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Research on temporal and spatial distribution,evolutionary character and mechanism of crustal deformation field before and after the Tangshan earthquake 被引量:1
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作者 周硕愚 施顺英 帅平 《Acta Seismologica Sinica(English Edition)》 CSCD 1997年第6期1-9,共9页
According to the data of precise relevelling and deformation measurement across faults, the temporal and spatial evolution process of crustal deformation field in the source and peripheral regions of the Tangshan ea... According to the data of precise relevelling and deformation measurement across faults, the temporal and spatial evolution process of crustal deformation field in the source and peripheral regions of the Tangshan earthquake (1976, M S=7.8), from 22 years before the earthquake to 9 years after, is described with the method of crustal deforma tion pattern dynamics. The crustal unstable zones first occur in the exterior, and then surround the focal region by contracting from the exterior to the interior, when the focal region appears to be unstable but does not lose stability. After the transient stable state, the second unstable process from the exterior to interior appears, which results in the instability of focal region. 'Deformation gap', 'earthquake gap' and 'locked fault zone' occur before instability, and their spatial distributions overlap, but their occurrence times have little differences. The earthquake occurs after the impending pre slide of the faults in the focal region. The studied results of the evolution process of crustal deformation field are identical with each other and with that of numeric simulation of crustal stress field, which supports the evolution model of seismogenic system with a strong body as its core. 展开更多
关键词 stable degree deformation gap temporal and spatial process strong body core evolution of seismogenic system
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Motion visualization and estimation for flapping wing systems
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作者 Tzu-Sheng Shane Hsu Timothy Fitzgerald +2 位作者 Vincent Phuc Nguyen Trisha Patel Balakumar Balachandran 《Acta Mechanica Sinica》 SCIE EI CAS CSCD 2017年第2期327-340,共14页
Studies of fluid-structure interactions associated with flexible structures such as flapping wings require the capture and quantification of large motions of bodies that may be opaque. As a case study, motion capture ... Studies of fluid-structure interactions associated with flexible structures such as flapping wings require the capture and quantification of large motions of bodies that may be opaque. As a case study, motion capture of a free flying Manduca sexta, also known as hawkmoth, is considered by using three synchronized high-speed cameras. A solid finite element (FE) representation is used as a reference body and successive snapshots in time of the displacement fields are reconstructed via an optimization procedure. One of the original aspects of this work is the formulation of an objective function and the use of shadow matching and strain-energy regularization. With this objective function, the authors penalize the projection differences between silhouettes of the captured images and the FE representation of the deformed body. The process and procedures undertaken to go from high-speed videography to motion estimation are discussed, and snapshots of representative results are presented. Finally, the captured free-flight motion is also characterized and quantified. 展开更多
关键词 Insect flight Deformable body High-speed videography Motion estimation
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Gallbladder Removal Simulation for Laparoscopic Surgery Training: A Hybrid Modeling Method
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作者 Youngjun Kim Dongjune Chang +1 位作者 Jungsik Kim Sehyung Park 《Journal of Computer Science & Technology》 SCIE EI CSCD 2013年第3期499-507,共9页
Laparoscopic surgery has many advantages, but it is difficult for a surgeon to achieve the necessary surgical skills. Recently, virtual training simulations have been gaining interest because they can provide a safe a... Laparoscopic surgery has many advantages, but it is difficult for a surgeon to achieve the necessary surgical skills. Recently, virtual training simulations have been gaining interest because they can provide a safe and efficient learning environment for medical students and novice surgeons. In this paper, we present a hybrid modeling method for simulating gallbladder removal that uses both the boundary element method (BEM) and the finite element method (FEM). Each modeling method is applied according to the deformable properties of human organs: BEM for the liver and FEM for the gallbladder. Connective tissues between the liver and the gallbladder are also included in the surgical simulation. Deformations in the liver and the gallbladder models are transferred via connective tissue springs using a mass-spring method. Special effects and techniques are developed to achieve realistic simulations, and the software is integrated into a custom-designed haptic interface device. Various computer graphical techniques are also applied in the virtual gallbladder removal laparoscopic surgery training. The detailed techniques and the results of the simulations are described in this paper. 展开更多
关键词 deformable body modeling gallbladder removal laparoscopic surgery training simulation
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DESIGN AND IMPLEMENTATION OF REAL-TIME PHYSICS SIMULATION ENGINE FOR e-ENTERTAINMENT
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作者 MYUNGSOO BAE YOUNG J.KIM 《International Journal of Modeling, Simulation, and Scientific Computing》 EI 2013年第S01期20-39,共20页
We present our recent research results regarding the designing and implementation of real-time physics simulation engines,which aim at developing physics-inspired e-entertainment such as computer games,mobile applicat... We present our recent research results regarding the designing and implementation of real-time physics simulation engines,which aim at developing physics-inspired e-entertainment such as computer games,mobile applications,interactive TV and other smart media in Korea.Our real-time physics engine consists of three functional components:rigid body dynamics simulation,deformable body simulation,and data-driven physics simulation.The core simulation techniques to realize these simulation components include real-time collision detection and response,large-scale model simulation,and character model control.In this paper,we highlight these features and demonstrate their performances.We also showcase some of the gaming applications that we have integrated our physics engine into. 展开更多
关键词 Real-time physics simulation engine rigid body dynamics simulation deformable body simulation data-driven simulation.
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