The realization of an interoperable and scalable virtual platform, currently known as the “metaverse,” is inevitable, but many technological challenges need to be overcome first. With the metaverse still in a nascen...The realization of an interoperable and scalable virtual platform, currently known as the “metaverse,” is inevitable, but many technological challenges need to be overcome first. With the metaverse still in a nascent phase, research currently indicates that building a new 3D social environment capable of interoperable avatars and digital transactions will represent most of the initial investment in time and capital. The return on investment, however, is worth the financial risk for firms like Meta, Google, and Apple. While the current virtual space of the metaverse is worth $6.30 billion, that is expected to grow to $84.09 billion by the end of 2028. But the creation of an entire alternate virtual universe of 3D avatars, objects, and otherworldly cityscapes calls for a new development pipeline and workflow. Existing 3D modeling and digital twin processes, already well-established in industry and gaming, will be ported to support the need to architect and furnish this new digital world. The current development pipeline, however, is cumbersome, expensive and limited in output capacity. This paper proposes a new and innovative immersive development pipeline leveraging the recent advances in artificial intelligence (AI) for 3D model creation and optimization. The previous reliance on 3D modeling software to create assets and then import into a game engine can be replaced with nearly instantaneous content creation with AI. While AI art generators like DALL-E 2 and DeepAI have been used for 2D asset creation, when combined with game engine technology, such as Unreal Engine 5 and virtualized geometry systems like Nanite, a new process for creating nearly unlimited content for immersive reality is possible. New processes and workflows, such as those proposed here, will revolutionize content creation and pave the way for Web 3.0, the metaverse and a truly 3D social environment.展开更多
With the rapid development of location-based networks, point-of-interest(POI) recommendation has become an important means to help people discover interesting and attractive locations, especially when users travel o...With the rapid development of location-based networks, point-of-interest(POI) recommendation has become an important means to help people discover interesting and attractive locations, especially when users travel out of town. However, because users only check-in interaction is highly sparse, which creates a big challenge for POI recommendation. To tackle this challenge, we propose a joint probabilistic generative model called geographical temporal social content popularity(GTSCP) to imitate user check-in activities in a process of decision making, which effectively integrates the geographical influence, temporal effect, social correlation, content information and popularity impact factors to overcome the data sparsity, especially for out-of-town users. Our proposed the GTSCP supports two recommendation scenarios in a joint model, i.e., home-town recommendation and out-of-town recommendation. Experimental results show that GTSCP achieves significantly superior recommendation quality compared to other state-of-the-art POI recommendation techniques.展开更多
文摘The realization of an interoperable and scalable virtual platform, currently known as the “metaverse,” is inevitable, but many technological challenges need to be overcome first. With the metaverse still in a nascent phase, research currently indicates that building a new 3D social environment capable of interoperable avatars and digital transactions will represent most of the initial investment in time and capital. The return on investment, however, is worth the financial risk for firms like Meta, Google, and Apple. While the current virtual space of the metaverse is worth $6.30 billion, that is expected to grow to $84.09 billion by the end of 2028. But the creation of an entire alternate virtual universe of 3D avatars, objects, and otherworldly cityscapes calls for a new development pipeline and workflow. Existing 3D modeling and digital twin processes, already well-established in industry and gaming, will be ported to support the need to architect and furnish this new digital world. The current development pipeline, however, is cumbersome, expensive and limited in output capacity. This paper proposes a new and innovative immersive development pipeline leveraging the recent advances in artificial intelligence (AI) for 3D model creation and optimization. The previous reliance on 3D modeling software to create assets and then import into a game engine can be replaced with nearly instantaneous content creation with AI. While AI art generators like DALL-E 2 and DeepAI have been used for 2D asset creation, when combined with game engine technology, such as Unreal Engine 5 and virtualized geometry systems like Nanite, a new process for creating nearly unlimited content for immersive reality is possible. New processes and workflows, such as those proposed here, will revolutionize content creation and pave the way for Web 3.0, the metaverse and a truly 3D social environment.
基金supported by the National Key Project of Scientific and Technical Supporting Programs of China(2014BAK15B01)
文摘With the rapid development of location-based networks, point-of-interest(POI) recommendation has become an important means to help people discover interesting and attractive locations, especially when users travel out of town. However, because users only check-in interaction is highly sparse, which creates a big challenge for POI recommendation. To tackle this challenge, we propose a joint probabilistic generative model called geographical temporal social content popularity(GTSCP) to imitate user check-in activities in a process of decision making, which effectively integrates the geographical influence, temporal effect, social correlation, content information and popularity impact factors to overcome the data sparsity, especially for out-of-town users. Our proposed the GTSCP supports two recommendation scenarios in a joint model, i.e., home-town recommendation and out-of-town recommendation. Experimental results show that GTSCP achieves significantly superior recommendation quality compared to other state-of-the-art POI recommendation techniques.