Outstanding Figures of the Year of China's Cultural Industry 2018 and the 7^th China Cultural Industry Summit was held on February 23 in Shenzhen. It was organized by Guangming Daily, Publicity Department of the C...Outstanding Figures of the Year of China's Cultural Industry 2018 and the 7^th China Cultural Industry Summit was held on February 23 in Shenzhen. It was organized by Guangming Daily, Publicity Department of the CPC Shenzhen Municipal Committee and hosted by Shenzhen Press Group and Cultural Industry Research Center of Guangming Daily. 10 outstanding persons in the cultural industry won the great honor.展开更多
Targeting modernization, we should keep to the Chinese-style path of car- rying out industrialization in a new way and advancing IT application, urbanization, and agricultural modernization. In the research, the scien...Targeting modernization, we should keep to the Chinese-style path of car- rying out industrialization in a new way and advancing IT application, urbanization, and agricultural modernization. In the research, the scientific concepts of IT applica- tion, urbanization, agricultural modernization and industrialization were illustrated and the interrelations were analyzed, with measures on harmonized development pro- posed based on existing problems.展开更多
This paper studies the factors affecting the technology-transfer within international research and development (R&D) networks. Specifically, this study examines the characteristics of ties, actors, and internationa...This paper studies the factors affecting the technology-transfer within international research and development (R&D) networks. Specifically, this study examines the characteristics of ties, actors, and international network configuration to assess finn's accessibility to unique technologies. This study was conducted by research analysis in the aerospace industry. The total sample size used in this study is 125 cases of international R&D consortiums from January 1980 to December 2000. The result of this study supports the effects of "strength of tie" and "characteristic of actors" on the technology transfer explained by network theory. It also demonstrates that the international network structure that would facilitate the technology transfer is shaped by dual type of tie; the apparent type of tie is general, usual, and functional tie, and the hidden one is the national culture.展开更多
In order to reduce east--west section area of “digital divider” in China, Ministry of Culture laun- ches the National Cultural Information Resources Sharing Project in the mid-west provinces, and the state finance g...In order to reduce east--west section area of “digital divider” in China, Ministry of Culture laun- ches the National Cultural Information Resources Sharing Project in the mid-west provinces, and the state finance gives certain funds subsidy in the project construction period. Embarks highly from strategy during construction plan chosen and operational system management, as while as union digital library to construct a persistent effect mechanism. With the principle of state guidance, enterprise operation and benefit farmers, expand culture industry within the provincial and safeguard Cultural Information Resources Sharing Project sustainable development's, then promotes the rural economy culture full scale development.展开更多
This paper examines the prominence of East and Southeast Asia as a focus of communications and game studies.The idea of going regional when researching video games comes from the fact that each locale has its trait to...This paper examines the prominence of East and Southeast Asia as a focus of communications and game studies.The idea of going regional when researching video games comes from the fact that each locale has its trait to construct its gaming industry and gaming environment from which the gaming experience is also reflected differently.The reasons provided,ranging from the regional market^dynamic nature to the attention that the governing states have paid to the gaming industry,help place Asia-Pacific in general and East and Southeast Asia particularly in the global gaming juxtaposition where the other part is usually the Western countries.Examples that help highlight the rising prominence of the regions as the most potential areas are also considered.This review’s findings indicate that East and Southeast Asia have gradually built up their reputation by actively joining the designing,processing,and distributing digital products system.Thus,the focus of future research on the regions should be more concerned with video gaming.展开更多
文摘Outstanding Figures of the Year of China's Cultural Industry 2018 and the 7^th China Cultural Industry Summit was held on February 23 in Shenzhen. It was organized by Guangming Daily, Publicity Department of the CPC Shenzhen Municipal Committee and hosted by Shenzhen Press Group and Cultural Industry Research Center of Guangming Daily. 10 outstanding persons in the cultural industry won the great honor.
文摘Targeting modernization, we should keep to the Chinese-style path of car- rying out industrialization in a new way and advancing IT application, urbanization, and agricultural modernization. In the research, the scientific concepts of IT applica- tion, urbanization, agricultural modernization and industrialization were illustrated and the interrelations were analyzed, with measures on harmonized development pro- posed based on existing problems.
文摘This paper studies the factors affecting the technology-transfer within international research and development (R&D) networks. Specifically, this study examines the characteristics of ties, actors, and international network configuration to assess finn's accessibility to unique technologies. This study was conducted by research analysis in the aerospace industry. The total sample size used in this study is 125 cases of international R&D consortiums from January 1980 to December 2000. The result of this study supports the effects of "strength of tie" and "characteristic of actors" on the technology transfer explained by network theory. It also demonstrates that the international network structure that would facilitate the technology transfer is shaped by dual type of tie; the apparent type of tie is general, usual, and functional tie, and the hidden one is the national culture.
文摘In order to reduce east--west section area of “digital divider” in China, Ministry of Culture laun- ches the National Cultural Information Resources Sharing Project in the mid-west provinces, and the state finance gives certain funds subsidy in the project construction period. Embarks highly from strategy during construction plan chosen and operational system management, as while as union digital library to construct a persistent effect mechanism. With the principle of state guidance, enterprise operation and benefit farmers, expand culture industry within the provincial and safeguard Cultural Information Resources Sharing Project sustainable development's, then promotes the rural economy culture full scale development.
基金funded by NUS Graduate Research Support Scheme granted by National University of Singapore,and by Swiss Government Excellence Scholarship granted by the Swiss Federal Commission.The author also wants to express the gratitude toward Dr.Toh Weimin(NTU-NIE)for his insights and assistance in proofreading this paper.
文摘This paper examines the prominence of East and Southeast Asia as a focus of communications and game studies.The idea of going regional when researching video games comes from the fact that each locale has its trait to construct its gaming industry and gaming environment from which the gaming experience is also reflected differently.The reasons provided,ranging from the regional market^dynamic nature to the attention that the governing states have paid to the gaming industry,help place Asia-Pacific in general and East and Southeast Asia particularly in the global gaming juxtaposition where the other part is usually the Western countries.Examples that help highlight the rising prominence of the regions as the most potential areas are also considered.This review’s findings indicate that East and Southeast Asia have gradually built up their reputation by actively joining the designing,processing,and distributing digital products system.Thus,the focus of future research on the regions should be more concerned with video gaming.