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Preliminary Study on Program Setting Path of Park City Street Scene Construction
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作者 YANG Maomao LI Yali +2 位作者 WU Yulan YAN Qi LIU Shiliang 《Journal of Landscape Research》 2022年第5期88-92,96,共6页
In the context of park city construction,urban street space system and scene construction are the most important forms of presentation of value transformation framework.Most of the outdoor activities of urban resident... In the context of park city construction,urban street space system and scene construction are the most important forms of presentation of value transformation framework.Most of the outdoor activities of urban residents are completed in the urban street space which constitutes various scenes.Scene construction not only includes the material space as the carrier,but also includes the behaviors and activities of the participants and the time and path of “program setting”,as well as the opening and closing of events.Scene construction is an effective approach explored during the construction of the park city demonstration area,which is currently practicing the new development concept.However,there have been no reports on the specific theories,methods,processes,and systems of scene construction,especially for the lack of pattern summary and method induction for program setting in scene construction.Therefore,from the perspective of building a park city demonstration area that implements the new development concept,the paper discusses the concept,connotation,process and modularity of the program setting of street space scene construction,in order to provide certain theoretical basis for the scene construction and “value transformation” of park city street space system. 展开更多
关键词 Park city Street space Program setting scene construction scene module
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When a tree model meets texture baking:an approach for quality-preserving lightweight visualization in virtual 3D scene construction
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作者 Chen Zhang Biao He +1 位作者 Renzhong Guo Ding Ma 《International Journal of Digital Earth》 SCIE EI 2023年第1期645-670,共26页
Three-dimensional(3D)high-fidelity surface models play an important role in urban scene construction.However,the data quantity of such models is large and places a tremendous burden on rendering.Many applications must... Three-dimensional(3D)high-fidelity surface models play an important role in urban scene construction.However,the data quantity of such models is large and places a tremendous burden on rendering.Many applications must balance the visual quality of the models with the rendering efficiency.The study provides a practical texture baking processing pipeline for generating 3D models to reduce the model complexity and preserve the visually pleasing details.Concretely,we apply a mesh simplification to the original model and use texture baking to create three types of baked textures,namely,a diffuse map,normal map and displacement map.The simplified model with the baked textures has a pleasing visualization effect in a rendering engine.Furthermore,we discuss the influence of various factors in the process on the results,as well as the functional principles and characteristics of the baking textures.The proposed approach is very useful for real-time rendering with limited rendering hardware as no additional memory or computing capacity is required for properly preserving the relief details of the model.Each step in the pipeline is described in detail to facilitate the realization. 展开更多
关键词 Texture baking tree modeling natural scene construction lightweight visualization 3D real scene
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