In this paper,a zero-sum game Nash equilibrium computation problem with a common constraint set is investigated under two time-varying multi-agent subnetworks,where the two subnetworks have opposite payoff function.A ...In this paper,a zero-sum game Nash equilibrium computation problem with a common constraint set is investigated under two time-varying multi-agent subnetworks,where the two subnetworks have opposite payoff function.A novel distributed projection subgradient algorithm with random sleep scheme is developed to reduce the calculation amount of agents in the process of computing Nash equilibrium.In our algorithm,each agent is determined by an independent identically distributed Bernoulli decision to compute the subgradient and perform the projection operation or to keep the previous consensus estimate,it effectively reduces the amount of computation and calculation time.Moreover,the traditional assumption of stepsize adopted in the existing methods is removed,and the stepsizes in our algorithm are randomized diminishing.Besides,we prove that all agents converge to Nash equilibrium with probability 1 by our algorithm.Finally,a simulation example verifies the validity of our algorithm.展开更多
A new method in digital hearing aids to adaptively localize the speech source in noise and reverberant environment is proposed. Based on the room reverberant model and the multichannel adaptive eigenvalue decompositi...A new method in digital hearing aids to adaptively localize the speech source in noise and reverberant environment is proposed. Based on the room reverberant model and the multichannel adaptive eigenvalue decomposition (MCAED) algorithm, the proposed method can iteratively estimate impulse response coefficients between the speech source and microphones by the adaptive subgradient projection method. Then, it acquires the time delays of microphone pairs, and calculates the source position by the geometric method. Compared with the traditional normal least mean square (NLMS) algorithm, the adaptive subgradient projection method achieves faster and more accurate convergence in a low signal-to-noise ratio (SNR) environment. Simulations for glasses digital hearing aids with four-component square array demonstrate the robust performance of the proposed method.展开更多
The existing methods of projection for solving convex feasibility problem may lead to slow conver- gence when the sequences enter some narrow"corridor" between two or more convex sets. In this paper, we apply a tech...The existing methods of projection for solving convex feasibility problem may lead to slow conver- gence when the sequences enter some narrow"corridor" between two or more convex sets. In this paper, we apply a technique that may interrupt the monotonity of the constructed sequence to the sequential subgradient pro- jection algorithm to construct a nommonotonous sequential subgradient projection algorithm for solving convex feasibility problem, which can leave such corridor by taking a big step at different steps during the iteration. Under some suitable conditions, the convergence is proved.We also compare the numerical performance of the proposed algorithm with that of the monotonous algorithm by numerical experiments.展开更多
In this paper,a zero-sum game Nash equilibrium computation problem with event-triggered communication is investigated under an undirected weight-balanced multi-agent network.A novel distributed event-triggered project...In this paper,a zero-sum game Nash equilibrium computation problem with event-triggered communication is investigated under an undirected weight-balanced multi-agent network.A novel distributed event-triggered projection subgradient algorithm is developed to reduce the communication burden within the subnetworks.In the proposed algorithm,when the difference between the current state of the agent and the state of the last trigger time exceeds a given threshold,the agent will be triggered to communicate with its neighbours.Moreover,we prove that all agents converge to Nash equilibrium by the proposed algorithm.Finally,two simulation examples verify that our algorithm not only reduces the communication burden but also ensures that the convergence speed and accuracy are close to that of the time-triggered method under the appropriate threshold.展开更多
文摘In this paper,a zero-sum game Nash equilibrium computation problem with a common constraint set is investigated under two time-varying multi-agent subnetworks,where the two subnetworks have opposite payoff function.A novel distributed projection subgradient algorithm with random sleep scheme is developed to reduce the calculation amount of agents in the process of computing Nash equilibrium.In our algorithm,each agent is determined by an independent identically distributed Bernoulli decision to compute the subgradient and perform the projection operation or to keep the previous consensus estimate,it effectively reduces the amount of computation and calculation time.Moreover,the traditional assumption of stepsize adopted in the existing methods is removed,and the stepsizes in our algorithm are randomized diminishing.Besides,we prove that all agents converge to Nash equilibrium with probability 1 by our algorithm.Finally,a simulation example verifies the validity of our algorithm.
基金Supported by the National Natural Science Foundation of China (60872073)~~
文摘A new method in digital hearing aids to adaptively localize the speech source in noise and reverberant environment is proposed. Based on the room reverberant model and the multichannel adaptive eigenvalue decomposition (MCAED) algorithm, the proposed method can iteratively estimate impulse response coefficients between the speech source and microphones by the adaptive subgradient projection method. Then, it acquires the time delays of microphone pairs, and calculates the source position by the geometric method. Compared with the traditional normal least mean square (NLMS) algorithm, the adaptive subgradient projection method achieves faster and more accurate convergence in a low signal-to-noise ratio (SNR) environment. Simulations for glasses digital hearing aids with four-component square array demonstrate the robust performance of the proposed method.
基金Supported by the National Science Foundation of China(No.11171221)Natural Science Foundation of Shanghai(14ZR1429200)+2 种基金Innovation Program of Shanghai Municipal Education Commission(15ZZ074)Henan Province fundation frontier projec(No.162300410226)Key Scientific research projectins of Henan Province(NO.17b120001)
文摘The existing methods of projection for solving convex feasibility problem may lead to slow conver- gence when the sequences enter some narrow"corridor" between two or more convex sets. In this paper, we apply a technique that may interrupt the monotonity of the constructed sequence to the sequential subgradient pro- jection algorithm to construct a nommonotonous sequential subgradient projection algorithm for solving convex feasibility problem, which can leave such corridor by taking a big step at different steps during the iteration. Under some suitable conditions, the convergence is proved.We also compare the numerical performance of the proposed algorithm with that of the monotonous algorithm by numerical experiments.
文摘In this paper,a zero-sum game Nash equilibrium computation problem with event-triggered communication is investigated under an undirected weight-balanced multi-agent network.A novel distributed event-triggered projection subgradient algorithm is developed to reduce the communication burden within the subnetworks.In the proposed algorithm,when the difference between the current state of the agent and the state of the last trigger time exceeds a given threshold,the agent will be triggered to communicate with its neighbours.Moreover,we prove that all agents converge to Nash equilibrium by the proposed algorithm.Finally,two simulation examples verify that our algorithm not only reduces the communication burden but also ensures that the convergence speed and accuracy are close to that of the time-triggered method under the appropriate threshold.