Background Most existing chemical experiment teaching systems lack solid immersive experiences,making it difficult to engage students.To address these challenges,we propose a chemical simulation teaching system based ...Background Most existing chemical experiment teaching systems lack solid immersive experiences,making it difficult to engage students.To address these challenges,we propose a chemical simulation teaching system based on virtual reality and gesture interaction.Methods The parameters of the models were obtained through actual investigation,whereby Blender and 3DS MAX were used to model and import these parameters into a physics engine.By establishing an interface for the physics engine,gesture interaction hardware,and virtual reality(VR)helmet,a highly realistic chemical experiment environment was created.Using code script logic,particle systems,as well as other systems,chemical phenomena were simulated.Furthermore,we created an online teaching platform using streaming media and databases to address the problems of distance teaching.Results The proposed system was evaluated against two mainstream products in the market.In the experiments,the proposed system outperformed the other products in terms of fidelity and practicality.Conclusions The proposed system which offers realistic simulations and practicability,can help improve the high school chemistry experimental education.展开更多
Nano assembly and manipulation technologies are the basis for nano-electro-mechanical systems(NEMS). Atomic force microscope(AFM) is widely used to manipulate nanotubes to assemble NEMS. Manipulating nanotubes wit...Nano assembly and manipulation technologies are the basis for nano-electro-mechanical systems(NEMS). Atomic force microscope(AFM) is widely used to manipulate nanotubes to assemble NEMS. Manipulating nanotubes with AFM is a challenging and difficult task. One of the major reasons is the deficiency of visual information during the manipulation process. To address these difficulties, this research aims to put forward novel virtual tools and assembly strategies to improve the efficiency, accuracy and ease of the assembly process of NEMS. This paper begins by the discussion of the principles and implementation of a virtual nano-assembly simulator, which serves as a benchmark to test the proposed NEMS assembly techniques and virtual tools. Then, a general framework of nanotube-based NEMS assembly is proposed. Several nano-assembly strategies and virtual tools, such as automated path planning for NEMS assembly, a four-step scheme of nanotube manipulation, virtual fixtures for assembly finalization and safe manipulation, are introduced. These virtual tools and methods are experimented for justification. An assembly task of moderate complexity was performed in our virtual nano-assembly simulator with and without the help of the proposed toolkit. Experimental results suggest that the proposed methods tend to greatly enhance the efficiency and accuracy of nanotube-based NEMS assembly. In general, the proposed virtual reality toolkit not only ensures the safety, but also enhances the accuracy and efficiency of the assembly of nanotube-based NEMS.展开更多
Virtual simulation experiment teaching gradually becomes the trend of the computer-related education practice.Through analyzing the problems existed in current computer experiment teaching,this paper proposes the idea...Virtual simulation experiment teaching gradually becomes the trend of the computer-related education practice.Through analyzing the problems existed in current computer experiment teaching,this paper proposes the idea of building virtual simulation experiment platform based on 3R-4A computer system and clarifies the design technology,including frame,characteristic and innovation,resource sharing and management,condition protection and so on.展开更多
In this paper,a synthesized technique is explored through design of a virtual experiment system for main aero-engine based on VR,which attempts to integrate some VR techniques,such as 3D stereo simulation and modeling...In this paper,a synthesized technique is explored through design of a virtual experiment system for main aero-engine based on VR,which attempts to integrate some VR techniques,such as 3D stereo simulation and modeling,3D scene management and human-computer virtual assembly based on data glove and collision detection.The geometry modeling and instantiation technique,virtual hand modeling and data glove interaction technique are discussed chiefly.Finally,taking aim at assembling and dismantling experiment system of a certain aero-engine,interface technology is expounded also.展开更多
Background Mixed-reality technologies,including virtual reality(VR)and augmented reality(AR),are considered to be promising potential tools for science teaching and learning processes that could foster positive emotio...Background Mixed-reality technologies,including virtual reality(VR)and augmented reality(AR),are considered to be promising potential tools for science teaching and learning processes that could foster positive emotions,motivate autonomous learning,and improve learning outcomes.Methods In this study,a technology-aided biological microscope learning system based on VR/AR is presented.The structure of the microscope is described in a detailed three-dimensional(3D)model,each component being represented with their topological interrelationships and associations among them being established.The interactive behavior of the model was specified,and a standard operating guide was compiled.The motion control of components was simulated based on collision detection.Combined with immersive VR equipment and AR technology,we developed a virtual microscope subsystem and a mobile virtual microscope guidance system.Results The system consisted of a VR subsystem and an AR subsystem.The focus of the VR subsystem was to simulate operating the microscope and associated interactive behaviors that allowed users to observe and operate the components of the 3D microscope model by means of natural interactions in an immersive scenario.The AR subsystem allowed participants to use a mobile terminal that took a picture of a microscope from a textbook and then displayed the structure and functions of the instrument,as well as the relevant operating guidance.This flexibly allowed students to use the system before or after class without time and space constraints.The system allowed users to switch between the VR and AR subsystems.Conclusions The system is useful for helping learners(especially K-12 students)to recognize a microscope's structure and grasp the required operational skills by simulating operations using an interactive process.In the future,such technology-assisted education would be a successful learning platform in an open learning space.展开更多
