As a part of quantum image processing,quantum image filtering is a crucial technology in the development of quantum computing.Low-pass filtering can effectively achieve anti-aliasing effects on images.Currently,most q...As a part of quantum image processing,quantum image filtering is a crucial technology in the development of quantum computing.Low-pass filtering can effectively achieve anti-aliasing effects on images.Currently,most quantum image filterings are based on classical domains and grayscale images,and there are relatively fewer studies on anti-aliasing in the quantum domain.This paper proposes a scheme for anti-aliasing filtering based on quantum grayscale and color image scaling in the spatial domain.It achieves the effect of anti-aliasing filtering on quantum images during the scaling process.First,we use the novel enhanced quantum representation(NEQR)and the improved quantum representation of color images(INCQI)to represent classical images.Since aliasing phenomena are more pronounced when images are scaled down,this paper focuses only on the anti-aliasing effects in the case of reduction.Subsequently,we perform anti-aliasing filtering on the quantum representation of the original image and then use bilinear interpolation to scale down the image,achieving the anti-aliasing effect.The constructed pyramid model is then used to select an appropriate image for upscaling to the original image size.Finally,the complexity of the circuit is analyzed.Compared to the images experiencing aliasing effects solely due to scaling,applying anti-aliasing filtering to the images results in smoother and clearer outputs.Additionally,the anti-aliasing filtering allows for manual intervention to select the desired level of image smoothness.展开更多
Water surface is one of the most important components of landscape scenes. When rendering spacious water surface such as that of the lakes and reservoirs, aliasing and/or moire artifacts frequently occur in the region...Water surface is one of the most important components of landscape scenes. When rendering spacious water surface such as that of the lakes and reservoirs, aliasing and/or moire artifacts frequently occur in the regions far from the viewpoint. This is because water surface consists of stochastic water waves which are usually modeled by periodic bump mapping. The incident rays on the water surface are actually scattered by the bumped waves, and the reflected rays at each sample point are distributed in a solid angle. To get rid of the artifacts of moire pattern, we estimate this solid angle of reflected rays and trace these rays. An image-based accelerating method is adopted so that the contribution of each reflected ray can be quickly obtained without elaborate intersection calculation. We also demonstrate anti-aliased shadows of sunlight and skylight on the water surface. Both the rendered images and animations show excellent effects on the water surface of a reservoir.展开更多
To eliminate the aliasing that appeared during the measurement of multi-components nonstationary signals, a novel kind of anti-aliasing algorithm based on the short time Fourier transform (STFT) is brought forward. ...To eliminate the aliasing that appeared during the measurement of multi-components nonstationary signals, a novel kind of anti-aliasing algorithm based on the short time Fourier transform (STFT) is brought forward. First the physical essence of aliasing that occurs is analyzed; second the interpolation algorithm model is setup based on the Hamming window; then the fast implementation of the algorithm using the Newton iteration method is given. Using the numerical simulation the feasibility of algorithm is validated. Finally, the electrical circuit experiment shows the practicality of the algorithm in the electrical engineering.展开更多
On the basis of analysis of various algorithms, an anti-aliasing algorithm called brush method was presented, which is suitable to map publishing symbol. After introducing the basic principle and implementation of bru...On the basis of analysis of various algorithms, an anti-aliasing algorithm called brush method was presented, which is suitable to map publishing symbol. After introducing the basic principle and implementation of brush method in detail, the result and efficiency were evaluated through experiments.展开更多
An anti-aliasing filter for ADCs using a combination of active RC and analog FIR filters is presented in this letter. The first order active RC filter is set at 100kHz to minimize the die size and variations of linear...An anti-aliasing filter for ADCs using a combination of active RC and analog FIR filters is presented in this letter. The first order active RC filter is set at 100kHz to minimize the die size and variations of linear phase and gain in 0-4kHz passband. The 2-tap FIR filter provides more than -53dB attenuation at 2MHz +4kHz frequency range. The proposed filter achieved more than -76dB attenuation at sampling frequency with +0.01 phase linearity and +0.02dB gain variation within 0-4kHz bandwidth. The active die area of the fully differential filter is 0.17mm2 in 0.5um CMOS technology. The experimental and simulation results have been obtained and the feasibility of the proposed method is shown.展开更多
