Artificial intelligence(AI)can sometimes resolve difficulties that other advanced technologies and humans cannot.In medical diagnostics,AI has the advantage of processing figure recognition,especially for images with ...Artificial intelligence(AI)can sometimes resolve difficulties that other advanced technologies and humans cannot.In medical diagnostics,AI has the advantage of processing figure recognition,especially for images with similar characteristics that are difficult to distinguish with the naked eye.However,the mechanisms of this advanced technique should be well-addressed to elucidate clinical issues.In this letter,regarding an original study presented by Takayama et al,we suggest that the authors should effectively illustrate the mechanism and detailed procedure that artificial intelligence techniques processing the acquired images,including the recognition of non-obvious difference between the normal parts and pathological ones,which were impossible to be distinguished by naked eyes,such as the basic constitutional elements of pixels and grayscale,special molecules or even some metal ions which involved into the diseases occurrence.展开更多
In this article I will address the issue of the meaning of Embodied Artificial Intelligence(EAI)as it is configured today.My starting point is the refined interactive perspective on the semantics of EAI,as was recentl...In this article I will address the issue of the meaning of Embodied Artificial Intelligence(EAI)as it is configured today.My starting point is the refined interactive perspective on the semantics of EAI,as was recently suggested by Froese and colleagues.This perspective rests on the assumption that the concept of human bodily subjectivity must be extended to include meaning-making processes,which are enabled by advanced AI systems that may be incorporated in the human biological body.After having clarified the technical background,I will introduce the genetic component of the phenomenological method as a suitable tool to face the aforementioned issue.Towards this end,I will place the genetic method in the context of the so-called New Human-Machine Interaction(New HMI).I will further outline a genetic phenomenology of visual embodiment,suggesting a futuristic application based on the thesis of the“technological supplementation of phenomenological methodology”through the synthetic method.The case at stake is that of patients with a severe clinical picture characterised by the loss of corneal function,who in the near future could be treated with synthetic corneal prosthetic implants produced by a 3D bio-printing process by using an advanced EAI technique.I will conclude this article with a brief review of the main problems that still remain open.展开更多
Artificial intelligence (AI) is rapidly being applied to a wide range of fields,including medicine,and has been considered as an approach that may augment or substitute human professionals in primary healthcare.Howeve...Artificial intelligence (AI) is rapidly being applied to a wide range of fields,including medicine,and has been considered as an approach that may augment or substitute human professionals in primary healthcare.However,AI also raises several challenges and ethical concerns.In this article,the author investigates and discusses three aspects of AI in medicine and healthcare:the application and promises of AI,special ethical concerns pertaining to AI in some frontier fields,and suggestive ethical governance systems.Despite great potentials of frontier AI research and development in the field of medical care,the ethical challenges induced by its applications has put forward new requirements for governance.To ensure “trustworthy” AI applications in healthcare and medicine,the creation of an ethical global governance framework and system as well as special guidelines for frontier AI applications in medicine are suggested.The most important aspects include the roles of governments in ethical auditing and the responsibilities of stakeholders in the ethical governance system.展开更多
With the popularization of the Intemet, permeation of sensor networks, emergence of big data, increase in size of the information community, and interlinking and fusion of data and information throughout human society...With the popularization of the Intemet, permeation of sensor networks, emergence of big data, increase in size of the information community, and interlinking and fusion of data and information throughout human society, physical space, and cyberspace, the information environment related to the current development of artificial intelligence (AI) has profoundly changed. AI faces important adjustments, and scientific foundations are confronted with new breakthroughs, as AI enters a new stage: AI 2.0. This paper briefly reviews the 60-year developmental history of AI, analyzes the external environment promoting the formation of AI 2.0 along with changes in goals, and describes both the beginning of the technology and the core idea behind AI 2.0 development. Furthermore, based on combined social demands and the information environment that exists in relation to Chinese development, suggestions on the develoDment of Al 2.0 are given.展开更多