Technology of movement and knowledge guidance in virtual assembly is presented The designer can move the mechanical part precisely under the movement guidance The movement guidance is implemented based on constrai...Technology of movement and knowledge guidance in virtual assembly is presented The designer can move the mechanical part precisely under the movement guidance The movement guidance is implemented based on constraint recognition and assembly degree of freedom analysis A multi hierarchy knowledge base is built to represent the assembly knowledge and information The virtual assembly system judges the requirement of the designer based on the context of design task and searches for the useful knowledge and information, which can be provided to the designer in a natural way展开更多
With the rapid development of network and communication techniques,the teaching forms have become diversified.To enhance the education experience and improve the teaching environment,an increasing number of educationa...With the rapid development of network and communication techniques,the teaching forms have become diversified.To enhance the education experience and improve the teaching environment,an increasing number of educational institutions have adopted virtual simulation technology.A typical teaching mechanism is to exploit Virtual Reality(VR)technology,which affords participants an immersive experience.Unquestionably,such a VRbased mode is highly approved.However,the performance of this technology requires further optimization.On one hand,for VR 360video,the current intraframe decision cannot adapt to rapid response demands.On the other hand,the generated data size is considerably large and fast computation may not be realized,depending on the local VR device.Therefore,this study proposes an improved teaching mechanism empowered by edge computing–driven VR,called VE4T,that involves two parts.First,an intraframe decision algorithm for VR 360videos is devised to realize the rapid responses.Second,an edge computing framework is proposed to offload some tasks to an edge server for computation,where a task scheduling strategy is developed to check whether a task needs to be offloaded.Finally,experiments are performed using a practical teaching scenario with some VR devices.The obtained results demonstrate that VE4T is more efficient than existing mechanisms.展开更多
Traditional Jiangnan garden architecture in China offers distinct spatial impressions that hold significance in contemporary architectural expression.Yet,the understanding and analysis of these spaces have historicall...Traditional Jiangnan garden architecture in China offers distinct spatial impressions that hold significance in contemporary architectural expression.Yet,the understanding and analysis of these spaces have historically relied on subjective,sensory experiences,often lacking precise,quantitative research.Consequently,establishing clear logical connections between visual cognition and emotional perception within these spatial experiences has been a challenge.This study introduces virtual reality spatial simulation and quantification techniques,summarizing key Jiangnan garden spatial characteristics and prototypes.It includes a series of virtual reality experiments focusing on cognitive experiences within Jiangnan garden spaces.A comprehensive analysis of isovisit quantitative data,questionnaires,and behavioral information explores the logical relationships between emotional perceptions(calmness,surprise,interest,confusion)and visual cognition qualities(openness,complexity,theatricality)in garden space impressions.This research aims to reveal deeper connections between garden space qualities,visual cognition,and emotional experiences,offering valuable insights for the application of historical traditional spatial features in contemporary architecture.It bridges the gap between sensory experiences and rational analysis,enhancing our understanding of the intricate spatial narratives within Jiangnan gardens.展开更多
Based on the analysis of characteristic of cable harness planning in virtual environment,a discrete control node modeling (DCNM) method of cable harness in virtual environment and the cable harness assembly routing te...Based on the analysis of characteristic of cable harness planning in virtual environment,a discrete control node modeling (DCNM) method of cable harness in virtual environment and the cable harness assembly routing technique based on it are proposed. DCNM converts a cable harness into continuous flexed line segments connected by a series of section center points,and the design can realize cable harness planning through controlling those control nodes. This method of cable harness routing in the virtual environment breaks the status that virtual assembly process planning is just suitable for the rigid components at present,and impulse the virtual assembly process planning to be more practical. Relation algorithms have been verified in a self-developed system named virtual cable harness assembly planning (VCHAP) system,and this VCHAP system has been applied in assembly process planning of aerospace-related products.展开更多
