目的 :比较三维可变翻转角快速自旋回波序列(3-dimensional sampling perfection with application optimized contrast using different flip angle evolutions,3D-SPACE)、三维真稳态进动快速成像序列(3D-true fast imaging with stea...目的 :比较三维可变翻转角快速自旋回波序列(3-dimensional sampling perfection with application optimized contrast using different flip angle evolutions,3D-SPACE)、三维真稳态进动快速成像序列(3D-true fast imaging with steady-state precession,3D-True FISP)测量膝关节软骨缺损面积的准确性。方法:选取38例膝关节软骨缺损患者,在1.5 T MRI仪上对比3D-SPACE、3DTrue FISP序列对膝关节软骨的显示质量,并将2组序列测量的缺损软骨面积(52处)与关节镜测量结果进行比较。结果 :3DSPACE、3D-True FISP序列测量的膝软骨缺损面积平均每膝分别为(2.337±0.868)cm2、(1.423±0.560)cm2。3D-SPACE序列比3D-True FISP序列在对膝关节软骨显示质量上更优(P<0.05),且对软骨缺损面积的显示更准确(P<0.05)。结论 :3D-SPACE序列比3D-True FISP序列能更好地显示膝关节软骨,对膝关节缺损软骨面积测量的准确性更高。展开更多
To model a true three-dimensional(3D)display system,we introduced the method of voxel molding to obtain the stereoscopic imaging space of the system.For the distribution of each voxel,we proposed a four-dimensional(4D...To model a true three-dimensional(3D)display system,we introduced the method of voxel molding to obtain the stereoscopic imaging space of the system.For the distribution of each voxel,we proposed a four-dimensional(4D)Givone–Roessor(GR)model for state-space representation—that is,we established a local state-space model with the 3D position and one-dimensional time coordi-nates to describe the system.First,we extended the original elementary operation approach to a 4D condition and proposed the implementation steps of the realiza-tion matrix of the 4D GR model.Then,we described the working process of a true 3D display system,analyzed its real-time performance,introduced the fixed-point quantization model to simplify the system matrix,and derived the conditions for the global asymptotic stability of the system after quantization.Finally,we provided an example to prove the true 3D display system’s feasibility by simulation.The GR-model-representation method and its implementation steps proposed in this paper simplified the system’s mathematical expression and facilitated the microcon-troller software implementation.Real-time and stability analyses can be used widely to analyze and design true 3D display systems.展开更多
Conceptual design, data model and key techniques of "Geo-engineer 3D assistant", an underground 3D GIS oriented to geology and mine application, were discussed. In particular, the importance of high-order sm...Conceptual design, data model and key techniques of "Geo-engineer 3D assistant", an underground 3D GIS oriented to geology and mine application, were discussed. In particular, the importance of high-order smoothing triangular pieces to surface's fine expression in geological modeling was emphasized. The contour mode is the most favorite mode of the three modes about surface expression: DEM, TIN and contour. Topology in underground 3D modeling with CAGD was compared. From the view of boundary and coboundary, which is soul of IS 19107 (Geographic information spatial schema), 3D underground topology was re-examined.展开更多
文摘目的 :比较三维可变翻转角快速自旋回波序列(3-dimensional sampling perfection with application optimized contrast using different flip angle evolutions,3D-SPACE)、三维真稳态进动快速成像序列(3D-true fast imaging with steady-state precession,3D-True FISP)测量膝关节软骨缺损面积的准确性。方法:选取38例膝关节软骨缺损患者,在1.5 T MRI仪上对比3D-SPACE、3DTrue FISP序列对膝关节软骨的显示质量,并将2组序列测量的缺损软骨面积(52处)与关节镜测量结果进行比较。结果 :3DSPACE、3D-True FISP序列测量的膝软骨缺损面积平均每膝分别为(2.337±0.868)cm2、(1.423±0.560)cm2。3D-SPACE序列比3D-True FISP序列在对膝关节软骨显示质量上更优(P<0.05),且对软骨缺损面积的显示更准确(P<0.05)。结论 :3D-SPACE序列比3D-True FISP序列能更好地显示膝关节软骨,对膝关节缺损软骨面积测量的准确性更高。
基金This work was supported by the Key Research and Development Projects of Science and Technology Development Plan of Jilin Provincial Department of Science and Technology(20180201090gx).
文摘To model a true three-dimensional(3D)display system,we introduced the method of voxel molding to obtain the stereoscopic imaging space of the system.For the distribution of each voxel,we proposed a four-dimensional(4D)Givone–Roessor(GR)model for state-space representation—that is,we established a local state-space model with the 3D position and one-dimensional time coordi-nates to describe the system.First,we extended the original elementary operation approach to a 4D condition and proposed the implementation steps of the realiza-tion matrix of the 4D GR model.Then,we described the working process of a true 3D display system,analyzed its real-time performance,introduced the fixed-point quantization model to simplify the system matrix,and derived the conditions for the global asymptotic stability of the system after quantization.Finally,we provided an example to prove the true 3D display system’s feasibility by simulation.The GR-model-representation method and its implementation steps proposed in this paper simplified the system’s mathematical expression and facilitated the microcon-troller software implementation.Real-time and stability analyses can be used widely to analyze and design true 3D display systems.
基金Project(A11024)supported by the Key Laboratory Fund of Geo-Informatics of State Bureau of Surveying and MappingProject(7771022)supported by the Basic Research Fund for Chinese Academy of Surveying and MappingProject(2010AA22202)supported by the National High-tech Research and Development Program of China
文摘Conceptual design, data model and key techniques of "Geo-engineer 3D assistant", an underground 3D GIS oriented to geology and mine application, were discussed. In particular, the importance of high-order smoothing triangular pieces to surface's fine expression in geological modeling was emphasized. The contour mode is the most favorite mode of the three modes about surface expression: DEM, TIN and contour. Topology in underground 3D modeling with CAGD was compared. From the view of boundary and coboundary, which is soul of IS 19107 (Geographic information spatial schema), 3D underground topology was re-examined.