With the rapid development of artificial intelligence technology,the way we interact with products and the environment has undergone great changes compared with the past.While the technology of the artificial intellig...With the rapid development of artificial intelligence technology,the way we interact with products and the environment has undergone great changes compared with the past.While the technology of the artificial intelligence era affects our lives and redefines our relationship with machines,it is also changing our aesthetic and perception of art design.The article mainly starts from the perspective of art design interaction mode and experience innovation,and studies the multi-dimensional aesthetic perception and interaction mode of art design in the era of artificial intelligence in human vision,touch and hearing.展开更多
With integration of large-scale renewable energy,new controllable devices,and required reinforcement of power grids,modern power systems have typical characteristics such as uncertainty,vulnerability and openness,whic...With integration of large-scale renewable energy,new controllable devices,and required reinforcement of power grids,modern power systems have typical characteristics such as uncertainty,vulnerability and openness,which makes operation and control of power grids face severe security challenges.Application of artificial intelligence(AI)technologies represented by machine learning in power grid regulation is limited by reliability,interpretability and generalization ability of complex modeling.Mode of hybrid-augmented intelligence(HAI)based on human-machine collaboration(HMC)is a pivotal direction for future development of AI technology in this field.Based on characteristics of applications in power grid regulation,this paper discusses system architecture and key technologies of human-machine hybrid-augmented intelligence(HHI)system for large-scale power grid dispatching and control(PGDC).First,theory and application scenarios of HHI are introduced and analyzed;then physical and functional architectures of HHI system and human-machine collaborative regulation process are proposed.Key technologies are discussed to achieve a thorough integration of human/machine intelligence.Finally,state-of-theart and future development of HHI in power grid regulation are summarized,aiming to efficiently improve the intelligent level of power grid regulation in a human-machine interactive and collaborative way.展开更多
Identifying human actions and interactions finds its use in manyareas, such as security, surveillance, assisted living, patient monitoring, rehabilitation,sports, and e-learning. This wide range of applications has at...Identifying human actions and interactions finds its use in manyareas, such as security, surveillance, assisted living, patient monitoring, rehabilitation,sports, and e-learning. This wide range of applications has attractedmany researchers to this field. Inspired by the existing recognition systems,this paper proposes a new and efficient human-object interaction recognition(HOIR) model which is based on modeling human pose and scene featureinformation. There are different aspects involved in an interaction, includingthe humans, the objects, the various body parts of the human, and the backgroundscene. Themain objectives of this research include critically examiningthe importance of all these elements in determining the interaction, estimatinghuman pose through image foresting transform (IFT), and detecting the performedinteractions based on an optimizedmulti-feature vector. The proposedmethodology has six main phases. The first phase involves preprocessing theimages. During preprocessing stages, the videos are converted into imageframes. Then their contrast is adjusted, and noise is removed. In the secondphase, the human-object pair is detected and extracted from each image frame.The third phase involves the identification of key body parts of the detectedhumans using IFT. The fourth phase relates to three different kinds of featureextraction techniques. Then these features are combined and optimized duringthe fifth phase. The optimized vector is used to classify the interactions in thelast phase. TheMSRDaily Activity 3D dataset has been used to test this modeland to prove its efficiency. The proposed system obtains an average accuracyof 91.7% on this dataset.展开更多
This article aims to explore the development and application of AI-based interactive exhibits in Wuhan Museum of Science and Technology.By utilizing computer vision,natural language processing,and machine learning tec...This article aims to explore the development and application of AI-based interactive exhibits in Wuhan Museum of Science and Technology.By utilizing computer vision,natural language processing,and machine learning technologies,an innovative exhibit development and application system is proposed.This system employs deep learning algorithms and data analysis methods to achieve real-time perception of visitor behavior and adaptive interaction.The development process involves designing user interfaces and interaction methods to effectively enhance visitor engagement and learning outcomes.Through evaluation and comparison in practical applications,the potential of this system in enhancing exhibit interaction,increasing visitor engagement,improving educational effectiveness,and expanding avenues for scientific knowledge dissemination are validated.展开更多
