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Transforming Education with Photogrammetry:Creating Realistic 3D Objects for Augmented Reality Applications
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作者 Kaviyaraj Ravichandran Uma Mohan 《Computer Modeling in Engineering & Sciences》 SCIE EI 2025年第1期185-208,共24页
Augmented reality(AR)is an emerging dynamic technology that effectively supports education across different levels.The increased use of mobile devices has an even greater impact.As the demand for AR applications in ed... Augmented reality(AR)is an emerging dynamic technology that effectively supports education across different levels.The increased use of mobile devices has an even greater impact.As the demand for AR applications in education continues to increase,educators actively seek innovative and immersive methods to engage students in learning.However,exploring these possibilities also entails identifying and overcoming existing barriers to optimal educational integration.Concurrently,this surge in demand has prompted the identification of specific barriers,one of which is three-dimensional(3D)modeling.Creating 3D objects for augmented reality education applications can be challenging and time-consuming for the educators.To address this,we have developed a pipeline that creates realistic 3D objects from the two-dimensional(2D)photograph.Applications for augmented and virtual reality can then utilize these created 3D objects.We evaluated the proposed pipeline based on the usability of the 3D object and performance metrics.Quantitatively,with 117 respondents,the co-creation team was surveyed with openended questions to evaluate the precision of the 3D object created by the proposed photogrammetry pipeline.We analyzed the survey data using descriptive-analytical methods and found that the proposed pipeline produces 3D models that are positively accurate when compared to real-world objects,with an average mean score above 8.This study adds new knowledge in creating 3D objects for augmented reality applications by using the photogrammetry technique;finally,it discusses potential problems and future research directions for 3D objects in the education sector. 展开更多
关键词 augmented reality education immersive learning 3D object creation PHOTOGRAMMETRY and StructureFromMotion
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Investigation of Inside-Out Tracking Methods for Six Degrees of Freedom Pose Estimation of a Smartphone in Augmented Reality
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作者 Chanho Park Takefumi Ogawa 《Computers, Materials & Continua》 SCIE EI 2024年第5期3047-3065,共19页
Six degrees of freedom(6DoF)input interfaces are essential formanipulating virtual objects through translation or rotation in three-dimensional(3D)space.A traditional outside-in tracking controller requires the instal... Six degrees of freedom(6DoF)input interfaces are essential formanipulating virtual objects through translation or rotation in three-dimensional(3D)space.A traditional outside-in tracking controller requires the installation of expensive hardware in advance.While inside-out tracking controllers have been proposed,they often suffer from limitations such as interaction limited to the tracking range of the sensor(e.g.,a sensor on the head-mounted display(HMD))or the need for pose value modification to function as an input interface(e.g.,a sensor on the controller).This study investigates 6DoF pose estimation methods without restricting the tracking range,using a smartphone as a controller in augmented reality(AR)environments.Our approach involves proposing methods for estimating the initial pose of the controller and correcting the pose using an inside-out tracking approach.In addition,seven pose estimation algorithms were presented as candidates depending on the tracking range of the device sensor,the tracking method(e.g.,marker recognition,visual-inertial odometry(VIO)),and whether modification of the initial pose is necessary.Through two experiments(discrete and continuous data),the performance of the algorithms was evaluated.The results demonstrate enhanced final pose accuracy achieved by correcting the initial pose.Furthermore,the importance of selecting the tracking algorithm based on the tracking range of the devices and the actual input value of the 3D interaction was emphasized. 展开更多
关键词 SMarTPHONE inside-out tracking 6DoF pose 3D interaction augmented reality
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Single-center experience with Knee+^(TM) augmented reality navigation system in primary total knee arthroplasty
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作者 Evangelos Sakellariou Panagiotis Alevrogiannis +6 位作者 Fani Alevrogianni Athanasios Galanis Michail Vavourakis Panagiotis Karampinas Panagiotis Gavriil John Vlamis Stavros Alevrogiannis 《World Journal of Orthopedics》 2024年第3期247-256,共10页
