The quality of virtual view based on multi-view video (MVD) plus depth format is often evaluated by PSNR or subjectively judged. However, due to synthesizing arbitrary view images, the virtual view images mostly hav...The quality of virtual view based on multi-view video (MVD) plus depth format is often evaluated by PSNR or subjectively judged. However, due to synthesizing arbitrary view images, the virtual view images mostly have no reference images and are only assessed using non-reference. Virtual view images synthesized by depth estimation reference software (DERS) and view synthesis reference software (VSRS) often accompanied with blockiness and other distortions on the edge. In addition, matching level for the depth map and the corresponding texture maps of left and right views also affects the quality of the virtual view. This paper compares the edge similarity of the depth and the corresponding texture maps which generate the intermediate virtual view and combined with the virtual view's blockiness which causing blur to evaluate the quality of the virtual view. Experiment results show that the proposed method can reflect the quality of the virtual view better.展开更多
基金supported by the National Natural Science Foundation of China(Grant No.60832003)the Key Laboratory of Advanced Display and System Application(Shanghai University),Ministry of Education,China(Grant No.p200902)+1 种基金the Science and Technology Commission of Shanghai Municipality(Grant No.10510500500)the Natural Science Foundation of Anhui Higher Education Institutions of China(Grant No.KJ2011Z008)
文摘The quality of virtual view based on multi-view video (MVD) plus depth format is often evaluated by PSNR or subjectively judged. However, due to synthesizing arbitrary view images, the virtual view images mostly have no reference images and are only assessed using non-reference. Virtual view images synthesized by depth estimation reference software (DERS) and view synthesis reference software (VSRS) often accompanied with blockiness and other distortions on the edge. In addition, matching level for the depth map and the corresponding texture maps of left and right views also affects the quality of the virtual view. This paper compares the edge similarity of the depth and the corresponding texture maps which generate the intermediate virtual view and combined with the virtual view's blockiness which causing blur to evaluate the quality of the virtual view. Experiment results show that the proposed method can reflect the quality of the virtual view better.