of utterances, and the efforts made by hearers in dealing with utterances are three important aspects in showing humorous effects in sketches, among which sketch actors' violating the mutual cognitive environment so as to create an unexpected effect on hearers is the core in creating humor in sketches. Through analyzing some excerpts from the sketch Yesterday.Today.Tomorrow, the author tries to explore the relevance nature of language in sketch and creation of humor in it.展开更多
SL (situated learning) is a term first proposed by Lave and Wenger (1991) as a model of learning in a community of practice. According to Lave and Wenger (1991), learning should not be viewed as simply the trans...SL (situated learning) is a term first proposed by Lave and Wenger (1991) as a model of learning in a community of practice. According to Lave and Wenger (1991), learning should not be viewed as simply the transmission of abstract and decontextualised knowledge from one individual to another, but a social process whereby knowledge is co-constructed. The exposure to spoken language and cultural elements of foreign language is the best way of teaching the language itself rather than grammatical patterns and rules of the language. In this study, we aim to review "situational learning approach" in context with its role and efficiency of teaching spoken language. An experimental study was conducted on the university students in the preparatory classes at the School of Tourism of Erzincan University. Twelve male and 11 female students in the control group and 14 male and 10 female students in the experimental group took part in the research. The language levels of the students were determined by a language proficiency test which is used as pre-test of the study. Language proficiency test composed of mainly dialogues including spoken language patterns. After eight weeks of lectures with authentic sketches which were used as reading materials in experimental group and classical reading materials in control group, the students were given the same language proficiency test as post-test. When pre- and post-test results were evaluated, significant difference was found between the pre- and post-test results of the subjects on behalf of the students in the experimental group. It is concluded that spoken language can be achieved by authentic sketches which are designed to serve as a situated learning setting.展开更多
In this paper we propose a method to model flowers of solid shape. Based on (Ijiri et al., 2005)’s method, we separate individual flower modeling and inflorescence modeling procedures into structure and geometry mode...In this paper we propose a method to model flowers of solid shape. Based on (Ijiri et al., 2005)’s method, we separate individual flower modeling and inflorescence modeling procedures into structure and geometry modeling. We incorporate interactive editing gestures to allow the user to edit structure parameters freely onto structure diagram. Furthermore, we use free-hand sketching techniques to allow users to create and edit 3D geometrical elements freely and easily. The final step is to automatically merge all independent 3D geometrical elements into a single waterproof mesh. Our experiments show that this solid modeling approach is promising. Using our approach, novice users can create vivid flower models easily and freely. The generated flower model is waterproof. It can have applications in visualization, animation, gaming, and toys and decorations if printed out on 3D rapid prototyping devices.展开更多
Taking lapels as examples,the purpose of this paper is to study the problem of recognizing the same clothing component in the flat sketches. Supposing that the four lines in a lapel are concurrent and symmetrical,a ma...Taking lapels as examples,the purpose of this paper is to study the problem of recognizing the same clothing component in the flat sketches. Supposing that the four lines in a lapel are concurrent and symmetrical,a mathematical lapel model is built. Then,a novel method for lapel recognition in fashion flat sketches based on the lapel model is proposed. In the image preprocessing stage, the images need to be cropped for two times in order to remove the blank background and extract the region of interest,respectively. In the concurrent recognition stage,line detection,θ selection,and curve fitting are applied to limiting candidate lines. In the symmetrical recognition stage, k-means clustering algorithm is employed to divide the selected lines into four clusters. The threshold values of the difference of corresponding weighted θ are set as lapel recognition criteria. Experiments demonstrate that the recognition accuracy of the proposed method is obtained at about 91. 7%.展开更多
We present a mixed reality-based assistive system for shading paper sketches.Given a paper sketch made by an artist,our interface helps inexperienced users to shade it appropriately.Initially,using a simple Delaunaytr...We present a mixed reality-based assistive system for shading paper sketches.Given a paper sketch made by an artist,our interface helps inexperienced users to shade it appropriately.Initially,using a simple Delaunaytriangulation based inflation algorithm,an approximate depth map is computed.The system then highlights areas(to assist shading)based on a rendering of the 2.5-dimensional inflated model of the input contour.With the help of a mixed reality system,we project the highlighted areas back to aid users.The hints given by the system are used for shading and are smudged appropriately to apply an artistic shading to the sketch.The user is given flexibility at various levels to simulate conditions such as height and light position.Experiments show that the proposed system aids novice users in creating sketches with impressive shading.展开更多