BACKGROUND Computer-assisted systems obtained an increased interest in orthopaedic surgery over the last years,as they enhance precision compared to conventional hardware.The expansion of computer assistance is evolvi... BACKGROUND Computer-assisted systems obtained an increased interest in orthopaedic surgery over the last years,as they enhance precision compared to conventional hardware.The expansion of computer assistance is evolving with the employment of augmented reality.Yet,the accuracy of augmented reality navigation systems has not been determined.AIM To examine the accuracy of component alignment and restoration of the affected limb’s mechanical axis in primary total knee arthroplasty(TKA),utilizing an augmented reality navigation system and to assess whether such systems are conspicuously fruitful for an accomplished knee surgeon.METHODS From May 2021 to December 2021,30 patients,25 women and five men,under-went a primary unilateral TKA.Revision cases were excluded.A preoperative radiographic procedure was performed to evaluate the limb’s axial alignment.All patients were operated on by the same team,without a tourniquet,utilizing three distinct prostheses with the assistance of the Knee+™augmented reality navigation system in every operation.Postoperatively,the same radiographic exam protocol was executed to evaluate the implants’position,orientation and coronal plane alignment.We recorded measurements in 3 stages regarding femoral varus and flexion,tibial varus and posterior slope.Firstly,the expected values from the Augmented Reality system were documented.Then we calculated the same values after each cut and finally,the same measurements were recorded radiolo-gically after the operations.Concerning statistical analysis,Lin’s concordance correlation coefficient was estimated,while Wilcoxon Signed Rank Test was performed when needed.RESULTS A statistically significant difference was observed regarding mean expected values and radiographic mea-surements for femoral flexion measurements only(Z score=2.67,P value=0.01).Nonetheless,this difference was statistically significantly lower than 1 degree(Z score=-4.21,P value<0.01).In terms of discrepancies in the calculations of expected values and controlled measurements,a statistically significant difference between tibial varus values was detected(Z score=-2.33,P value=0.02),which was also statistically significantly lower than 1 degree(Z score=-4.99,P value<0.01).CONCLUSION The results indicate satisfactory postoperative coronal alignment without outliers across all three different implants utilized.Augmented reality navigation systems can bolster orthopaedic surgeons’accuracy in achieving precise axial alignment.However,further research is required to further evaluate their efficacy and potential. 展开更多
关键词 augmented reality ORTHOPEDICS Total knee arthroplasty ROBOTICS KNEE NAVIGATION
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Large-scale spatial data visualization method based on augmented reality
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作者 Xiaoning QIAO Wenming XIE +4 位作者 Xiaodong PENG Guangyun LI Dalin LI Yingyi GUO Jingyi REN 《虚拟现实与智能硬件(中英文)》 EI 2024年第2期132-147,共16页
Background A task assigned to space exploration satellites involves detecting the physical environment within a certain space.However,space detection data are complex and abstract.These data are not conducive for rese... Background A task assigned to space exploration satellites involves detecting the physical environment within a certain space.However,space detection data are complex and abstract.These data are not conducive for researchers'visual perceptions of the evolution and interaction of events in the space environment.Methods A time-series dynamic data sampling method for large-scale space was proposed for sample detection data in space and time,and the corresponding relationships between data location features and other attribute features were established.A tone-mapping method based on statistical histogram equalization was proposed and applied to the final attribute feature data.The visualization process is optimized for rendering by merging materials,reducing the number of patches,and performing other operations.Results The results of sampling,feature extraction,and uniform visualization of the detection data of complex types,long duration spans,and uneven spatial distributions were obtained.The real-time visualization of large-scale spatial structures using augmented reality devices,particularly low-performance devices,was also investigated.Conclusions The proposed visualization system can reconstruct the three-dimensional structure of a large-scale space,express the structure and changes in the spatial environment using augmented reality,and assist in intuitively discovering spatial environmental events and evolutionary rules. 展开更多
关键词 Large-scale spatial data analysis Visual analysis technology augmented reality 3D reconstruction Space environment
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Augmented Reality Marketing:Breakthroughs and Opportunities
