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Virtual Reality Driving Simulation for Measuring Driver Behavior and Characteristics 被引量:1
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作者 Seyyed Meisam Taheri Kojiro Matsushita Minoru Sasaki 《Journal of Transportation Technologies》 2017年第2期123-132,共10页
This article provides new insights regarding driver behavior, techniques and adaptability. This study has been done because: 1) driving a vehicle is critical and one of the most common daily tasks;2) simulators are us... This article provides new insights regarding driver behavior, techniques and adaptability. This study has been done because: 1) driving a vehicle is critical and one of the most common daily tasks;2) simulators are used for the purpose of training and researching driver behavior and characteristics;3) the article addresses driver experience by involving new virtual reality technologies. A simulator has been used to assist novice drivers to learn how to drive in a very safe environment, and researching and collecting data for researchers has become easier due to this secure and user-friendly environment. The theoretical framework of this driving simulation has been designed by using the Unity3D game engine (5.4.f3 version) and was programmed with the C# programming language. To make the driving environment more realistic we, in addition, utilized the HTC Vive Virtual reality headset which is powered by Steamvr. We used Unity Game Engine to design our scenarios and maps because by doing this we are able to be more flexible with designing. In this study, we asked 10 people ranging from ages 19 - 37 to participate in this experiment. Four Japanese divers and six non-Japanese drivers engaged in this study, some of which do not have a driver’s license in Japan. A few Japanese drivers have a license and car, while others have a license but no car. In order to analyze the results of this experiment we are used MatlabR2016b to analyze the gathered data. The result of this research indicates that individual’s behavior and characteristics such as controlling the speed, remaining calm and relaxed when driving, driving at appropriate speeds depending on changes in road structures and etc. can affect their driving performance. 展开更多
关键词 DRIVER Behavior GAME Driving unity3d virtual reality Simulation HTC
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Implementation of a Subjective Visual Vertical and Horizontal Testing System Using Virtual Reality
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作者 Sungjin Lee Min Hong +1 位作者 Hongly Va Ji-Yun Park 《Computers, Materials & Continua》 SCIE EI 2021年第6期3669-3679,共11页
Subjective visual vertical(SVV)and subjective visual horizontal(SVH)tests can be used to evaluate the perception of verticality and horizontality,respectively,and can aid the diagnosis of otolith dysfunction in clinic... Subjective visual vertical(SVV)and subjective visual horizontal(SVH)tests can be used to evaluate the perception of verticality and horizontality,respectively,and can aid the diagnosis of otolith dysfunction in clinical practice.In this study,SVV and SVH screen version tests are implemented using virtual reality(VR)equipment;the proposed test method promotes a more immersive feeling for the subject while using a simple equipment configuration and possessing excellent mobility.To verify the performance of the proposed VR-based SVV and SVH tests,a reliable comparison was made between the traditional screen-based SVV and SVH tests and the proposed method,based on 30 healthy subjects.The average results of our experimental tests on the VR-based binocular SVV and SVH equipment were−0.15◦±1.74 and 0.60◦±1.18,respectively.The proposed VR-based method satisfies the normal tolerance for horizontal or vertical lines,i.e.,a±3◦error,as defined in previous studies,and it can be used to replace existing test methods. 展开更多
关键词 Subjective visual vertical subjective visual horizontal virtual reality unity3d FOVE HMD vestibular function tests diagnostic equipment
