Dynamic spectrum sharing and cognitive radio networks were proposed to enhance the Radio Frequency(RF)spectrum utilization.However,there are several challenges to realize them in real systems,such as sensing uncertain...Dynamic spectrum sharing and cognitive radio networks were proposed to enhance the Radio Frequency(RF)spectrum utilization.However,there are several challenges to realize them in real systems,such as sensing uncertainty causing issues to licensed users,business models for licensed service providers.Wireless virtualization is regarded as a technology that leverages service level agreements to sublease unused or underutilized RF spectrum that addresses aforementioned issues and helps to significantly enhance the utilization of the RF spectrum,offer improved coverage and capacity of networks,enhance network security and reduce energy consumption.With wireless virtualization,wireless networks'physical substrate is shared and reconfigured dynamically between virtual wireless networks through Mobile Virtual Network Operations(MVNOs).Wireless virtualization with dynamic configurable features of Wireless Infrastructure Providers(WIPs),virtualized wireless networks are vulnerable to a multitude of attacks,including jamming attacks and eavesdropping attacks.This paper investigates a means of defense through the employment of coalition game theory when jammers try to degrade the signal quality of legitimate users,and eavesdroppers aim to reduce secrecy rates.Specifically,we consider a virtual wireless network where MVNO users'job is to improve their Signal to Interference plus Noise Ratio(SINR)while the jammers target to collectively enhance their Jammer Received Signal Strength(JRSS),and an eavesdropper's goal is to reduce the overall secrecy rate.Numerical results have demonstrated that the proposed game strategies are effective(in terms of data rate,secrecy rate and latency)against such attackers compared to the traditional approaches.展开更多
The gamification of learning has proven educational benefits, especially in secondary education. Studies confirm the successful engagement of students with improved time on task, motivation and learning outcomes. At t...The gamification of learning has proven educational benefits, especially in secondary education. Studies confirm the successful engagement of students with improved time on task, motivation and learning outcomes. At the same time, there remains little research on games and learning at the postsecondary level of education where traditional pedagogies remain the norm. Studies that have been conducted remain almost exclusively restricted to science programs, including medicine and engineering. Moreover, postsecondary subject-matter experts who have created their own gamified experiences often are forced to do so on an ad hoc basis either on their own, teaching themselves game engines, or with irregular support from experts in the field. But to ensure a well-designed, developed, and high-quality educational experience that leads to desired outcomes for a field, a sustainable infrastructure needs to be developed in institutions that have (or can partner with) others that have an established game design program. Moreover, such a design-based learning approach can be embedded within an existing studio model to help educate participants while producing an educational product. As such, this qualitative case study provides an example of the process of operationalizing a game design studio from pre-production through post-production, drawing from the design and development of the educational video game The Museum of the Lost VR (2022). The results, resources, and classification system presented are scalable and provide models for different sized institutions. Methods to develop a sustainable infrastructure are presented to ensure interdisciplinary partnerships across departments and institutions with game design programs to collaborate and create educational experiences that optimize user experience and learning outcomes.展开更多
With the explosive growth of highspeed wireless data demand and the number of mobile devices, fog radio access networks(F-RAN) with multi-layer network structure becomes a hot topic in recent research. Meanwhile, due ...With the explosive growth of highspeed wireless data demand and the number of mobile devices, fog radio access networks(F-RAN) with multi-layer network structure becomes a hot topic in recent research. Meanwhile, due to the rapid growth of mobile communication traffic, high cost and the scarcity of wireless resources, it is especially important to develop an efficient radio resource management mechanism. In this paper, we focus on the shortcomings of resource waste, and we consider the actual situation of base station dynamic coverage and user requirements. We propose a spectrum pricing and allocation scheme based on Stackelberg game model under F-RAN framework, realizing the allocation of resource on demand. This scheme studies the double game between the users and the operators, as well as between the traditional operators and the virtual operators, maximizing the profits of the operators. At the same time, spectrum reuse technology is adopted to improve the utilization of network resource. By analyzing the simulation results, it is verified that our proposed scheme can not only avoid resource waste, but also effectively improve the operator's revenue efficiency and overall network resource utilization.展开更多
Based on the actual experience of cooperation in the supply chain, the Nash solution of two enterprises cooperative games is given. Not only is the solution unique, but it is also stable, and neither side has the capa...Based on the actual experience of cooperation in the supply chain, the Nash solution of two enterprises cooperative games is given. Not only is the solution unique, but it is also stable, and neither side has the capability to deviate the allocation of interests from the equilibrium point. If some firm tries to withdraw from cooperation or threaten to use other particular strategy, the negotiations are likely to achieve the distribution by the threat game; The calculating method of the choice of the optimal bargaining base point and the corresponding optimal pay-off vector are given.展开更多
基金This work was supported in part by the US NSF under grants CNS 1650831 and HRD 1828811by the U.S.Department of Homeland Security under grant DHS 2017-ST-062-000003by the DoE's National Nuclear Security Administration(NNSA)Award#DE-NA0003946.