The rise of artificial intelligence generated content(AIGC)has been remarkable in the language and image fields,but artificial intelligence(AI)generated three-dimensional(3D)models are still under-explored due to thei...The rise of artificial intelligence generated content(AIGC)has been remarkable in the language and image fields,but artificial intelligence(AI)generated three-dimensional(3D)models are still under-explored due to their complex nature and lack of training data.The conventional approach of creating 3D content through computer-aided design(CAD)is labor-intensive and requires expertise,making it challenging for novice users.To address this issue,we propose a sketch-based 3D modeling approach,Deep3DSketch-im,which uses a single freehand sketch for modeling.This is a challenging task due to the sparsity and ambiguity.Deep3DSketch-im uses a novel data representation called the signed distance field(SDF)to improve the sketch-to-3D model process by incorporating an implicit continuous field instead of voxel or points,and a specially designed neural network that can capture point and local features.Extensive experiments are conducted to demonstrate the effectiveness of the approach,achieving state-of-the-art(SOTA)performance on both synthetic and real datasets.Additionally,users show more satisfaction with results generated by Deep3DSketch-im,as reported in a user study.We believe that Deep3DSketch-im has the potential to revolutionize the process of 3D modeling by providing an intuitive and easy-to-use solution for novice users.展开更多
With government support,more young people are studying Thangka art,securing its innovative development.THE 1,300-year-old Thangka art,religious painting on woven material,has been lauded as an illustrated encyclopedia...With government support,more young people are studying Thangka art,securing its innovative development.THE 1,300-year-old Thangka art,religious painting on woven material,has been lauded as an illustrated encyclopedia of Tibetan culture.Its unique artistic and cultural value earned it a place on China’s intangible cultural heritage list in 2006.One institution tasked with preserving and developing this ancient art is the Tibet Academy of Thangka(TAT)in Lhasa.It focuses on the Mansar School of Thangka painting.Visitors can observe the whole process of creating a Mansar Thangka piece,from sketching to adding the final touch.展开更多
:This paper points out the limitations of both parametric and geometric model methodscommonly applied to generate operational sketches in CAPP. The ideas of multi-level graphic library areintroduced and a new generat...:This paper points out the limitations of both parametric and geometric model methodscommonly applied to generate operational sketches in CAPP. The ideas of multi-level graphic library areintroduced and a new generative method based on this library which combines parametric method withgeometric model method is presented. The principles and characteristics of the construction of the library aredescribed in detail and the feature data structure corresponding with the library is also presented.展开更多
ON 6 August 1996, the women’s football team returned to Beijing from Atlanta with other Olympic athletes. Finally, after years of preparation, they could remove their athletic gear and don suits and dresses. For many...ON 6 August 1996, the women’s football team returned to Beijing from Atlanta with other Olympic athletes. Finally, after years of preparation, they could remove their athletic gear and don suits and dresses. For many years, the heavy schedule of training and competitions allowed the team few opportunities to wear skirts. Even if they did, some of the women dared not—their legs were full of scars. Some didn’t care and said: "After展开更多
Creating realistic 3D tree models in a convenient way is a challenge in game design and movie making due to diversification and occlusion of tree structures. Current sketch-based and imagebased approaches for fast tre...Creating realistic 3D tree models in a convenient way is a challenge in game design and movie making due to diversification and occlusion of tree structures. Current sketch-based and imagebased approaches for fast tree modeling have limitations in effect and speed, and they generally include complex parameter adjustment, which brings difficulties to novices. In this paper, we present a simple method for quickly generating various 3D tree models from freehand sketches without parameter adjustment. On two input images, the user draws strokes representing the main branches and crown silhouettes of a tree. The system automatically produces a 3D tree at high speed. First, two 2D skeletons are built from strokes, and a 3D tree structure resembling the input sketches is built by branch retrieval from the 2D skeletons. Small branches are generated within the sketched 2D crown silhouettes based on self-similarity and angle restriction. This system is demonstrated on a variety of examples. It maintains the main features of a tree: the main branch structure and crown shape, and can be used as a convenient tool for tree simulation and design.展开更多
Recently,the TV series"The Knockout"has been a bighit in the country,and sketches produced by Hubei University student Wang Yufei,based onits characters,have harvested alarge number of likes in WeChat Moment...Recently,the TV series"The Knockout"has been a bighit in the country,and sketches produced by Hubei University student Wang Yufei,based onits characters,have harvested alarge number of likes in WeChat Moments,as reported by manymedia outlets.展开更多
Recently,a picture book was published by Chen Huawen,a teacher at the China University of Geosciences(Wuhan),containing 100 pen sketches depicting moving moments of Wuhan's fight against COVID-19 in 2020.Among the...Recently,a picture book was published by Chen Huawen,a teacher at the China University of Geosciences(Wuhan),containing 100 pen sketches depicting moving moments of Wuhan's fight against COVID-19 in 2020.Among these works,20 have become part of the permanent collection of the National Museum of China.Chen said,"I wanted to record these figures with my pen just as others use their cameras."展开更多
文摘Stephen Leacock(1869-1944) is one of the founding parents of Canadian letters and literature. In the early 20thcentury, his reputation as a humorist and a political economist was not limited by the boundaries of Canada but spread around the world. As one of his works, Sunshine Sketches of a Little Town has attracted world-wide admiration. It is a series of vignettes dramatizing the comedy of day-to-day life in Mariposa. It is bathed in the warm sunshine for all of us to laugh at as one of us remembers the little towns we might have known or come from. As a matter of fact, Leacock employs several techniques in his writing for humorous effect. This paper elaborates on the auther and the work, and makes an analysis on the character—Smith.