In recent years, image-based anti-aliasing techniques have been widely investigated in real-time computer graphics. Compared to traditional routine of anti-aliasing, image-based methods, which combined with deferred s...In recent years, image-based anti-aliasing techniques have been widely investigated in real-time computer graphics. Compared to traditional routine of anti-aliasing, image-based methods, which combined with deferred shading, can efficiently decouple anti-aliasing step from standard graphics pipeline. However, most of the existing image-based methods consume video memory, bandwidth and computation resources heavily. In this paper, we propose an optimized anti-aliasing method, which can efficiently reduce the multi-sampling rate by a multi-sampling mask. We carefully designed the rendering system to avoid serial execution on branch divergence, by utilizing both modern GPU’s features and latest shader model. Experimental results demonstrate that our method can achieve high-quality synthesized image with real-time performance.展开更多
A novel tunable-quality-factor (tunable-Q) contourlet transform for geometric image representation is proposed. The Laplacian pyramid in original contourlet decomposes a signal into channels that have the same bandw...A novel tunable-quality-factor (tunable-Q) contourlet transform for geometric image representation is proposed. The Laplacian pyramid in original contourlet decomposes a signal into channels that have the same bandwidth on a logarithmic scale, and is not suitable for images with different behavior in frequency domain. We employ a new tunable-Q decomposition defined in the frequency domain by which one can flexibly tune the bandwidth of decomposition channels. With an acceptable redundancy, this tunable-Q contourlet is also anti-aliasing and its basis is sharply localized in the desired area of frequency and spatial domain. Our experiments in nonlinear approximation and denoising show that the contourlet using a better-suitable quality factor can achieve a more promising performance and often outperform wavelets and the previous contourlets both in visual quality and in terms of peak signal-to-noise ratio.展开更多
In optical performance monitoring system,the analog to digital converter is needed to detect the peak of nanosecond pulse and get the signal envelope.A scheme based on a designed anti-aliasing filter and analog to dig...In optical performance monitoring system,the analog to digital converter is needed to detect the peak of nanosecond pulse and get the signal envelope.A scheme based on a designed anti-aliasing filter and analog to digital converter is proposed to broaden the nanosecond pulse and make it easier for the analog to digital converter to catch the peak of the nanosecond pulse.The experimental results demonstrate that,with the proposed scheme,the optical performance system needs less time to get the recovered eye-diagram of high speed optical data signal,and is robust to phase mismatch in the analog to digital converter circuit.展开更多
Thanks to the progress in semiconductor technologies, today microcontrollers offer huge computational power. That allows using advanced control algorithms with a built-in intelligence with a sufficient speed, for many...Thanks to the progress in semiconductor technologies, today microcontrollers offer huge computational power. That allows using advanced control algorithms with a built-in intelligence with a sufficient speed, for many demanding applications. These capabilities make the embedded control ideal for using at complex plants and for obtaining the highest performance in a wide area of operations. However, control performance also strongly depends on the feedback. A short latency and a high precision of embedded analog peripherals allow building fast and accurate control loops. The paper proposes an easy design method of high performance analog to digital converter filtering path, optimized for control applications.展开更多
We introduce a new approach to image super-resolution. The idea is to use a simple wavelet-based linear interpolation scheme as our initial estimate of high-resolution image;and to intensify geometric structure in ini...We introduce a new approach to image super-resolution. The idea is to use a simple wavelet-based linear interpolation scheme as our initial estimate of high-resolution image;and to intensify geometric structure in initial estimation with an iterative projection process based on hard-thresholding scheme in a new angular multiselectivity domain. This new domain is defined by combining of laplacian pyramid and angular multiselectivity decomposition, the result is multiselective contourlets which can capture and restore adaptively and slightly better geometric structure of image. The experimental results demonstrate the effectiveness of the proposed approach.展开更多
