<span style="font-family:Verdana;">For past deca</span><span style="font-family:Verdana;">des, research of designing </span><span style="font-family:Verdana;"&...<span style="font-family:Verdana;">For past deca</span><span style="font-family:Verdana;">des, research of designing </span><span style="font-family:Verdana;">“</span><span style="font-family:Verdana;">pleasure</span><span style="font-family:Verdana;">”</span><span style="font-family:Verdana;"> into products</span><span style="font-family:Verdana;"> in the aca</span><span style="font-family:Verdana;">demic community has produced a multitude of evaluation models and fra</span><span style="font-family:Verdana;">mework</span><span style="font-family:Verdana;">s. These models address the critical issues of plea</span><span style="font-family:Verdana;">surable product design </span><span style="font-family:Verdana;">leading to emotional design. This study is intended to explore the change fr</span><span style="font-family:Verdana;">om the need of “usability” for the product design to the need of “pleasure” for the user experience. The questionnaires were used to obtain data from 343 subjects. The four keyboard designs were adopted in the experiment to study the differ</span><span style="font-family:Verdana;">ence and the change from “usability” to</span><span style="font-family:Verdana;"> “pleasure” of users” preference. The results show that the need for pleasure is higher than usability, as well as </span><span style="font-family:Verdana;">attractive things also transmit the feel of work better. Besides, preference is re</span><span style="font-family:Verdana;">lated to gender, age, major, and educational background. Results presented her</span><span style="font-family:Verdana;">ein </span><span style="font-family:Verdana;">provide designers with a valuable reference for examining the</span><span style="font-family:Verdana;"> way how to </span><span style="font-family:Verdana;">design “pleasure” into product and the interactive experience of users in the de</span><span style="font-family:Verdana;">sign process.展开更多
文摘<span style="font-family:Verdana;">For past deca</span><span style="font-family:Verdana;">des, research of designing </span><span style="font-family:Verdana;">“</span><span style="font-family:Verdana;">pleasure</span><span style="font-family:Verdana;">”</span><span style="font-family:Verdana;"> into products</span><span style="font-family:Verdana;"> in the aca</span><span style="font-family:Verdana;">demic community has produced a multitude of evaluation models and fra</span><span style="font-family:Verdana;">mework</span><span style="font-family:Verdana;">s. These models address the critical issues of plea</span><span style="font-family:Verdana;">surable product design </span><span style="font-family:Verdana;">leading to emotional design. This study is intended to explore the change fr</span><span style="font-family:Verdana;">om the need of “usability” for the product design to the need of “pleasure” for the user experience. The questionnaires were used to obtain data from 343 subjects. The four keyboard designs were adopted in the experiment to study the differ</span><span style="font-family:Verdana;">ence and the change from “usability” to</span><span style="font-family:Verdana;"> “pleasure” of users” preference. The results show that the need for pleasure is higher than usability, as well as </span><span style="font-family:Verdana;">attractive things also transmit the feel of work better. Besides, preference is re</span><span style="font-family:Verdana;">lated to gender, age, major, and educational background. Results presented her</span><span style="font-family:Verdana;">ein </span><span style="font-family:Verdana;">provide designers with a valuable reference for examining the</span><span style="font-family:Verdana;"> way how to </span><span style="font-family:Verdana;">design “pleasure” into product and the interactive experience of users in the de</span><span style="font-family:Verdana;">sign process.