Virtual Instruments, which have the most brilliant prospect in the domain of instruments, are the combination of the computers and traditional instruments. According to the constructions and the characters of the Teac...Virtual Instruments, which have the most brilliant prospect in the domain of instruments, are the combination of the computers and traditional instruments. According to the constructions and the characters of the Teaching Lab Instruments, the paper introduces the principle and design of Virtual Instrument System. Meanwhile, a practical application is indicated.展开更多
Background Considerable research has been conducted in the areas of audio-driven virtual character gestures and facial animation with some degree of success.However,few methods exist for generating full-body animation...Background Considerable research has been conducted in the areas of audio-driven virtual character gestures and facial animation with some degree of success.However,few methods exist for generating full-body animations,and the portability of virtual character gestures and facial animations has not received sufficient attention.Methods Therefore,we propose a deep-learning-based audio-to-animation-and-blendshape(Audio2AB)network that generates gesture animations and ARK it's 52 facial expression parameter blendshape weights based on audio,audio-corresponding text,emotion labels,and semantic relevance labels to generate parametric data for full-body animations.This parameterization method can be used to drive full-body animations of virtual characters and improve their portability.In the experiment,we first downsampled the gesture and facial data to achieve the same temporal resolution for the input,output,and facial data.The Audio2AB network then encoded the audio,audio-corresponding text,emotion labels,and semantic relevance labels,and then fused the text,emotion labels,and semantic relevance labels into the audio to obtain better audio features.Finally,we established links between the body,gestures,and facial decoders and generated the corresponding animation sequences through our proposed GAN-GF loss function.Results By using audio,audio-corresponding text,and emotional and semantic relevance labels as input,the trained Audio2AB network could generate gesture animation data containing blendshape weights.Therefore,different 3D virtual character animations could be created through parameterization.Conclusions The experimental results showed that the proposed method could generate significant gestures and facial animations.展开更多
This paper evaluates the performance of Internet Protocol Security (IPSec) based Multiprotocol Label Switching (MPLS) virtual private network (VPN) in a small to medium sized organization. The demand for security in d...This paper evaluates the performance of Internet Protocol Security (IPSec) based Multiprotocol Label Switching (MPLS) virtual private network (VPN) in a small to medium sized organization. The demand for security in data networks has been increasing owing to the high cyber attacks and potential risks associated with networks spread over distant geographical locations. The MPLS networks ride on the public network backbone that is porous and highly susceptible to attacks and so the need for reliable security mechanisms to be part of the deployment plan. The evaluation criteria concentrated on Voice over Internet Protocol (VoIP) and Video conferencing with keen interest in jitter, end to end delivery and general data flow. This study used both structured questionnaire and observation methods. The structured questionnaire was administered to a group of 70 VPN users in a company. This provided the study with precise responses. The observation method was used in data simulations using OPNET Version 14.5 Simulation software. The results show that the IPSec features increase the size of data packets by approximately 9.98% translating into approximately 90.02% effectiveness. The tests showed that the performance metrics are all well within the recommended standards. The IPSec Based MPLS Virtual private network is more stable and secure than one without IPSec.展开更多
Background Virtual-reality(VR)fusion techniques have become increasingly popular in recent years,and several previous studies have applied them to laboratory education.However,without a basis for evaluating the effect...Background Virtual-reality(VR)fusion techniques have become increasingly popular in recent years,and several previous studies have applied them to laboratory education.However,without a basis for evaluating the effects of virtual-real fusion on VR in education,many developers have chosen to abandon this expensive and complex set of techniques.Methods In this study,we experimentally investigate the effects of virtual-real fusion on immersion,presence,and learning performance.Each participant was randomly assigned to one of three conditions:a PC environment(PCE)operated by mouse;a VR environment(VRE)operated by controllers;or a VR environment running virtual-real fusion(VR VRFE),operated by real hands.Results The analysis of variance(ANOVA)and t-test results for presence and self-efficacy show significant differences between the PCE*VR-VRFE condition pair.Furthermore,the results show significant differences in the intrinsic value of learning performance for pairs PCE*VR VRFE and VRE*VR-VRFE,and a marginally significant difference was found for the immersion group.Conclusions The results suggest that virtual-real fusion can offer improved immersion,presence,and self efficacy compared to traditional PC environments,as well as a better intrinsic value of learning performance compared to both PC and VR environments.The results also suggest that virtual-real fusion offers a lower sense of presence compared to traditional VR environments.展开更多
