Background Data-driven event analysis has gradually become the backbone of modern competitive sports analysis. Competitive sports data analysis tasks increasingly use computer vision and machine-learning models for in...Background Data-driven event analysis has gradually become the backbone of modern competitive sports analysis. Competitive sports data analysis tasks increasingly use computer vision and machine-learning models for intelligent data analysis. Existing sports visualization systems focus on the player–team data visualization, which is not intuitive enough for team season win–loss data and game time-series data visualization and neglects the prediction of all-star players. Methods This study used an interactive visualization system designed with parallel aggregated ordered hypergraph dynamic hypergraphs, Calliope visualization data story technology,and i Storyline narrative visualization technology to visualize the regular statistics and game time data of players and teams. NPIPVis includes dynamic hypergraphs of a team’s wins and losses and game plot narrative visualization components. In addition, an integrated learning-based all-star player prediction model, SRR-voting, which starts from the existing minority and majority samples, was proposed using the synthetic minority oversampling technique and Random Under Sampler methods to generate and eliminate samples of a certain size to balance the number of allstar and average players in the datasets. Next, a random forest algorithm was introduced to extract and construct the features of players and combined with the voting integrated model to predict the all-star players, using GridSearch CV, to optimize the hyperparameters of each model in integrated learning and then combined with five-fold cross-validation to improve the generalization ability of the model. Finally, the SHapley Additive ex Planations(SHAP) model was introduced to enhance the interpretability of the model. Results The experimental results of comparing the SRR-voting model with six common models show that the accuracy, F1-score, and recall metrics are significantly improved, which verifies the effectiveness and practicality of the SRR-voting model. Conclusions This study combines data visualization and machine learning to design a National Basketball Association data visualization system to help the general audience visualize game data and predict all-star players;this can also be extended to other sports events or related fields.展开更多
While it is very reasonable to use a multigraph consisting of multiple edges between vertices to represent various relationships, the multigraph has not drawn much attention in research. To visualize such a multigraph...While it is very reasonable to use a multigraph consisting of multiple edges between vertices to represent various relationships, the multigraph has not drawn much attention in research. To visualize such a multigraph, a clear layout representing a global structure is of great importance, and interactive visual analysis which allows the multiple edges to be adjusted in appropriate ways for detailed presentation is also essential. A novel interactive two-phase approach to visualizing and exploring multigraph is proposed. The approach consists of two phases: the first phase improves the previous popular works on force-directed methods to produce a brief drawing for the aggregation graph of the input multigraph, while the second phase proposes two interactive strategies, the magnifier model and the thematic-oriented subgraph model. The former highlights the internal details of an aggregation edge which is selected interactively by user, and draws the details in a magnifying view by cubic Bezier curves; the latter highlights only the thematic subgraph consisting of the selected multiple edges that the user concerns. The efficiency of the proposed approach is demonstrated with a real-world multigraph dataset and how it is used effectively is discussed for various potential applications.展开更多
Inclusions with sizes less than 1 μm in molten steel are difficult to float up to the molten steel and slag interface owing to their slow terminal velocity. Thus, increasing the size of inclusion is essential for acc...Inclusions with sizes less than 1 μm in molten steel are difficult to float up to the molten steel and slag interface owing to their slow terminal velocity. Thus, increasing the size of inclusion is essential for accelerating the removal of inclusions. Polystyrene particles simulating inclusions in molten steel were quantified by direct observation of the particle collision behavior in a turbulent flow in a water model. The box-counting fractal dimension of particles was calculated by processing the binary images of aggregated particles. The fractal dimension of the outer contours of the single plastic particles was smaller than that of the aggregated particles. The fractal dimension was varied from 1.14 to 1.35. When two or more monomer particles collide, the aggregates are separated more easily, as the temperature increases from 40 to 80 ℃. The aggregated particles were loose and easy to separate in the high-temperature aqueous solution. The effect of temperature on the surface tension of liquid and the interracial tension of solid and liquid is obvious. The particles are wetting in the water solution at a temperature more than 60 ℃. The relationship between the velocity of the particles and the fractal dimension of the solid particles with the equivalent diameter was discussed.展开更多