文摘Based on the relevant theory, this paper makes an analysis of humor in Chinese popular art form --sketch. It is believed that the maximal relevance and the optimal relevance of utterances, explicature and implicature of utterances, and the efforts made by hearers in dealing with utterances are three important aspects in showing humorous effects in sketches, among which sketch actors' violating the mutual cognitive environment so as to create an unexpected effect on hearers is the core in creating humor in sketches. Through analyzing some excerpts from the sketch Yesterday.Today.Tomorrow, the author tries to explore the relevance nature of language in sketch and creation of humor in it.
文摘SL (situated learning) is a term first proposed by Lave and Wenger (1991) as a model of learning in a community of practice. According to Lave and Wenger (1991), learning should not be viewed as simply the transmission of abstract and decontextualised knowledge from one individual to another, but a social process whereby knowledge is co-constructed. The exposure to spoken language and cultural elements of foreign language is the best way of teaching the language itself rather than grammatical patterns and rules of the language. In this study, we aim to review "situational learning approach" in context with its role and efficiency of teaching spoken language. An experimental study was conducted on the university students in the preparatory classes at the School of Tourism of Erzincan University. Twelve male and 11 female students in the control group and 14 male and 10 female students in the experimental group took part in the research. The language levels of the students were determined by a language proficiency test which is used as pre-test of the study. Language proficiency test composed of mainly dialogues including spoken language patterns. After eight weeks of lectures with authentic sketches which were used as reading materials in experimental group and classical reading materials in control group, the students were given the same language proficiency test as post-test. When pre- and post-test results were evaluated, significant difference was found between the pre- and post-test results of the subjects on behalf of the students in the experimental group. It is concluded that spoken language can be achieved by authentic sketches which are designed to serve as a situated learning setting.
基金Project supported by the Hi-Tech Research and Development Pro-gram (863) of China (Nos. 2007AA01Z311 and 2007AA04Z1A5)the Postdoctoral Science Foundation of China (No. 20070421185)the National Research Foundation for the Doctoral Program of Higher Education of China (No. 20060335114)
文摘In this paper we propose a method to model flowers of solid shape. Based on (Ijiri et al., 2005)’s method, we separate individual flower modeling and inflorescence modeling procedures into structure and geometry modeling. We incorporate interactive editing gestures to allow the user to edit structure parameters freely onto structure diagram. Furthermore, we use free-hand sketching techniques to allow users to create and edit 3D geometrical elements freely and easily. The final step is to automatically merge all independent 3D geometrical elements into a single waterproof mesh. Our experiments show that this solid modeling approach is promising. Using our approach, novice users can create vivid flower models easily and freely. The generated flower model is waterproof. It can have applications in visualization, animation, gaming, and toys and decorations if printed out on 3D rapid prototyping devices.
文摘Taking lapels as examples,the purpose of this paper is to study the problem of recognizing the same clothing component in the flat sketches. Supposing that the four lines in a lapel are concurrent and symmetrical,a mathematical lapel model is built. Then,a novel method for lapel recognition in fashion flat sketches based on the lapel model is proposed. In the image preprocessing stage, the images need to be cropped for two times in order to remove the blank background and extract the region of interest,respectively. In the concurrent recognition stage,line detection,θ selection,and curve fitting are applied to limiting candidate lines. In the symmetrical recognition stage, k-means clustering algorithm is employed to divide the selected lines into four clusters. The threshold values of the difference of corresponding weighted θ are set as lapel recognition criteria. Experiments demonstrate that the recognition accuracy of the proposed method is obtained at about 91. 7%.
