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Cyber-Physical-Social System Between a Humanoid Robot and a Virtual Human Through a Shared Platform for Adaptive Agent Ecology 被引量:3
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作者 S. M. Mizanoor Rahman 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2018年第1期190-203,共14页
Two artificial agents(a humanoid robot and a virtual human) are enriched with various similar intelligence,autonomy, functionalities and interaction modalities. The agents are integrated in the form of a cyber-physica... Two artificial agents(a humanoid robot and a virtual human) are enriched with various similar intelligence,autonomy, functionalities and interaction modalities. The agents are integrated in the form of a cyber-physical-social system(CPSS) through a shared communication platform to create a social ecology. In the ecology, the agents collaborate(assist each other) to perform a real-world task(search for a hidden object)for the benefits of humans. A robot-virtual human bilateral trust model is derived and a real-time trust measurement method is developed. The role of taking initiative in the collaboration is switched between the agents following a finite state machine model triggered by bilateral trust, which results in a mixedinitiative collaboration. A scheme is developed to evaluate the performance of the agents in the ecology through the CPSS.The results show that the robot and the virtual human perform satisfactorily in the collaboration through the CPSS. The results thus prove the effectiveness of the real-world ecology between artificial agents of heterogeneous realities through a shared platform based on trust-triggered mixed-initiatives. The results can help develop adaptive social ecology comprising intelligent agents of heterogeneous realities to assist humans in various tasks through collaboration between the agents in the form of a CPSS. 展开更多
关键词 Adaptive agent ecology assisted living cyberphysical-social system(CPSS) humanoid robot(HR) smart homes social interaction virtual human(VH) shared platform trust
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STUDY ON HUMAN-COMPUTER SYSTEM FOR STABLE VIRTUAL DISASSEMBLY 被引量:1
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作者 GuanQiang ZhangShensheng +2 位作者 LiuJihong CaoPengbing ZhongYifang 《Chinese Journal of Mechanical Engineering》 SCIE EI CAS CSCD 2003年第3期277-280,291,共5页
The cooperative work between human being and computer based on virtual reality (VR) is investigated to plan the disassembly sequences more efficiently. A three-layer model of human-computer cooperative virtual disasse... The cooperative work between human being and computer based on virtual reality (VR) is investigated to plan the disassembly sequences more efficiently. A three-layer model of human-computer cooperative virtual disassembly is built, and the corresponding human-computer system for stable virtual disassembly is developed. In this system, an immersive and interactive virtual disassembly environment has been created to provide planners with a more visual working scene. For cooperative disassembly, an intelligent module of stability analysis of