Designing military screen (display) is not complicated in the past, the design should contains easiness of using, visibility and functionality. And it is important that contains all of the information what the system ...Designing military screen (display) is not complicated in the past, the design should contains easiness of using, visibility and functionality. And it is important that contains all of the information what the system could be gotten. Today military display design can be valued by consideration of human’s cognition model. A few information, which operators of military display could easily miss, could bring critical loss. So the military display needs the ability to help operator decide the military decision with sufficient consideration of battlefield information in a short time. The information is considerably complicated because it has many military entities and many attributes for each entities. For this reason this research contains the methodology of information organization especially for visual information. When the operator use military display, the required information should be recognized at a glance and located where the operator can place his eye easily. Therefore, the display screen should efficiently organize and effectively transfer the information. This paper specifically proposes design methodology to effectively organize and visualize the information in the display screen. The theory of information visualization in a variety of fields already exist, but it has no established theory for the origin of the display screen design. Since the theory was selected to organize the military display interface design for the display screen of the battlefield situation existing information visualization theory.展开更多
In recent years,the technology and applications of visualizations on large high-resolution displays(LHDs)have received widespread attention because of its perceptual benefits and improved productivity.However,existin...In recent years,the technology and applications of visualizations on large high-resolution displays(LHDs)have received widespread attention because of its perceptual benefits and improved productivity.However,existing work on LHD visualization lacks both comprehensive guidance for design requirements and tools developed for its specific usage scenarios.In this paper,we present the scenarios,design,and implementation of DataV,a Software-as-a-Service(SaaS)visual deployment tool that enables rapid construction and cross-platform publishing of interactive visualization on LHDs.Our framework can support rich components for the high-performance rendering of multisource heterogeneous data.DataV provides a full-fledged toolchain to help the user efficiently specify layout and interactions.We present its accessibility and impressive visual effects with examples and comparison with Tableau,Power BI,VisComposer,and iVisDesigner.We also report the performance of using DataV for 3D map rendering by comparing it with deck.gl.展开更多
Dome display is expected to be used as effective visualization environment for modeling and simulation due to the features of frameless and high immersive sensation.However,since the users in the dome display can see ...Dome display is expected to be used as effective visualization environment for modeling and simulation due to the features of frameless and high immersive sensation.However,since the users in the dome display can see the projected image in arbitrary direction freely,it is difficult to share information among the viewers.In this research,in order to solve such a problem,the effect of visual attention guidance in the dome environment due to the effect of camera work was examined.As a visualization system,DomePlayer that can express the effect of camera work based on the camera work description language was developed.From the result of evaluation experiments using this system,the constraint condition of the camera work in the dome environment was derived and the effect of visual attention guidance by the camera work was evaluated.展开更多
A holographic visualization of volume data based on adjustable ray to optical-wave conversion is presented.Computergenerated holograms are generated by emitting multiple rays to sample the volumetric field.Equal inter...A holographic visualization of volume data based on adjustable ray to optical-wave conversion is presented.Computergenerated holograms are generated by emitting multiple rays to sample the volumetric field.Equal interval sampling,object light wave adjustment,and information composition are sequentially performed during the march of rays.The program is accelerated in parallel to reduce the total time,and the reconstructions are dynamically adjusted to express different parts of an object.Optical experiments verify that the proposed method can holographically reconstruct the surface and interior information of objects.展开更多
The study investigated user experience, display complexity, display type (tables versus graphs), and task difficulty as variables affecting the user’s ability to navigate through complex visual data. A total of 64 pa...The study investigated user experience, display complexity, display type (tables versus graphs), and task difficulty as variables affecting the user’s ability to navigate through complex visual data. A total of 64 participants, 39 undergraduate students (novice users) and 25 graduate students (intermediate-level users) participated in the study. The experimental design was 2 × 2 × 2 × 3 mixed design using two between-subject variables (display complexity, user experience) and two within-subject variables (display format, question difficulty). The results indicated that response time was superior for graphs (relative to tables), especially when the questions were difficult. The intermediate users seemed to adopt more extensive search strategies than novices, as revealed by an analysis of the number of changes they made to the display prior to answering questions. It was concluded that designers of data displays should consider the (a) type of display, (b) difficulty of the task, and (c) expertise level of the user to obtain optimal levels of performance.展开更多