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作者 Limin Niu 《Proceedings of Business and Economic Studies》 2024年第5期234-238,共5页
The impact of augmented reality(AR)technology on consumer behavior has increasingly attracted academic attention.While early research has provided valuable insights,many challenges remain.This article reviews recent s... The impact of augmented reality(AR)technology on consumer behavior has increasingly attracted academic attention.While early research has provided valuable insights,many challenges remain.This article reviews recent studies,analyzing AR’s technical features,marketing concepts,and action mechanisms from a consumer perspective.By refining existing frameworks and introducing a new model based on situation awareness theory,the paper offers a deeper exploration of AR marketing.Finally,it proposes directions for future research in this emerging field. 展开更多
关键词 augmented reality augmented reality marketing Situation awareness
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Exploration of the Role of Virtual Reality and Augmented Reality in Revolutionizing Art Education
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作者 Xuhui Zhang 《Journal of Contemporary Educational Research》 2024年第11期288-304,共17页
Virtual reality(VR)and augmented reality(AR)technologies have become increasingly important instruments in the field of art education as information technology develops quickly,transforming the conventional art educat... Virtual reality(VR)and augmented reality(AR)technologies have become increasingly important instruments in the field of art education as information technology develops quickly,transforming the conventional art education approach.The present situation,benefits,difficulties,and potential development tendencies of VR and AR technologies in art education will be investigated in this study.By means of literature analysis and case studies,this paper presents the fundamental ideas of VR and AR technologies together with their several uses in art education,namely virtual museums,interactive art production,art history instruction,and distant art cooperation.The research examines how these technologies might improve students’immersion,raise their learning motivation,and encourage innovative ideas and multidisciplinary cooperation.Practical application concerns including technology costs,content production obstacles,user acceptance,privacy,and ethical questions also come under discussion.At last,the article offers ideas and suggestions to help VR and AR technologies be effectively integrated into art education through teacher training,curriculum design,technology infrastructure development,and multidisciplinary cooperation.This study offers useful advice for teachers of art as well as important references for legislators and technology developers working together to further the creative growth of art education. 展开更多
关键词 Virtual reality augmented reality arts education Technology applications Educational innovation
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Augmented reality technology for preoperative planning and intraoperative navigation during hepatobiliary surgery: A review of current methods 被引量:30
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作者 Rui Tang Long-Fei Ma +5 位作者 Zhi-Xia Rong Mo-Dan Li Jian-Ping Zeng Xue-Dong Wang Hong-En Liao Jia-Hong Dong 《Hepatobiliary & Pancreatic Diseases International》 SCIE CAS CSCD 2018年第2期101-112,共12页
Background: Augmented reality(AR) technology is used to reconstruct three-dimensional(3D) images of hepatic and biliary structures from computed tomography and magnetic resonance imaging data, and to superimpose the v... Background: Augmented reality(AR) technology is used to reconstruct three-dimensional(3D) images of hepatic and biliary structures from computed tomography and magnetic resonance imaging data, and to superimpose the virtual images onto a view of the surgical field. In liver surgery, these superimposed virtual images help the surgeon to visualize intrahepatic structures and therefore, to operate precisely and to improve clinical outcomes.Data Sources: The keywords "augmented reality", "liver", "laparoscopic" and "hepatectomy" were used for searching publications in the Pub Med database. The primary source of literatures was from peer-reviewed journals up to December 2016. Additional articles were identified by manual search of references found in the key articles.Results: In general, AR technology mainly includes 3D reconstruction, display, registration as well as tracking techniques and has recently been adopted gradually for liver surgeries including laparoscopy and laparotomy with video-based AR assisted laparoscopic resection as the main technical application. By applying AR technology, blood vessels and tumor structures in the liver can be displayed during surgery,which permits precise navigation during complex surgical procedures. Liver transformation and registration errors during surgery were the main factors that limit the application of AR technology.Conclusions: With recent advances, AR technologies have the potential to improve hepatobiliary surgical procedures. However, additional clinical studies will be required to evaluate AR as a tool for reducing postoperative morbidity and mortality and for the improvement of long-term clinical outcomes. Future research is needed in the fusion of multiple imaging modalities, improving biomechanical liver modeling,and enhancing image data processing and tracking technologies to increase the accuracy of current AR methods. 展开更多