disassembly operations is embedded into the human-computer system to assist planners to implement disassembly tasks better. The supporting matrix for stability analysis of disassembly operations is defined and the method of stability analysis is detailed. Based on the approach, the stability of any disassembly operation can be analyzed to instruct the manual virtual disassembly. At last, a disassembly case in the virtual environment is given to prove the validity of above ideas. 展开更多
关键词 virtual disassembly human-computer system virtual reality Stability analysis
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Human Centered Design in Multi-agent Virtual Environment 被引量:1
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作者 WANG Zhao-hui ZHENG Guo-lei ZHU Xin-xiong 《Computer Aided Drafting,Design and Manufacturing》 2007年第2期49-57,共9页
The efficient and reliable human centered design of products and processes is a major goal in manufacturing industries for numerous human factors must be taken into account during the entire life cycle of products. A ... The efficient and reliable human centered design of products and processes is a major goal in manufacturing industries for numerous human factors must be taken into account during the entire life cycle of products. A multi-agents intelligent design system is presented for manufacturing process simulation and products' ergonomic analysis. In virtual design environment, the virtual human with high-level intelligence performs tasks' operation autonomously and shows optimum posture configuration with ergonomic assessment results in real time. The functions are realized by intelligent agents architecture based on a modem approach derived from fuzzy multi-objects decision-making theory. A case study is presented to demonstrate the feasibility of the suggested methodology. 展开更多
关键词 virtual human fuzzy multi-objective decisions making multi-agents system autonomous behavior
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Human Friendly Interface Design for Virtual Fitting Room Applications on Android Based Mobile Devices 被引量:2
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作者 Cecilia Garcia Martin Erdal Oruklu 《Journal of Signal and Information Processing》 2012年第4期481-490,共10页
This paper presents an image processing design flow for virtual fitting room (VFR) applications, targeting both personal computers and mobile devices. The proposed human friendly interface is implemented by a three-st... This paper presents an image processing design flow for virtual fitting room (VFR) applications, targeting both personal computers and mobile devices. The proposed human friendly interface is implemented by a three-stage algorithm: Detection and sizing of the user's body, detection of reference points based on face detection and augmented reality markers, and superimposition of the clothing over the user's image. Compared to other existing VFR systems, key difference is the lack of any proprietary hardware components or peripherals. Proposed VFR is software based and designed to be universally compatible as long as the device has a camera. Furthermore, JAVA implementation on Android based mobile systems is computationally efficient and it can run in real-time on existing mobile devices. 展开更多