Background With the aim of addressing the difficulty in identifying temperatures in virtual chemistry experiments,we propose a temperature-sensing simulation method of virtual chemistry experiments.Methods We construc...Background With the aim of addressing the difficulty in identifying temperatures in virtual chemistry experiments,we propose a temperature-sensing simulation method of virtual chemistry experiments.Methods We construct a virtual chemistry experiment temperature simulation platform,based on which a wearable temperature generation device is developed.The typical middle school virtual experiments of concentrated sulfuric acid dilution and ammonium nitrate dissolution are conducted to verify the actual effect of the device.Results The platform is capable to indicate near real-world experimental situations.The performance of the device not only meets the temperature sensing characteristics of human skin,but also matches the temperature change of virtual chemistry experiments in real-time.Conclusions It is demonstrated that this temperature-sensing simulation method can represent exothermic or endothermic chemistry experiments,which is beneficial for students to gain understanding of the principles of thermal energy transformation in chemical reactions,thus avoiding the danger that may be posed in the course of traditional teaching of chemistry experiments effectively.Although this method does not have a convenient enough operation for users,the immersion of virtual chemical experiments can be enhanced.展开更多
Due to the narrowness of space and the complexity of structure, the assembly of aircraft cabin has become one of the major bottlenecks in the whole manufacturing process. To solve the problem, at the beginning of airc...Due to the narrowness of space and the complexity of structure, the assembly of aircraft cabin has become one of the major bottlenecks in the whole manufacturing process. To solve the problem, at the beginning of aircraft design, the different stages of the lifecycle of aircraft must be thought about, which include the trial manufacture, assembly, maintenance, recycling and destruction of the product. Recently, thanks to the development of the virtual reality and augmented reality, some low-cost and fast solutions are found for the product assembly. This paper presents a mixed reality-based interactive technology for the aircraft cabin assembly, which can enhance the efficiency of the assemblage in a virtual environment in terms of vision, information and operation. In the mixed reality-based assembly environment, the physical scene can be obtained by a camera and then generated by a computer. The virtual parts, the features of visual assembly, the navigation information, the physical parts and the physical assembly environment will be mixed and presented in the same assembly scene. The mixed or the augmented information will provide some assembling information as a detailed assembly instruction in the mixed reality-based assembly environment. Constraint proxy and its match rules help to reconstruct and visualize the restriction relationship among different parts, and to avoid the complex calculation of constraint's match. Finally, a desktop prototype system of virtual assembly has been built to assist the assembly verification and training with the virtual hand.展开更多
Product assembly simulation is considered as one of the key technologies in the process of complex product design and manufacturing.Virtual assembly realizes the assembly process design,verification,and optimization o...Product assembly simulation is considered as one of the key technologies in the process of complex product design and manufacturing.Virtual assembly realizes the assembly process design,verification,and optimization of complex products in the virtual environment,which plays an active and effective role in improving the assembly quality and efficiency of complex products.In recent years,augmented reality(AR)and digital twin(DT)technology have brought new opportunities and challenges to the digital assembly of complex products owing to their characteristics of virtual reality fusion and interactive control.This paper expounds the concept and connotation of AR,enumerates a typical AR assembly system structure,analyzes the key technologies and applications of AR in digital assembly,and notes that DT technology is the future development trend of intelligent assembly research.展开更多
Aiming at the safety problems of toxic,flammable and explosive chemicals used in middle school chemical experiments,such as human poi-soning,skin corrosion,fire or explosion caused by improper experimental operation,a...Aiming at the safety problems of toxic,flammable and explosive chemicals used in middle school chemical experiments,such as human poi-soning,skin corrosion,fire or explosion caused by improper experimental operation,a virtual simulation method of chemical experiments based on unity is proposed.Due to the need to analyze and compare the data in chemical experiments,summarize the experimental characteristics and data relevance.Therefore,based on the Apriori algorithm,this method deeply excavates the data obtained in the chemical experiment,uses Maya to model the experimental environment,uses unity to design the interactive functions in the experimental process,and uses visual effect graph technology,shader graph technology and other methods to realize the special effect simula-tion of various chemical experiments.With this method,the virtual simula-tion prototype system of middle school chemistry experiment is developed.The example shows that this method can vividly and realistically reproduce the simulation effect of chemical experiment,find the correlation between the experimental data,classification,properties and the overall characteristics of the data,describe and predict the development trend of the data,so as to make better use of these data to provide support for chemical experiment,and not only solve the problems of poisoning,corrosion of skin and It also solves the problems that it is difficult to scientifically compare data and find data relevance in traditional chemical experiments.展开更多
基金National Innovation and Entrepreneurship Program for College Students(202218213001)Science and Technology Innovation Strategy of Guangdong Province(Science and Technology Innovation Cultivation of University Students 2020329182130C000002).
