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Parallel Sensing in Metaverses: Virtual-Real Interactive Smart Systems for “6S” Sensing 被引量:7
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作者 Yu Shen Yuhang Liu +1 位作者 Yonglin Tian Xiaoxiang Na 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2022年第12期2047-2054,共8页
In the construction of Metaverses,sensors that are referred to as the“bridge of information transmission”,play a key role.The functionality and efficiency of today’s sensors,which operate in a manner similar to phy... In the construction of Metaverses,sensors that are referred to as the“bridge of information transmission”,play a key role.The functionality and efficiency of today’s sensors,which operate in a manner similar to physical sensing,are frequently constrained by their hardware and software.In this research,we proposed the Parallel Sensing framework,which includes background,concept,basic methods and typical application of parallel sensing.In our formulation,sensors are redefined as the integration of real physical sensors and virtual software-defined sensors based on parallel intelligence,in order to boost the performance of the sensors.Each sensor will have a parallel counterpart in the virtual world within the framework of parallel sensing.Digital sensors serve as the brain of sensors and maintain the same properties as physical sensors.Parallel sensing allows physical sensors to operate in discrete time periods to conserve energy,while cloud-based descriptive,predictive,and prescriptive sensors operate continuously to offer compensation data and serve as guardians.To better illustrate parallel sensing concept,we show some example applications of parallel sensing such as parallel vision,parallel point cloud and parallel light fields,both of which are designed by construct virtual sensors to extend small real data to virtual big data and then boost the performance of perception models.Experimental results demonstrate the effective of parallel sensing framework.The interaction between the real and virtual worlds enables sensors to operate actively,allowing them to intelligently adapt to various scenarios and ultimately attain the goal of“Cognitive,Parallel,Crypto,Federated,Social and Ecologic”6S sensing. 展开更多
关键词 Parallel Sensing Parallel Intelligence CPSS Metaverses virtual and Real interaction “6S”Sensing.
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Support and Companionship in Virtual Communities: Establishing a COVID-19 Counseling Network for Soldiers and the Collective Healing Phenomenon
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作者 Pao-Lung Chiu 《International Journal of Mental Health Promotion》 2022年第4期583-594,共12页
Counseling people,particularly those in the military engaged in group living,who are in quarantine during the COVID-19 pandemic is a challenge.Therefore,supporting the people in quarantine who are experiencing psy-cho... Counseling people,particularly those in the military engaged in group living,who are in quarantine during the COVID-19 pandemic is a challenge.Therefore,supporting the people in quarantine who are experiencing psy-chological and interpersonal problems has become a new challenge in military mental health.This study’s primary concern was how to overcome the problems caused by physical quarantine.The study subject was a virtual coun-seling network and its operating experience during the quarantine period in Taiwan amidst the global COVID-19 pandemic.For soldiers who mainly live in groups,this study discussed how the virtual counseling network combined with the existing military support group to determine what influence the network had on peo-ple in quarantine.This study found that this group exhibited four types of experiences:togetherness,empathy,confidence,and belonging and cohesion.Such experiences are beneficial for group healing through mutual sup-port and companionship.Collective cohesion and psychological healing can be achieved through a virtual com-munity.This is worthy of attention,particularly in the pandemic or post-pandemic era.Physical isolation has become a fact of life,and such isolation is not just isolation from disease but also between regional boundaries.Counseling and support systems in virtual space or the operation of virtual teams must be considered for the future. 展开更多
关键词 Counseling network STIGMATIZATION psychological counseling virtual interpersonal interaction recovery
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Historical Canadian Fortress in the Latest Technology
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作者 Mitsuyoshi Yabe Elizabeth Goins +3 位作者 Chris Jackson David Halbstein Shaun Foster Sue Bazely 《Journal of Earth Science and Engineering》 2015年第5期271-279,共9页
The paper examines thoroughly how utilizing the latest technology, such as a PC (personal computer), an iPad, or an iPhone, can entertain many people and allow them to learn about the archaeological findings that ha... The paper examines thoroughly how utilizing the latest technology, such as a PC (personal computer), an iPad, or an iPhone, can entertain many people and allow them to learn about the archaeological findings that have become broadly available through the application of new technology. The paper assesses web usage through the difference in availability and convenience of PC and compact devices by connection to 3D augmented reality applications. Modem technology has allowed access to this information to become radically altered, whereas historical records and remains are dwindling. However, the development of 3D technology means that the general public can experientially pursue the dignity of historical buildings. It also becomes easier through the use of the latest technology to decipher the effectiveness of people's interaction with inclusive descriptions of the documentation. This research aims at verifying the visualization of Fort Frontenac by the use of a chronological renovation process. This paper is composed of five elements: an introduction, the historical records about the necessity of 3D modeling, heritage visualization by means of 3D modeling, web design, and iPad and iPhone usage, a comparison of the architectural change that occurred in the 展开更多
关键词 Heritage visualization 3D computer graphics interactive virtual design web design iPad and iPhone use.