We propose a new model based on the convolutional networks and SAX(Symbolic Aggregate Approximation)discretization to learn the representation for multivariate time series.The deep neural networks has excellent expres...We propose a new model based on the convolutional networks and SAX(Symbolic Aggregate Approximation)discretization to learn the representation for multivariate time series.The deep neural networks has excellent expressiveness,which is fully exploited by the convolutional networks with means of unsupervised learning.We design a network structure to obtain the cross-channel correlation with means of convolution and deconvolution,the pooling operation is utilized to perform the dimension reduction along each position of the channels.Discretization which based on the Symbolic Aggregate Approximation is applied on the feature vectors to extract the bag of features.We collect two different representations from the convolutional networks,the compression from bottle neck and the last convolutional layers.We show how these representations and bag of features can be useful for classification.We provide a full comparison with the sequence distance based approach on the standard datasets to demonstrate the effectiveness of our method.We further build the Markov matrix according to the discretized representation abstracted from the deconvolution,time series is visualized to complex networks through Markov matrix visualization,which show more class-specific statistical properties and clear structures with respect to different labels.展开更多
AIM:To investigate the association between tear film break up time(TBUT)and blinking interval in visual display terminal(VDT)users.METHODS:Nine hundred and thirty VDT users underwent dry eye testing,and function...AIM:To investigate the association between tear film break up time(TBUT)and blinking interval in visual display terminal(VDT)users.METHODS:Nine hundred and thirty VDT users underwent dry eye testing,and functional visual acuity(FVA)test.The blinking interval during FVA was compared with TBUT.Subjects with longer blinking interval than TBUT were considered as unstable tear film.Logistic regression analysis revealed the risk factors for unstable tear group.RESULTS:Among 930 workers,858 subjects(92.3%)participated in this study.Almost 80% of the subjects were categorized into the unstable tear group.Unstable tear group has significantly lower Schirmer values and TBUT(17.5±11.6 vs 21.1±11.5 mm,3.7±2.6 vs 5.7±2.7s,both P〈0.001).There were no significant differences in epithelial staining or severity of symptoms.Logistic regression showed that over 40y was a risk for being unstable tear group[odds ratio(OR)=1.53;95%confidence interval(CI)=1.06-2.20].Contact lens use was protective factor for being in the unstable tear group(OR=0.37;95%CI=0.26-0.53).CONCLUSION:Subjects with shorter TBUT than blinking interval are prevalent among VDT users.Subjects over the age of 40 shows an increased risk for unstable tear film.展开更多
In this paper we show how light emitting diodes (LEDs) can be used in conjunction with existing display technologies as a means for achieving ultra-rapid visual stimulus exposure durations. We review existing rapid vi...In this paper we show how light emitting diodes (LEDs) can be used in conjunction with existing display technologies as a means for achieving ultra-rapid visual stimulus exposure durations. We review existing rapid visual display methods, and show how our apparatus overcomes the limitations inherent with each technique. Our apparatus, the LED tachistoscope, takes advantage of the fast-switching times and high-brightness capabilities of LEDs in order to present stimuli at previously unachievable durations as rapid as 1 ms. The rapid exposure durations are achieved by external LED backlight illumination of images on a liquid crystal display (LCD) after the components of the LCD have stabilized. This ensures that stimulus onset and offset are discrete. Furthermore, the fast-switching of the LEDs enables stimuli to be revealed for very rapid durations. The paper also describes studies in which the LED tachistoscope has already been applied, and offers suggestions for other possible applications. Interestingly, in our studies we show that the human visual system is very adept at extracting information with only very minimal stimulus exposure durations. Such studies have not been possible with existing display equipment. The LED tachistoscope opens up avenues for a variety of psychological and physiological experiments and provides a means for revealing the limits of human visual perception.展开更多
