In this paper, we investigate the influences of network delay on QoE (Quality of Experience) such as the operability of haptic interface device and the fairness between players for soft objects in a networked real-tim...In this paper, we investigate the influences of network delay on QoE (Quality of Experience) such as the operability of haptic interface device and the fairness between players for soft objects in a networked real-time game subjectively and objectively. We handle a networked balloon bursting game in which two players burst balloons (i.e., soft objects) in a 3D virtual space by using haptic interface devices, and the players compete for the number of burst balloons. As a result, we find that the operability depends on the network delay from the local terminal to the other terminal, and the fairness is mainly dependent on the difference in network delay between the players’ terminals. We confirm that there exists a trade-off relationship between the operability and the fairness. We also see that the contribution of the fairness is larger than that of the operability to the comprehensive quality (i.e., the weighted sum of the operability and fairness). Assessment results further show that the output timing of terminals should be adjusted to the terminal which has the latest output timing to maintain the fairness when the difference in network delay between the terminals is large. In this way, the comprehensive quality at each terminal can be maintained as high as possible.展开更多
BACKGROUND Preschoolers become anxious when they are about to undergo anesthesia and surgery,warranting the development of more appropriate and effective interventions.AIM To explore the effect of static cartoons comb...BACKGROUND Preschoolers become anxious when they are about to undergo anesthesia and surgery,warranting the development of more appropriate and effective interventions.AIM To explore the effect of static cartoons combined with dynamic virtual environments on preoperative anxiety and anesthesia induction compliance in preschool-aged children undergoing surgery.METHODS One hundred and sixteen preschool-aged children were selected and assigned to the drug(n=37),intervention(n=40),and control(n=39)groups.All the children received routine preoperative checkups and nursing before being transferred to the preoperative preparation room on the day of the operation.The drug group received 0.5 mg/kg midazolam and the intervention group treatment consisting of static cartoons combined with dynamic virtual environments.The control group received no intervention.The modified Yale Preoperative Anxiety Scale was used to evaluate the children’s anxiety level on the day before surgery(T0),before leaving the preoperative preparation room(T1),when entering the operating room(T2),and at anesthesia induction(T3).Compliance during anesthesia induction(T3)was evaluated using the Induction Compliance Checklist(ICC).Changes in mean arterial pressure(MAP),heart rate(HR),and respiratory rate(RR)were also recorded at each time point.RESULTS The anxiety scores of the three groups increased variously at T1 and T2.At T3,both the drug and intervention groups had similar anxiety scores,both of which were lower than those in the control group.At T1 and T2,MAP,HR,and RR of the three groups increased.The drug and control groups had significantly higher MAP and RR than the intervention group at T2.At T3,the MAP,HR,and RR of the drug group decreased and were significantly lower than those in the control group but were comparable to those in the intervention group.Both the drug and intervention groups had similar ICC scores and duration of anesthesia induction(T3),both of which were higher than those of the control group.CONCLUSION Combining static cartoons with dynamic virtual environments as effective as medication,specifically midazolam,in reducing preoperative anxiety and fear in preschool-aged children.This approach also improve their compliance during anesthesia induction and helped maintain their stable vital signs.展开更多
iFEM(inverse finite element method)是目前进行结构应变场构建最有前景的方法之一,其目的是在结构离散应变采集过程中,以最少的实际测点获取满足精度要求的结构应变场。在一些局部区域应变数据不易采集时,可尝试采用虚实结合的方式进...iFEM(inverse finite element method)是目前进行结构应变场构建最有前景的方法之一,其目的是在结构离散应变采集过程中,以最少的实际测点获取满足精度要求的结构应变场。在一些局部区域应变数据不易采集时,可尝试采用虚实结合的方式进行离散应变数据的采集。本文以船舶典型结构加筋板为例,根据实测数据,结合仿真模型,依据Xgboost的测点回归方法,基于iFEM技术依次计算实测、仿真和虚实结合三种方法的应变场重构精度,分析误差原因。通过预测,当47个物理测点时平均误差最低,为1.92%,以虚实结合路径输入15个点和21个点时结果与验证点的误差均小于3%,验证了虚实结合快速补充缺失数据的应变场重构的方法操作性强、准确度高。展开更多
针对馈线自动化的功能测试问题,为避免配电终端接入实际配电网进行测试实验可能对电力系统的安全运行造成不利影响,同时为了提高测试的灵活性、效率性和正确性,文中提出了一种虚实结合的馈线自动化测试方法,利用RTLAB(Real Time Laborat...针对馈线自动化的功能测试问题,为避免配电终端接入实际配电网进行测试实验可能对电力系统的安全运行造成不利影响,同时为了提高测试的灵活性、效率性和正确性,文中提出了一种虚实结合的馈线自动化测试方法,利用RTLAB(Real Time Laboratory)实时全数字仿真器搭建配电网并模拟故障运行,设计具备保护、重合闸、就地式FA(Feeder Automation)功能的仿真型虚拟配电终端用于开展RTLAB实时仿真器与物理模型硬件在环仿真研究。文中设计的基于高性能线性功率放大器的接口实施方案被测配电终端接入测试系统形成闭环,构建了虚实结合的馈线自动化仿真测试环境。通过开展基本故障处理能力测试和容错能力测试的硬件在环仿真实验,验证了接口装置的准确性,同时验证了测试平台的有效性。展开更多
文摘In this paper, we investigate the influences of network delay on QoE (Quality of Experience) such as the operability of haptic interface device and the fairness between players for soft objects in a networked real-time game subjectively and objectively. We handle a networked balloon bursting game in which two players burst balloons (i.e., soft objects) in a 3D virtual space by using haptic interface devices, and the players compete for the number of burst balloons. As a result, we find that the operability depends on the network delay from the local terminal to the other terminal, and the fairness is mainly dependent on the difference in network delay between the players’ terminals. We confirm that there exists a trade-off relationship between the operability and the fairness. We also see that the contribution of the fairness is larger than that of the operability to the comprehensive quality (i.e., the weighted sum of the operability and fairness). Assessment results further show that the output timing of terminals should be adjusted to the terminal which has the latest output timing to maintain the fairness when the difference in network delay between the terminals is large. In this way, the comprehensive quality at each terminal can be maintained as high as possible.
