This article aims to examine the effect of the use of didactic games in mathematics teaching on students’achievements and knowledge accumulation in the classroom.The study also assessed the students’perceptions of t...This article aims to examine the effect of the use of didactic games in mathematics teaching on students’achievements and knowledge accumulation in the classroom.The study also assessed the students’perceptions of these learning games.The study was carried out with the experimental pre-test-post-test control group design.The research team of this study is five.The class consists of 64 students.Two groups of fifth grade students were randomly assigned as experimental and control groups.According to the results,it is shown that didactic games increase students’academic achievements and are an effective tool for lecturing.展开更多
The evaluation and reevaluation of the fundamental didactic principles suppose the acceptance at the level of an instructive-educative activity of a new educational paradigm. Thus, its understanding implies an assumpt...The evaluation and reevaluation of the fundamental didactic principles suppose the acceptance at the level of an instructive-educative activity of a new educational paradigm. Thus, its understanding implies an assumption at a conceptual-theoretical level of some approaches where the didactic aspects find their usefulness by relating to value principles. This situation expresses in fact focus on the formative side specific to the process of didactic communication. Therefore, the understanding of the didactic principles emphasizes concrete modalities of completing the educational activities.展开更多
In the last years, architectural practice has been confronted with a paradigm shift towards the application of digital methods in design activities. In this regard, it is a pedagogic challenge to provide a suitable co...In the last years, architectural practice has been confronted with a paradigm shift towards the application of digital methods in design activities. In this regard, it is a pedagogic challenge to provide a suitable computational background for architectural students, to improve their ability to apply algorithmic-parametric logic, as well as fabrication and prototyping resources to design problem solving. This challenge is even stronger when considering less favored social and technological contexts, such as in Brazil, for example. In this scenario, this article presents and discusses the procedures and the results from a didactic experience carried out in a design computing-oriented discipline, inserted in the curriculum of a Brazilian architecture course. Hence, this paper shares some design computing teaching experiences and presents some results on computational methods and creative approaches, with a view to contribute to a better understanding about the relations between logical thinking, mathematics and architectural design processes.展开更多
In the context of teacher competences’association with student performance,assessment of didactic competences is an important concern for educational professionals.The current study aims to develop and validate a too...In the context of teacher competences’association with student performance,assessment of didactic competences is an important concern for educational professionals.The current study aims to develop and validate a tool for assessing perceived competences in didactic activity for a group of Romanian teachers.The study examined 160 teachers from 15 schools in Bucharest,Romania,aged 20-60 years old.In the process of development and validation of the instrument(Assessment of perceived competences in didactic activity),the recommended steps were followed.Exploratory factorial analysis indicated the existence of three factors:effective communication of the teacher,development of students’critical thinking,and use of auxiliary resources.Reliability analysis showed high reliability coefficients,indicating good psychometric qualities of the scale.The correlations between the three factors were high,so the scale has acceptable convergent validity.Confirmatory factor analysis showed that the three factor model has indicators of good fit,also indicating good psychometric properties.The main practical implication is that the proposed instrument can be successfully used in identifying development needs of teachers resulting from the evaluation process.Based on the results derived from self-assessment of teaching competencies,customized professional development programs can be created for each teacher,aiming at developing skills and,implicitly,improving performance at the workplace.展开更多
This article deals with the usage of building bricks as a didactic material for the development of architectural design. The building brick game chosen for analysis was the Arckit, since it is suitable for the archite...This article deals with the usage of building bricks as a didactic material for the development of architectural design. The building brick game chosen for analysis was the Arckit, since it is suitable for the architectural practice. It is estimated that this game can contribute to the design, representation and presentation of projects. In order to investigate in which aspects Arckit presents possibilities of applications, as well as limitations of use, the article approaches the importance of building bricks as a didactic tool and its use in the field of the architectural design process. From a literature review and an empirical experience, this article reports a qualitative research, where the applicability of the Arckit game was checked. Through a critical reflection based on that experience, it was possible to conclude that whereas its limitations to urban form and linked to the formal vocabulary that composes the grammar of these bricks, the Arckit building bricks represent in architecture a playful and experimental way to think and design, fomenting the creativity and the spatial perception, resulting in a particular experience that can make architecture better connected with dreams and joy.展开更多
To what extent do culture and tradition influence learning at school?What are the difficulties encountered by Moroccan learners?How to handle this gap between teaching culture and learning culture?Student attitudes ar...To what extent do culture and tradition influence learning at school?What are the difficulties encountered by Moroccan learners?How to handle this gap between teaching culture and learning culture?Student attitudes are linked to education and to the background they come from.Our aim is to understand the behaviors of Moroccan learners and teachers,to update them,in order to propose solutions,for to adapt teaching,pedagogy and learning to the cultural context of the learners.To do this,firstly using class observations,we will try to analyze the language behavior of Moroccan learners,as well as non-verbal and para-verbal language.All this,with a single target:to develop appropriate suggestions or approaches,within a contextualized teaching/learning.展开更多
The present work makes the exhibition of a manfacturing cell for didactic pulposes, implemented as part of evaluation in the last cycle of mechatronics engineering formation within Technological University of North Ag...The present work makes the exhibition of a manfacturing cell for didactic pulposes, implemented as part of evaluation in the last cycle of mechatronics engineering formation within Technological University of North Aguascalientes. It includes the motivation that led to plnning and subsequent implementation of manufacturing system described, the characteristics of particular processing operations that it was decided to include, methodology to achieve joint work and synchronization of each operation performed, the results of operation obtained and their comparison with initial expectations, as well as the conclusions derived from process, which lead to considering such a project as an ideal model to verify the formation of the future mechatroonics engineers, when faced with applications of their area of exercise, reviewing operating principle of mechanical, electronic, control and computing systems to achieve their synergy in a mechatronic system.展开更多
文摘This article aims to examine the effect of the use of didactic games in mathematics teaching on students’achievements and knowledge accumulation in the classroom.The study also assessed the students’perceptions of these learning games.The study was carried out with the experimental pre-test-post-test control group design.The research team of this study is five.The class consists of 64 students.Two groups of fifth grade students were randomly assigned as experimental and control groups.According to the results,it is shown that didactic games increase students’academic achievements and are an effective tool for lecturing.