Background With the increase in recent years of the utilization of multimedia devices in education,new haptic devices for education have been gradually adopted and developed.As compared with visual and auditory channe...Background With the increase in recent years of the utilization of multimedia devices in education,new haptic devices for education have been gradually adopted and developed.As compared with visual and auditory channels,the development of applications with a haptic channel is still in the initial stages.For example,it is unclear how force feedback influences an instructional effect of an educational application and the subjective feeling of users.Methods In this study,we designed an educational application with a haptic device(Haply)to explore the effects of force feedback on self learning.Subjects in an experiment group used a designed application to study friction by themselves using force feedback,whereas subjects in a control group studied the same knowledge without force feedback.A post-test and questionnaire were designed to assess the learning outcomes.Results/Conclusions The experimental result indicates that force feedback is beneficial to an educational application,and using a haptic device can improve the effect of the application and motivate students.展开更多
Virtual water trade(VWT)provides a new perspective for alleviating water crisis and has thus attracted widespread attention.However,the heterogeneity of virtual water trade inside and outside the river basin and its i...Virtual water trade(VWT)provides a new perspective for alleviating water crisis and has thus attracted widespread attention.However,the heterogeneity of virtual water trade inside and outside the river basin and its influencing factors remains further study.In this study,for better investigating the pattern and heterogeneity of virtual water trade inside and outside provincial regions along the Yellow River Basin in 2015 using the input-output model(MRIO),we proposed two new concepts,i.e.,virtual water surplus and virtual water deficit,and then used the Logarithmic Mean Divisia Index(LMDI)model to identify the inherent mechanism of the imbalance of virtual water trade between provincial regions along the Yellow River Basin and the other four regions in China.The results show that:1)in provincial regions along the Yellow River Basin,the less developed the economy was,the larger the contribution of the agricultural sector in virtual water trade,while the smaller the contribution of the industrial sector.2)Due to the large output of agricultural products,the upstream and midstream provincial regions of the Yellow River Basin had a virtual water surplus,with a net outflow of virtual water of 2.7×10^(8) m^(3) and 0.9×10^(8) m^(3),respectively.3)provincial regions along the Yellow River Basin were in a virtual water deficit with the rest of China,and the decisive factor was the active degree of trade with the outside.This study would be beneficial to illuminate the trade-related water use issues in provincial regions along the Yellow River Basin,which has farreaching practical signific-ance for alleviating water scarcity.展开更多
This paper adopts American National Instruments (NI) Company’s LabVIEW and LabVIEW RT virtual instrument softwareplatform and lots of things for this engine performance LabVIEW virtual instrument test system, such as...This paper adopts American National Instruments (NI) Company’s LabVIEW and LabVIEW RT virtual instrument softwareplatform and lots of things for this engine performance LabVIEW virtual instrument test system, such as the matched NI PCI dataCollection Card, NI SCXI signal-adjusting instrument and NI compact FieldPoint (cFP) distributed I/O real time system hardware.This system has realized multi performances’parallel test; and it can complete load, torsional moment, rotate speed, power, pressureand temperature’s real time monitoring automatically according to user’s setting; and finally through TCP/IP protocol it realizes testdata’s teleshare and telecontrol that user put on the test system. This system has such character as short development period, highuse efficiency and low cost, at the same time it has strong extensibility and reusability, so it has very high applied cost.展开更多
文摘Virtual Instruments, which have the most brilliant prospect in the domain of instruments, are the combination of the computers and traditional instruments. According to the constructions and the characters of the Teaching Lab Instruments, the paper introduces the principle and design of Virtual Instrument System. Meanwhile, a practical application is indicated.
基金Supported by the National Natural Science Foundation of China (62277014)the National Key Research and Development Program of China (2020YFC1523100)the Fundamental Research Funds for the Central Universities of China (PA2023GDSK0047)。
文摘Background Considerable research has been conducted in the areas of audio-driven virtual character gestures and facial animation with some degree of success.However,few methods exist for generating full-body animations,and the portability of virtual character gestures and facial animations has not received sufficient attention.Methods Therefore,we propose a deep-learning-based audio-to-animation-and-blendshape(Audio2AB)network that generates gesture animations and ARK it's 52 facial expression parameter blendshape weights based on audio,audio-corresponding text,emotion labels,and semantic relevance labels to generate parametric data for full-body animations.This parameterization method can be used to drive full-body animations of virtual characters and improve their portability.In the experiment,we first downsampled the gesture and facial data to achieve the same temporal resolution for the input,output,and facial data.The Audio2AB network then encoded the audio,audio-corresponding text,emotion labels,and semantic relevance labels,and then fused the text,emotion labels,and semantic relevance labels into the audio to obtain better audio features.Finally,we established links between the body,gestures,and facial decoders and generated the corresponding animation sequences through our proposed GAN-GF loss function.Results By using audio,audio-corresponding text,and emotional and semantic relevance labels as input,the trained Audio2AB network could generate gesture animation data containing blendshape weights.Therefore,different 3D virtual character animations could be created through parameterization.Conclusions The experimental results showed that the proposed method could generate significant gestures and facial animations.