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Development of a Driving Simulator with Analyzing Driver’s Characteristics Based on a Virtual Reality Head Mounted Display 被引量:3
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作者 Seyyed Meisam Taheri Kojiro Matsushita Minoru Sasaki 《Journal of Transportation Technologies》 2017年第3期351-366,共16页
Driving a vehicle is one of the most common daily yet hazardous tasks. One of the great interests in recent research is to characterize a driver’s behaviors through the use of a driving simulation. Virtual reality te... Driving a vehicle is one of the most common daily yet hazardous tasks. One of the great interests in recent research is to characterize a driver’s behaviors through the use of a driving simulation. Virtual reality technology is now a promising alternative to the conventional driving simulations since it provides a more simple, secure and user-friendly environment for data collection. The driving simulator was used to assist novice drivers in learning how to drive in a very calm environment since the driving is not taking place on an actual road. This paper provides new insights regarding a driver’s behavior, techniques and adaptability within a driving simulation using virtual reality technology. The theoretical framework of this driving simulation has been designed using the Unity3D game engine (5.4.0f3 version) and programmed by the C# programming language. To make the driving simulation environment more realistic, the HTC Vive Virtual reality headset, powered by Steamvr, was used. 10 volunteers ranging from ages 19 - 37 participated in the virtual reality driving experiment. Matlab R2016b was used to analyze the data obtained from experiment. This research results are crucial for training drivers and obtaining insight on a driver’s behavior and characteristics. We have gathered diverse results for 10 drivers with different characteristics to be discussed in this study. Driving simulations are not easy to use for some users due to motion sickness, difficulties in adopting to a virtual environment. Furthermore, results of this study clearly show the performance of drivers is closely associated with individual’s behavior and adaptability to the driving simulator. Based on our findings, it can be said that with a VR-HMD (Virtual Reality-Head Mounted Display) Driving Simulator enables us to evaluate a driver’s “performance error”, “recognition errors” and “decision error”. All of which will allow researchers and further studies to potentially establish a method to increase driver safety or alleviate “driving errors”. 展开更多
关键词 Driving Simulator virtual reality Head Mounted Display DRIVER Behavior Safety Driving ERRORS unity3d
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Design and implementation of somatosensory interactive game based on Leap Motion 被引量:2
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作者 Lu Ming Tan Xin Zhao Dongfeng 《Computer Aided Drafting,Design and Manufacturing》 2016年第4期37-40,共4页
Recently, virtual reality and interactive somatosensory technology has become one of the hot issues in the research of computer applications. Leap Motion is a new type of interactive somatosensory devices which bring ... Recently, virtual reality and interactive somatosensory technology has become one of the hot issues in the research of computer applications. Leap Motion is a new type of interactive somatosensory devices which bring users senses of immersion efficiently. This paper studies a interactive somatosensory game model based on Leap Motion and implemented with Unity. Based on the two core technology philosophy of Leap Motion, i.e., virtual reality technology and body sense of interactive technology, the design implementation of each sub module of the system and Leap Motion game algorithm are thoroughly addressed. This paper has certain significance for future application of Leap Motion in film, television, and interactive games. 展开更多
关键词 virtual reality technology unity3d game engine Leap Motion UI design
