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基于Unreal Engine 5的游戏和生活场景的深度融合与应用
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作者 张广超 《计算机应用文摘》 2022年第22期62-64,共3页
在第四次工业革命中,智能化专注于信息技术促进产业变革,各行业亟额与智能化时代相融合。文章利用Unreal Engine 5引擎,着眼于游戏这一深度依附信息化的产品,探索未来常见社会场景和社交方式的新变革,同时借助Epic Games平台游戏《堡垒... 在第四次工业革命中,智能化专注于信息技术促进产业变革,各行业亟额与智能化时代相融合。文章利用Unreal Engine 5引擎,着眼于游戏这一深度依附信息化的产品,探索未来常见社会场景和社交方式的新变革,同时借助Epic Games平台游戏《堡垒之夜》来实例化描述这一变革,以期让人们有更真实的游戏体验。 展开更多
关键词 虚拟现实 unreal engine 5 游戏开发 社交场景 智能化
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虚幻引擎场景性能优化思路与实践
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作者 兰晓天 《安徽电子信息职业技术学院学报》 2024年第1期26-34,共9页
文章主要介绍了虚幻引擎5场景性能优化的思路与实践方法。对虚幻引擎5中场景性能优化的重要性、空间分区模式的技术要点、对象池模式的要点、脏标记模式以及数据局部性模式做了详细地解析并给出了优化后的实践案例。
关键词 unreal engine 5 虚拟现实 程序设计 场景优化
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基于UE5引擎的林草湿三维仿真可视化系统设计与实现 被引量:4
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作者 丁胜 林寿明 +4 位作者 沈康 孟先进 秦琳 张怀清 杨廷栋 《林业与环境科学》 2022年第S01期1-5,共5页
林草湿三维仿真可视化可全面推动新一代信息技术、可视化技术与林草湿资源管理业务深度融合,实现省域范围内林草湿资源的三维可视化、部分重点区域实景虚拟仿真,将林草湿资源落实到山头地块,综合展示资源现状、资源保护与修复全貌。UE5... 林草湿三维仿真可视化可全面推动新一代信息技术、可视化技术与林草湿资源管理业务深度融合,实现省域范围内林草湿资源的三维可视化、部分重点区域实景虚拟仿真,将林草湿资源落实到山头地块,综合展示资源现状、资源保护与修复全貌。UE5作为当前主流的游戏引擎和开发工具,在大场景制作和展示方面具有出色的表现,为林草湿自然场景与虚拟现实技术融合提供了途径。通过对林草湿三维仿真可视化关键技术研究,提出了林业三维仿真可视化建设内容、系统架构和应用场景,实现林业数字世界与现实世界互联互通,增强了全省林草湿资源调查评价监测能力,推进了全省林草湿精细化管理,促进林业监测、监管方式的改变。 展开更多
关键词 unreal engine 5 三维仿真 可视化 数字孪生
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A Proposed Meta-Reality Immersive Development Pipeline: Generative AI Models and Extended Reality (XR) Content for the Metaverse 被引量:2
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作者 Jeremiah Ratican James Hutson Andrew Wright 《Journal of Intelligent Learning Systems and Applications》 2023年第1期24-35,共12页
The realization of an interoperable and scalable virtual platform, currently known as the “metaverse,” is inevitable, but many technological challenges need to be overcome first. With the metaverse still in a nascen... The realization of an interoperable and scalable virtual platform, currently known as the “metaverse,” is inevitable, but many technological challenges need to be overcome first. With the metaverse still in a nascent phase, research currently indicates that building a new 3D social environment capable of interoperable avatars and digital transactions will represent most of the initial investment in time and capital. The return on investment, however, is worth the financial risk for firms like Meta, Google, and Apple. While the current virtual space of the metaverse is worth $6.30 billion, that is expected to grow to $84.09 billion by the end of 2028. But the creation of an entire alternate virtual universe of 3D avatars, objects, and otherworldly cityscapes calls for a new development pipeline and workflow. Existing 3D modeling and digital twin processes, already well-established in industry and gaming, will be ported to support the need to architect and furnish this new digital world. The current development pipeline, however, is cumbersome, expensive and limited in output capacity. This paper proposes a new and innovative immersive development pipeline leveraging the recent advances in artificial intelligence (AI) for 3D model creation and optimization. The previous reliance on 3D modeling software to create assets and then import into a game engine can be replaced with nearly instantaneous content creation with AI. While AI art generators like DALL-E 2 and DeepAI have been used for 2D asset creation, when combined with game engine technology, such as Unreal Engine 5 and virtualized geometry systems like Nanite, a new process for creating nearly unlimited content for immersive reality is possible. New processes and workflows, such as those proposed here, will revolutionize content creation and pave the way for Web 3.0, the metaverse and a truly 3D social environment. 展开更多
关键词 AI Content Generator Metaverse Development Pipeline AI Art Generator 3D Asset Creation unreal engine 5 Nanite
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