Videogames feature non-player-characters. Such ingame entities are controlled by artificial intelligence that is sought to match the user's skill. Defining and understanding the given human-computer-interaction video...Videogames feature non-player-characters. Such ingame entities are controlled by artificial intelligence that is sought to match the user's skill. Defining and understanding the given human-computer-interaction videogame genres can be differentiated in either competitive matches or coherent plays. While artificial intelligence answers in responsive patterns only, natural intelligence holds creative qualities. A match is a game that creates suspense over the question of who is going to prevail. It can thus only be a game that features competing human players, since a computerized opponent is unaware of the game's significance. The nature of the match lies within the interactive trial. In a play, however, there is no battle but only cooperation. The aesthetics of such a play unfold to the audience, its purpose is showing rather than experiencing and/or competitively interacting. Artificial intelligence is then a surrogate that is often used in videogames to create an illusion of competition or battle. Its actual purpose is not to feature a worthy opponent, but to be a programmatic loser. In narrative and linear videogames, such as AI takes the role of a supporting actor whose function in the plot is, to signalize the player's dominance.展开更多
Since the concept of artificial psychology and artificial emotion was first presented, it has become a topic of interest in academic circles and enterprises. In this article, we first briefly introduce the basic conce...Since the concept of artificial psychology and artificial emotion was first presented, it has become a topic of interest in academic circles and enterprises. In this article, we first briefly introduce the basic concepts and principles of artificial psychology and artificial emotion, analyzing the unified macro-model of the cross-disciplinary system architecture against the need-motivation-behavior framework. Second, we discuss the origin of artificial psychology and artificial emotion, its course of development, and its present situation in China. We also present a review of the published papers and research endeavors of Chinese universities and research institutions and the technical engineering applications of artificial psychology and artificial emotion. Finally, we summarize the challenges to the further development of artificial psychology and artificial emotion and our recommendations for improving the cognitive computing model of psychological states and developing reliable and accurate humanoid interaction and cooperation technology, robot platforms with emotions and humanoid interaction and cooperation capabilities, and humanoid robots for the elderly and the disabled in smart homes. We believe that, with intensive research, artificial psychology and artificial emotion may be developed further and may eventually reach maturity.展开更多
基金Supported by the Dean Responsible Project of Gansu Medical College,No.GY-2023FZZ01University Teachers Innovation Fund Project of Gansu Province,No.2023A-182and Key Research Project of Pingliang Science and Technology,No.PL-STK-2021A-004.
文摘Artificial intelligence(AI)can sometimes resolve difficulties that other advanced technologies and humans cannot.In medical diagnostics,AI has the advantage of processing figure recognition,especially for images with similar characteristics that are difficult to distinguish with the naked eye.However,the mechanisms of this advanced technique should be well-addressed to elucidate clinical issues.In this letter,regarding an original study presented by Takayama et al,we suggest that the authors should effectively illustrate the mechanism and detailed procedure that artificial intelligence techniques processing the acquired images,including the recognition of non-obvious difference between the normal parts and pathological ones,which were impossible to be distinguished by naked eyes,such as the basic constitutional elements of pixels and grayscale,special molecules or even some metal ions which involved into the diseases occurrence.
文摘In this article I will address the issue of the meaning of Embodied Artificial Intelligence(EAI)as it is configured today.My starting point is the refined interactive perspective on the semantics of EAI,as was recently suggested by Froese and colleagues.This perspective rests on the assumption that the concept of human bodily subjectivity must be extended to include meaning-making processes,which are enabled by advanced AI systems that may be incorporated in the human biological body.After having clarified the technical background,I will introduce the genetic component of the phenomenological method as a suitable tool to face the aforementioned issue.Towards this end,I will place the genetic method in the context of the so-called New Human-Machine Interaction(New HMI).I will further outline a genetic phenomenology of visual embodiment,suggesting a futuristic application based on the thesis of the“technological supplementation of phenomenological methodology”through the synthetic method.The case at stake is that of patients with a severe clinical picture characterised by the loss of corneal function,who in the near future could be treated with synthetic corneal prosthetic implants produced by a 3D bio-printing process by using an advanced EAI technique.I will conclude this article with a brief review of the main problems that still remain open.