关键词 augmented reality Image-guided surgery Liver surgery 3D technology
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Rise of Augmented Reality: Current and Future Application Areas 被引量:3
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作者 Abrar Omar Alkhamisi Muhammad Mostafa Monowar 《International Journal of Internet and Distributed Systems》 2013年第4期25-34,共10页
The massive technological advancements around the world have created significant challenging competition among companies where each of the companies tries to attract the customers using different techniques. One of th... The massive technological advancements around the world have created significant challenging competition among companies where each of the companies tries to attract the customers using different techniques. One of the recent tech- niques is Augmented Reality (AR). The AR is a new technology which is capable of presenting possibilities that are difficult for other technologies to offer and meet. Nowadays, numerous augmented reality applications have been used in the industry of different kinds and disseminated all over the world. AR will really alter the way individuals view the world. The AR is yet in its initial phases of research and development at different colleges and high-tech institutes. Throughout the last years, AR apps became transportable and generally available on various devices. Besides, AR be- gins to occupy its place in our audio-visual media and to be used in various fields in our life in tangible and exciting ways such as news, sports and is used in many domains in our life such as electronic commerce, promotion, design, and business. In addition, AR is used to facilitate the learning whereas it enables students to access location-specific infor- mation provided through various sources. Such growth and spread of AR applications pushes organizations to compete one another, every one of them exerts its best to gain the customers. This paper provides a comprehensive study of AR including its history, architecture, applications, current challenges and future trends. 展开更多
关键词 augmentED reality VIRTUAL reality augmentED reality BROWSER Mobile augmentED reality
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Ultracompact and high-efficiency liquid-crystalon-silicon light engines for augmented reality glasses
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作者 Zhenyi Luo Yuqiang Ding +3 位作者 Fenglin Peng Guohua Wei Yun Wang Shin-Tson Wu 《Opto-Electronic Advances》 SCIE EI CAS CSCD 2024年第10期15-26,共12页
In lightweight augmented reality(AR)glasses,the light engines must be very compact while keeping a high optical efficiency to enable longtime comfortable wearing and high ambient contrast ratio.“Liquid-crystal-on-sil... In lightweight augmented reality(AR)glasses,the light engines must be very compact while keeping a high optical efficiency to enable longtime comfortable wearing and high ambient contrast ratio.“Liquid-crystal-on-silicon(LCoS)or micro-LED,who wins?”is recently a heated debate question.Conventional LCoS system is facing tremendous challenges due to its bulky illumination systems;it often incorporates a bulky polarizing beam splitter(PBS)cube.To minimize the formfactor of an LCoS system,here we demonstrate an ultracompact illumination system consisting of an in-coupling prism,and a light guide plate with multiple parallelepiped extraction prisms.The overall module volume including the illumination optics and an LCoS panel(4.4-μm pixel pitch and 1024x1024 resolution elements),but excluding the projection optics,is merely 0.25 cc(cm3).Yet,our system exhibits an excellent illuminance uniformity and an impressive optical efficiency(36%–41%for a polarized input light).Such an ultracompact and high-efficiency LCoS illumination system is expected to revolutionize the next-generation AR glasses. 展开更多
关键词 liquid-crystal-on-silicon light guide plate illumination system augmented reality
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Uses of a dedicated 3D reconstruction software with augmented and mixed reality in planning and performing advanced liver surgery and living donor liver transplantation(with videos) 被引量:3
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作者 Deniz Balci Elvan Onur Kirimker +2 位作者 Dimitri Aristotle Raptis Yujia Gao Alfred Wei Chieh Kow 《Hepatobiliary & Pancreatic Diseases International》 SCIE CAS CSCD 2022年第5期455-461,共7页