文摘We present a mixed reality-based assistive system for shading paper sketches.Given a paper sketch made by an artist,our interface helps inexperienced users to shade it appropriately.Initially,using a simple Delaunaytriangulation based inflation algorithm,an approximate depth map is computed.The system then highlights areas(to assist shading)based on a rendering of the 2.5-dimensional inflated model of the input contour.With the help of a mixed reality system,we project the highlighted areas back to aid users.The hints given by the system are used for shading and are smudged appropriately to apply an artistic shading to the sketch.The user is given flexibility at various levels to simulate conditions such as height and light position.Experiments show that the proposed system aids novice users in creating sketches with impressive shading.
基金Project supported by the National Key R&D Program of China(No.2022YFB3303301)the National Natural Science Foundation of China(Nos.62006208,62107035,and 62207024)the Public Welfare Research Program of Huzhou Science and Technology Bureau,China(No.2022GZ01)。
文摘The rise of artificial intelligence generated content(AIGC)has been remarkable in the language and image fields,but artificial intelligence(AI)generated three-dimensional(3D)models are still under-explored due to their complex nature and lack of training data.The conventional approach of creating 3D content through computer-aided design(CAD)is labor-intensive and requires expertise,making it challenging for novice users.To address this issue,we propose a sketch-based 3D modeling approach,Deep3DSketch-im,which uses a single freehand sketch for modeling.This is a challenging task due to the sparsity and ambiguity.Deep3DSketch-im uses a novel data representation called the signed distance field(SDF)to improve the sketch-to-3D model process by incorporating an implicit continuous field instead of voxel or points,and a specially designed neural network that can capture point and local features.Extensive experiments are conducted to demonstrate the effectiveness of the approach,achieving state-of-the-art(SOTA)performance on both synthetic and real datasets.Additionally,users show more satisfaction with results generated by Deep3DSketch-im,as reported in a user study.We believe that Deep3DSketch-im has the potential to revolutionize the process of 3D modeling by providing an intuitive and easy-to-use solution for novice users.
文摘With government support,more young people are studying Thangka art,securing its innovative development.THE 1,300-year-old Thangka art,religious painting on woven material,has been lauded as an illustrated encyclopedia of Tibetan culture.Its unique artistic and cultural value earned it a place on China’s intangible cultural heritage list in 2006.One institution tasked with preserving and developing this ancient art is the Tibet Academy of Thangka(TAT)in Lhasa.It focuses on the Mansar School of Thangka painting.Visitors can observe the whole process of creating a Mansar Thangka piece,from sketching to adding the final touch.
文摘:This paper points out the limitations of both parametric and geometric model methodscommonly applied to generate operational sketches in CAPP. The ideas of multi-level graphic library areintroduced and a new generative method based on this library which combines parametric method withgeometric model method is presented. The principles and characteristics of the construction of the library aredescribed in detail and the feature data structure corresponding with the library is also presented.
文摘ON 6 August 1996, the women’s football team returned to Beijing from Atlanta with other Olympic athletes. Finally, after years of preparation, they could remove their athletic gear and don suits and dresses. For many years, the heavy schedule of training and competitions allowed the team few opportunities to wear skirts. Even if they did, some of the women dared not—their legs were full of scars. Some didn’t care and said: "After
基金Acknowledgements This work was supported in part by the National Natural Science Foundation of China (Grant Nos. 60970093, 60902078, 6117210, and 61072151) by Natural Science Foundation of Beijing (4112061), and by the Scientific Research Foundation for the Returned Overseas Chinese Scholars of State Education Ministry of China.
文摘Creating realistic 3D tree models in a convenient way is a challenge in game design and movie making due to diversification and occlusion of tree structures. Current sketch-based and imagebased approaches for fast tree modeling have limitations in effect and speed, and they generally include complex parameter adjustment, which brings difficulties to novices. In this paper, we present a simple method for quickly generating various 3D tree models from freehand sketches without parameter adjustment. On two input images, the user draws strokes representing the main branches and crown silhouettes of a tree. The system automatically produces a 3D tree at high speed. First, two 2D skeletons are built from strokes, and a 3D tree structure resembling the input sketches is built by branch retrieval from the 2D skeletons. Small branches are generated within the sketched 2D crown silhouettes based on self-similarity and angle restriction. This system is demonstrated on a variety of examples. It maintains the main features of a tree: the main branch structure and crown shape, and can be used as a convenient tool for tree simulation and design.
文摘Recently,the TV series"The Knockout"has been a bighit in the country,and sketches produced by Hubei University student Wang Yufei,based onits characters,have harvested alarge number of likes in WeChat Moments,as reported by manymedia outlets.
文摘Recently,a picture book was published by Chen Huawen,a teacher at the China University of Geosciences(Wuhan),containing 100 pen sketches depicting moving moments of Wuhan's fight against COVID-19 in 2020.Among these works,20 have become part of the permanent collection of the National Museum of China.Chen said,"I wanted to record these figures with my pen just as others use their cameras."