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Autonomous air combat decision-making of UAV based on parallel self-play reinforcement learning 被引量:4
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作者 Bo Li Jingyi Huang +4 位作者 Shuangxia Bai Zhigang Gan Shiyang Liang Neretin Evgeny Shouwen Yao 《CAAI Transactions on Intelligence Technology》 SCIE EI 2023年第1期64-81,共18页
Aiming at addressing the problem of manoeuvring decision-making in UAV air combat,this study establishes a one-to-one air combat model,defines missile attack areas,and uses the non-deterministic policy Soft-Actor-Crit... Aiming at addressing the problem of manoeuvring decision-making in UAV air combat,this study establishes a one-to-one air combat model,defines missile attack areas,and uses the non-deterministic policy Soft-Actor-Critic(SAC)algorithm in deep reinforcement learning to construct a decision model to realize the manoeuvring process.At the same time,the complexity of the proposed algorithm is calculated,and the stability of the closed-loop system of air combat decision-making controlled by neural network is analysed by the Lyapunov function.This study defines the UAV air combat process as a gaming process and proposes a Parallel Self-Play training SAC algorithm(PSP-SAC)to improve the generalisation performance of UAV control decisions.Simulation results have shown that the proposed algorithm can realize sample sharing and policy sharing in multiple combat environments and can significantly improve the generalisation ability of the model compared to independent training. 展开更多
关键词 air combat decision deep reinforcement learning parallel self-play SAC algorithm UAV
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Autonomous maneuver decision-making for a UCAV in short-range aerial combat based on an MS-DDQN algorithm 被引量:4
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作者 Yong-feng Li Jing-ping Shi +2 位作者 Wei Jiang Wei-guo Zhang Yong-xi Lyu 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2022年第9期1697-1714,共18页
To solve the problem of realizing autonomous aerial combat decision-making for unmanned combat aerial vehicles(UCAVs) rapidly and accurately in an uncertain environment, this paper proposes a decision-making method ba... To solve the problem of realizing autonomous aerial combat decision-making for unmanned combat aerial vehicles(UCAVs) rapidly and accurately in an uncertain environment, this paper proposes a decision-making method based on an improved deep reinforcement learning(DRL) algorithm: the multistep double deep Q-network(MS-DDQN) algorithm. First, a six-degree-of-freedom UCAV model based on an aircraft control system is established on a simulation platform, and the situation assessment functions of the UCAV and its target are established by considering their angles, altitudes, environments, missile attack performances, and UCAV performance. By controlling the flight path angle, roll angle, and flight velocity, 27 common basic actions are designed. On this basis, aiming to overcome the defects of traditional DRL in terms of training speed and convergence speed, the improved MS-DDQN method is introduced to incorporate the final return value into the previous steps. Finally, the pre-training learning model is used as the starting point for the second learning model to simulate the UCAV aerial combat decision-making process based on the basic training method, which helps to shorten the training time and improve the learning efficiency. The improved DRL algorithm significantly accelerates the training speed and estimates the target value more accurately during training, and it can be applied to aerial combat decision-making. 展开更多
关键词 Unmanned combat aerial vehicle Aerial combat decision Multi-step double deep Q-network Six-degree-of-freedom Aerial combat maneuver library
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HEURISTIC QUANTUM GENETIC ALGORITHM FOR AIR COMBAT DECISION MAKING ON COOPERATIVE MULTIPLE TARGET ATTACK
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作者 HAIPENG KONG NI LI 《International Journal of Modeling, Simulation, and Scientific Computing》 EI 2013年第4期44-61,共18页
In order to achieve the optimal attack outcome in the air combat under the beyond visual range(BVR)condition,the decision-making(DM)problem which is to set a proper assignment for the friendly fighters on the hostile ... In order to achieve the optimal attack outcome in the air combat under the beyond visual range(BVR)condition,the decision-making(DM)problem which is to set a proper assignment for the friendly fighters on the hostile fighters is the most crucial task for cooperative multiple target attack(CMTA).In this paper,a heuristic quantum genetic algorithm(HQGA)is proposed to solve the DM problem.The originality of our work can be supported in the following aspects:(1)the HQGA assigns all hostile fighters to every missile rather than fighters so that the HQGA can encode chromosomes with quantum bits(Q-bits);(2)the relative successful sequence probability(RSSP)is defined,based on which the priority attack vector is constructed;(3)the HQGA can heuristically modify quantum chromosomes according to modification technique proposed in this paper;(4)last but not the least,in some special conditions,the HQGA gets rid of the constraint described by other algorithms that to obtain a better result.In the end of this paper,two examples are illustrated to show that the HQGA has its own advantage over other algorithms when dealing with the DM problem in the context of CMTA. 展开更多
关键词 Air combat decision making cooperative multiple target attack heuristic modification quantum genetic algorithm
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