文摘This paper evaluates the performance of Internet Protocol Security (IPSec) based Multiprotocol Label Switching (MPLS) virtual private network (VPN) in a small to medium sized organization. The demand for security in data networks has been increasing owing to the high cyber attacks and potential risks associated with networks spread over distant geographical locations. The MPLS networks ride on the public network backbone that is porous and highly susceptible to attacks and so the need for reliable security mechanisms to be part of the deployment plan. The evaluation criteria concentrated on Voice over Internet Protocol (VoIP) and Video conferencing with keen interest in jitter, end to end delivery and general data flow. This study used both structured questionnaire and observation methods. The structured questionnaire was administered to a group of 70 VPN users in a company. This provided the study with precise responses. The observation method was used in data simulations using OPNET Version 14.5 Simulation software. The results show that the IPSec features increase the size of data packets by approximately 9.98% translating into approximately 90.02% effectiveness. The tests showed that the performance metrics are all well within the recommended standards. The IPSec Based MPLS Virtual private network is more stable and secure than one without IPSec.
基金the National Key Research and Development Program of China(2018YFB1004902)the National Natural Science Foundation of China(61772329,61373085)。
文摘Background Virtual-reality(VR)fusion techniques have become increasingly popular in recent years,and several previous studies have applied them to laboratory education.However,without a basis for evaluating the effects of virtual-real fusion on VR in education,many developers have chosen to abandon this expensive and complex set of techniques.Methods In this study,we experimentally investigate the effects of virtual-real fusion on immersion,presence,and learning performance.Each participant was randomly assigned to one of three conditions:a PC environment(PCE)operated by mouse;a VR environment(VRE)operated by controllers;or a VR environment running virtual-real fusion(VR VRFE),operated by real hands.Results The analysis of variance(ANOVA)and t-test results for presence and self-efficacy show significant differences between the PCE*VR-VRFE condition pair.Furthermore,the results show significant differences in the intrinsic value of learning performance for pairs PCE*VR VRFE and VRE*VR-VRFE,and a marginally significant difference was found for the immersion group.Conclusions The results suggest that virtual-real fusion can offer improved immersion,presence,and self efficacy compared to traditional PC environments,as well as a better intrinsic value of learning performance compared to both PC and VR environments.The results also suggest that virtual-real fusion offers a lower sense of presence compared to traditional VR environments.
基金the National Key Research and Development Program of China(2018YFB1005002)the National Natural Science Foundation of China(61631010)the 111 Project(B18005).
文摘Background With the increase in recent years of the utilization of multimedia devices in education,new haptic devices for education have been gradually adopted and developed.As compared with visual and auditory channels,the development of applications with a haptic channel is still in the initial stages.For example,it is unclear how force feedback influences an instructional effect of an educational application and the subjective feeling of users.Methods In this study,we designed an educational application with a haptic device(Haply)to explore the effects of force feedback on self learning.Subjects in an experiment group used a designed application to study friction by themselves using force feedback,whereas subjects in a control group studied the same knowledge without force feedback.A post-test and questionnaire were designed to assess the learning outcomes.Results/Conclusions The experimental result indicates that force feedback is beneficial to an educational application,and using a haptic device can improve the effect of the application and motivate students.
基金Under the auspices of National Natural Science Foundation of China(No.42201302)‘Double First-Class’University Construction Project of Lanzhou University(No.561120213)。
文摘Virtual water trade(VWT)provides a new perspective for alleviating water crisis and has thus attracted widespread attention.However,the heterogeneity of virtual water trade inside and outside the river basin and its influencing factors remains further study.In this study,for better investigating the pattern and heterogeneity of virtual water trade inside and outside provincial regions along the Yellow River Basin in 2015 using the input-output model(MRIO),we proposed two new concepts,i.e.,virtual water surplus and virtual water deficit,and then used the Logarithmic Mean Divisia Index(LMDI)model to identify the inherent mechanism of the imbalance of virtual water trade between provincial regions along the Yellow River Basin and the other four regions in China.The results show that:1)in provincial regions along the Yellow River Basin,the less developed the economy was,the larger the contribution of the agricultural sector in virtual water trade,while the smaller the contribution of the industrial sector.2)Due to the large output of agricultural products,the upstream and midstream provincial regions of the Yellow River Basin had a virtual water surplus,with a net outflow of virtual water of 2.7×10^(8) m^(3) and 0.9×10^(8) m^(3),respectively.3)provincial regions along the Yellow River Basin were in a virtual water deficit with the rest of China,and the decisive factor was the active degree of trade with the outside.This study would be beneficial to illuminate the trade-related water use issues in provincial regions along the Yellow River Basin,which has farreaching practical signific-ance for alleviating water scarcity.
文摘This paper adopts American National Instruments (NI) Company’s LabVIEW and LabVIEW RT virtual instrument softwareplatform and lots of things for this engine performance LabVIEW virtual instrument test system, such as the matched NI PCI dataCollection Card, NI SCXI signal-adjusting instrument and NI compact FieldPoint (cFP) distributed I/O real time system hardware.This system has realized multi performances’parallel test; and it can complete load, torsional moment, rotate speed, power, pressureand temperature’s real time monitoring automatically according to user’s setting; and finally through TCP/IP protocol it realizes testdata’s teleshare and telecontrol that user put on the test system. This system has such character as short development period, highuse efficiency and low cost, at the same time it has strong extensibility and reusability, so it has very high applied cost.