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Collision-aware interactive simulation using graph neural networks
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作者 Xin Zhu Yinling Qian +2 位作者 Qiong Wang Ziliang Feng Pheng‑Ann Heng 《Visual Computing for Industry,Biomedicine,and Art》 EI 2022年第1期174-186,共13页
Deep simulations have gained widespread attention owing to their excellent acceleration performances.However,these methods cannot provide effective collision detection and response strategies.We propose a deep interac... Deep simulations have gained widespread attention owing to their excellent acceleration performances.However,these methods cannot provide effective collision detection and response strategies.We propose a deep interac-tive physical simulation framework that can effectively address tool-object collisions.The framework can predict the dynamic information by considering the collision state.In particular,the graph neural network is chosen as the base model,and a collision-aware recursive regression module is introduced to update the network parameters recursively using interpenetration distances calculated from the vertex-face and edge-edge tests.Additionally,a novel self-supervised collision term is introduced to provide a more compact collision response.This study extensively evaluates the proposed method and shows that it effectively reduces interpenetration artifacts while ensuring high simulation efficiency. 展开更多
关键词 Deep physical simulation collision-aware continuous collision detection Graph neural network
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GPU Accelerated Real-Time Collision Handling in Virtual Disassembly 被引量:7
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作者 杜鹏 赵杰伊 +1 位作者 潘万彬 王毅刚 《Journal of Computer Science & Technology》 SCIE EI CSCD 2015年第3期511-518,共8页
Previous collision detection methods for virtual disassembly mainly detect collisions at discrete time intervals and use oriented bounding boxes to speed up the process. However, these discrete methods cannot guarante... Previous collision detection methods for virtual disassembly mainly detect collisions at discrete time intervals and use oriented bounding boxes to speed up the process. However, these discrete methods cannot guarantee no penetration occurs when the components move. Meanwhile, because some of the components are embedded into each other, these components cannot be separated in the subsequent process. To solve these problems, we propose an approach for real-time collision handling by utilizing the computational power of modern GPUs. First we present a novel GPU-based collision handling framework for virtual disassembly. Second we use a collision-streams based continuous collision detection to guarantee no collision missed. Finally we introduce a triangle intersection detection algorithm to solve the problem that collision cannot be detected when the components are embedded into each other at the initial configuration. The experimental results show that our method can improve the overall performance of collision detection and achieve real-time simulation. 展开更多
关键词 GPU-based virtual disassembly continuous collision detection discrete collision detection collision handling
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