Anti-aliasing is a well-established technique in computer graphics that reduces the blocky or stair-wise appearance of pixels. This paper provides a comprehensive overview of the anti-aliasing techniques used in compu...Anti-aliasing is a well-established technique in computer graphics that reduces the blocky or stair-wise appearance of pixels. This paper provides a comprehensive overview of the anti-aliasing techniques used in computer graphics, which can be classified into two categories: post-filtering based anti-aliasing and pre-filtering based anti-aliasing. We discuss post-filtering based anti-aliasing algorithms through classifying them into hardware anti-aliasing techniques and post-process techniques for deferred rendering. Comparisons are made among different methods to illustrate the strengths and weaknesses of every category. We also review the utilization of anti-aliasing techniques from the first category in different graphic processing units, i.e., different NVIDIA and AMD series. This review provides a guide that should allow researchers to position their work in this important research area, and new research problems are identified.展开更多
The reflection of a bright light source on a dynamic surface such as water with waves can be difficult to render well in real time due to reflection aliasing and flickering.In this paper,we propose a solution to this ...The reflection of a bright light source on a dynamic surface such as water with waves can be difficult to render well in real time due to reflection aliasing and flickering.In this paper,we propose a solution to this problem by approximating the reflection direction distribution for the water surface as an elliptical Gaussian distribution.Then we analytically integrate the reflection contribution throughout the rendering interval time.Our method can render in real time an animation of the time integrated reflection of a spherical light source on highly dynamic waves with reduced aliasing and flickering.展开更多
In many-light rendering, a variety of visual and illumination effects, including anti-aliasing,depth of field, volumetric scattering, and subsurface scattering, are combined to create a number of virtual point lights(...In many-light rendering, a variety of visual and illumination effects, including anti-aliasing,depth of field, volumetric scattering, and subsurface scattering, are combined to create a number of virtual point lights(VPLs). This is done in order to simplify computation of the resulting illumination. Naive approaches that sum the direct illumination from many VPLs are computationally expensive;scalable methods can be computed more efficiently by clustering VPLs, and then estimating their sum by sampling a small number of VPLs. Although significant speed-up has been achieved using scalable methods, clustering leads to uncontrollable errors, resulting in noise in the rendered images. In this paper, we propose a method to improve the estimation accuracy of manylight rendering involving such visual and illumination effects. We demonstrate that our method can improve the estimation accuracy by a factor of 2.3 over the previous method.展开更多
基金Project supported by the National Natural Science Foundation of China(Grant Nos.62172268 and 62302289)the Shanghai Science and Technology Project(Grant Nos.21JC1402800 and 23YF1416200)。
文摘As a part of quantum image processing,quantum image filtering is a crucial technology in the development of quantum computing.Low-pass filtering can effectively achieve anti-aliasing effects on images.Currently,most quantum image filterings are based on classical domains and grayscale images,and there are relatively fewer studies on anti-aliasing in the quantum domain.This paper proposes a scheme for anti-aliasing filtering based on quantum grayscale and color image scaling in the spatial domain.It achieves the effect of anti-aliasing filtering on quantum images during the scaling process.First,we use the novel enhanced quantum representation(NEQR)and the improved quantum representation of color images(INCQI)to represent classical images.Since aliasing phenomena are more pronounced when images are scaled down,this paper focuses only on the anti-aliasing effects in the case of reduction.Subsequently,we perform anti-aliasing filtering on the quantum representation of the original image and then use bilinear interpolation to scale down the image,achieving the anti-aliasing effect.The constructed pyramid model is then used to select an appropriate image for upscaling to the original image size.Finally,the complexity of the circuit is analyzed.Compared to the images experiencing aliasing effects solely due to scaling,applying anti-aliasing filtering to the images results in smoother and clearer outputs.Additionally,the anti-aliasing filtering allows for manual intervention to select the desired level of image smoothness.