文摘Artificial intelligence (AI) is rapidly being applied to a wide range of fields,including medicine,and has been considered as an approach that may augment or substitute human professionals in primary healthcare.However,AI also raises several challenges and ethical concerns.In this article,the author investigates and discusses three aspects of AI in medicine and healthcare:the application and promises of AI,special ethical concerns pertaining to AI in some frontier fields,and suggestive ethical governance systems.Despite great potentials of frontier AI research and development in the field of medical care,the ethical challenges induced by its applications has put forward new requirements for governance.To ensure “trustworthy” AI applications in healthcare and medicine,the creation of an ethical global governance framework and system as well as special guidelines for frontier AI applications in medicine are suggested.The most important aspects include the roles of governments in ethical auditing and the responsibilities of stakeholders in the ethical governance system.
文摘With the popularization of the Intemet, permeation of sensor networks, emergence of big data, increase in size of the information community, and interlinking and fusion of data and information throughout human society, physical space, and cyberspace, the information environment related to the current development of artificial intelligence (AI) has profoundly changed. AI faces important adjustments, and scientific foundations are confronted with new breakthroughs, as AI enters a new stage: AI 2.0. This paper briefly reviews the 60-year developmental history of AI, analyzes the external environment promoting the formation of AI 2.0 along with changes in goals, and describes both the beginning of the technology and the core idea behind AI 2.0 development. Furthermore, based on combined social demands and the information environment that exists in relation to Chinese development, suggestions on the develoDment of Al 2.0 are given.
基金Sponsored by the Fundamental Research Funds for the Central Universities(205216002)。
文摘With the rapid development of artificial intelligence technology,the way we interact with products and the environment has undergone great changes compared with the past.While the technology of the artificial intelligence era affects our lives and redefines our relationship with machines,it is also changing our aesthetic and perception of art design.The article mainly starts from the perspective of art design interaction mode and experience innovation,and studies the multi-dimensional aesthetic perception and interaction mode of art design in the era of artificial intelligence in human vision,touch and hearing.
基金supported by the National Key R&D Program of China(2018AAA0101500).
文摘With integration of large-scale renewable energy,new controllable devices,and required reinforcement of power grids,modern power systems have typical characteristics such as uncertainty,vulnerability and openness,which makes operation and control of power grids face severe security challenges.Application of artificial intelligence(AI)technologies represented by machine learning in power grid regulation is limited by reliability,interpretability and generalization ability of complex modeling.Mode of hybrid-augmented intelligence(HAI)based on human-machine collaboration(HMC)is a pivotal direction for future development of AI technology in this field.Based on characteristics of applications in power grid regulation,this paper discusses system architecture and key technologies of human-machine hybrid-augmented intelligence(HHI)system for large-scale power grid dispatching and control(PGDC).First,theory and application scenarios of HHI are introduced and analyzed;then physical and functional architectures of HHI system and human-machine collaborative regulation process are proposed.Key technologies are discussed to achieve a thorough integration of human/machine intelligence.Finally,state-of-theart and future development of HHI in power grid regulation are summarized,aiming to efficiently improve the intelligent level of power grid regulation in a human-machine interactive and collaborative way.
基金This research was supported by the MSIT(Ministry of Science and ICT),Korea,under the ITRC(Information Technology Research Center)support program(IITP-2023-2018-0-01426)supervised by the IITP(Institute for Information&Communications Technology Planning&Evaluation)This work has also been supported by PrincessNourah bint Abdulrahman UniversityResearchers Supporting Project Number(PNURSP2022R239),Princess Nourah bint Abdulrahman University,Riyadh,Saudi Arabia.Alsothis work was partially supported by the Taif University Researchers Supporting Project Number(TURSP-2020/115),Taif University,Taif,Saudi Arabia.
