With the aid of multi-agent based modeling approach to complex systems, the hierarchy simulation models of carrier-based aircraft catapult launch are developed. Ocean, carrier, aircraft, and atmosphere are treated as ...With the aid of multi-agent based modeling approach to complex systems, the hierarchy simulation models of carrier-based aircraft catapult launch are developed. Ocean, carrier, aircraft, and atmosphere are treated as aggregation agents, the detailed components like catapult, landing gears, and disturbances are considered as meta-agents, which belong to their aggregation agent. Thus, the model with two layers is formed i.e. the aggregation agent layer and the meta-agent layer. The information communication among all agents is described. The meta-agents within one aggregation agent communicate with each other directly by information sharing, but the meta-agents, which belong to different aggregation agents exchange their information through the aggregation layer first, and then perceive it from the sharing environment, that is the aggregation agent. Thus, not only the hierarchy model is built, but also the environment perceived by each agent is specified. Meanwhile, the problem of balancing the independency of agent and the resource consumption brought by real-time communication within multi-agent system (MAS) is resolved. Each agent involved in carrier-based aircraft catapult launch is depicted, with considering the interaction within disturbed atmospheric environment and multiple motion bodies including carrier, aircraft, and landing gears. The models of reactive agents among them are derived based on tensors, and the perceived messages and inner frameworks of each agent are characterized. Finally, some results of a simulation instance are given. The simulation and modeling of dynamic system based on multi-agent system is of benefit to express physical concepts and logical hierarchy clearly and precisely. The system model can easily draw in kinds of other agents to achieve a precise simulation of more complex system. This modeling technique makes the complex integral dynamic equations of multibodies decompose into parallel operations of single agent, and it is convenient to expand, maintain, and reuse the program codes.展开更多
通过仿真实验进行演示、检验和评估,是研究信息化战场火力与指挥控制的有效方法。通过采用基于M A S的仿真方法,把火力战系统的内部组元直接映射成相应的A gen t,研究了基于M A S的火力战仿真建模过程,提出了基于M A S建模的火力战系统...通过仿真实验进行演示、检验和评估,是研究信息化战场火力与指挥控制的有效方法。通过采用基于M A S的仿真方法,把火力战系统的内部组元直接映射成相应的A gen t,研究了基于M A S的火力战仿真建模过程,提出了基于M A S建模的火力战系统总体框架与工作过程,并进一步研究了火力战A gen t的定义与工作原理,为未来信息化战场火力战相关项目技术演示提供平台基础。展开更多
Command Decision Simulation (CDS) is not only an important and difficult issue in the field of simulation, but also a technique issue to be tackled in the course of collective Modeling and Simulation in Joint Operat...Command Decision Simulation (CDS) is not only an important and difficult issue in the field of simulation, but also a technique issue to be tackled in the course of collective Modeling and Simulation in Joint Operations Experiment Center. CDS can give support to all kinds of simulation. Using computer to realize the Blue side's command deci- sion automatic execution in the operation training simulation system can improve training effect. Using computer to realize the lower level command unit's automatic command deci- sion can help to reduce the number of controllers and release them from heavy work. It can also enlarge simulation scale and increase the freedom of the simulation entity especially the command entity, thus enhance the authenticity and credibility of the simulation. Ac- cording to the command decision structure and the Joint Intention Theory, the thesis puts forward the method of making use of Coordination Matrix (CM) to realizing cooperation among the entities in CDS and constructs the calculation sketch of Task Execution, Task Monitoring and Task Replanning. At the same time, the thesis brings forward the CDS structure vision based on Partial Global Planning(PGP). As CM is an indispensable part of combat simulation, the theory and the method of CDS will become an important part for the theory of Combat Simulation.展开更多
基金Aeronautical Science Foundation of China (2006ZA51004)
文摘With the aid of multi-agent based modeling approach to complex systems, the hierarchy simulation models of carrier-based aircraft catapult launch are developed. Ocean, carrier, aircraft, and atmosphere are treated as aggregation agents, the detailed components like catapult, landing gears, and disturbances are considered as meta-agents, which belong to their aggregation agent. Thus, the model with two layers is formed i.e. the aggregation agent layer and the meta-agent layer. The information communication among all agents is described. The meta-agents within one aggregation agent communicate with each other directly by information sharing, but the meta-agents, which belong to different aggregation agents exchange their information through the aggregation layer first, and then perceive it from the sharing environment, that is the aggregation agent. Thus, not only the hierarchy model is built, but also the environment perceived by each agent is specified. Meanwhile, the problem of balancing the independency of agent and the resource consumption brought by real-time communication within multi-agent system (MAS) is resolved. Each agent involved in carrier-based aircraft catapult launch is depicted, with considering the interaction within disturbed atmospheric environment and multiple motion bodies including carrier, aircraft, and landing gears. The models of reactive agents among them are derived based on tensors, and the perceived messages and inner frameworks of each agent are characterized. Finally, some results of a simulation instance are given. The simulation and modeling of dynamic system based on multi-agent system is of benefit to express physical concepts and logical hierarchy clearly and precisely. The system model can easily draw in kinds of other agents to achieve a precise simulation of more complex system. This modeling technique makes the complex integral dynamic equations of multibodies decompose into parallel operations of single agent, and it is convenient to expand, maintain, and reuse the program codes.
文摘通过仿真实验进行演示、检验和评估,是研究信息化战场火力与指挥控制的有效方法。通过采用基于M A S的仿真方法,把火力战系统的内部组元直接映射成相应的A gen t,研究了基于M A S的火力战仿真建模过程,提出了基于M A S建模的火力战系统总体框架与工作过程,并进一步研究了火力战A gen t的定义与工作原理,为未来信息化战场火力战相关项目技术演示提供平台基础。
基金This project is supported by National Natnral Science Foundation of China(40601059).
文摘Command Decision Simulation (CDS) is not only an important and difficult issue in the field of simulation, but also a technique issue to be tackled in the course of collective Modeling and Simulation in Joint Operations Experiment Center. CDS can give support to all kinds of simulation. Using computer to realize the Blue side's command deci- sion automatic execution in the operation training simulation system can improve training effect. Using computer to realize the lower level command unit's automatic command deci- sion can help to reduce the number of controllers and release them from heavy work. It can also enlarge simulation scale and increase the freedom of the simulation entity especially the command entity, thus enhance the authenticity and credibility of the simulation. Ac- cording to the command decision structure and the Joint Intention Theory, the thesis puts forward the method of making use of Coordination Matrix (CM) to realizing cooperation among the entities in CDS and constructs the calculation sketch of Task Execution, Task Monitoring and Task Replanning. At the same time, the thesis brings forward the CDS structure vision based on Partial Global Planning(PGP). As CM is an indispensable part of combat simulation, the theory and the method of CDS will become an important part for the theory of Combat Simulation.