文摘Dynamic spectrum sharing and cognitive radio networks were proposed to enhance the Radio Frequency(RF)spectrum utilization.However,there are several challenges to realize them in real systems,such as sensing uncertainty causing issues to licensed users,business models for licensed service providers.Wireless virtualization is regarded as a technology that leverages service level agreements to sublease unused or underutilized RF spectrum that addresses aforementioned issues and helps to significantly enhance the utilization of the RF spectrum,offer improved coverage and capacity of networks,enhance network security and reduce energy consumption.With wireless virtualization,wireless networks'physical substrate is shared and reconfigured dynamically between virtual wireless networks through Mobile Virtual Network Operations(MVNOs).Wireless virtualization with dynamic configurable features of Wireless Infrastructure Providers(WIPs),virtualized wireless networks are vulnerable to a multitude of attacks,including jamming attacks and eavesdropping attacks.This paper investigates a means of defense through the employment of coalition game theory when jammers try to degrade the signal quality of legitimate users,and eavesdroppers aim to reduce secrecy rates.Specifically,we consider a virtual wireless network where MVNO users'job is to improve their Signal to Interference plus Noise Ratio(SINR)while the jammers target to collectively enhance their Jammer Received Signal Strength(JRSS),and an eavesdropper's goal is to reduce the overall secrecy rate.Numerical results have demonstrated that the proposed game strategies are effective(in terms of data rate,secrecy rate and latency)against such attackers compared to the traditional approaches.
文摘The gamification of learning has proven educational benefits, especially in secondary education. Studies confirm the successful engagement of students with improved time on task, motivation and learning outcomes. At the same time, there remains little research on games and learning at the postsecondary level of education where traditional pedagogies remain the norm. Studies that have been conducted remain almost exclusively restricted to science programs, including medicine and engineering. Moreover, postsecondary subject-matter experts who have created their own gamified experiences often are forced to do so on an ad hoc basis either on their own, teaching themselves game engines, or with irregular support from experts in the field. But to ensure a well-designed, developed, and high-quality educational experience that leads to desired outcomes for a field, a sustainable infrastructure needs to be developed in institutions that have (or can partner with) others that have an established game design program. Moreover, such a design-based learning approach can be embedded within an existing studio model to help educate participants while producing an educational product. As such, this qualitative case study provides an example of the process of operationalizing a game design studio from pre-production through post-production, drawing from the design and development of the educational video game The Museum of the Lost VR (2022). The results, resources, and classification system presented are scalable and provide models for different sized institutions. Methods to develop a sustainable infrastructure are presented to ensure interdisciplinary partnerships across departments and institutions with game design programs to collaborate and create educational experiences that optimize user experience and learning outcomes.
基金supported in part by the National Natural Science Foundation of China (61771120)the Fundamental Research Funds for the Central Universities (N171602002)
文摘With the explosive growth of highspeed wireless data demand and the number of mobile devices, fog radio access networks(F-RAN) with multi-layer network structure becomes a hot topic in recent research. Meanwhile, due to the rapid growth of mobile communication traffic, high cost and the scarcity of wireless resources, it is especially important to develop an efficient radio resource management mechanism. In this paper, we focus on the shortcomings of resource waste, and we consider the actual situation of base station dynamic coverage and user requirements. We propose a spectrum pricing and allocation scheme based on Stackelberg game model under F-RAN framework, realizing the allocation of resource on demand. This scheme studies the double game between the users and the operators, as well as between the traditional operators and the virtual operators, maximizing the profits of the operators. At the same time, spectrum reuse technology is adopted to improve the utilization of network resource. By analyzing the simulation results, it is verified that our proposed scheme can not only avoid resource waste, but also effectively improve the operator's revenue efficiency and overall network resource utilization.
文摘Based on the actual experience of cooperation in the supply chain, the Nash solution of two enterprises cooperative games is given. Not only is the solution unique, but it is also stable, and neither side has the capability to deviate the allocation of interests from the equilibrium point. If some firm tries to withdraw from cooperation or threaten to use other particular strategy, the negotiations are likely to achieve the distribution by the threat game; The calculating method of the choice of the optimal bargaining base point and the corresponding optimal pay-off vector are given.