The application of Information and Communication Technologies has transformed traditional Teaching and Learning in the past decade to computerized-based era. This evolution has resulted from the emergence of the digit...The application of Information and Communication Technologies has transformed traditional Teaching and Learning in the past decade to computerized-based era. This evolution has resulted from the emergence of the digital system and has greatly impacted on the global education and socio-cultural development. Multimedia has been absorbed into the education sector for producing a new learning concept and a combination of educational and entertainment approach. This research is concerned with the application of Window Speech Recognition and Microsoft Visual Basic 2008 Integrated/Interactive Development Environment in Multimedia-Assisted Courseware prototype development for Primary School Mathematics contents, namely, single digits and the addition. The Teaching and Learning techniques—Explain, Instruct and Facilitate are proposed and these could be viewed as instructors’ centered strategy, instructors’—learners’ dual communication and learners' active participation. The prototype is called M-EIF and deployed only users' voices;hence the activation of Window Speech Recognition is required prior to a test run.展开更多
The development of digital technology has brought about a substantial evolution in the multimedia field.The use of generative technologies to produce digital multimedia material is one of the newer developments in thi...The development of digital technology has brought about a substantial evolution in the multimedia field.The use of generative technologies to produce digital multimedia material is one of the newer developments in this field.The“Digital Generative Multimedia Tool Theory”(DGMTT)is therefore presented in this theoretical postulation by Timothy Ekeledirichukwu Onyejelem and Eric Msughter Aondover.It discusses and describes the principles behind the development and deployment of generative tools in multimedia creation.The DGMTT offers an all-encompassing structure for comprehending and evaluating the fundamentals and consequences of generative tools in the production of multimedia content.It provides information about the creation and use of these instruments,thereby promoting developments in the digital media industry.These tools create dynamic and interactive multimedia content by utilizing machine learning,artificial intelligence,and algorithms.This theory emphasizes how crucial it is to comprehend the fundamental ideas and principles of generative tools in order to use them efficiently when creating digital media content.A wide range of industries,including journalism,advertising,entertainment,education,and the arts,can benefit from the practical use of DGMTT.It gives artists the ability to use generative technologies to create unique and customized multimedia content for its viewers.展开更多
The optimization of the process of physical education teaching and the improving of the teaching efficiency is the important goal of physical education, and is also the basic way to improve the teaching quality. With ...The optimization of the process of physical education teaching and the improving of the teaching efficiency is the important goal of physical education, and is also the basic way to improve the teaching quality. With the rapid development of modem information technology, multimedia technology has been widely used in teaching. It is proved by practice that the application of multimedia technology in the physical education teaching process has had a positive impact on the teachers, the students and the teaching contents, which not only can effectively break through the teaching difficulties, but also has played a multiplier effect on the students' understanding and grasping of sports technical movements, and the efficiency and benefit of classroom teaching. Combined with the multimedia technology, we can also implement the sports appreciation teaching more effective, which can not only broaden students' vision of sports, but also can make the students' ability of physical appreciation and comprehensive physical quality further improved, to make the students active form and develop "lifelong sports" consciousness.展开更多
文摘The application of Information and Communication Technologies has transformed traditional Teaching and Learning in the past decade to computerized-based era. This evolution has resulted from the emergence of the digital system and has greatly impacted on the global education and socio-cultural development. Multimedia has been absorbed into the education sector for producing a new learning concept and a combination of educational and entertainment approach. This research is concerned with the application of Window Speech Recognition and Microsoft Visual Basic 2008 Integrated/Interactive Development Environment in Multimedia-Assisted Courseware prototype development for Primary School Mathematics contents, namely, single digits and the addition. The Teaching and Learning techniques—Explain, Instruct and Facilitate are proposed and these could be viewed as instructors’ centered strategy, instructors’—learners’ dual communication and learners' active participation. The prototype is called M-EIF and deployed only users' voices;hence the activation of Window Speech Recognition is required prior to a test run.
文摘The development of digital technology has brought about a substantial evolution in the multimedia field.The use of generative technologies to produce digital multimedia material is one of the newer developments in this field.The“Digital Generative Multimedia Tool Theory”(DGMTT)is therefore presented in this theoretical postulation by Timothy Ekeledirichukwu Onyejelem and Eric Msughter Aondover.It discusses and describes the principles behind the development and deployment of generative tools in multimedia creation.The DGMTT offers an all-encompassing structure for comprehending and evaluating the fundamentals and consequences of generative tools in the production of multimedia content.It provides information about the creation and use of these instruments,thereby promoting developments in the digital media industry.These tools create dynamic and interactive multimedia content by utilizing machine learning,artificial intelligence,and algorithms.This theory emphasizes how crucial it is to comprehend the fundamental ideas and principles of generative tools in order to use them efficiently when creating digital media content.A wide range of industries,including journalism,advertising,entertainment,education,and the arts,can benefit from the practical use of DGMTT.It gives artists the ability to use generative technologies to create unique and customized multimedia content for its viewers.
文摘The optimization of the process of physical education teaching and the improving of the teaching efficiency is the important goal of physical education, and is also the basic way to improve the teaching quality. With the rapid development of modem information technology, multimedia technology has been widely used in teaching. It is proved by practice that the application of multimedia technology in the physical education teaching process has had a positive impact on the teachers, the students and the teaching contents, which not only can effectively break through the teaching difficulties, but also has played a multiplier effect on the students' understanding and grasping of sports technical movements, and the efficiency and benefit of classroom teaching. Combined with the multimedia technology, we can also implement the sports appreciation teaching more effective, which can not only broaden students' vision of sports, but also can make the students' ability of physical appreciation and comprehensive physical quality further improved, to make the students active form and develop "lifelong sports" consciousness.