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Volumetric Virtual Environments
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作者 HE Taosong(Software Production Research Department, Bell LaboratoriesLucent Technologies, Naperville, IL 60566, USA)E-mail: taosong@research.bell-labs.com 《Journal of Computer Science & Technology》 SCIE EI CSCD 2000年第1期37-46,共10页
Driven by fast development of both virtual reality and volume visualization, we discuss some critical techniques towards building a volumetric VRsystem, specifically the modeling, rendering, and manipulations of a vol... Driven by fast development of both virtual reality and volume visualization, we discuss some critical techniques towards building a volumetric VRsystem, specifically the modeling, rendering, and manipulations of a volumetric scene.Techniques such as voxel-based object simplification, accelerated volume rendering,fast stereo volume rendering, and volumetric 'collision detection' are introduced andimproved, with the idea of demonstrating the possibilities and potential benefits ofincorporating volumetric models into VR systems. 展开更多
关键词 volume visualization volume rendering virtual reality volumegraphics object simplification level of detail wavelets theory volumetric collisiondetection
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