Establishing a sense of ritual within tourism consumption scenarios offers tourists the opportunity for interactive engagement.Drawing upon the value co-creation theory,this study constructed an influence mechanism mo...Establishing a sense of ritual within tourism consumption scenarios offers tourists the opportunity for interactive engagement.Drawing upon the value co-creation theory,this study constructed an influence mechanism model to examine tourists'active engagement in the process of co-creating tourism experience values.It employed Partial Least Squares Structural Equation Modeling(PLS-SEM)to empirically test the proposed hypotheses.The findings demonstrate that the model constructed in the present study exhibits robust reliability,validity,and explanatory power.The perception of the sense of ritual in tourism exerts a significant positive influence on tourists’co-creation of tourism experience values,thereby significantly enhancing both the communitas and flow experienced by tourists during their travels.Moreover,such communitas and flow can mediate the influence of the sense of ritual in tourism on tourists’co-creation of tourism experience values.This study contributes to advancing the current research on tourists’co-creation of tourism experience values and the sense of ritual in tourism,thereby providing theoretical foundations for cultivating a sense of ritual within tourism consumption scenarios.展开更多
In recent years,museums have shifted from“things as the core to people as the core”.The people-oriented navigation model has increasingly become the center of the museum’s youth education.However,the inherent short...In recent years,museums have shifted from“things as the core to people as the core”.The people-oriented navigation model has increasingly become the center of the museum’s youth education.However,the inherent shortcomings of traditional museum teaching no longer meet the needs of today’s society.Therefore,from the perspective of immersive teaching,the author innovates museum teaching.The design of a new museum teaching mode through the integration of the Dick&Carey model and the“learning”-based teaching model is important for the application of immersive teaching in museum education.展开更多
With the advent of the information age,augmented reality technology can enhance the sense of reality in the virtual world and immerse people in the real and virtual world.People have always been interested in virtual ...With the advent of the information age,augmented reality technology can enhance the sense of reality in the virtual world and immerse people in the real and virtual world.People have always been interested in virtual space or augmented reality technology,especially in the face of historical development trends.Museums have always been open to the public,they are not just a collection,but also an exhibition for the public.Through analyzing different museums,it is found that museums with augmented reality technology exhibitions are non-profit museums for the purpose of emotional experience.In order to find out the immersion factors of virtual reality in museums,on the basis of previous research,this paper divides immersion in augmented reality into story immersion,five-sense experience immersion,and spatial interaction immersion.Through the analysis of different museums,it is found that immersion through five-sense experience is the most commonly used method when all display media are included.This method provides educational content for museum visitors and projects virtual presentations through monitors and portable IT devices,thereby increasing visitors’viewing pleasure.展开更多
The architectural design of the YCBA(Yale Center for British Art)exemplifies Kahn’s exploration of light as a transformative element.However,preserving sensitive materials within the museum challenges the building’s...The architectural design of the YCBA(Yale Center for British Art)exemplifies Kahn’s exploration of light as a transformative element.However,preserving sensitive materials within the museum challenges the building’s original intent.The potential harm caused by light necessitates control measures,potentially compromising the intended luminous ambiance envisioned by Kahn.A comprehensive survey revealed a strong preference for natural light in the museum environment.Visitors appreciated the ethereal qualities and heightened engagement with exhibits facilitated by natural light.This research critically examines the balance between architectural vision,preservation imperatives,and visitor expectations,highlighting the museum space as a dynamic field of action.The architectural elements,interior configuration,lighting,and movement are in constant harmony and conflict.This investigation contributes to a deeper understanding of the relationship between architecture,light,the museum experience,and knowledge.It underscores the importance of considering preservation,design,and visitor preferences when balancing these elements in museums.展开更多
目的了解全球范围内博物馆体验设计研究的全局特点,掌握当前博物馆体验设计的主要研究热点和理论基础,并针对当前的研究热点探讨未来发展新趋向。方法以Web of Science收录的博物馆体验设计资料与文献为主要数据源,并以科学文献计量的...目的了解全球范围内博物馆体验设计研究的全局特点,掌握当前博物馆体验设计的主要研究热点和理论基础,并针对当前的研究热点探讨未来发展新趋向。方法以Web of Science收录的博物馆体验设计资料与文献为主要数据源,并以科学文献计量的方式综合利用VOSviewer与CiteSpace从科学文献的年份与产出分布、国家、研究机构、作者、参考文献共被引情况和关键词聚类等方面绘制科学知识图谱,进行可视化分析以梳理研究脉络。结果检索范围内文献数量整体呈上升趋势,美、英、中等国处于研究的领先地位,研究热点主要集中在参观者研究、参与式博物馆、文化遗产数字交互技术应用、用户体验与接受度研究、博物馆在线教育等方面。高被引文献构成了博物馆体验设计的主要知识基础并串联起大部分研究内容。结论博物馆体验设计研究具有较强的学科交叉性,未来研究重点关注情感体验、趣味性交互、智能技术应用等方向;未来的行业趋势包括但不限于深度数字化体验、个性化用户体验、沉浸式智能环境、跨界合作与创新。研究机构合作不紧密、高产量作者不多是现阶段研究的主要局限。展开更多
基金This study was supported by the Humanities and Social Sciences Project of the Ministry of Education(No.23YJA790070)the Graduate Innovation Research Project of Southwest Minzu University(No.YB2022621)the Research Project of BCIMY(No.BCIMY1910).