文摘Background Most existing chemical experiment teaching systems lack solid immersive experiences,making it difficult to engage students.To address these challenges,we propose a chemical simulation teaching system based on virtual reality and gesture interaction.Methods The parameters of the models were obtained through actual investigation,whereby Blender and 3DS MAX were used to model and import these parameters into a physics engine.By establishing an interface for the physics engine,gesture interaction hardware,and virtual reality(VR)helmet,a highly realistic chemical experiment environment was created.Using code script logic,particle systems,as well as other systems,chemical phenomena were simulated.Furthermore,we created an online teaching platform using streaming media and databases to address the problems of distance teaching.Results The proposed system was evaluated against two mainstream products in the market.In the experiments,the proposed system outperformed the other products in terms of fidelity and practicality.Conclusions The proposed system which offers realistic simulations and practicability,can help improve the high school chemistry experimental education.
基金supported by National Important Project on Science&Technology of China(Grant No.2009ZX04014-031)Specialized Research Fund for the Doctoral Program of Higher Education of China(Grant No.200803350031)+2 种基金Zhejiang Provincial Natural Science Foundation of China(Grant No.Y1080358)Research Fund of Zhejiang Educational Committee of China(Grant No.Y200909651)PACMAN Project within the French National Research Agency
文摘Nano assembly and manipulation technologies are the basis for nano-electro-mechanical systems(NEMS). Atomic force microscope(AFM) is widely used to manipulate nanotubes to assemble NEMS. Manipulating nanotubes with AFM is a challenging and difficult task. One of the major reasons is the deficiency of visual information during the manipulation process. To address these difficulties, this research aims to put forward novel virtual tools and assembly strategies to improve the efficiency, accuracy and ease of the assembly process of NEMS. This paper begins by the discussion of the principles and implementation of a virtual nano-assembly simulator, which serves as a benchmark to test the proposed NEMS assembly techniques and virtual tools. Then, a general framework of nanotube-based NEMS assembly is proposed. Several nano-assembly strategies and virtual tools, such as automated path planning for NEMS assembly, a four-step scheme of nanotube manipulation, virtual fixtures for assembly finalization and safe manipulation, are introduced. These virtual tools and methods are experimented for justification. An assembly task of moderate complexity was performed in our virtual nano-assembly simulator with and without the help of the proposed toolkit. Experimental results suggest that the proposed methods tend to greatly enhance the efficiency and accuracy of nanotube-based NEMS assembly. In general, the proposed virtual reality toolkit not only ensures the safety, but also enhances the accuracy and efficiency of the assembly of nanotube-based NEMS.
文摘Virtual simulation experiment teaching gradually becomes the trend of the computer-related education practice.Through analyzing the problems existed in current computer experiment teaching,this paper proposes the idea of building virtual simulation experiment platform based on 3R-4A computer system and clarifies the design technology,including frame,characteristic and innovation,resource sharing and management,condition protection and so on.
文摘In this paper,a synthesized technique is explored through design of a virtual experiment system for main aero-engine based on VR,which attempts to integrate some VR techniques,such as 3D stereo simulation and modeling,3D scene management and human-computer virtual assembly based on data glove and collision detection.The geometry modeling and instantiation technique,virtual hand modeling and data glove interaction technique are discussed chiefly.Finally,taking aim at assembling and dismantling experiment system of a certain aero-engine,interface technology is expounded also.
基金the National Key Research and Development Program of China(2018YFB1004905).