文摘Water surface is one of the most important components of landscape scenes. When rendering spacious water surface such as that of the lakes and reservoirs, aliasing and/or moire artifacts frequently occur in the regions far from the viewpoint. This is because water surface consists of stochastic water waves which are usually modeled by periodic bump mapping. The incident rays on the water surface are actually scattered by the bumped waves, and the reflected rays at each sample point are distributed in a solid angle. To get rid of the artifacts of moire pattern, we estimate this solid angle of reflected rays and trace these rays. An image-based accelerating method is adopted so that the contribution of each reflected ray can be quickly obtained without elaborate intersection calculation. We also demonstrate anti-aliased shadows of sunlight and skylight on the water surface. Both the rendered images and animations show excellent effects on the water surface of a reservoir.
基金the National Natural Science Foundation of China (90407007 60372001).
文摘To eliminate the aliasing that appeared during the measurement of multi-components nonstationary signals, a novel kind of anti-aliasing algorithm based on the short time Fourier transform (STFT) is brought forward. First the physical essence of aliasing that occurs is analyzed; second the interpolation algorithm model is setup based on the Hamming window; then the fast implementation of the algorithm using the Newton iteration method is given. Using the numerical simulation the feasibility of algorithm is validated. Finally, the electrical circuit experiment shows the practicality of the algorithm in the electrical engineering.
基金Supported by Internal Fund of Institute of Surveying and Mapping (No.Y0506) .
文摘On the basis of analysis of various algorithms, an anti-aliasing algorithm called brush method was presented, which is suitable to map publishing symbol. After introducing the basic principle and implementation of brush method in detail, the result and efficiency were evaluated through experiments.
基金Foundation for University Key Teacher by the Ministry of Education of China
文摘An anti-aliasing filter for ADCs using a combination of active RC and analog FIR filters is presented in this letter. The first order active RC filter is set at 100kHz to minimize the die size and variations of linear phase and gain in 0-4kHz passband. The 2-tap FIR filter provides more than -53dB attenuation at 2MHz +4kHz frequency range. The proposed filter achieved more than -76dB attenuation at sampling frequency with +0.01 phase linearity and +0.02dB gain variation within 0-4kHz bandwidth. The active die area of the fully differential filter is 0.17mm2 in 0.5um CMOS technology. The experimental and simulation results have been obtained and the feasibility of the proposed method is shown.
基金Supported by National Natural Science Foundation of China(NSFC)(61232014,61421062,61472010)National Key Technology R&D Program of China(2015BAK01B06)+1 种基金National Marine Public Service Project(201505014)Equipment Development Project(315050501)
文摘In recent years, image-based anti-aliasing techniques have been widely investigated in real-time computer graphics. Compared to traditional routine of anti-aliasing, image-based methods, which combined with deferred shading, can efficiently decouple anti-aliasing step from standard graphics pipeline. However, most of the existing image-based methods consume video memory, bandwidth and computation resources heavily. In this paper, we propose an optimized anti-aliasing method, which can efficiently reduce the multi-sampling rate by a multi-sampling mask. We carefully designed the rendering system to avoid serial execution on branch divergence, by utilizing both modern GPU’s features and latest shader model. Experimental results demonstrate that our method can achieve high-quality synthesized image with real-time performance.
基金supported by the National Natural Science Foundation of China(4097117341071188)
文摘A novel tunable-quality-factor (tunable-Q) contourlet transform for geometric image representation is proposed. The Laplacian pyramid in original contourlet decomposes a signal into channels that have the same bandwidth on a logarithmic scale, and is not suitable for images with different behavior in frequency domain. We employ a new tunable-Q decomposition defined in the frequency domain by which one can flexibly tune the bandwidth of decomposition channels. With an acceptable redundancy, this tunable-Q contourlet is also anti-aliasing and its basis is sharply localized in the desired area of frequency and spatial domain. Our experiments in nonlinear approximation and denoising show that the contourlet using a better-suitable quality factor can achieve a more promising performance and often outperform wavelets and the previous contourlets both in visual quality and in terms of peak signal-to-noise ratio.