文摘Establishing a sense of ritual within tourism consumption scenarios offers tourists the opportunity for interactive engagement.Drawing upon the value co-creation theory,this study constructed an influence mechanism model to examine tourists'active engagement in the process of co-creating tourism experience values.It employed Partial Least Squares Structural Equation Modeling(PLS-SEM)to empirically test the proposed hypotheses.The findings demonstrate that the model constructed in the present study exhibits robust reliability,validity,and explanatory power.The perception of the sense of ritual in tourism exerts a significant positive influence on tourists’co-creation of tourism experience values,thereby significantly enhancing both the communitas and flow experienced by tourists during their travels.Moreover,such communitas and flow can mediate the influence of the sense of ritual in tourism on tourists’co-creation of tourism experience values.This study contributes to advancing the current research on tourists’co-creation of tourism experience values and the sense of ritual in tourism,thereby providing theoretical foundations for cultivating a sense of ritual within tourism consumption scenarios.
文摘In recent years,museums have shifted from“things as the core to people as the core”.The people-oriented navigation model has increasingly become the center of the museum’s youth education.However,the inherent shortcomings of traditional museum teaching no longer meet the needs of today’s society.Therefore,from the perspective of immersive teaching,the author innovates museum teaching.The design of a new museum teaching mode through the integration of the Dick&Carey model and the“learning”-based teaching model is important for the application of immersive teaching in museum education.
文摘With the advent of the information age,augmented reality technology can enhance the sense of reality in the virtual world and immerse people in the real and virtual world.People have always been interested in virtual space or augmented reality technology,especially in the face of historical development trends.Museums have always been open to the public,they are not just a collection,but also an exhibition for the public.Through analyzing different museums,it is found that museums with augmented reality technology exhibitions are non-profit museums for the purpose of emotional experience.In order to find out the immersion factors of virtual reality in museums,on the basis of previous research,this paper divides immersion in augmented reality into story immersion,five-sense experience immersion,and spatial interaction immersion.Through the analysis of different museums,it is found that immersion through five-sense experience is the most commonly used method when all display media are included.This method provides educational content for museum visitors and projects virtual presentations through monitors and portable IT devices,thereby increasing visitors’viewing pleasure.
文摘The architectural design of the YCBA(Yale Center for British Art)exemplifies Kahn’s exploration of light as a transformative element.However,preserving sensitive materials within the museum challenges the building’s original intent.The potential harm caused by light necessitates control measures,potentially compromising the intended luminous ambiance envisioned by Kahn.A comprehensive survey revealed a strong preference for natural light in the museum environment.Visitors appreciated the ethereal qualities and heightened engagement with exhibits facilitated by natural light.This research critically examines the balance between architectural vision,preservation imperatives,and visitor expectations,highlighting the museum space as a dynamic field of action.The architectural elements,interior configuration,lighting,and movement are in constant harmony and conflict.This investigation contributes to a deeper understanding of the relationship between architecture,light,the museum experience,and knowledge.It underscores the importance of considering preservation,design,and visitor preferences when balancing these elements in museums.
文摘目的了解全球范围内博物馆体验设计研究的全局特点,掌握当前博物馆体验设计的主要研究热点和理论基础,并针对当前的研究热点探讨未来发展新趋向。方法以Web of Science收录的博物馆体验设计资料与文献为主要数据源,并以科学文献计量的方式综合利用VOSviewer与CiteSpace从科学文献的年份与产出分布、国家、研究机构、作者、参考文献共被引情况和关键词聚类等方面绘制科学知识图谱,进行可视化分析以梳理研究脉络。结果检索范围内文献数量整体呈上升趋势,美、英、中等国处于研究的领先地位,研究热点主要集中在参观者研究、参与式博物馆、文化遗产数字交互技术应用、用户体验与接受度研究、博物馆在线教育等方面。高被引文献构成了博物馆体验设计的主要知识基础并串联起大部分研究内容。结论博物馆体验设计研究具有较强的学科交叉性,未来研究重点关注情感体验、趣味性交互、智能技术应用等方向;未来的行业趋势包括但不限于深度数字化体验、个性化用户体验、沉浸式智能环境、跨界合作与创新。研究机构合作不紧密、高产量作者不多是现阶段研究的主要局限。