Understanding the process of adaptation is a key mission in modern evolutionary biology.Animals living at high elevations face challenges in energy meta bolism due to several environmental constraints(e.g., oxygen sup...Understanding the process of adaptation is a key mission in modern evolutionary biology.Animals living at high elevations face challenges in energy meta bolism due to several environmental constraints(e.g., oxygen supply, food availa bility,and movement time). Animal behavioral processes are intimately related to energy meta bolism, and therefore, behavioral modifica tions are expected to be an important mechanism for high-elevation adaptation. We tested this behavioral adaptation hypothesis using va ria tions of motion visual displays in toad-headed agamid lizards of the genus Phr ynocephalus. We predicted tha t complexity of visual motion displays would decrease with the increase of elevation, because motion visual displays are energetically costly. Displays of 12 Phr ynocephalus species were collected with elevations ranging from sea level to 4600 m. We quantified display complexity using the number of display components, display duration, pathways of display components, as well as display speed for each species. Association between display complexity and elevation was analyzed using the phylogenetic generalized least squares(PGLS)model. We found that both the number of display components and the average value of tail coil speed were negatively correlated with elevation, suggesting that toad-headed lizards living at high-elevation areas reduced their display complexity to cope with the environmental constraints. Our research provides direct evidence for high-elevation adaptation from a behavioral aspect and illustrates the potential impacts of environment heterogeneity on motion visual display diversification.展开更多
Extremely low frequency (ELF) magnetic field susceptibility is an index of visual display unit (VDU) quality and performance. This paper provided field measured data on the susceptibility for a large variety of VDUs. ...Extremely low frequency (ELF) magnetic field susceptibility is an index of visual display unit (VDU) quality and performance. This paper provided field measured data on the susceptibility for a large variety of VDUs. A test rig was built to study the susceptibility of VDUs to magnetic fields at fundamental and third harmonic frequencies. It was found that the susceptibility level is largely dependent on refresh rate of the VDU and the orientation of the external ELF field. It was also found that the VDU susceptibility is significantly increased in the presence of harmonic frequency magnetic fields. About 30% of the tested samples have susceptibility levels higher than that stated in IEC 1000-4-8 standard.展开更多
The principle of the fire alarm system and the implementation techniques of its computer graphic display are presented. With the help of the designing thoughts and technology of OOP, a Fire Alarm System (FAS) has been...The principle of the fire alarm system and the implementation techniques of its computer graphic display are presented. With the help of the designing thoughts and technology of OOP, a Fire Alarm System (FAS) has been developed by using visual C++ language. The system has been put into use in many important buildings and has played an important role in monitoring and controlling the fire.展开更多
基金Supported by the National Natural Science Foundation of China(61862018)the Subject of the Training Plan for Thousands of Young and Middle-aged Backbone Teachers in Guangxi Colleges and Universities(2020QGRW017)。
文摘Background Data-driven event analysis has gradually become the backbone of modern competitive sports analysis. Competitive sports data analysis tasks increasingly use computer vision and machine-learning models for intelligent data analysis. Existing sports visualization systems focus on the player–team data visualization, which is not intuitive enough for team season win–loss data and game time-series data visualization and neglects the prediction of all-star players. Methods This study used an interactive visualization system designed with parallel aggregated ordered hypergraph dynamic hypergraphs, Calliope visualization data story technology,and i Storyline narrative visualization technology to visualize the regular statistics and game time data of players and teams. NPIPVis includes dynamic hypergraphs of a team’s wins and losses and game plot narrative visualization components. In addition, an integrated learning-based all-star player prediction model, SRR-voting, which starts from the existing minority and majority samples, was proposed using the synthetic minority oversampling technique and Random Under Sampler methods to generate and eliminate samples of a certain size to balance the number of allstar and average players in the datasets. Next, a random forest algorithm was introduced to extract and construct the features of players and combined with the voting integrated model to predict the all-star players, using GridSearch CV, to optimize the hyperparameters of each model in integrated learning and then combined with five-fold cross-validation to improve the generalization ability of the model. Finally, the SHapley Additive ex Planations(SHAP) model was introduced to enhance the interpretability of the model. Results The experimental results of comparing the SRR-voting model with six common models show that the accuracy, F1-score, and recall metrics are significantly improved, which verifies the effectiveness and practicality of the SRR-voting model. Conclusions This study combines data visualization and machine learning to design a National Basketball Association data visualization system to help the general audience visualize game data and predict all-star players;this can also be extended to other sports events or related fields.