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An operation optimization method of a fully mechanized coal mining face based on semi-physical virtual simulation 被引量:7
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作者 Hengbo Shi Jiacheng Xie +2 位作者 Xuewen Wang Juanli Li Xing Ge 《International Journal of Coal Science & Technology》 EI 2020年第1期147-163,共17页
A mathematical hydraulic support self-tracking model for three-machine cooperative mining is proposed to address low efficiency and difficulties in strategy evaluation of a fully mechanized coal face.The proposed mode... A mathematical hydraulic support self-tracking model for three-machine cooperative mining is proposed to address low efficiency and difficulties in strategy evaluation of a fully mechanized coal face.The proposed model uses the coordinates and traction speed of the shearer to calculate the frequency of the circular hydraulic support and realize the coordinated operation of the three-machine mining technology.A unity3d hardware-in-the-loop simulation experimental hearer and hydraulic support platform was used to validate the model of autonomous follow-up.The results indicate that collaborative control of coal mining allowed for an efficiency 3.76%higher than under automatic operation mode and 46.03%higher than under manual control;thus,The mathematical model provided an improved production efficiency of the fully mechanized mining face.The mathematical model also provides a more intelligent and reliable security support,and improves the intelligent level of hydraulic support follow-up control. 展开更多
关键词 Semi-physical simulation virtual reality unity3d Human-computer interaction Shearer traction speed
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基于Unity3D的恐高症治疗系统的设计 被引量:3
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作者 王宝莹 李泊宁 《信息与电脑》 2018年第12期101-103,共3页
采用Unity3D建立模型空间,将C#脚本挂到模型上,通过高通Vuforia引擎取得虚拟现实的效果,最终连接可穿戴设备,让患者体验治疗。通过测试发现此方法治疗恐高症具有有效作用,同时,对于系统中出现的图像可以进行更深一步的精确处理和图像重构。
关键词 virtual reality 心理障碍 恐高症 unity3d
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The Use of Three-Dimensional Integrated Design System in Smart Substation Design
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作者 Xiangli Liu Xinju Guo +2 位作者 Lin Chen Yun Zhou Chunwen Xin 《Journal of Power and Energy Engineering》 2014年第4期632-638,共7页
The traditional power design, construction, has been able to meet the requirements, but it has not been established engineering data database support and the correlation between the data is poor, due to inadequate coo... The traditional power design, construction, has been able to meet the requirements, but it has not been established engineering data database support and the correlation between the data is poor, due to inadequate coordination among design professionals, design easily lead to mistakes, field problems, and design results failed in all aspects of the project to be fully utilized. With the technology of three-dimensional integrated design system penetrates in all walks of life, the introduction of three-dimensional integrated design system substation design solutions and the application of common devices of State Grid Corporation in recent years, which provide technical conditions for the application of virtual reality technology in substation design. According to its own characteristics of substation project, we now propose prospect on virtual reality technology in substation design application. 展开更多
关键词 DATABASE SUBSTATION design virtual reality Technology 3D Integration
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增强现实技术的军事应用与前景展望 被引量:15
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作者 黄天智 刘越 +1 位作者 王涌天 闫达远 《兵工学报》 EI CAS CSCD 北大核心 2006年第6期1043-1046,共4页
增强现实技术是近年来在虚拟现实技术基础上发展起来的一个新兴研究领域,在很多商业领域具有十分广泛的应用,但在军事应用领域还未引起足够重视。因此,通过研究现有增强现实系统的关键技术及设备的进展情况,分析得出了其在军事上的需求... 增强现实技术是近年来在虚拟现实技术基础上发展起来的一个新兴研究领域,在很多商业领域具有十分广泛的应用,但在军事应用领域还未引起足够重视。因此,通过研究现有增强现实系统的关键技术及设备的进展情况,分析得出了其在军事上的需求,初步探讨了其在军事信息领域的发展方向,展望了其在信息化战场上的应用前景,最后从需求及应用角度出发阐明了增强现实技术在军事上的重要性。 展开更多
关键词 计算机应用 增强现实 虚拟现实 三维注册 跟踪 透视式头盔显示器
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水电工程设计系统仿真探讨 被引量:6
