Although the pick-up/drop-off(PUDO)strategy in carpooling offers the convenience of short-distance walking for passengers during boarding and disembarking,there is a noticeable hesitancy among commuters to adopt this ...Although the pick-up/drop-off(PUDO)strategy in carpooling offers the convenience of short-distance walking for passengers during boarding and disembarking,there is a noticeable hesitancy among commuters to adopt this travel method,despite its numerous benefits.Here,this paper establishes a tripartite evolutionary game theory(EGT)model to verify the evolutionary stability of choosing the PUDO strategy of drivers and passengers and offering subsidies strategy of carpooling platforms in carpooling system.The model presented in this paper serves as a valuable tool for assessing the dissemination and implementation of PUDO strategy and offering subsidies strategy in carpooling applications.Subsequently,an empirical analysis is conducted to examine and compare the sensitivity of the parameters across various scenarios.The findings suggest that:firstly,providing subsidies to passengers and drivers,along with deductions for drivers through carpooling platforms,is an effective way to promote wider adoption of the PUDO strategy.Then,the decision-making process is divided into three stages:initial stage,middle stage,and mature stage.PUDO strategy progresses from initial rejection to widespread acceptance among drivers in the middle stage and,in the mature stage,both passengers and drivers tend to adopt it under carpooling platform subsidies;the factors influencing the costs of waiting and walking times,as well as the subsidies granted to passengers,are essential determinants that require careful consideration by passengers,drivers,and carpooling platforms when choosing the PUDO strategy.Our work provides valuable insight into the PUDO strategy’s applicability and the declared results provide implications for traffic managers and carpooling platforms to offer a suitable incentive.展开更多
Characteristics of knowledge exchanging behavior among individual agents in a knowledge dynamic interaction system are studied by using the game theory. An analytic model of evolutionary game of continuous dynamic kno...Characteristics of knowledge exchanging behavior among individual agents in a knowledge dynamic interaction system are studied by using the game theory. An analytic model of evolutionary game of continuous dynamic knowledge interaction behavior is founded based on the structure of the evolutionary game chain. Possible evolution trends of the model are discussed. Finally, evolutionary stable strategies (ESSs) of knowledge transactions among individual agents in the knowledge network are identified by simulation data. Stable charicteristics of ESS in a continuous knowledge exchanging team help employee to communicate and grasp the dynamic regulation of shared knowledge.展开更多
By using a generalized fitness-dependent Moran process, an evolutionary model for symmetric 2 × 2 games in a well-mixed population with a finite size is investigated. In the model, the individuals' payoff accumu...By using a generalized fitness-dependent Moran process, an evolutionary model for symmetric 2 × 2 games in a well-mixed population with a finite size is investigated. In the model, the individuals' payoff accumulating from games is mapped into fitness using an exponent function. Both selection strength β and mutation rate ε are considered. The process is an ergodic birth-death process. Based on the limit distribution of the process, we give the analysis results for which strategy will be favoured when s is small enough. The results depend on not only the payoff matrix of the game, but also on the population size. Especially, we prove that natural selection favours the strategy which is risk-dominant when the population size is large enough. For arbitrary β and ε values, the 'Hawk-Dove' game and the 'Coordinate' game are used to illustrate our model. We give the evolutionary stable strategy (ESS) of the games and compare the results with those of the replicator dynamics in the infinite population. The results are determined by simulation experiments.展开更多
Evolutionary game dynamics in finite size populations can be described by a fitness-dependent Wright- Fisher process. We consider symmetric 2×2 games in a well-mixed population. In our model, two parameters to de...Evolutionary game dynamics in finite size populations can be described by a fitness-dependent Wright- Fisher process. We consider symmetric 2×2 games in a well-mixed population. In our model, two parameters to describe the level of player's rationality and noise intensity in environment are introduced. In contrast with the fixation probability method that used in a noiseless case, the introducing of the noise intensity parameter makes the process an ergodic Markov process and based on the limit distribution of the process, we can analysis the evolutionary stable strategy (ESS) of the games. We illustrate the effects of the two parameters on the ESS of games using the Prisoner's dilemma games (PDG) and the snowdrift games (SG). We also compare the ESS of our model with that of the replicator dynamics in infinite size populations. The results are determined by simulation experiments.展开更多
The ubiquity of mobile devices have promoted the prosperity of mobile crowd systems, which recruit crowds to contribute their resources for performing tasks. Yet, due to the various resource consumption, the crowds ma...The ubiquity of mobile devices have promoted the prosperity of mobile crowd systems, which recruit crowds to contribute their resources for performing tasks. Yet, due to the various resource consumption, the crowds may be reluctant to join and contribute information. Thus, the low participation level of crowds will be a hurdle that prevents the adoption of crowdsourcing. A critical challenge for these systems is how to design a proper mechanism such that the crowds spontaneously act as suppliers to contribute accurate information. Most of existing mechanisms ignore either the honesty of crowds or requesters respectively. In this paper, considering the honesty of both, we propose a game-based incentive mechanism, namely RTRC, to stimulate the crowds to contribute accurate information and to motivate the requesters to return accurate feedbacks. In addition, an evolutionary game is designed to model the dynamic of user-strategy selection. Specially, the replicator dynamic is applied to model the adaptation of strategy interactions taking into account the dynamic nature in time dependence and we also derive the evolutionarily stable strategies(ESSs) for users. Finally, empirical results over the simulations show that all the requesters and suppliers will select honest strategy to maximize their profit.展开更多
基金the National Natural Science Foundation of China under Grant Nos.72171172 and 62088101the Shanghai Municipal Science and Technology,China Major Project under Grant No.2021SHZDZX0100the Shanghai Municipal Commission of Science and Technology,China Project under Grant No.19511132101.
