5G is a new generation of mobile networking that aims to achieve unparalleled speed and performance. To accomplish this, three technologies, Device-to-Device communication (D2D), multi-access edge computing (MEC) and ...5G is a new generation of mobile networking that aims to achieve unparalleled speed and performance. To accomplish this, three technologies, Device-to-Device communication (D2D), multi-access edge computing (MEC) and network function virtualization (NFV) with ClickOS, have been a significant part of 5G, and this paper mainly discusses them. D2D enables direct communication between devices without the relay of base station. In 5G, a two-tier cellular network composed of traditional cellular network system and D2D is an efficient method for realizing high-speed communication. MEC unloads work from end devices and clouds platforms to widespread nodes, and connects the nodes together with outside devices and third-party providers, in order to diminish the overloading effect on any device caused by enormous applications and improve users’ quality of experience (QoE). There is also a NFV method in order to fulfill the 5G requirements. In this part, an optimized virtual machine for middle-boxes named ClickOS is introduced, and it is evaluated in several aspects. Some middle boxes are being implemented in the ClickOS and proved to have outstanding performances.展开更多
Virtual reality (VR) is a rapidly developing technology that has a wide spectrum of industrial and commercial applications. Networked (distributed or shared) virtual environments (VE) are of growing interest to modern...Virtual reality (VR) is a rapidly developing technology that has a wide spectrum of industrial and commercial applications. Networked (distributed or shared) virtual environments (VE) are of growing interest to modern manufacturing industry; a dominating use of networked virtual manufacturing environments (VMEs) is on-line visualisation and collaborative control of 3D information. This has to be supported by real-time data transfer. To meet a broad range of common requirements for Internet-based VE communications, particularly for virtual manufacturing and collaborative design and control, this paper presents a networked virtual environment system that is designed to support networked virtual design and manufacturing. The system is implemented with manufacturing message specification (MMS) standards so as to integrate a range of manufacturing services into networked VEs over the Internet.展开更多
In this paper, we investigate the influences of network delay on QoE (Quality of Experience) such as the operability of haptic interface device and the fairness between players for soft objects in a networked real-tim...In this paper, we investigate the influences of network delay on QoE (Quality of Experience) such as the operability of haptic interface device and the fairness between players for soft objects in a networked real-time game subjectively and objectively. We handle a networked balloon bursting game in which two players burst balloons (i.e., soft objects) in a 3D virtual space by using haptic interface devices, and the players compete for the number of burst balloons. As a result, we find that the operability depends on the network delay from the local terminal to the other terminal, and the fairness is mainly dependent on the difference in network delay between the players’ terminals. We confirm that there exists a trade-off relationship between the operability and the fairness. We also see that the contribution of the fairness is larger than that of the operability to the comprehensive quality (i.e., the weighted sum of the operability and fairness). Assessment results further show that the output timing of terminals should be adjusted to the terminal which has the latest output timing to maintain the fairness when the difference in network delay between the terminals is large. In this way, the comprehensive quality at each terminal can be maintained as high as possible.展开更多
Network function virtualization provides programmable in-network middlewares by leveraging virtualization tech-nologies and commodity hardware and has gained popularity among all mainstream network device manufacturer...Network function virtualization provides programmable in-network middlewares by leveraging virtualization tech-nologies and commodity hardware and has gained popularity among all mainstream network device manufacturers.Yet it is challenging to apply coverage-guided fuzzing,one of the state-of-the-art vulnerability discovery approaches,to those virtualized network devices,due to inevitable integrity protection adopted by those devices.In this paper,we propose a coverage-guided fuzzing framework NDFuzz for virtualized network devices with a novel integrity protec-tion bypassing method,which is able to distinguish processes of virtualized network devices from hypervisors with a carefully designed non-intrusive page global directory inference technique.We implement NDFuzz atop of two black-box fuzzers and evaluate NDFuzz with three representative network protocols,SNMP,DHCP and NTP,on nine popular virtualized network devices.NDFuzz obtains an average 36%coverage improvement in comparison with its black-box counterparts.NDFuzz discovers 2 O-Day vulnerabilities and 11-Day vulnerability with coverage guidance while the black-box fuzzer can find only one of them.All discovered vulnerabilities are confirmed by corresponding vendors.展开更多
文摘5G is a new generation of mobile networking that aims to achieve unparalleled speed and performance. To accomplish this, three technologies, Device-to-Device communication (D2D), multi-access edge computing (MEC) and network function virtualization (NFV) with ClickOS, have been a significant part of 5G, and this paper mainly discusses them. D2D enables direct communication between devices without the relay of base station. In 5G, a two-tier cellular network composed of traditional cellular network system and D2D is an efficient method for realizing high-speed communication. MEC unloads work from end devices and clouds platforms to widespread nodes, and connects the nodes together with outside devices and third-party providers, in order to diminish the overloading effect on any device caused by enormous applications and improve users’ quality of experience (QoE). There is also a NFV method in order to fulfill the 5G requirements. In this part, an optimized virtual machine for middle-boxes named ClickOS is introduced, and it is evaluated in several aspects. Some middle boxes are being implemented in the ClickOS and proved to have outstanding performances.