关键词 virtual FITTING ROOM Face Detection AUGMENTED REALITY virtual REALITY human Friendly Interfaces
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The Skin Deformation of a 3D Virtual Human
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作者 Xiao-Jing Zhou Zheng-Xu Zhao 《International Journal of Automation and computing》 EI 2009年第4期344-350,共7页
This paper presents a skin deformation algorithm for creating 3D characters or virtual human models. The algorithm can be applied to rigid deformation, joint dependent localized deformation, skeleton driven deformatio... This paper presents a skin deformation algorithm for creating 3D characters or virtual human models. The algorithm can be applied to rigid deformation, joint dependent localized deformation, skeleton driven deformation, cross contour deformation, and free-form deformation (FFD). These deformations are computed and demonstrated with examples and the algorithm is applied to overcome the difficulties in mechanically simulating the motion of the human body by club-shape models. The techniques described in this article enables the reconstruction of dynamic human models that can be used in defining and representing the geometrical and kinematical characteristics of human motion. 展开更多
关键词 Free-form deformation (FFD) skin deformation virtual human rigid deformation virtual reality.
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Forecasting display technique of human in network virtual environment
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作者 吴葳 张晶 《Journal of Harbin Institute of Technology(New Series)》 EI CAS 2001年第3期207-211,共5页
The simulation of human in the distributed virtual environment is different from the simulation of vehicle. Due to the human’s many joints, to implement the real time performance of the interaction between the virtua... The simulation of human in the distributed virtual environment is different from the simulation of vehicle. Due to the human’s many joints, to implement the real time performance of the interaction between the virtual human and the environment, the quantity of information broadcasted in the network will be increased. So with the growing of the quantity of virtual human added to the network, the network burthen would augment rapidly. Therefore, for the simulation of virtual human this paper divides organically the motion parts of the body, which makes those body parts that often interact with the environment are described according to the joints while other parts are described according to the action information. Simultaneity, this paper adopts Dead Reckoning to reduce the quantity of information needed by maintaining the reality motion of virtual human. The experiment indicates that the forecasting display technique can efficiently reduce the network burthen and enhance the interaction of virtual human. 展开更多
关键词 DISTRIBUTED forecasting display virtual environment virtual human
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Application of Question and Answering on Virtual Human Dialogue:a Review and Prediction