文摘Although the pick-up/drop-off(PUDO)strategy in carpooling offers the convenience of short-distance walking for passengers during boarding and disembarking,there is a noticeable hesitancy among commuters to adopt this travel method,despite its numerous benefits.Here,this paper establishes a tripartite evolutionary game theory(EGT)model to verify the evolutionary stability of choosing the PUDO strategy of drivers and passengers and offering subsidies strategy of carpooling platforms in carpooling system.The model presented in this paper serves as a valuable tool for assessing the dissemination and implementation of PUDO strategy and offering subsidies strategy in carpooling applications.Subsequently,an empirical analysis is conducted to examine and compare the sensitivity of the parameters across various scenarios.The findings suggest that:firstly,providing subsidies to passengers and drivers,along with deductions for drivers through carpooling platforms,is an effective way to promote wider adoption of the PUDO strategy.Then,the decision-making process is divided into three stages:initial stage,middle stage,and mature stage.PUDO strategy progresses from initial rejection to widespread acceptance among drivers in the middle stage and,in the mature stage,both passengers and drivers tend to adopt it under carpooling platform subsidies;the factors influencing the costs of waiting and walking times,as well as the subsidies granted to passengers,are essential determinants that require careful consideration by passengers,drivers,and carpooling platforms when choosing the PUDO strategy.Our work provides valuable insight into the PUDO strategy’s applicability and the declared results provide implications for traffic managers and carpooling platforms to offer a suitable incentive.
文摘Characteristics of knowledge exchanging behavior among individual agents in a knowledge dynamic interaction system are studied by using the game theory. An analytic model of evolutionary game of continuous dynamic knowledge interaction behavior is founded based on the structure of the evolutionary game chain. Possible evolution trends of the model are discussed. Finally, evolutionary stable strategies (ESSs) of knowledge transactions among individual agents in the knowledge network are identified by simulation data. Stable charicteristics of ESS in a continuous knowledge exchanging team help employee to communicate and grasp the dynamic regulation of shared knowledge.
基金supported by the National Natural Science Foundation of China (Grant No. 71071119)the Fundamental Research Funds for the Central Universities
文摘By using a generalized fitness-dependent Moran process, an evolutionary model for symmetric 2 × 2 games in a well-mixed population with a finite size is investigated. In the model, the individuals' payoff accumulating from games is mapped into fitness using an exponent function. Both selection strength β and mutation rate ε are considered. The process is an ergodic birth-death process. Based on the limit distribution of the process, we give the analysis results for which strategy will be favoured when s is small enough. The results depend on not only the payoff matrix of the game, but also on the population size. Especially, we prove that natural selection favours the strategy which is risk-dominant when the population size is large enough. For arbitrary β and ε values, the 'Hawk-Dove' game and the 'Coordinate' game are used to illustrate our model. We give the evolutionary stable strategy (ESS) of the games and compare the results with those of the replicator dynamics in the infinite population. The results are determined by simulation experiments.
基金Supported by the National Natural Science Foundation of China under Grant Nos. 71071119 and 60574071
文摘Evolutionary game dynamics in finite size populations can be described by a fitness-dependent Wright- Fisher process. We consider symmetric 2×2 games in a well-mixed population. In our model, two parameters to describe the level of player's rationality and noise intensity in environment are introduced. In contrast with the fixation probability method that used in a noiseless case, the introducing of the noise intensity parameter makes the process an ergodic Markov process and based on the limit distribution of the process, we can analysis the evolutionary stable strategy (ESS) of the games. We illustrate the effects of the two parameters on the ESS of games using the Prisoner's dilemma games (PDG) and the snowdrift games (SG). We also compare the ESS of our model with that of the replicator dynamics in infinite size populations. The results are determined by simulation experiments.
基金supported by the National Natural Science Foundation of China (Grant Nos. 61672408, U1405255, 61502368, 61602537, 61602357, 61672413, U1509214, U1135002)National High Technology Research and Development Program (863 Program) (Grant Nos. 2015AA016007, 2015AA017203)+5 种基金China Postdoctoral Science Foundation Funded Project (Grant No.2016M592762)Shaanxi Science & Technology Coordination & Innovation Project (Grant No.2016TZC-G-6-3)Shaanxi Provincial Natural Science Foundation (Grant Nos. 2015JQ6227, 2016JM6005)China 111 Project (Grant No. B16037)Beijing Municipal Social Science Foundation(Grant No. 16XCC023)Fundamental Research Funds for the Central Universities (Grant Nos. JB150308, JB150309, JB161501, JBG161511)
文摘The ubiquity of mobile devices have promoted the prosperity of mobile crowd systems, which recruit crowds to contribute their resources for performing tasks. Yet, due to the various resource consumption, the crowds may be reluctant to join and contribute information. Thus, the low participation level of crowds will be a hurdle that prevents the adoption of crowdsourcing. A critical challenge for these systems is how to design a proper mechanism such that the crowds spontaneously act as suppliers to contribute accurate information. Most of existing mechanisms ignore either the honesty of crowds or requesters respectively. In this paper, considering the honesty of both, we propose a game-based incentive mechanism, namely RTRC, to stimulate the crowds to contribute accurate information and to motivate the requesters to return accurate feedbacks. In addition, an evolutionary game is designed to model the dynamic of user-strategy selection. Specially, the replicator dynamic is applied to model the adaptation of strategy interactions taking into account the dynamic nature in time dependence and we also derive the evolutionarily stable strategies(ESSs) for users. Finally, empirical results over the simulations show that all the requesters and suppliers will select honest strategy to maximize their profit.