文摘Identifying human actions and interactions finds its use in manyareas, such as security, surveillance, assisted living, patient monitoring, rehabilitation,sports, and e-learning. This wide range of applications has attractedmany researchers to this field. Inspired by the existing recognition systems,this paper proposes a new and efficient human-object interaction recognition(HOIR) model which is based on modeling human pose and scene featureinformation. There are different aspects involved in an interaction, includingthe humans, the objects, the various body parts of the human, and the backgroundscene. Themain objectives of this research include critically examiningthe importance of all these elements in determining the interaction, estimatinghuman pose through image foresting transform (IFT), and detecting the performedinteractions based on an optimizedmulti-feature vector. The proposedmethodology has six main phases. The first phase involves preprocessing theimages. During preprocessing stages, the videos are converted into imageframes. Then their contrast is adjusted, and noise is removed. In the secondphase, the human-object pair is detected and extracted from each image frame.The third phase involves the identification of key body parts of the detectedhumans using IFT. The fourth phase relates to three different kinds of featureextraction techniques. Then these features are combined and optimized duringthe fifth phase. The optimized vector is used to classify the interactions in thelast phase. TheMSRDaily Activity 3D dataset has been used to test this modeland to prove its efficiency. The proposed system obtains an average accuracyof 91.7% on this dataset.
文摘This article aims to explore the development and application of AI-based interactive exhibits in Wuhan Museum of Science and Technology.By utilizing computer vision,natural language processing,and machine learning technologies,an innovative exhibit development and application system is proposed.This system employs deep learning algorithms and data analysis methods to achieve real-time perception of visitor behavior and adaptive interaction.The development process involves designing user interfaces and interaction methods to effectively enhance visitor engagement and learning outcomes.Through evaluation and comparison in practical applications,the potential of this system in enhancing exhibit interaction,increasing visitor engagement,improving educational effectiveness,and expanding avenues for scientific knowledge dissemination are validated.
文摘Videogames feature non-player-characters. Such ingame entities are controlled by artificial intelligence that is sought to match the user's skill. Defining and understanding the given human-computer-interaction videogame genres can be differentiated in either competitive matches or coherent plays. While artificial intelligence answers in responsive patterns only, natural intelligence holds creative qualities. A match is a game that creates suspense over the question of who is going to prevail. It can thus only be a game that features competing human players, since a computerized opponent is unaware of the game's significance. The nature of the match lies within the interactive trial. In a play, however, there is no battle but only cooperation. The aesthetics of such a play unfold to the audience, its purpose is showing rather than experiencing and/or competitively interacting. Artificial intelligence is then a surrogate that is often used in videogames to create an illusion of competition or battle. Its actual purpose is not to feature a worthy opponent, but to be a programmatic loser. In narrative and linear videogames, such as AI takes the role of a supporting actor whose function in the plot is, to signalize the player's dominance.
文摘Since the concept of artificial psychology and artificial emotion was first presented, it has become a topic of interest in academic circles and enterprises. In this article, we first briefly introduce the basic concepts and principles of artificial psychology and artificial emotion, analyzing the unified macro-model of the cross-disciplinary system architecture against the need-motivation-behavior framework. Second, we discuss the origin of artificial psychology and artificial emotion, its course of development, and its present situation in China. We also present a review of the published papers and research endeavors of Chinese universities and research institutions and the technical engineering applications of artificial psychology and artificial emotion. Finally, we summarize the challenges to the further development of artificial psychology and artificial emotion and our recommendations for improving the cognitive computing model of psychological states and developing reliable and accurate humanoid interaction and cooperation technology, robot platforms with emotions and humanoid interaction and cooperation capabilities, and humanoid robots for the elderly and the disabled in smart homes. We believe that, with intensive research, artificial psychology and artificial emotion may be developed further and may eventually reach maturity.