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作者 刘里 《Journal of Donghua University(English Edition)》 EI CAS 2015年第2期341-344,共4页
Nowadays,virtual human(VH) is becoming a hot research topic in virtualization.VH dialogue can be categorized as an application of natural language processing(NLP) technology,since it is relational to question and answ... Nowadays,virtual human(VH) is becoming a hot research topic in virtualization.VH dialogue can be categorized as an application of natural language processing(NLP) technology,since it is relational to question and answering(QA) technologies.In order to integrate these technologies,this paper reviews some important work on VH dialogue,and predicts some research points on the view of QA technologies. 展开更多
关键词 virtual human(VH) dialogue natural language processing(NLP) question and answering(QA) INTERACTION
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Intelligent Interfaces: Pedagogical Agents and Virtual Humans
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作者 Ana Lilia Laureano-Cruces Lourdes Sánchez-Guerrero +1 位作者 Javier Ramírez-Rodríguez Emiliano Ramírez-Laureano 《International Journal of Intelligence Science》 2022年第3期57-78,共22页
Little by little, we are entering the new era, intelligent interfaces are absorbing us more and more every day, and artificial intelligence makes its presence in a stealthy way. Virtual humans that represent an evolut... Little by little, we are entering the new era, intelligent interfaces are absorbing us more and more every day, and artificial intelligence makes its presence in a stealthy way. Virtual humans that represent an evolution of autonomous virtual agents;they are computer programs and in the future capable of carrying out different activities in certain environments. They will give the illusion of being human;they will have a body, and they will be immersed in an environment. They will have a set of senses that will allow them: 1) Sensations and therefore associated expressions;2) Communication;3) Learning;4) Remembering events, among others. By integrating the above, they will have a personality and autonomy, so they will be able to plan with respect to objectives;allowing them to decide and take actions with their body, in other words, they will count on awareness. The applications will be focused on environments that they will inhabit, or as interfaces that will interact with other systems. The application domains will be multiple;one of them being education. This article shows the design of OANNA like an avatar with the role of pedagogical agent. It was modeled as an affective-cognitive structure related to the teaching-learning process linked to a pedagogical agent that represents the interface of an artilect. OANNA, has the necessary animations for intervention within the teaching-learning process. 展开更多
关键词 Intelligent Interfaces Expert Systems Applied to Education Autonomous virtual Agents Pedagogical Agents AVATAR virtual humans Operational Strategies Cognitive Strategies Affective-Cognitive Structure
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Virtual Dressing Room Application with Virtual Human Using Kinect Sensor