文摘Virtual reality (VR) is a rapidly developing technology that has a wide spectrum of industrial and commercial applications. Networked (distributed or shared) virtual environments (VE) are of growing interest to modern manufacturing industry; a dominating use of networked virtual manufacturing environments (VMEs) is on-line visualisation and collaborative control of 3D information. This has to be supported by real-time data transfer. To meet a broad range of common requirements for Internet-based VE communications, particularly for virtual manufacturing and collaborative design and control, this paper presents a networked virtual environment system that is designed to support networked virtual design and manufacturing. The system is implemented with manufacturing message specification (MMS) standards so as to integrate a range of manufacturing services into networked VEs over the Internet.
文摘In this paper, we investigate the influences of network delay on QoE (Quality of Experience) such as the operability of haptic interface device and the fairness between players for soft objects in a networked real-time game subjectively and objectively. We handle a networked balloon bursting game in which two players burst balloons (i.e., soft objects) in a 3D virtual space by using haptic interface devices, and the players compete for the number of burst balloons. As a result, we find that the operability depends on the network delay from the local terminal to the other terminal, and the fairness is mainly dependent on the difference in network delay between the players’ terminals. We confirm that there exists a trade-off relationship between the operability and the fairness. We also see that the contribution of the fairness is larger than that of the operability to the comprehensive quality (i.e., the weighted sum of the operability and fairness). Assessment results further show that the output timing of terminals should be adjusted to the terminal which has the latest output timing to maintain the fairness when the difference in network delay between the terminals is large. In this way, the comprehensive quality at each terminal can be maintained as high as possible.
基金This work is supported in part by Chinese National Natural Science Foundation(61802394,U1836209,62032010)Strategic Priority Research Program of theCAS(XDC02040100)。
文摘Network function virtualization provides programmable in-network middlewares by leveraging virtualization tech-nologies and commodity hardware and has gained popularity among all mainstream network device manufacturers.Yet it is challenging to apply coverage-guided fuzzing,one of the state-of-the-art vulnerability discovery approaches,to those virtualized network devices,due to inevitable integrity protection adopted by those devices.In this paper,we propose a coverage-guided fuzzing framework NDFuzz for virtualized network devices with a novel integrity protec-tion bypassing method,which is able to distinguish processes of virtualized network devices from hypervisors with a carefully designed non-intrusive page global directory inference technique.We implement NDFuzz atop of two black-box fuzzers and evaluate NDFuzz with three representative network protocols,SNMP,DHCP and NTP,on nine popular virtualized network devices.NDFuzz obtains an average 36%coverage improvement in comparison with its black-box counterparts.NDFuzz discovers 2 O-Day vulnerabilities and 11-Day vulnerability with coverage guidance while the black-box fuzzer can find only one of them.All discovered vulnerabilities are confirmed by corresponding vendors.