文摘Background Mixed-reality technologies,including virtual reality(VR)and augmented reality(AR),are considered to be promising potential tools for science teaching and learning processes that could foster positive emotions,motivate autonomous learning,and improve learning outcomes.Methods In this study,a technology-aided biological microscope learning system based on VR/AR is presented.The structure of the microscope is described in a detailed three-dimensional(3D)model,each component being represented with their topological interrelationships and associations among them being established.The interactive behavior of the model was specified,and a standard operating guide was compiled.The motion control of components was simulated based on collision detection.Combined with immersive VR equipment and AR technology,we developed a virtual microscope subsystem and a mobile virtual microscope guidance system.Results The system consisted of a VR subsystem and an AR subsystem.The focus of the VR subsystem was to simulate operating the microscope and associated interactive behaviors that allowed users to observe and operate the components of the 3D microscope model by means of natural interactions in an immersive scenario.The AR subsystem allowed participants to use a mobile terminal that took a picture of a microscope from a textbook and then displayed the structure and functions of the instrument,as well as the relevant operating guidance.This flexibly allowed students to use the system before or after class without time and space constraints.The system allowed users to switch between the VR and AR subsystems.Conclusions The system is useful for helping learners(especially K-12 students)to recognize a microscope's structure and grasp the required operational skills by simulating operations using an interactive process.In the future,such technology-assisted education would be a successful learning platform in an open learning space.
基金China 86 3Hi techProgram CIMSTopic (No 86 3 5 11 942 0 0 1)andProvincialNatural ScienceFoundationofZhejiang (No 6 980 2 3)
文摘Technology of movement and knowledge guidance in virtual assembly is presented The designer can move the mechanical part precisely under the movement guidance The movement guidance is implemented based on constraint recognition and assembly degree of freedom analysis A multi hierarchy knowledge base is built to represent the assembly knowledge and information The virtual assembly system judges the requirement of the designer based on the context of design task and searches for the useful knowledge and information, which can be provided to the designer in a natural way
基金supported by the Approved Project of Jilin Undergraduate Higher Education and Teaching Reform 2020(General Project).
文摘With the rapid development of network and communication techniques,the teaching forms have become diversified.To enhance the education experience and improve the teaching environment,an increasing number of educational institutions have adopted virtual simulation technology.A typical teaching mechanism is to exploit Virtual Reality(VR)technology,which affords participants an immersive experience.Unquestionably,such a VRbased mode is highly approved.However,the performance of this technology requires further optimization.On one hand,for VR 360video,the current intraframe decision cannot adapt to rapid response demands.On the other hand,the generated data size is considerably large and fast computation may not be realized,depending on the local VR device.Therefore,this study proposes an improved teaching mechanism empowered by edge computing–driven VR,called VE4T,that involves two parts.First,an intraframe decision algorithm for VR 360videos is devised to realize the rapid responses.Second,an edge computing framework is proposed to offload some tasks to an edge server for computation,where a task scheduling strategy is developed to check whether a task needs to be offloaded.Finally,experiments are performed using a practical teaching scenario with some VR devices.The obtained results demonstrate that VE4T is more efficient than existing mechanisms.
文摘Traditional Jiangnan garden architecture in China offers distinct spatial impressions that hold significance in contemporary architectural expression.Yet,the understanding and analysis of these spaces have historically relied on subjective,sensory experiences,often lacking precise,quantitative research.Consequently,establishing clear logical connections between visual cognition and emotional perception within these spatial experiences has been a challenge.This study introduces virtual reality spatial simulation and quantification techniques,summarizing key Jiangnan garden spatial characteristics and prototypes.It includes a series of virtual reality experiments focusing on cognitive experiences within Jiangnan garden spaces.A comprehensive analysis of isovisit quantitative data,questionnaires,and behavioral information explores the logical relationships between emotional perceptions(calmness,surprise,interest,confusion)and visual cognition qualities(openness,complexity,theatricality)in garden space impressions.This research aims to reveal deeper connections between garden space qualities,visual cognition,and emotional experiences,offering valuable insights for the application of historical traditional spatial features in contemporary architecture.It bridges the gap between sensory experiences and rational analysis,enhancing our understanding of the intricate spatial narratives within Jiangnan gardens.
基金Sponsored by the National Natural Science Foundation,China(No.50475162)
文摘Based on the analysis of characteristic of cable harness planning in virtual environment,a discrete control node modeling (DCNM) method of cable harness in virtual environment and the cable harness assembly routing technique based on it are proposed. DCNM converts a cable harness into continuous flexed line segments connected by a series of section center points,and the design can realize cable harness planning through controlling those control nodes. This method of cable harness routing in the virtual environment breaks the status that virtual assembly process planning is just suitable for the rigid components at present,and impulse the virtual assembly process planning to be more practical. Relation algorithms have been verified in a self-developed system named virtual cable harness assembly planning (VCHAP) system,and this VCHAP system has been applied in assembly process planning of aerospace-related products.