The development of digital intelligent diagnostic and treatment technology has opened countless new opportunities for liver surgery from the era of digital anatomy to a new era of digital diagnostics,virtual surgery s... The development of digital intelligent diagnostic and treatment technology has opened countless new opportunities for liver surgery from the era of digital anatomy to a new era of digital diagnostics,virtual surgery simulation and using the created scenarios in real-time surgery using mixed reality.In this article,we described our experience on developing a dedicated 3 dimensional visualization and reconstruction software for surgeons to be used in advanced liver surgery and living donor liver transplantation.Furthermore,we shared the recent developments in the field by explaining the outreach of the software from virtual reality to augmented reality and mixed reality. 展开更多
关键词 Living donor liver transplantation 3D reconstruction software 3D volumetry Precision medicine augmented reality Mixed reality
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Leveraging Augmented Reality,Semantic-Segmentation,and VANETs for Enhanced Driver’s Safety Assistance
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作者 Sitara Afzal Imran Ullah Khan +1 位作者 Irfan Mehmood Jong Weon Lee 《Computers, Materials & Continua》 SCIE EI 2024年第1期1443-1460,共18页
Overtaking is a crucial maneuver in road transportation that requires a clear view of the road ahead.However,limited visibility of ahead vehicles can often make it challenging for drivers to assess the safety of overt... Overtaking is a crucial maneuver in road transportation that requires a clear view of the road ahead.However,limited visibility of ahead vehicles can often make it challenging for drivers to assess the safety of overtaking maneuvers,leading to accidents and fatalities.In this paper,we consider atrous convolution,a powerful tool for explicitly adjusting the field-of-view of a filter as well as controlling the resolution of feature responses generated by Deep Convolutional Neural Networks in the context of semantic image segmentation.This article explores the potential of seeing-through vehicles as a solution to enhance overtaking safety.See-through vehicles leverage advanced technologies such as cameras,sensors,and displays to provide drivers with a real-time view of the vehicle ahead,including the areas hidden from their direct line of sight.To address the problems of safe passing and occlusion by huge vehicles,we designed a see-through vehicle system in this study,we employed a windshield display in the back car together with cameras in both cars.The server within the back car was used to segment the car,and the segmented portion of the car displayed the video from the front car.Our see-through system improves the driver’s field of vision and helps him change lanes,cross a large car that is blocking their view,and safely overtake other vehicles.Our network was trained and tested on the Cityscape dataset using semantic segmentation.This transparent technique will instruct the driver on the concealed traffic situation that the front vehicle has obscured.For our findings,we have achieved 97.1% F1-score.The article also discusses the challenges and opportunities of implementing see-through vehicles in real-world scenarios,including technical,regulatory,and user acceptance factors. 展开更多
关键词 Overtaking safety augmented reality VANET V2V deep learning
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Survey and evaluation of monocular visual-inertial SLAM algorithms for augmented reality 被引量:5
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作者 Jinyu LI Bangbang YANG +3 位作者 Danpeng CHEN Nan WANG Guofeng ZHANG Hujun BAO 《Virtual Reality & Intelligent Hardware》 2019年第4期386-410,共25页
Although VSLAM/VISLAM has achieved great success,it is still difficult to quantitatively evaluate the localization results of different kinds of SLAM systems from the aspect of augmented reality due to the lack of an ... Although VSLAM/VISLAM has achieved great success,it is still difficult to quantitatively evaluate the localization results of different kinds of SLAM systems from the aspect of augmented reality due to the lack of an appropriate benchmark.For AR applications in practice,a variety of challenging situations(e.g.,fast motion,strong rotation,serious motion blur,dynamic interference)may be easily encountered since a home user may not carefully move the AR device,and the real environment may be quite complex.In addition,the frequency of camera lost should be minimized and the recovery from the failure status should be fast and accurate for good AR experience.Existing SLAM datasets/benchmarks generally only provide the evaluation of pose accuracy and their camera motions are somehow simple and do not fit well the common cases in the mobile AR applications.With the above motivation,we build a new visual-inertial dataset as well as a series of evaluation criteria for AR.We also review the existing monocular VSLAM/VISLAM approaches with detailed analyses and comparisons.Especially,we select 8 representative monocular VSLAM/VISLAM approaches/systems and quantitatively evaluate them on our benchmark.Our dataset,sample code and corresponding evaluation tools are available at the benchmark website http://www.zjucvg.net/eval-vislam/. 展开更多
