Recently, virtual reality and interactive somatosensory technology has become one of the hot issues in the research of computer applications. Leap Motion is a new type of interactive somatosensory devices which bring ...Recently, virtual reality and interactive somatosensory technology has become one of the hot issues in the research of computer applications. Leap Motion is a new type of interactive somatosensory devices which bring users senses of immersion efficiently. This paper studies a interactive somatosensory game model based on Leap Motion and implemented with Unity. Based on the two core technology philosophy of Leap Motion, i.e., virtual reality technology and body sense of interactive technology, the design implementation of each sub module of the system and Leap Motion game algorithm are thoroughly addressed. This paper has certain significance for future application of Leap Motion in film, television, and interactive games.展开更多
针对复杂装备体系(Complex Equipment System-of-systems,CES)优化设计中指标变量多、仿真依赖性强、易陷入局部最优的问题,提出一种基于正向解析式和多目标博弈理论(Multi-Objective Game Theory,MOGT)优化算法的CES优化设计方法。为提...针对复杂装备体系(Complex Equipment System-of-systems,CES)优化设计中指标变量多、仿真依赖性强、易陷入局部最优的问题,提出一种基于正向解析式和多目标博弈理论(Multi-Objective Game Theory,MOGT)优化算法的CES优化设计方法。为提升CES优化设计的可解释性,构建任务级—能力级—装备级的评估指标体系;在此基础上,基于装备机理和效用函数表征装备评估指标与作战能力之间的正向映射关系,并利用相邻优属度熵权法计算各指标权重;通过正向解析式与约束条件建立多目标优化模型,并采用MOGT优化算法获得最佳优化结果。以某作战推演平台中防空攻防想定为例,开展算例评估与验证分析。研究结果表明,该方法能够实现CES中最优设计方案的求解,可显著提高设计效率和降低设计成本,为下一代装备发展论证、设计评估和作战试验提供了基础性工作。展开更多
基金Supported by Gansu Science and Technology Major Project(1302FKDA036)
文摘Recently, virtual reality and interactive somatosensory technology has become one of the hot issues in the research of computer applications. Leap Motion is a new type of interactive somatosensory devices which bring users senses of immersion efficiently. This paper studies a interactive somatosensory game model based on Leap Motion and implemented with Unity. Based on the two core technology philosophy of Leap Motion, i.e., virtual reality technology and body sense of interactive technology, the design implementation of each sub module of the system and Leap Motion game algorithm are thoroughly addressed. This paper has certain significance for future application of Leap Motion in film, television, and interactive games.
文摘针对复杂装备体系(Complex Equipment System-of-systems,CES)优化设计中指标变量多、仿真依赖性强、易陷入局部最优的问题,提出一种基于正向解析式和多目标博弈理论(Multi-Objective Game Theory,MOGT)优化算法的CES优化设计方法。为提升CES优化设计的可解释性,构建任务级—能力级—装备级的评估指标体系;在此基础上,基于装备机理和效用函数表征装备评估指标与作战能力之间的正向映射关系,并利用相邻优属度熵权法计算各指标权重;通过正向解析式与约束条件建立多目标优化模型,并采用MOGT优化算法获得最佳优化结果。以某作战推演平台中防空攻防想定为例,开展算例评估与验证分析。研究结果表明,该方法能够实现CES中最优设计方案的求解,可显著提高设计效率和降低设计成本,为下一代装备发展论证、设计评估和作战试验提供了基础性工作。