基金the National Key Research and Development Program of China(2018YFB1004901)Zhejiang Natural Science Fund Project of China(LY20F020019,LQ19F020012,LQ20F020001)+1 种基金Zhejiang Basic Public Welfare Research Project of China(LGF19E050005)and Major Scientific Research Project of Zhejiang Lab(2019MC0AD01).
文摘Background With the aim of addressing the difficulty in identifying temperatures in virtual chemistry experiments,we propose a temperature-sensing simulation method of virtual chemistry experiments.Methods We construct a virtual chemistry experiment temperature simulation platform,based on which a wearable temperature generation device is developed.The typical middle school virtual experiments of concentrated sulfuric acid dilution and ammonium nitrate dissolution are conducted to verify the actual effect of the device.Results The platform is capable to indicate near real-world experimental situations.The performance of the device not only meets the temperature sensing characteristics of human skin,but also matches the temperature change of virtual chemistry experiments in real-time.Conclusions It is demonstrated that this temperature-sensing simulation method can represent exothermic or endothermic chemistry experiments,which is beneficial for students to gain understanding of the principles of thermal energy transformation in chemical reactions,thus avoiding the danger that may be posed in the course of traditional teaching of chemistry experiments effectively.Although this method does not have a convenient enough operation for users,the immersion of virtual chemical experiments can be enhanced.
基金supported by National Defence Basic Research Foundation of China (Grant No. B1420060173)National Hi-tech Research and Development Program of China (863 Program, Grant No. 2006AA04Z138)
文摘Due to the narrowness of space and the complexity of structure, the assembly of aircraft cabin has become one of the major bottlenecks in the whole manufacturing process. To solve the problem, at the beginning of aircraft design, the different stages of the lifecycle of aircraft must be thought about, which include the trial manufacture, assembly, maintenance, recycling and destruction of the product. Recently, thanks to the development of the virtual reality and augmented reality, some low-cost and fast solutions are found for the product assembly. This paper presents a mixed reality-based interactive technology for the aircraft cabin assembly, which can enhance the efficiency of the assemblage in a virtual environment in terms of vision, information and operation. In the mixed reality-based assembly environment, the physical scene can be obtained by a camera and then generated by a computer. The virtual parts, the features of visual assembly, the navigation information, the physical parts and the physical assembly environment will be mixed and presented in the same assembly scene. The mixed or the augmented information will provide some assembling information as a detailed assembly instruction in the mixed reality-based assembly environment. Constraint proxy and its match rules help to reconstruct and visualize the restriction relationship among different parts, and to avoid the complex calculation of constraint's match. Finally, a desktop prototype system of virtual assembly has been built to assist the assembly verification and training with the virtual hand.
基金the National Natural Science Foundation of China(51875517,51490663 and 51821093)and Key Research and Development Program of Zhejiang Province(2017C01045).
文摘Product assembly simulation is considered as one of the key technologies in the process of complex product design and manufacturing.Virtual assembly realizes the assembly process design,verification,and optimization of complex products in the virtual environment,which plays an active and effective role in improving the assembly quality and efficiency of complex products.In recent years,augmented reality(AR)and digital twin(DT)technology have brought new opportunities and challenges to the digital assembly of complex products owing to their characteristics of virtual reality fusion and interactive control.This paper expounds the concept and connotation of AR,enumerates a typical AR assembly system structure,analyzes the key technologies and applications of AR in digital assembly,and notes that DT technology is the future development trend of intelligent assembly research.
文摘Aiming at the safety problems of toxic,flammable and explosive chemicals used in middle school chemical experiments,such as human poi-soning,skin corrosion,fire or explosion caused by improper experimental operation,a virtual simulation method of chemical experiments based on unity is proposed.Due to the need to analyze and compare the data in chemical experiments,summarize the experimental characteristics and data relevance.Therefore,based on the Apriori algorithm,this method deeply excavates the data obtained in the chemical experiment,uses Maya to model the experimental environment,uses unity to design the interactive functions in the experimental process,and uses visual effect graph technology,shader graph technology and other methods to realize the special effect simula-tion of various chemical experiments.With this method,the virtual simula-tion prototype system of middle school chemistry experiment is developed.The example shows that this method can vividly and realistically reproduce the simulation effect of chemical experiment,find the correlation between the experimental data,classification,properties and the overall characteristics of the data,describe and predict the development trend of the data,so as to make better use of these data to provide support for chemical experiment,and not only solve the problems of poisoning,corrosion of skin and It also solves the problems that it is difficult to scientifically compare data and find data relevance in traditional chemical experiments.