关键词 Visual-inertial SLAM ODOMETRY Tracking LOCALIZATION Mapping augmented reality
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Chinese expert consensus on laparoscopic hepatic segmentectomy and subsegmentectomy navigated by augmented-and mixed-reality technology combined with indocyanine green fluorescence imaging 被引量:1
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作者 Hepatic Surgery Group,Surgery Branch of Chinese Medical Association Digital Medical Branch of Chinese Medical Association +3 位作者 Digital Intelligent Surgery Committee of Chinese Research Hospital Association Liver Cancer Committee of Chinese Medical Doctor Association Xiaoping Chen Chihua Fang 《Oncology and Translational Medicine》 2023年第6期241-247,共7页
Augmented-and mixed-reality technologies have pioneered the realization of real-time fusion and interactive projection for laparoscopic surgeries.Indocyanine green fluorescence imaging technology has enabled anatomica... Augmented-and mixed-reality technologies have pioneered the realization of real-time fusion and interactive projection for laparoscopic surgeries.Indocyanine green fluorescence imaging technology has enabled anatomical,functional,and radical hepatectomy through tumor identification and localization of target hepatic segments,driving a transformative shift in themanagement of hepatic surgical diseases,moving away from traditional,empirical diagnostic and treatment approaches toward digital,intelligent ones.The Hepatic Surgery Group of the Surgery Branch of the Chinese Medical Association,Digital Medicine Branch of the Chinese Medical Association,Digital Intelligent Surgery Committee of the Chinese Society of ResearchHospitals,and Liver Cancer Committee of the Chinese Medical Doctor Association organized the relevant experts in China to formulate this consensus.This consensus provides a comprehensive outline of the principles,advantages,processes,and key considerations associated with the application of augmented reality and mixed-reality technology combined with indocyanine green fluorescence imaging technology for hepatic segmental and subsegmental resection.The purpose is to streamline and standardize the application of these technologies. 展开更多
关键词 augmented reality and mixed reality HEPATECTOMY Hepatic segmental resection Indocyanine green Liver neoplasms Navigation
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Gesture-based target acquisition in virtual and augmented reality 被引量:3
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作者 Yukang YAN Xin YI +1 位作者 Chun YU Yuanchun SHI 《Virtual Reality & Intelligent Hardware》 2019年第3期276-289,共14页
Background Gesture is a basic interaction channel that is frequently used by humans to communicate in daily life. In this paper, we explore to use gesture-based approaches for target acquisition in virtual and augment... Background Gesture is a basic interaction channel that is frequently used by humans to communicate in daily life. In this paper, we explore to use gesture-based approaches for target acquisition in virtual and augmented reality. A typical process of gesture-based target acquisition is: when a user intends to acquire a target, she performs a gesture with her hands, head or other parts of the body, the computer senses and recognizes the gesture and infers the most possible target. Methods We build mental model and behavior model of the user to study two key parts of the interaction process. Mental model describes how user thinks up a gesture for acquiring a target, and can be the intuitive mapping between gestures and targets. Behavior model describes how user moves the body parts to perform the gestures, and the relationship between the gesture that user intends to perform and signals that computer senses. Results In this paper, we present and discuss three pieces of research that focus on the mental model and behavior model of gesture-based target acquisition in VR and AR. Conclusions We show that leveraging these two models, interaction experience and performance can be improved in VR and AR environments. 展开更多
关键词 Gesture-based interaction Mental model Behavior model Virtual reality augmented reality
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Research on the visual elements of augmented reality asse mbly processes 被引量:2
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作者 Wang LI Junfeng WANG +2 位作者 Sichen JIAO Meng WANG Shiqi LI 《Virtual Reality & Intelligent Hardware》 2019年第6期622-634,共13页