基金supported by National 863 Program of China(2013AA013401),P.R.ChinaNational Natural Science Foundation of China under Grant No.61177067,No.61027007,and No.61331010
文摘In optical performance monitoring system,the analog to digital converter is needed to detect the peak of nanosecond pulse and get the signal envelope.A scheme based on a designed anti-aliasing filter and analog to digital converter is proposed to broaden the nanosecond pulse and make it easier for the analog to digital converter to catch the peak of the nanosecond pulse.The experimental results demonstrate that,with the proposed scheme,the optical performance system needs less time to get the recovered eye-diagram of high speed optical data signal,and is robust to phase mismatch in the analog to digital converter circuit.
文摘Thanks to the progress in semiconductor technologies, today microcontrollers offer huge computational power. That allows using advanced control algorithms with a built-in intelligence with a sufficient speed, for many demanding applications. These capabilities make the embedded control ideal for using at complex plants and for obtaining the highest performance in a wide area of operations. However, control performance also strongly depends on the feedback. A short latency and a high precision of embedded analog peripherals allow building fast and accurate control loops. The paper proposes an easy design method of high performance analog to digital converter filtering path, optimized for control applications.
文摘We introduce a new approach to image super-resolution. The idea is to use a simple wavelet-based linear interpolation scheme as our initial estimate of high-resolution image;and to intensify geometric structure in initial estimation with an iterative projection process based on hard-thresholding scheme in a new angular multiselectivity domain. This new domain is defined by combining of laplacian pyramid and angular multiselectivity decomposition, the result is multiselective contourlets which can capture and restore adaptively and slightly better geometric structure of image. The experimental results demonstrate the effectiveness of the proposed approach.
基金Project supported by the National Basic Research Program(973)of China(No.2011CB302203)the National Natural Science Foundation of China(Nos.61202154,61133009,and 61001146)+3 种基金the Shanghai Pujiang Program(No.13PJ1404500)the Shanghai Science and Technology Commission(No.13511505000)the Open Project Program of the National Laboratory of Pattern Recognition(Chinese Academy of Sciences)the Open Project Program of the State Key Laboratory of CAD&CG,Zhejiang University,China(No.A1401)
文摘Anti-aliasing is a well-established technique in computer graphics that reduces the blocky or stair-wise appearance of pixels. This paper provides a comprehensive overview of the anti-aliasing techniques used in computer graphics, which can be classified into two categories: post-filtering based anti-aliasing and pre-filtering based anti-aliasing. We discuss post-filtering based anti-aliasing algorithms through classifying them into hardware anti-aliasing techniques and post-process techniques for deferred rendering. Comparisons are made among different methods to illustrate the strengths and weaknesses of every category. We also review the utilization of anti-aliasing techniques from the first category in different graphic processing units, i.e., different NVIDIA and AMD series. This review provides a guide that should allow researchers to position their work in this important research area, and new research problems are identified.
基金supported by JSPS KAKENHI Grant Nos.JP15H05924,JP18H03348,and JP20H05954.
文摘The reflection of a bright light source on a dynamic surface such as water with waves can be difficult to render well in real time due to reflection aliasing and flickering.In this paper,we propose a solution to this problem by approximating the reflection direction distribution for the water surface as an elliptical Gaussian distribution.Then we analytically integrate the reflection contribution throughout the rendering interval time.Our method can render in real time an animation of the time integrated reflection of a spherical light source on highly dynamic waves with reduced aliasing and flickering.
基金partially supported by JSPS KAKENHI 15H05924 and 18H03348
文摘In many-light rendering, a variety of visual and illumination effects, including anti-aliasing,depth of field, volumetric scattering, and subsurface scattering, are combined to create a number of virtual point lights(VPLs). This is done in order to simplify computation of the resulting illumination. Naive approaches that sum the direct illumination from many VPLs are computationally expensive;scalable methods can be computed more efficiently by clustering VPLs, and then estimating their sum by sampling a small number of VPLs. Although significant speed-up has been achieved using scalable methods, clustering leads to uncontrollable errors, resulting in noise in the rendered images. In this paper, we propose a method to improve the estimation accuracy of manylight rendering involving such visual and illumination effects. We demonstrate that our method can improve the estimation accuracy by a factor of 2.3 over the previous method.