基金supported by the National Natural Science Fundation of China(61103081)
文摘While it is very reasonable to use a multigraph consisting of multiple edges between vertices to represent various relationships, the multigraph has not drawn much attention in research. To visualize such a multigraph, a clear layout representing a global structure is of great importance, and interactive visual analysis which allows the multiple edges to be adjusted in appropriate ways for detailed presentation is also essential. A novel interactive two-phase approach to visualizing and exploring multigraph is proposed. The approach consists of two phases: the first phase improves the previous popular works on force-directed methods to produce a brief drawing for the aggregation graph of the input multigraph, while the second phase proposes two interactive strategies, the magnifier model and the thematic-oriented subgraph model. The former highlights the internal details of an aggregation edge which is selected interactively by user, and draws the details in a magnifying view by cubic Bezier curves; the latter highlights only the thematic subgraph consisting of the selected multiple edges that the user concerns. The efficiency of the proposed approach is demonstrated with a real-world multigraph dataset and how it is used effectively is discussed for various potential applications.
文摘Inclusions with sizes less than 1 μm in molten steel are difficult to float up to the molten steel and slag interface owing to their slow terminal velocity. Thus, increasing the size of inclusion is essential for accelerating the removal of inclusions. Polystyrene particles simulating inclusions in molten steel were quantified by direct observation of the particle collision behavior in a turbulent flow in a water model. The box-counting fractal dimension of particles was calculated by processing the binary images of aggregated particles. The fractal dimension of the outer contours of the single plastic particles was smaller than that of the aggregated particles. The fractal dimension was varied from 1.14 to 1.35. When two or more monomer particles collide, the aggregates are separated more easily, as the temperature increases from 40 to 80 ℃. The aggregated particles were loose and easy to separate in the high-temperature aqueous solution. The effect of temperature on the surface tension of liquid and the interracial tension of solid and liquid is obvious. The particles are wetting in the water solution at a temperature more than 60 ℃. The relationship between the velocity of the particles and the fractal dimension of the solid particles with the equivalent diameter was discussed.
文摘Designing military screen (display) is not complicated in the past, the design should contains easiness of using, visibility and functionality. And it is important that contains all of the information what the system could be gotten. Today military display design can be valued by consideration of human’s cognition model. A few information, which operators of military display could easily miss, could bring critical loss. So the military display needs the ability to help operator decide the military decision with sufficient consideration of battlefield information in a short time. The information is considerably complicated because it has many military entities and many attributes for each entities. For this reason this research contains the methodology of information organization especially for visual information. When the operator use military display, the required information should be recognized at a glance and located where the operator can place his eye easily. Therefore, the display screen should efficiently organize and effectively transfer the information. This paper specifically proposes design methodology to effectively organize and visualize the information in the display screen. The theory of information visualization in a variety of fields already exist, but it has no established theory for the origin of the display screen design. Since the theory was selected to organize the military display interface design for the display screen of the battlefield situation existing information visualization theory.
基金National Natural Science Foundation of China(61772456,61761136020)。
文摘In recent years,the technology and applications of visualizations on large high-resolution displays(LHDs)have received widespread attention because of its perceptual benefits and improved productivity.However,existing work on LHD visualization lacks both comprehensive guidance for design requirements and tools developed for its specific usage scenarios.In this paper,we present the scenarios,design,and implementation of DataV,a Software-as-a-Service(SaaS)visual deployment tool that enables rapid construction and cross-platform publishing of interactive visualization on LHDs.Our framework can support rich components for the high-performance rendering of multisource heterogeneous data.DataV provides a full-fledged toolchain to help the user efficiently specify layout and interactions.We present its accessibility and impressive visual effects with examples and comparison with Tableau,Power BI,VisComposer,and iVisDesigner.We also report the performance of using DataV for 3D map rendering by comparing it with deck.gl.