文摘The evaluation and reevaluation of the fundamental didactic principles suppose the acceptance at the level of an instructive-educative activity of a new educational paradigm. Thus, its understanding implies an assumption at a conceptual-theoretical level of some approaches where the didactic aspects find their usefulness by relating to value principles. This situation expresses in fact focus on the formative side specific to the process of didactic communication. Therefore, the understanding of the didactic principles emphasizes concrete modalities of completing the educational activities.
文摘In the last years, architectural practice has been confronted with a paradigm shift towards the application of digital methods in design activities. In this regard, it is a pedagogic challenge to provide a suitable computational background for architectural students, to improve their ability to apply algorithmic-parametric logic, as well as fabrication and prototyping resources to design problem solving. This challenge is even stronger when considering less favored social and technological contexts, such as in Brazil, for example. In this scenario, this article presents and discusses the procedures and the results from a didactic experience carried out in a design computing-oriented discipline, inserted in the curriculum of a Brazilian architecture course. Hence, this paper shares some design computing teaching experiences and presents some results on computational methods and creative approaches, with a view to contribute to a better understanding about the relations between logical thinking, mathematics and architectural design processes.
文摘In the context of teacher competences’association with student performance,assessment of didactic competences is an important concern for educational professionals.The current study aims to develop and validate a tool for assessing perceived competences in didactic activity for a group of Romanian teachers.The study examined 160 teachers from 15 schools in Bucharest,Romania,aged 20-60 years old.In the process of development and validation of the instrument(Assessment of perceived competences in didactic activity),the recommended steps were followed.Exploratory factorial analysis indicated the existence of three factors:effective communication of the teacher,development of students’critical thinking,and use of auxiliary resources.Reliability analysis showed high reliability coefficients,indicating good psychometric qualities of the scale.The correlations between the three factors were high,so the scale has acceptable convergent validity.Confirmatory factor analysis showed that the three factor model has indicators of good fit,also indicating good psychometric properties.The main practical implication is that the proposed instrument can be successfully used in identifying development needs of teachers resulting from the evaluation process.Based on the results derived from self-assessment of teaching competencies,customized professional development programs can be created for each teacher,aiming at developing skills and,implicitly,improving performance at the workplace.
文摘This article deals with the usage of building bricks as a didactic material for the development of architectural design. The building brick game chosen for analysis was the Arckit, since it is suitable for the architectural practice. It is estimated that this game can contribute to the design, representation and presentation of projects. In order to investigate in which aspects Arckit presents possibilities of applications, as well as limitations of use, the article approaches the importance of building bricks as a didactic tool and its use in the field of the architectural design process. From a literature review and an empirical experience, this article reports a qualitative research, where the applicability of the Arckit game was checked. Through a critical reflection based on that experience, it was possible to conclude that whereas its limitations to urban form and linked to the formal vocabulary that composes the grammar of these bricks, the Arckit building bricks represent in architecture a playful and experimental way to think and design, fomenting the creativity and the spatial perception, resulting in a particular experience that can make architecture better connected with dreams and joy.
文摘To what extent do culture and tradition influence learning at school?What are the difficulties encountered by Moroccan learners?How to handle this gap between teaching culture and learning culture?Student attitudes are linked to education and to the background they come from.Our aim is to understand the behaviors of Moroccan learners and teachers,to update them,in order to propose solutions,for to adapt teaching,pedagogy and learning to the cultural context of the learners.To do this,firstly using class observations,we will try to analyze the language behavior of Moroccan learners,as well as non-verbal and para-verbal language.All this,with a single target:to develop appropriate suggestions or approaches,within a contextualized teaching/learning.
文摘The present work makes the exhibition of a manfacturing cell for didactic pulposes, implemented as part of evaluation in the last cycle of mechatronics engineering formation within Technological University of North Aguascalientes. It includes the motivation that led to plnning and subsequent implementation of manufacturing system described, the characteristics of particular processing operations that it was decided to include, methodology to achieve joint work and synchronization of each operation performed, the results of operation obtained and their comparison with initial expectations, as well as the conclusions derived from process, which lead to considering such a project as an ideal model to verify the formation of the future mechatroonics engineers, when faced with applications of their area of exercise, reviewing operating principle of mechanical, electronic, control and computing systems to achieve their synergy in a mechatronic system.