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基于符号互动论的当代青年电竞文化传播策略 被引量:4
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作者 席涛 周芷薇 《上海交通大学学报(哲学社会科学版)》 CSSCI 北大核心 2024年第3期35-46,共12页
电子竞技作为青年新兴的亚文化,迅速走向主流大众。以电竞游戏为核心的电竞文化影响着青年一代的文化认同,是当下文化传播的重要载体之一。基于此,本文以电竞游戏为研究载体,力图从人类传播与交流的本体论,即符号互动论的角度对中国语... 电子竞技作为青年新兴的亚文化,迅速走向主流大众。以电竞游戏为核心的电竞文化影响着青年一代的文化认同,是当下文化传播的重要载体之一。基于此,本文以电竞游戏为研究载体,力图从人类传播与交流的本体论,即符号互动论的角度对中国语境下电竞文化的传播路径提供一个新思考与检验。本文采用内容分析与实验混合研究的方法,对游戏宣传视频进行视觉编码、剖析,将其中的文化符号元素分为人文元素、生活元素、自然元素三种类型,结合EEG脑电生理信号测量,探究不同文化背景的青年对不同类型的符号元素认知与文化认同差异。结果发现不同类型的文化符号传播效果不同,不同文化背景青年对不同类型文化符号认知与文化认同具有显著差异,同时游戏对抗性也间接影响了青年文化认同。本文提出以构建中外青年“全球一体化意识”,打造对外文化传播的电竞社群,隐性传播东方美学思想等方式提升电竞文化产品的对外传播力。 展开更多
关键词 符号互动论 电竞文化 青年亚文化 游戏对抗 文化认同
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Game “Divi-Divi-Dip” Based on Interactive Robot
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作者 Sung-ju YUN Kee-chul JUNG 《Journal of Measurement Science and Instrumentation》 CAS 2011年第1期30-33,共4页
Recently the improved robot working in very various fields, many researchers are trying to develop the robot to help people in the service field. However people who meet a robot in the first time gen- erally get heter... Recently the improved robot working in very various fields, many researchers are trying to develop the robot to help people in the service field. However people who meet a robot in the first time gen- erally get heterogeneous feeling. To resolve this, we suggest an inter- active game with robots to increase the friendliness. The game, called "Divi-Divi-Dip" with 3 different body poses, is first introduced in a Korean TV prgrmn. The robot is using the visionary technology to recognize the pose with camera for the interactive game. 展开更多
关键词 Divi- Divi- Dip chamfer distance template matching interactive game
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Research on the Effects of the Most Used Market Power Mitigation Mechanisms Considering Different Market Environments
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作者 Yangsheng Sun ZhihuaWang +1 位作者 GaoqinWang Beibei Wang 《Energy Engineering》 EI 2022年第6期2193-2210,共18页
The market power mitigation method of the supply-side has become one of the key points affecting the stability of the electricity spot market.Different mitigation mechanisms are used in the current mature electricity ... The market power mitigation method of the supply-side has become one of the key points affecting the stability of the electricity spot market.Different mitigation mechanisms are used in the current mature electricity markets of the world.However,the same market power mitigation mechanism shows different effects in different market environments.Every market operator in the world needs the most efficient way to mitigate market power.Considering that there is no relevant literature discussing the market power effects of different mitigation methods in detail,the mitigation effects need to be discussed and further researched.So,we analyze the effects of the most utilized market power mitigation mechanisms while considering different market environments.Firstly,we establish a Nash-Stackelberg interactive game model to simulate the competitive strategies of power suppliers.Secondly,the different market power mitigation approaches are modeled.Then,a multi-agent system(MAS)genetic interior-point algorithm is proposed to solve the problem of suppliers.Finally,through the simulation analysis,the market power mitigation effects of different mechanisms while considering three operation states of the system in two market structures are all analyzed. 展开更多
关键词 Supply-side market power mitigation mechanism market operating state bilevel interactive game model effect analysis
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Research on Teaching Method of Children’s Image Cognition Based on AR Technology
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作者 Jie Gui Joohyun Suh 《Journal on Internet of Things》 2022年第4期197-213,共17页
In this paper,the research on the teaching method of children’s image cognition based on AR technology is carried out.By analyzing the principle ofARtechnology to recognize images,we understand thatARtechnology can p... In this paper,the research on the teaching method of children’s image cognition based on AR technology is carried out.By analyzing the principle ofARtechnology to recognize images,we understand thatARtechnology can promote children’s image cognition,and this teaching method is in line with the Tower of Experience theory.It further analyzes the current situation of children’s image cognition teaching with simple teaching methods,backward AR teaching tools,and poor perception of teaching objects.Teachers’traditional image teaching methods cannot effectively and efficiently improve children’s image cognition.Therefore,based on AR technology,two commonly used image cognition teaching methods are proposed:AR interactive picture book education andARinteractive game education.Both of these educational methods can improve children’s ability to recognize images. 展开更多
关键词 AR image cognition teaching method AR interactive picture book AR interactive games
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Game Interactive Learning:A New Paradigm towards Intelligent Decision-Making
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作者 Junliang Xing Zhe Wu +4 位作者 Zhaoke Yu Renye Yan Zhipeng Ji Pin Tao Yuanchun Shi 《CAAI Artificial Intelligence Research》 2023年第1期65-74,共10页
Decision-making plays an essential role in various real-world systems like automatic driving,traffic dispatching,information system management,and emergency command and control.Recent breakthroughs in computer game sc... Decision-making plays an essential role in various real-world systems like automatic driving,traffic dispatching,information system management,and emergency command and control.Recent breakthroughs in computer game scenarios using deep reinforcement learning for intelligent decision-making have paved decision-making intelligence as a burgeoning research direction.In complex practical systems,however,factors like coupled distracting features,long-term interact links,and adversarial environments and opponents,make decision-making in practical applications challenging in modeling,computing,and explaining.This work proposes game interactive learning,a novel paradigm as a new approach towards intelligent decision-making in complex and adversarial environments.This novel paradigm highlights the function and role of a human in the process of intelligent decision-making in complex systems.It formalizes a new learning paradigm for exchanging information and knowledge between humans and the machine system.The proposed paradigm first inherits methods in game theory to model the agents and their preferences in the complex decision-making process.It then optimizes the learning objectives from equilibrium analysis using reformed machine learning algorithms to compute and pursue promising decision results for practice.Human interactions are involved when the learning process needs guidance from additional knowledge and instructions,or the human wants to understand the learning machine better.We perform preliminary experimental verification of the proposed paradigm on two challenging decision-making tasks in tactical-level War-game scenarios.Experimental results demonstrate the effectiveness of the proposed learning paradigm. 展开更多
关键词 DECISION-MAKING game interactive learning human-computer interaction game theory machine learning
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