Deformation of skin and muscle is essential for bringing an animated character to life. This deformation is difficult to animate in a realistic fashion using traditional techniques because of the subtlety of the skin ...Deformation of skin and muscle is essential for bringing an animated character to life. This deformation is difficult to animate in a realistic fashion using traditional techniques because of the subtlety of the skin deformations that must move appropriately for the character design. In this paper, we present an algorithm that generates natural, dynamic, and detailed skin deformation(movement and jiggle) from joint angle data sequences. The algorithm has two steps: identification of parameters for a quasi-static muscle deformation model, and simulation of skin deformation. In the identification step, we identify the model parameters using a musculoskeletal model and a short sequence of skin deformation data captured via a dense marker set. The simulation step first uses the quasi-static muscle deformation model to obtain the quasi-static muscle shape at each frame of the given motion sequence(slow jump). Dynamic skin deformation is then computed by simulating the passive muscle and soft tissue dynamics modeled as a mass–spring–damper system. Having obtained the model parameters, we can simulate dynamic skin deformations for subjects with similar body types from new motion data. We demonstrate our method by creating skin deformations for muscle co-contraction and external impacts from four different behaviors captured as skeletal motion capture data. Experimental results show that the simulated skin deformations are quantitatively and qualitatively similar to measured actual skin deformations.展开更多
In this work,the laminar-to-turbulent transition phenomenon around the two-and three-dimensional ellipsoid at different Reynolds numbers is numerically investigated.In the present paper,Reynolds Averaged Navier Stokes...In this work,the laminar-to-turbulent transition phenomenon around the two-and three-dimensional ellipsoid at different Reynolds numbers is numerically investigated.In the present paper,Reynolds Averaged Navier Stokes(RANS)equations with the Spalart-Allmaras,SST k-ω,and SST-Trans models are used for numerical simulations.The possibility of laminar-toturbulent boundary layer transition is summarized in phase diagrams in terms of skin friction coefficient and Reynolds number.The numerical results show that SST-Trans method can detect different aspects of flow such as adverse pressure gradient and laminar-to-turbulent transition onset.Our numerical results indicate that the laminar-to-turbulent transition location on the 6:1 prolate spheroid is in a good agreement with the experimental data at high Reynolds numbers.展开更多
文摘Deformation of skin and muscle is essential for bringing an animated character to life. This deformation is difficult to animate in a realistic fashion using traditional techniques because of the subtlety of the skin deformations that must move appropriately for the character design. In this paper, we present an algorithm that generates natural, dynamic, and detailed skin deformation(movement and jiggle) from joint angle data sequences. The algorithm has two steps: identification of parameters for a quasi-static muscle deformation model, and simulation of skin deformation. In the identification step, we identify the model parameters using a musculoskeletal model and a short sequence of skin deformation data captured via a dense marker set. The simulation step first uses the quasi-static muscle deformation model to obtain the quasi-static muscle shape at each frame of the given motion sequence(slow jump). Dynamic skin deformation is then computed by simulating the passive muscle and soft tissue dynamics modeled as a mass–spring–damper system. Having obtained the model parameters, we can simulate dynamic skin deformations for subjects with similar body types from new motion data. We demonstrate our method by creating skin deformations for muscle co-contraction and external impacts from four different behaviors captured as skeletal motion capture data. Experimental results show that the simulated skin deformations are quantitatively and qualitatively similar to measured actual skin deformations.
基金Erfan Kadivar acknowledges the support of Shiraz University of Technology Research Council.
文摘In this work,the laminar-to-turbulent transition phenomenon around the two-and three-dimensional ellipsoid at different Reynolds numbers is numerically investigated.In the present paper,Reynolds Averaged Navier Stokes(RANS)equations with the Spalart-Allmaras,SST k-ω,and SST-Trans models are used for numerical simulations.The possibility of laminar-toturbulent boundary layer transition is summarized in phase diagrams in terms of skin friction coefficient and Reynolds number.The numerical results show that SST-Trans method can detect different aspects of flow such as adverse pressure gradient and laminar-to-turbulent transition onset.Our numerical results indicate that the laminar-to-turbulent transition location on the 6:1 prolate spheroid is in a good agreement with the experimental data at high Reynolds numbers.