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作者 Muhammed Kotan Cemil OZ 《Journal of Mechanics Engineering and Automation》 2015年第5期322-326,共5页
关键词 虚拟人 ECT传感器 应用 药室 软件开发工具包 模型控制 三维服装 三维虚拟
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数字时代表演者权的扩张--基于虚拟数字人的分析
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作者 赵宇 《山东科技大学学报(社会科学版)》 2024年第3期38-48,共11页
表演者权随着经济、社会、文化和技术的发展不断演进,而虚拟数字人的崛起给表演者权制度带来了新的挑战。虚拟表演是数字时代表演数字化的全新形式,也是作为“演员”的虚拟数字人通过自己的动作、姿势、表情、声音等呈现作品的方式,能... 表演者权随着经济、社会、文化和技术的发展不断演进,而虚拟数字人的崛起给表演者权制度带来了新的挑战。虚拟表演是数字时代表演数字化的全新形式,也是作为“演员”的虚拟数字人通过自己的动作、姿势、表情、声音等呈现作品的方式,能够纳入表演者权制度框架中。虚拟数字人则是技术和身体融合后愈发具有人格化特征的新型主体,应当属于著作权法意义上的表演者。承认虚拟数字人作为表演者的独立地位,保留其精神权利,并通过职务表演确定经济权利的归属与行使,以推动法律对技术与现实进行回应。 展开更多
关键词 虚拟数字人 表演 虚拟表演 表演者权 邻接权
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虚拟数字人的传播风险与社会行动者治理
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作者 郭栋 《陕西师范大学学报(哲学社会科学版)》 北大核心 2024年第3期136-143,共8页
虚拟数字人日益嵌入社会结构当中,加剧当下社会的媒介化程度,在其迅速应用于内容生产领域的同时,还出现了内容失当和传播伦理等问题。虚拟数字人是非人之物(non-human),但该场景中的社会行动者——中之人既是自然人,又为内容把关模式的... 虚拟数字人日益嵌入社会结构当中,加剧当下社会的媒介化程度,在其迅速应用于内容生产领域的同时,还出现了内容失当和传播伦理等问题。虚拟数字人是非人之物(non-human),但该场景中的社会行动者——中之人既是自然人,又为内容把关模式的创新提供一个可行的视角。中之人被视为法律责任的主体之一,作为新型把关主体,其隐匿于后台,把关的创新体现在主体、对象、策略和价值引导等方面,呈现出中介化和弥散化的特点,相关主体性的建构还需与主流文化同频共振,以求把关主体的价值观和“善治”有机融合。 展开更多
关键词 虚拟数字人 传播风险 智能传播 社会行动者
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虚实相融与价值共创:虚拟数字人技术赋能图书馆智慧服务
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作者 毕丽萍 王颖慧 +1 位作者 牛艺珂 赵蕊菡 《图书馆理论与实践》 2024年第3期78-86,95,共10页
虚拟数字人是元宇宙的核心数字资产和交互载体入口,已在泛娱乐、医疗、金融等诸多行业落地发展,图书馆界尽早研究和开展虚拟数字人服务,有助于推进图书馆元宇宙生态构建。文章在系统梳理虚拟数字人理论与实践进展的基础上,分析虚拟数字... 虚拟数字人是元宇宙的核心数字资产和交互载体入口,已在泛娱乐、医疗、金融等诸多行业落地发展,图书馆界尽早研究和开展虚拟数字人服务,有助于推进图书馆元宇宙生态构建。文章在系统梳理虚拟数字人理论与实践进展的基础上,分析虚拟数字人对图书馆服务的影响,提出虚拟宣讲、参考咨询、用户教育、沉浸阅读和“阅读疗愈”等五大图书馆虚拟数字人智慧服务场景,探讨虚拟数字人在图书馆智慧服务中的应用障碍与发展对策。 展开更多
关键词 虚拟数字人 智慧图书馆 智慧服务 元宇宙
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基于虚拟仿真技术的服装智能制造应用研究
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作者 何琪 何银地 《长春工程学院学报(自然科学版)》 2024年第1期102-106,共5页
由于传统的服装制造不能很好地满足市场需求,因此对虚拟仿真技术在服装智能制造中的应用进行研究,实现服装企业转型升级,确保企业健康发展。服装虚拟设计包括仿真人体建模、虚拟服装建模、3D仿真优化和构建应用平台。采用非接触式测量... 由于传统的服装制造不能很好地满足市场需求,因此对虚拟仿真技术在服装智能制造中的应用进行研究,实现服装企业转型升级,确保企业健康发展。服装虚拟设计包括仿真人体建模、虚拟服装建模、3D仿真优化和构建应用平台。采用非接触式测量获取人体三维数据,构建虚拟三维人体模型,同时将服装设计师的设计意图进行深层次挖掘,获得三维虚拟服装模型。通过纹理特征映射、碰撞检测、真实感增强和场景构建来优化服装设计过程,并将其应用于服装个性化设计与虚拟试穿中,对提升服装企业的智能制造水平和市场竞争力具有一定的参考价值。 展开更多
关键词 虚拟仿真技术 服装智能制造 虚拟人体 服装模型
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基于贪婪算法的云计算数据块节能存储仿真
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作者 谢辅雯 邹道生 《计算机仿真》 2024年第2期522-526,共5页
针对云数据储存能量消耗大的问题,提出基于贪婪算法的云计算数据块节能存储方法。建立具有用户访问层、核心服务层和服务管理层的云计算架构,了解数据块产生过程和储存环境;将物理机利用率、能源消耗量和主机储存能力作为节能储存的约... 针对云数据储存能量消耗大的问题,提出基于贪婪算法的云计算数据块节能存储方法。建立具有用户访问层、核心服务层和服务管理层的云计算架构,了解数据块产生过程和储存环境;将物理机利用率、能源消耗量和主机储存能力作为节能储存的约束条件,将待储存的数据块封装为虚拟机,利用贪婪算法描述虚拟机部署问题,构建贪婪算法下虚拟机分配环境;计算单个物理机和整个数据中心的数据块储存能力和资源请求能力,综合考虑虚拟机分配的相关向量,运算数据储存时的能量消耗;以总体能量最小为目标函数,将虚拟机分为主模块与备用模块,通过设置虚拟机状态转换规则来减少储存开销,实现节能储存。实验结果表明,上述方法在数据储存过程中能够有效减少服务器开启数量,节省储存功率,达到节能目的。 展开更多
关键词 贪婪算法 云计算 数据块 节能储存 状态转换
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图书馆虚拟数字人:内涵特征、信息模型与应用场景研究
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作者 张鹏 《河北科技图苑》 2024年第1期91-96,共6页