基金Supported by Hangzhou Medical and Health Technology Project,No.OO20191141。
文摘BACKGROUND Preschoolers become anxious when they are about to undergo anesthesia and surgery,warranting the development of more appropriate and effective interventions.AIM To explore the effect of static cartoons combined with dynamic virtual environments on preoperative anxiety and anesthesia induction compliance in preschool-aged children undergoing surgery.METHODS One hundred and sixteen preschool-aged children were selected and assigned to the drug(n=37),intervention(n=40),and control(n=39)groups.All the children received routine preoperative checkups and nursing before being transferred to the preoperative preparation room on the day of the operation.The drug group received 0.5 mg/kg midazolam and the intervention group treatment consisting of static cartoons combined with dynamic virtual environments.The control group received no intervention.The modified Yale Preoperative Anxiety Scale was used to evaluate the children’s anxiety level on the day before surgery(T0),before leaving the preoperative preparation room(T1),when entering the operating room(T2),and at anesthesia induction(T3).Compliance during anesthesia induction(T3)was evaluated using the Induction Compliance Checklist(ICC).Changes in mean arterial pressure(MAP),heart rate(HR),and respiratory rate(RR)were also recorded at each time point.RESULTS The anxiety scores of the three groups increased variously at T1 and T2.At T3,both the drug and intervention groups had similar anxiety scores,both of which were lower than those in the control group.At T1 and T2,MAP,HR,and RR of the three groups increased.The drug and control groups had significantly higher MAP and RR than the intervention group at T2.At T3,the MAP,HR,and RR of the drug group decreased and were significantly lower than those in the control group but were comparable to those in the intervention group.Both the drug and intervention groups had similar ICC scores and duration of anesthesia induction(T3),both of which were higher than those of the control group.CONCLUSION Combining static cartoons with dynamic virtual environments as effective as medication,specifically midazolam,in reducing preoperative anxiety and fear in preschool-aged children.This approach also improve their compliance during anesthesia induction and helped maintain their stable vital signs.
文摘iFEM(inverse finite element method)是目前进行结构应变场构建最有前景的方法之一,其目的是在结构离散应变采集过程中,以最少的实际测点获取满足精度要求的结构应变场。在一些局部区域应变数据不易采集时,可尝试采用虚实结合的方式进行离散应变数据的采集。本文以船舶典型结构加筋板为例,根据实测数据,结合仿真模型,依据Xgboost的测点回归方法,基于iFEM技术依次计算实测、仿真和虚实结合三种方法的应变场重构精度,分析误差原因。通过预测,当47个物理测点时平均误差最低,为1.92%,以虚实结合路径输入15个点和21个点时结果与验证点的误差均小于3%,验证了虚实结合快速补充缺失数据的应变场重构的方法操作性强、准确度高。
文摘针对馈线自动化的功能测试问题,为避免配电终端接入实际配电网进行测试实验可能对电力系统的安全运行造成不利影响,同时为了提高测试的灵活性、效率性和正确性,文中提出了一种虚实结合的馈线自动化测试方法,利用RTLAB(Real Time Laboratory)实时全数字仿真器搭建配电网并模拟故障运行,设计具备保护、重合闸、就地式FA(Feeder Automation)功能的仿真型虚拟配电终端用于开展RTLAB实时仿真器与物理模型硬件在环仿真研究。文中设计的基于高性能线性功率放大器的接口实施方案被测配电终端接入测试系统形成闭环,构建了虚实结合的馈线自动化仿真测试环境。通过开展基本故障处理能力测试和容错能力测试的硬件在环仿真实验,验证了接口装置的准确性,同时验证了测试平台的有效性。