Background To solve the problem of visualization in augmented reality(AR),for assembly process information,we report here on our study into the composition of AR assembly process information.Methods Our work led us to... Background To solve the problem of visualization in augmented reality(AR),for assembly process information,we report here on our study into the composition of AR assembly process information.Methods Our work led us to classify the visual elements of assembly processes into six categories,and after looking further into visual element expression characteristics used in assembly process information in the AR environment,standard assembly process elements have been identified and visual element layout principles studied.Conclusion Typical visualization elements have been presented,using an AR-based assembly instruction system. 展开更多
关键词 augmented reality Visual element Process information Assembly guidance
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Design of an augmented reality display based on polarization grating
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作者 Renjie Xia Changshun Wang +3 位作者 Yujia Pan Tianyu Chen Ziyao Lyu Lili Sun 《Chinese Physics B》 SCIE EI CAS CSCD 2019年第7期216-221,共6页
A new optical system for an augmented reality(AR) display is proposed in this paper.The optical system mainly includes a ray deflector, coupling input grating, optical waveguide, and coupling output grating.Both the r... A new optical system for an augmented reality(AR) display is proposed in this paper.The optical system mainly includes a ray deflector, coupling input grating, optical waveguide, and coupling output grating.Both the ray deflector and the coupling input grating are designed based on the diffraction characteristics of the polarization grating, and the coupling output grating is the Bragg reflection grating.Compared with other AR schemes, this AR optical system not only reduces the number of projections from two to one, but also improves the efficiency of light coupling into the optical waveguides.The energy loss is reduced by utilizing the single-order diffraction characteristics of the polarization grating in its coupling input structure.The light deflector uses the polarization selectivity of the polarization grating and the characteristics of the rotating light of the twisted nematic liquid crystal layer to realize beam deflection.The working principle of the optical system is experimentally and theoretically demonstrated. 展开更多
关键词 augmentED reality polarization GRATING AZO liquid crystal
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Open Augmented Reality Standards:Current Activities in Standards-Development Organizations
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作者 Christine Perey 《ZTE Communications》 2012年第3期39-46,共8页
Augmented reality (AR) has emerged from research laboratories and is now being accepted in other domains as an attractive way of visualizing information. Before AR can be used in the mass market, there are a number ... Augmented reality (AR) has emerged from research laboratories and is now being accepted in other domains as an attractive way of visualizing information. Before AR can be used in the mass market, there are a number of obstacles that need to be overcome. Several of these can be overcome by adopting open standards. A global grassroots community seeking open, interoperable AR content and experiences began to take shape in early 2010. This community is working collaboratively to reduce the barriers to the flow of data from content provider to AR end user. Standards development organizations and industry groups that provide open interfaces for AR meet regularly to provide updates, identify complementary work, and seek harmonization. The community also identifies deployer and implementer needs, communicates requirements, and discusses emerging challenges that could be resolved with standards. In this article, we describe current activities in international standards-development organizations. We summarize the AR standards gap analysis and shed light on special considerations for using standards in mobile AR. 展开更多
关键词 augmented reality STANDarDS open interfaces ar referencemodel
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Visualization of real-time displacement time history superimposed with dynamic experiments using wireless smart sensors and augmented reality
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作者 Marlon Aguero Derek Doyle +1 位作者 David Mascarenas Fernando Moreu 《Earthquake Engineering and Engineering Vibration》 SCIE EI CSCD 2023年第3期573-588,共16页
