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Development of Texture Mapping Approaches for Additively Manufacturable Surfaces
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作者 Bhupesh Verma Omid Zarei +1 位作者 Song Zhang Johannes Henrich Schleifenbaum 《Chinese Journal of Mechanical Engineering》 SCIE EI CAS CSCD 2022年第4期125-138,共14页
manufacturing(AM)technologies have been recognized for their capability to build complex components and hence have ofered more freedom to designers for a long time.The ability to directly use a computer-aided design(C... manufacturing(AM)technologies have been recognized for their capability to build complex components and hence have ofered more freedom to designers for a long time.The ability to directly use a computer-aided design(CAD)model has allowed for fabricating and realizing complicated components,monolithic design,reducing the number of components in an assembly,decreasing time to market,and adding performance or comfort-enhancing functionalities.One of the features that can be introduced for boosting a component functionality using AM is the inclusion of surface texture on a given component.This inclusion is usually a difcult task as creating a CAD model resolving fne details of a given texture is difcult even using commercial software packages.This paper develops a methodology to include texture directly on the CAD model of a target surface using a patch-based sampling texture synthesis algorithm,which can be manufactured using AM.Input for the texture generation algorithm can be either a physical sample or an image with heightmap information.The heightmap information from a physical sample can be obtained by 3D scanning the sample and using the information from the acquired point cloud.After obtaining the required inputs,the patches are sampled for texture generation according to non-parametric estimation of the local conditional Markov random feld(MRF)density function,which helps avoid mismatched features across the patch boundaries.While generating the texture,a design constraint to ensure AM producibility is considered,which is essential when manufacturing a component using,e.g.,Fused Deposition Melting(FDM)or Laser Powder Bed Fusion(LPBF).The generated texture is then mapped onto the surface using the developed distance and angle preserving mapping algorithms.The implemented algorithms can be used to map the generated texture onto a mathematically defned surface.This paper maps the textures onto fat,curved,and sinusoidal surfaces for illustration.After the texture mapping,a stereolithography(STL)model is generated with the desired texture on the target surface.The generated STL model is printed using FDM technology as a fnal step. 展开更多
关键词 texture synthesis Design for additive manufacturing Image processing textured surface generation texture mapping
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3D reconstruction of human head based on consumer RGB-D sensors
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作者 Zihan Liu Guanghong Gong +1 位作者 Ni Li Zihao Yu 《International Journal of Modeling, Simulation, and Scientific Computing》 EI 2020年第6期229-249,共21页
Three-dimensional(3D)reconstruction of a human head with high precision has promising applications in scientific research,product design and other fields.However,it still faces resistance from two factors.One is inac... Three-dimensional(3D)reconstruction of a human head with high precision has promising applications in scientific research,product design and other fields.However,it still faces resistance from two factors.One is inaccurate registration caused by symmetrical distribution of head feature points,and the other is economic burden due to highaccuracy sensors.Research on 3D reconstruction with portable consumer RGB-D sensors such as the Microsoft Kinect has been highlighted in recent years.Based on our multi-Kinect system,a precise and low-cost three-dimensional modeling method and its system implementation are introduced in this paper.A registration method for multisource point clouds is provided,which can reduce the fusion differences and reconstruct the head model accurately.In addition,a template-based texture generation algorithm is presented to generate a fine texture.The comparison and analysis of our experiments show that our method can reconstruct a head model in an acceptable time with less memory and better effect. 展开更多
关键词 Head reconstruction point cloud registration closure differences texture generation
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