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作者 李希龙 李水生 +1 位作者 王正清 彭成佳 《水利水电技术》 CSCD 北大核心 2013年第8期63-66,共4页
阐述了水电工程设计系统仿真的主要内容,提出了以CATIA三维设计软件为中心的水电工程设计系统仿真路线,并结合工程实例,开展了三维设计、有限元计算、虚拟现实等设计仿真应用,实现了数据共享,提高了设计仿真的效率和质量,为水电工程开... 阐述了水电工程设计系统仿真的主要内容,提出了以CATIA三维设计软件为中心的水电工程设计系统仿真路线,并结合工程实例,开展了三维设计、有限元计算、虚拟现实等设计仿真应用,实现了数据共享,提高了设计仿真的效率和质量,为水电工程开展全方位仿真模拟提供了新的思路。 展开更多
关键词 水电工程 系统仿真 三维设计 数值计算 有限元 虚拟现实 CATIA UNITY 3D
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虚拟现实技术在旅游信息服务中的应用探讨 被引量:10
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作者 刘玉锋 和亚君 李虎 《微计算机应用》 2011年第1期75-80,共6页
信息技术中的虚拟现实凭借其特有的实时三维空间表现能力、人机交互的操作环境以及给人带来的身临其境的感觉,应用于旅游信息服务当中可以起到对游览景点宣传、扩大影响和吸引游客的作用。采用VRML为平台,结合三维建模软件及GIS工具构... 信息技术中的虚拟现实凭借其特有的实时三维空间表现能力、人机交互的操作环境以及给人带来的身临其境的感觉,应用于旅游信息服务当中可以起到对游览景点宣传、扩大影响和吸引游客的作用。采用VRML为平台,结合三维建模软件及GIS工具构建虚拟旅游场景将为虚拟旅游、数字旅游铺平道路,成为旅游信息服务的特色发展方向之一。 展开更多
关键词 虚拟现实技术 旅游信息服务 静态图像 三维建模 应用
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3维虚拟现实系统在城市规划中的应用 被引量:7
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作者 陈晓勇 丁松庆 《测绘与空间地理信息》 2006年第5期94-96,共3页
简要介绍了3维虚拟现实系统在城市规划中的作用,并通过杭州西溪湿地3维虚拟场景的建设,阐述了在城市规划中3维虚拟现实系统应具备的基本要求。
关键词 数字城市 3维虚拟现实 城市规划 应用
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交互式汽车虚拟展示及个性化定制系统设计与实现 被引量:2
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作者 孟祥斌 王艳敏 陈圣鹏 《机械工程师》 2014年第11期91-94,共4页
针对未来消费者对产品的个性化需求及电子商务模式注重用户体验的特点,提出了基于Virtools的汽车交互式虚拟展示平台,并在此基础上进行了拓展,设计了基于网络的汽车虚拟展示及个性化定制系统平台架构。
关键词 Virtools平台 虚拟现实 个性化定制系统 汽车设计 三维可视化
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BIM设计在鞍山市体育中心游泳馆中的应用 被引量:7
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作者 黄传浩 《土木建筑工程信息技术》 2010年第1期47-52,共6页
本文简述了ArchiCAD软件在鞍山市体育中心游泳馆设计中的应用经验。使用ArchiCAD进行BIM设计,解决了本项目空间结构较为复杂的难题。更重要的是,从方案设计一直到最后详细的施工图、项目表单、统计计算等,全部在ArchiCAD中完成。完全的... 本文简述了ArchiCAD软件在鞍山市体育中心游泳馆设计中的应用经验。使用ArchiCAD进行BIM设计,解决了本项目空间结构较为复杂的难题。更重要的是,从方案设计一直到最后详细的施工图、项目表单、统计计算等,全部在ArchiCAD中完成。完全的本土化和优化的工作流不仅大大提升了工作效率,更改善了设计和图纸的质量。在协同工作方面,通过IFC、DWG、3DS等文件格式的输入输出,对建筑信息模型与结构、水暖电专业的数据交换进行了探索和实践。而渲染、动画、虚拟现实等用于表现的成果都成为设计的副产品。 展开更多
关键词 BIM ARCHICAD 三维设计 施工图 协同工作 虚拟现实 工作流 IFC DWG
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Comparison of the Feasible Schemes for HT-7U Assembly Simulation
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作者 廖祝华 刘晓平 《Plasma Science and Technology》 SCIE EI CAS CSCD 2003年第6期2027-2034,共8页
The whole superconducting HT-7U Tokamak is a high-cost and large-scale complicated device. The assembly requirement of HT-7U device is arduous and strict. At present, there have been no guiding principle for the assem... The whole superconducting HT-7U Tokamak is a high-cost and large-scale complicated device. The assembly requirement of HT-7U device is arduous and strict. At present, there have been no guiding principle for the assembly of the device, but assembly simulation can help the engineer plan and make decision by an intuitional and visual way before its actual assembly. The problem is that which scheme is most suitable should be solved primarily. From current research situation and technology progress of assembly simulation, this paper explained and analyzed four kinds of technological schemes of assembly simulation in common use. Finally, we got the most feasible scheme that was suitable for HT-7U assembly simulation by comparing their technological issues and difficult points of simulation among the four kinds of feasible schemes. 展开更多
关键词 assembly simulation virtual reality visual assembly design environment scene graph WEB3D
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虚拟现实光学显示技术 被引量:14
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作者 王涌天 程德文 许晨 《中国科学:信息科学》 CSCD 北大核心 2016年第12期1694-1710,共17页
随着信息技术的快速发展,对高性能虚拟现实技术及虚拟现实系统的需求与日俱增,而虚拟现实设备营造高沉浸感的关键之一在于良好的显示效果.本文介绍了当今虚拟现实领域所涉及的主要显示技术,对每种技术的原理和特点进行了分析、比较和总... 随着信息技术的快速发展,对高性能虚拟现实技术及虚拟现实系统的需求与日俱增,而虚拟现实设备营造高沉浸感的关键之一在于良好的显示效果.本文介绍了当今虚拟现实领域所涉及的主要显示技术,对每种技术的原理和特点进行了分析、比较和总结.特别地,对当前虚拟现实的最主流显示方式,即头盔显示器,进行了详细的分析,并通过头盔显示技术的演变阐述当前显示技术所致力解决的问题与期望达到的目标.最后对虚拟现实中显示技术的未来发展趋势进行了展望. 展开更多
关键词 虚拟现实 光学设计 头盔显示 投影显示 体三维显示
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