图书馆数字化转型必然要求信息技术与图书馆业务的深度融合,而虚拟数字人作为元宇宙技术的重要应用,如何创新图书馆服务已成为学界重点关注的问题。在概述数字人概念、特征、技术、现状的基础上,提出图书馆虚拟数字人的概念,并阐述图书... 图书馆数字化转型必然要求信息技术与图书馆业务的深度融合,而虚拟数字人作为元宇宙技术的重要应用,如何创新图书馆服务已成为学界重点关注的问题。在概述数字人概念、特征、技术、现状的基础上,提出图书馆虚拟数字人的概念,并阐述图书馆虚拟数字人的内涵特征、信息模型、应用场景。图书馆虚拟数字人以“数字替身”的身份为图书馆知识服务和资源利用等提供更智能化和人性化的途径,在替代馆员、知识组织、服务提供、智能咨询、阅读推广、情境陪伴、素养提升、品牌塑造等方面有广泛的应用前景,为用户带来全新体验,有效提升图书馆的智慧化程度和服务质量。 展开更多
关键词 智慧图书馆 虚拟数字人 数字化转型 智慧服务
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AI虚拟数字人技术在汽车专业线上教学中的前沿实践
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作者 吕小勇 潘梦鹞 《农机使用与维修》 2024年第6期147-149,共3页
在人工智能、智能语音及虚拟成像等技术持续快速发展的背景下,职业院校传统教学模式难以跟上新产业和新经济的发展步伐。为强化学生理论知识,丰富课堂和线上教学资源,在传统职业教育的基础上,结合AI虚拟数字人技术提出了一种新的在线课... 在人工智能、智能语音及虚拟成像等技术持续快速发展的背景下,职业院校传统教学模式难以跟上新产业和新经济的发展步伐。为强化学生理论知识,丰富课堂和线上教学资源,在传统职业教育的基础上,结合AI虚拟数字人技术提出了一种新的在线课程数字视频资源的制作方法。该文通过介绍数字人课件制作路径,讲述了一种将虚拟数字人技术应用于线上课程视频教学资源制作的方法。目的在于丰富教学资源,提升教师制作线上课程教学资源的效率和能力,对现有教与学的模式进行更新补充,培养符合现代科技背景新领域的专业技能人才。 展开更多
关键词 AI虚拟数字人 在线教学 微课视频 教学资源 信息化
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工业元宇宙场景建设及体系结构研究
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作者 于秀明 邱硕涵 王程安 《信息技术与标准化》 2024年第1期88-92,共5页
针对当前工业元宇宙场景的建设不成体系,建设方向缺乏合理引导的问题,通过对工业领域需求要素进行分析,确定工业元宇宙场景的建设目标。从虚拟现实的交织化、人机交互的统一化、生产场景的功能化和行业场景的特征化4个方面明确工业元宇... 针对当前工业元宇宙场景的建设不成体系,建设方向缺乏合理引导的问题,通过对工业领域需求要素进行分析,确定工业元宇宙场景的建设目标。从虚拟现实的交织化、人机交互的统一化、生产场景的功能化和行业场景的特征化4个方面明确工业元宇宙场景的主要特征,并介绍了工业元宇宙的建设步骤,对工业元宇宙场景的类型分类进行整理形成工业元宇宙场景体系结构,从而明确工业元宇宙场景的构成,促进元宇宙技术在工业领域的应用和发展。 展开更多
关键词 元宇宙 工业元宇宙 工业场景 虚拟现实 人机交互
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元宇宙虚拟数字人技术在文化创意展示上的应用研究
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作者 陶健林 方骥 《科教文汇》 2024年第12期I0006-I0008,共3页
随着元宇宙概念的兴起,虚拟数字人技术在文化创意展示领域展现出巨大的应用潜力。该文旨在探讨如何应用该技术增强文化体验的沉浸感和互动性,并推动文化产品的创新。通过分析元宇宙的核心技术和虚拟数字人的特点,阐述元宇宙虚拟数字人... 随着元宇宙概念的兴起,虚拟数字人技术在文化创意展示领域展现出巨大的应用潜力。该文旨在探讨如何应用该技术增强文化体验的沉浸感和互动性,并推动文化产品的创新。通过分析元宇宙的核心技术和虚拟数字人的特点,阐述元宇宙虚拟数字人技术在传播传统文化、创新艺术形式及提升观众互动体验方面的应用,并探讨了其对文化产业商业模式的潜在影响。 展开更多
关键词 元宇宙 虚拟数字人 文化创意 展示技术 沉浸体验
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基于VR一体机的古生物三维虚拟复原软件系统设计
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作者 张宝文 孙楠 《微型电脑应用》 2024年第5期250-252,256,共4页
古生物化石复原对于古生物、古地理、古气候等研究具有重大意义,但存在模型复原制作难度大、工艺成本高等问题。本文基于VR一体机硬件平台,利用虚拟现实技术开发了古生物三维虚拟复原软件系统。通过建模软件3DMax联合ZBrush精雕复原实... 古生物化石复原对于古生物、古地理、古气候等研究具有重大意义,但存在模型复原制作难度大、工艺成本高等问题。本文基于VR一体机硬件平台,利用虚拟现实技术开发了古生物三维虚拟复原软件系统。通过建模软件3DMax联合ZBrush精雕复原实物模型,基于三维引擎Unity3D与SteamVR协同开发了还原度高的三维空间程序,打造了交互物体展示和场景漫游控制相结合的“沉浸式”拟真三维操作环境。经HTCVIVE VR一体机对软件系统测试结果显示,软件运行流畅,具有很强的通用性,模型导入方便,交互功能便于二次开发扩展。 展开更多
关键词 三维成像 虚拟现实技术 软件建模 人机交互
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液压调平举升平台虚拟拆装系统研究
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作者 赵迪 鲁子龙 周中旺 《湖北工业大学学报》 2024年第1期12-17,共6页
在维修和培训过程中,机电产品的虚拟拆装系统可以降低对硬件设备的依赖,能够减少设备的损耗。通过研究液压调平举升平台的VR(Virtual Reality)拆装系统,分析其结构组成和工作原理,基于Unity3D开发环境,编写交互脚本,以HTC Vive Pro2.0... 在维修和培训过程中,机电产品的虚拟拆装系统可以降低对硬件设备的依赖,能够减少设备的损耗。通过研究液压调平举升平台的VR(Virtual Reality)拆装系统,分析其结构组成和工作原理,基于Unity3D开发环境,编写交互脚本,以HTC Vive Pro2.0作为交互设备,完成了三维模型的构建与处理、虚拟场景的设计、碰撞检测、拆装序列规划、交互功能的设计、用户界面的设计以及拆装功能的设计,开发出沉浸式人机交互的虚拟拆装系统,实现场景漫游、结构认知、拆装引导和虚拟拆装训练等功能。实验结果表明:所开发的虚拟拆装系统沉浸性良好,交互方便,虚拟拆装训练效率高。 展开更多
关键词 虚拟现实 虚拟拆装 人机交互 液压调平举升平台
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