According to the basic emotional theory, the artificial emotional model based on the finite state machine(FSM) was presented. In finite state machine model of emotion, the emotional space included the basic emotiona...According to the basic emotional theory, the artificial emotional model based on the finite state machine(FSM) was presented. In finite state machine model of emotion, the emotional space included the basic emotional space and the multiple emotional spaces. The emotion-switching diagram was defined and transition fimction was developed using Markov chain and linear interpolation algorithm. The simulation model was built using Stateflow toolbox and Simulink toolbox based on the Matlab platform. And the model included three subsystems: the input one, the emotion one and the behavior one. In the emotional subsystem, the responses of different personalities to the external stimuli were described by defining personal space. This model takes states from an emotional space and updates its state depending on its current state and a state of its input (also a state-emotion). The simulation model realizes the process of switching the emotion from the neutral state to other basic emotions. The simulation result is proved to correspond to emotion-switching law of human beings.展开更多
A hierarchical-processed frame construction of artificial emotion model for intelligent system is proposed in the paper according to the basic conclusion of emotional psychology. The general method of emotion processi...A hierarchical-processed frame construction of artificial emotion model for intelligent system is proposed in the paper according to the basic conclusion of emotional psychology. The general method of emotion processing, which considers only one single layer, has been changed in the presented construction. An artificial emotional development model is put forward based on reinforcement learning mechanism of neural network. The new model takes the emotion itself as reinforcement signal and describes its different influences on action learning efficiency corresponding to different individualities. In the end, simulation result based on child playmate robot is discussed and the effectiveness of the model is verified.展开更多
基金Project(2006AA04Z201) supported by the National High-Tech Research and Development Program of China
文摘According to the basic emotional theory, the artificial emotional model based on the finite state machine(FSM) was presented. In finite state machine model of emotion, the emotional space included the basic emotional space and the multiple emotional spaces. The emotion-switching diagram was defined and transition fimction was developed using Markov chain and linear interpolation algorithm. The simulation model was built using Stateflow toolbox and Simulink toolbox based on the Matlab platform. And the model included three subsystems: the input one, the emotion one and the behavior one. In the emotional subsystem, the responses of different personalities to the external stimuli were described by defining personal space. This model takes states from an emotional space and updates its state depending on its current state and a state of its input (also a state-emotion). The simulation model realizes the process of switching the emotion from the neutral state to other basic emotions. The simulation result is proved to correspond to emotion-switching law of human beings.
基金supported by the Hi-Tech Research and Development Program of China (2007AA04Z200)the National Nature Science Foundation of China (60573059)
文摘A hierarchical-processed frame construction of artificial emotion model for intelligent system is proposed in the paper according to the basic conclusion of emotional psychology. The general method of emotion processing, which considers only one single layer, has been changed in the presented construction. An artificial emotional development model is put forward based on reinforcement learning mechanism of neural network. The new model takes the emotion itself as reinforcement signal and describes its different influences on action learning efficiency corresponding to different individualities. In the end, simulation result based on child playmate robot is discussed and the effectiveness of the model is verified.