基金Grant No.25540171 Grant-in-Aid for Scientific Research.
文摘Dome display is expected to be used as effective visualization environment for modeling and simulation due to the features of frameless and high immersive sensation.However,since the users in the dome display can see the projected image in arbitrary direction freely,it is difficult to share information among the viewers.In this research,in order to solve such a problem,the effect of visual attention guidance in the dome environment due to the effect of camera work was examined.As a visualization system,DomePlayer that can express the effect of camera work based on the camera work description language was developed.From the result of evaluation experiments using this system,the constraint condition of the camera work in the dome environment was derived and the effect of visual attention guidance by the camera work was evaluated.
基金partly supported by the National Natural Science Foundation of China (Nos. 61905017 and 61905019)the Fundamental Research Funds for the Central Universities (Nos. 2019RC13 and 2019PTB-018)
文摘A holographic visualization of volume data based on adjustable ray to optical-wave conversion is presented.Computergenerated holograms are generated by emitting multiple rays to sample the volumetric field.Equal interval sampling,object light wave adjustment,and information composition are sequentially performed during the march of rays.The program is accelerated in parallel to reduce the total time,and the reconstructions are dynamically adjusted to express different parts of an object.Optical experiments verify that the proposed method can holographically reconstruct the surface and interior information of objects.
文摘The study investigated user experience, display complexity, display type (tables versus graphs), and task difficulty as variables affecting the user’s ability to navigate through complex visual data. A total of 64 participants, 39 undergraduate students (novice users) and 25 graduate students (intermediate-level users) participated in the study. The experimental design was 2 × 2 × 2 × 3 mixed design using two between-subject variables (display complexity, user experience) and two within-subject variables (display format, question difficulty). The results indicated that response time was superior for graphs (relative to tables), especially when the questions were difficult. The intermediate users seemed to adopt more extensive search strategies than novices, as revealed by an analysis of the number of changes they made to the display prior to answering questions. It was concluded that designers of data displays should consider the (a) type of display, (b) difficulty of the task, and (c) expertise level of the user to obtain optimal levels of performance.
基金the International Cooperation Project of the Department of Science&Technology of Henan Province under Grant No.172102410065Basic Research Project of the Education Department of Henan Province under Grant No.17A520057Frontier Interdisciplinary Project of Zhengzhou University under Grant No.XKZDQY202010.
文摘We propose a new model based on the convolutional networks and SAX(Symbolic Aggregate Approximation)discretization to learn the representation for multivariate time series.The deep neural networks has excellent expressiveness,which is fully exploited by the convolutional networks with means of unsupervised learning.We design a network structure to obtain the cross-channel correlation with means of convolution and deconvolution,the pooling operation is utilized to perform the dimension reduction along each position of the channels.Discretization which based on the Symbolic Aggregate Approximation is applied on the feature vectors to extract the bag of features.We collect two different representations from the convolutional networks,the compression from bottle neck and the last convolutional layers.We show how these representations and bag of features can be useful for classification.We provide a full comparison with the sequence distance based approach on the standard datasets to demonstrate the effectiveness of our method.We further build the Markov matrix according to the discretized representation abstracted from the deconvolution,time series is visualized to complex networks through Markov matrix visualization,which show more class-specific statistical properties and clear structures with respect to different labels.
