Self-modeling(SM)and self-control(SC)feedback can be presented as two solutions for learning improvement.Therefore,the aim of the present study was to investigate the effects of SM and SC feedback on 100-m freestyle p...Self-modeling(SM)and self-control(SC)feedback can be presented as two solutions for learning improvement.Therefore,the aim of the present study was to investigate the effects of SM and SC feedback on 100-m freestyle performance of professional swimmers and waterpolo players.25 elite male swimmers and waterpolo players,were randomly assigned to four groups:swimmer group with SM,swimmer group with SM and SC feedback,waterpolo players group with SM,and waterpolo players group with SM and SC feedback.100-m freestyle times and performance were recorded.SM and SC feedback for the participants were utilized at the acquisition stage.The device used included a Lenovo B570 laptop and an Exilim ZR200 canon camcorder.SM and SC feedback presented to the swimmers and waterpolo players led to improved speed and results,and the effect of presenting SM with SC feedback to swimmers had better results.In conclusion,the present study indicates that SC modeling of watching video is a suitable method for professional swimmers.Water polo trainers can also use SM and SC feedback to enhance their players'swimming technique.展开更多
为了提高水中机器人2D仿真平台斯诺克赛项的得分,基于URWPGSim 2D(underwater robot water polo game simulator2D)仿真平台,采用最短距离和最小旋转角度求和比较的方法,实验得出了机器鱼以不同速度行进时其偏转角度呈奇偶特征,以此研...为了提高水中机器人2D仿真平台斯诺克赛项的得分,基于URWPGSim 2D(underwater robot water polo game simulator2D)仿真平台,采用最短距离和最小旋转角度求和比较的方法,实验得出了机器鱼以不同速度行进时其偏转角度呈奇偶特征,以此研究了其比赛策略和带球算法。在策略上,确定了红球-粉球组合最优、红球进洞顺序为从左到右、红球进中上洞、粉球进左下洞。基于此,确定了一种基于曲线路径的带球算法,给出了中上洞、左下洞带球进洞路径规划,采用虚拟点位和距离阈值的模糊控制理论来实现算法。仿真结果表明:优化后的带球算法效率高,实际比赛效果好,所提出的比赛策略和带球算法可应用于水下机器人运动控制。展开更多
文摘Self-modeling(SM)and self-control(SC)feedback can be presented as two solutions for learning improvement.Therefore,the aim of the present study was to investigate the effects of SM and SC feedback on 100-m freestyle performance of professional swimmers and waterpolo players.25 elite male swimmers and waterpolo players,were randomly assigned to four groups:swimmer group with SM,swimmer group with SM and SC feedback,waterpolo players group with SM,and waterpolo players group with SM and SC feedback.100-m freestyle times and performance were recorded.SM and SC feedback for the participants were utilized at the acquisition stage.The device used included a Lenovo B570 laptop and an Exilim ZR200 canon camcorder.SM and SC feedback presented to the swimmers and waterpolo players led to improved speed and results,and the effect of presenting SM with SC feedback to swimmers had better results.In conclusion,the present study indicates that SC modeling of watching video is a suitable method for professional swimmers.Water polo trainers can also use SM and SC feedback to enhance their players'swimming technique.
文摘为了提高水中机器人2D仿真平台斯诺克赛项的得分,基于URWPGSim 2D(underwater robot water polo game simulator2D)仿真平台,采用最短距离和最小旋转角度求和比较的方法,实验得出了机器鱼以不同速度行进时其偏转角度呈奇偶特征,以此研究了其比赛策略和带球算法。在策略上,确定了红球-粉球组合最优、红球进洞顺序为从左到右、红球进中上洞、粉球进左下洞。基于此,确定了一种基于曲线路径的带球算法,给出了中上洞、左下洞带球进洞路径规划,采用虚拟点位和距离阈值的模糊控制理论来实现算法。仿真结果表明:优化后的带球算法效率高,实际比赛效果好,所提出的比赛策略和带球算法可应用于水下机器人运动控制。