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Chronological Restoration of Fort Frontenac in 3D for Heritage Visualization
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作者 Mitsuyoshi Yabe Elizabeth Goins +3 位作者 Chris Jackson David Halbstein Shaun Foster Sue Bazely 《Journal of Civil Engineering and Architecture》 2015年第12期1463-1473,共11页
This paper is composed of three elements: 3D modeling, web design and heritage visualization on the basis of the chronological restoration of Fort Frontenac in 1673, 1675, 1680, 1685 and 1688, changing from narrow an... This paper is composed of three elements: 3D modeling, web design and heritage visualization on the basis of the chronological restoration of Fort Frontenac in 1673, 1675, 1680, 1685 and 1688, changing from narrow and plain to broad, grand features. The aim is to use computer graphic design to inform and create an interest in historical visualization by rebuilding Fort Frontenac using 3D modeling and interactive design. The final model can be integrated into an interactive website to learn more about the fort's historic importance. It is apparent that using computer graphics can save time and money when it comes to historical visualization. Visitors do not have to travel to the actual archaeological buildings and can simply use the web in their own homes to learn about this information virtually. In order to create a sophisticated restoration of archaeological buildings, meticulously assessing historical records will draw viewers into the visualizations, such as the historical world of Fort Frontenac. As a result, the completed restoration allows the viewers to effectively understand the fort's social system, habits and historical events. 展开更多
关键词 Heritage visualization 3D computer graphics interactive virtual design web design effective usage of learning.
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Emotion model of interactive virtual humans on the basis of MDP
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作者 WANG Guojiang WANG Zhiliang +2 位作者 TENG Shaodong XIE Yinggang WANG Yujie 《Frontiers of Electrical and Electronic Engineering in China》 CSCD 2007年第2期156-160,共5页
Emotion plays an essential role in the adaptation and social communication of organisms.Similarly,an appro-priately timed and clearly expressed emotion is a central requirement for believable interactive virtual human... Emotion plays an essential role in the adaptation and social communication of organisms.Similarly,an appro-priately timed and clearly expressed emotion is a central requirement for believable interactive virtual humans.Presently,incorporating emotion into virtual humans has gained increasing attention in the academia and industry.This strong interest is driven by a wide spectrum of promising applications in many areas such as virtual reality,e-learning,entertainment,etc.This paper introduces an emotion model of artificial psychology,in which the transition of emotion can be viewed as a Markov process and the relation of emotion,external incentive and personality can be described by a Markov decision process(MDP).In order to demonstrate the approach,this paper integrates the emotion model into a system composed of voice recognition and a realistic facial model.Thus,the model could be used for generating a variety of emotional expressions of autonomous,interactive virtual human beings. 展开更多
关键词 interactive virtual humans emotion model artificial psychology MDP
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