文摘AIM:To investigate the association between tear film break up time(TBUT)and blinking interval in visual display terminal(VDT)users.METHODS:Nine hundred and thirty VDT users underwent dry eye testing,and functional visual acuity(FVA)test.The blinking interval during FVA was compared with TBUT.Subjects with longer blinking interval than TBUT were considered as unstable tear film.Logistic regression analysis revealed the risk factors for unstable tear group.RESULTS:Among 930 workers,858 subjects(92.3%)participated in this study.Almost 80% of the subjects were categorized into the unstable tear group.Unstable tear group has significantly lower Schirmer values and TBUT(17.5±11.6 vs 21.1±11.5 mm,3.7±2.6 vs 5.7±2.7s,both P〈0.001).There were no significant differences in epithelial staining or severity of symptoms.Logistic regression showed that over 40y was a risk for being unstable tear group[odds ratio(OR)=1.53;95%confidence interval(CI)=1.06-2.20].Contact lens use was protective factor for being in the unstable tear group(OR=0.37;95%CI=0.26-0.53).CONCLUSION:Subjects with shorter TBUT than blinking interval are prevalent among VDT users.Subjects over the age of 40 shows an increased risk for unstable tear film.
文摘In this paper we show how light emitting diodes (LEDs) can be used in conjunction with existing display technologies as a means for achieving ultra-rapid visual stimulus exposure durations. We review existing rapid visual display methods, and show how our apparatus overcomes the limitations inherent with each technique. Our apparatus, the LED tachistoscope, takes advantage of the fast-switching times and high-brightness capabilities of LEDs in order to present stimuli at previously unachievable durations as rapid as 1 ms. The rapid exposure durations are achieved by external LED backlight illumination of images on a liquid crystal display (LCD) after the components of the LCD have stabilized. This ensures that stimulus onset and offset are discrete. Furthermore, the fast-switching of the LEDs enables stimuli to be revealed for very rapid durations. The paper also describes studies in which the LED tachistoscope has already been applied, and offers suggestions for other possible applications. Interestingly, in our studies we show that the human visual system is very adept at extracting information with only very minimal stimulus exposure durations. Such studies have not been possible with existing display equipment. The LED tachistoscope opens up avenues for a variety of psychological and physiological experiments and provides a means for revealing the limits of human visual perception.
基金supported by grants from the National Natural Science Foundation of China(grant numbers:31872233,31572273)to Y.QI。
文摘Understanding the process of adaptation is a key mission in modern evolutionary biology.Animals living at high elevations face challenges in energy meta bolism due to several environmental constraints(e.g., oxygen supply, food availa bility,and movement time). Animal behavioral processes are intimately related to energy meta bolism, and therefore, behavioral modifica tions are expected to be an important mechanism for high-elevation adaptation. We tested this behavioral adaptation hypothesis using va ria tions of motion visual displays in toad-headed agamid lizards of the genus Phr ynocephalus. We predicted tha t complexity of visual motion displays would decrease with the increase of elevation, because motion visual displays are energetically costly. Displays of 12 Phr ynocephalus species were collected with elevations ranging from sea level to 4600 m. We quantified display complexity using the number of display components, display duration, pathways of display components, as well as display speed for each species. Association between display complexity and elevation was analyzed using the phylogenetic generalized least squares(PGLS)model. We found that both the number of display components and the average value of tail coil speed were negatively correlated with elevation, suggesting that toad-headed lizards living at high-elevation areas reduced their display complexity to cope with the environmental constraints. Our research provides direct evidence for high-elevation adaptation from a behavioral aspect and illustrates the potential impacts of environment heterogeneity on motion visual display diversification.
文摘Extremely low frequency (ELF) magnetic field susceptibility is an index of visual display unit (VDU) quality and performance. This paper provided field measured data on the susceptibility for a large variety of VDUs. A test rig was built to study the susceptibility of VDUs to magnetic fields at fundamental and third harmonic frequencies. It was found that the susceptibility level is largely dependent on refresh rate of the VDU and the orientation of the external ELF field. It was also found that the VDU susceptibility is significantly increased in the presence of harmonic frequency magnetic fields. About 30% of the tested samples have susceptibility levels higher than that stated in IEC 1000-4-8 standard.
文摘The principle of the fire alarm system and the implementation techniques of its computer graphic display are presented. With the help of the designing thoughts and technology of OOP, a Fire Alarm System (FAS) has been developed by using visual C++ language. The system has been put into use in many important buildings and has played an important role in monitoring and controlling the fire.