Wireless smart sensors(WSS)process field data and inform inspectors about the infrastructure health and safety.In bridge engineering,inspectors need reliable data about changes in displacements under loads to make cor... Wireless smart sensors(WSS)process field data and inform inspectors about the infrastructure health and safety.In bridge engineering,inspectors need reliable data about changes in displacements under loads to make correct decisions about repairs and replacements.Access to displacement information in the field and in real-time remains a challenge as inspectors do not see the data in real time.Displacement data from WSS in the field undergoes additional processing and is seen at a different location.If inspectors were able to see structural displacements in real-time at the locations of interest,they could conduct additional observations,creating a new,information-based,decision-making reality in the field.This paper develops a new,human-centered interface that provides inspectors with real-time access to actionable structural data during inspection and monitoring enhanced by augmented reality(AR).It summarizes and evaluates the development and validation of the new human-infrastructure interface in laboratory experiments.The experiments demonstrate that the interface that processes all calculations in the AR device accurately estimates dynamic displacements in comparison with the laser.Using this new AR interface tool,inspectors can observe and compare displacement data,share it across space and time,visualize displacements in time history,and understand structural deflection more accurately through a displacement time history visualization. 展开更多
关键词 wireless smart sensor monitoring augmented reality DISPLACEMENT ACCELERATION human-infrastructure interface
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基于文化体验的江南丝竹AR交互设计研究
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作者 张怡 管悦 《工业设计》 2025年第1期108-111,共4页
为促进江南丝竹在数字化时代的活态传承与发展,文章以文化体验相关理念为基础,探究江南丝竹AR交互设计的创新方法。通过分析AR交互设计在非遗类应用中的设计实践现状,从文化体验感官层面、交互层面、情感层面三个维度提出了江南丝竹AR... 为促进江南丝竹在数字化时代的活态传承与发展,文章以文化体验相关理念为基础,探究江南丝竹AR交互设计的创新方法。通过分析AR交互设计在非遗类应用中的设计实践现状,从文化体验感官层面、交互层面、情感层面三个维度提出了江南丝竹AR交互设计思路,并通过实践验证了该思路在江南丝竹AR交互设计中的可行性。以期为用户提供沉浸式体验与学习江南丝竹的平台,为非物质文化遗产传承提供更多方向和可能性。 展开更多
关键词 工业设计 文化体验 江南丝竹 ar 交互设计
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Use of Augmented Reality Methods to Support Legal Conflicts in the Planning Process for Wind Turbines Using the Example of the Landscape Conservation Area “Eulenkopf and Surroundings”
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作者 Timo Wundsam Sascha M. Henninger 《Energy and Power Engineering》 2014年第11期349-361,共13页
The world’s growing energy demand poses a serious problem. At the same time fossil fuels are finite, which we must work against. Therefore, the Federal Government of Germany has set itself the goal to push forward th... The world’s growing energy demand poses a serious problem. At the same time fossil fuels are finite, which we must work against. Therefore, the Federal Government of Germany has set itself the goal to push forward the use of renewable energy in order to completely do without the generation of nuclear energy by 2023. There are, however, no specific guidelines from the European Directive on the promotion of electricity from renewable energy sources for the internal electricity market regarding how high each share of the different production method should be and, above all, which specific aim should be achieved by the share of wind energy. Nevertheless, it presents a crucial step toward a nuclear phaseout and a concomitant change of course of the Federal Government of Germany in the spring of 2011 regarding the expansion of renewable energy, taking the nuclear catastrophe in Fukushima into account. Using new legal planning approaches, also including the area of Rhineland-Palatinate, opportunities should be provided to make previously protected land available for setting up facilities for the generation of renewable energy. However, it is important to examine the legal situation regarding the installation of these kinds of constructions more detailed, as no general statements can be made. This will be illustrated using the example of the landscape conservation area “Eulenkopf and surrounding area” in the district of Kaiserslautern. The stated goal of the Social Democrat/Green coalition of the federal state government of Rhineland-Palatinate is to considerably expand the generation of electricity from renewable energy sources so that by 2030 at least the entire electricity demand can be covered by those. Due to the enormous potential of wind power, it is therefore necessary to quintuple its share of electricity generation by 2020, compared to 2011 numbers. In order to achieve the desired political objectives, by 2030 the number of turbines has to be increased to around 2650, representing a capacity of 7500 MW. This increase gives reason for boundary conditions to manage the generation of wind energy to be adjusted. This is intended to facilitate management and simultaneously minimise negative effects, such as the “sprawling” of wind turbines. 展开更多
关键词 RENEWABLE ENERGY Wind ENERGY Turbines Urban Planning Landscape Conservation area Regulation LAWS augmentED reality Public INTEREST
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