on the basis of linguistics, psychology and other related theory, we should carry outgame teaching method to make students learn easily and happily because of the lack of interestand other problems in some parts of ou...on the basis of linguistics, psychology and other related theory, we should carry outgame teaching method to make students learn easily and happily because of the lack of interestand other problems in some parts of our country.展开更多
A novel cooperative sensing method is proposed in this paper. The proposed scheme adopts sensing creditability degree to characterize the impact of the distance and the channel parameters on the sensing result,and con...A novel cooperative sensing method is proposed in this paper. The proposed scheme adopts sensing creditability degree to characterize the impact of the distance and the channel parameters on the sensing result,and considers that each user has different average SNR and different decision threshold,by using General Nash Bargaining Solution (GNBS) strategy in Cooperative Game Theory (CGT),the detection performance for two-user case are derived. For multi-user case,the sensing performance is obtained with Hungarian method. Compared with the traditional schemes such as Nash Bargaining Solution (NBS) and AND,the proposed scheme covers all the factors mentioned above,and enhances the sensing rationality and reliability. Simulation results show that the proposed scheme can further improve the sensing performance and creditability.展开更多
There are a few studies that focus on solution methods for finding a Nash equilibrium of zero-sum games. We discuss the use of Karmarkar’s interior point method to solve the Nash equilibrium problems of a zero-sum ga...There are a few studies that focus on solution methods for finding a Nash equilibrium of zero-sum games. We discuss the use of Karmarkar’s interior point method to solve the Nash equilibrium problems of a zero-sum game, and prove that it is theoretically a polynomial time algorithm. We implement the Karmarkar method, and a preliminary computational result shows that it performs well for zero-sum games. We also mention an affine scaling method that would help us compute Nash equilibria of general zero-sum games effectively.展开更多
为准确评价区域海事事故治理效果,通过构建动态综合评价模型,为水上交通安全规划提供决策依据。首先,从事故的绝对指标与相对指标角度出发,建立包含8个指标的区域海事事故治理效果评价指标体系。其次,使用博弈赋权法对熵权法所得权重和...为准确评价区域海事事故治理效果,通过构建动态综合评价模型,为水上交通安全规划提供决策依据。首先,从事故的绝对指标与相对指标角度出发,建立包含8个指标的区域海事事故治理效果评价指标体系。其次,使用博弈赋权法对熵权法所得权重和指标相关性权重确定法(Criteria Importance Through Intercriteria Correlation, CRITIC)所得权重进行组合,以确定各时段评价指标组合权重,并采用逼近理想解排序法(Technique for Order Preference by Similarity to Ideal Solution, TOPSIS)对各地区海事事故治理效果进行各时段静态综合评价。再次,通过混合时序算子集结各时段静态综合评价值,求得各地区海事事故治理效果的动态综合评价值,进而判断各地区海事事故的治理效果。最后,运用所建评价模型对2017—2021年上海、浙江、广东和山东4个地区海事事故治理效果进行动态综合评价。研究结果显示:与单一赋权TOPSIS法相比,博弈赋权-TOPSIS法所得静态综合评价结果更为合理可靠;与单一时序算子相比,混合时序算子所得动态综合评价结果更为合理可靠;随着海事事故治理策略和治理强度不同,上海和广东地区海事事故治理效果呈上升趋势,而浙江和山东地区海事事故治理效果呈下降趋势;广东地区海事事故治理效果稳定性最强,而浙江地区海事事故治理效果稳定性最弱;上海地区海事事故治理效果最好,而浙江地区海事事故治理效果最差。展开更多
在不确定信息的复杂环境下进行决策是现实中人们经常面对的困难之一,因此具有能够进行良好决策的能力被视为人工智能的重要能力之一.而游戏类型的博弈作为对现实世界的一种高度抽象,具有良定义、易检验算法优劣等特点,成为研究的主流....在不确定信息的复杂环境下进行决策是现实中人们经常面对的困难之一,因此具有能够进行良好决策的能力被视为人工智能的重要能力之一.而游戏类型的博弈作为对现实世界的一种高度抽象,具有良定义、易检验算法优劣等特点,成为研究的主流.其中以掼蛋为代表的扑克类博弈不仅具有他人手牌未知这样的难点,还由于可选出牌动作与他人手牌情况数量庞大等特点,难以进行高效求解.因此,提出了一种软深度蒙特卡洛(soft deep Monte Carlo,SDMC)求解方法.该方法能够更好地融合领域知识,加快策略学习速度,并采用软动作采样策略调整实时决策,提升策略胜率.所提出的SDMC方法训练出的策略模型参加第2届“中国人工智能博弈算法大赛”时获得冠军.与第1届比赛冠军策略和第2届其他策略模型的实验对比证明了该方法在解决掼蛋扑克博弈中的有效性.展开更多
基金The project supported by the National Natural Science Foundation of China (10372040)Scientific Research Foundation (SRF) for Returned Oversea's Chinese Scholars (ROCS) (2003-091). The English text was polished by Yunming Chen
文摘on the basis of linguistics, psychology and other related theory, we should carry outgame teaching method to make students learn easily and happily because of the lack of interestand other problems in some parts of our country.
基金Supported by the National High Technology Research and Development Program of China (863 Program,No.2009AA01-Z241)the National Natural Science Foundation of China (No.60772062)
文摘A novel cooperative sensing method is proposed in this paper. The proposed scheme adopts sensing creditability degree to characterize the impact of the distance and the channel parameters on the sensing result,and considers that each user has different average SNR and different decision threshold,by using General Nash Bargaining Solution (GNBS) strategy in Cooperative Game Theory (CGT),the detection performance for two-user case are derived. For multi-user case,the sensing performance is obtained with Hungarian method. Compared with the traditional schemes such as Nash Bargaining Solution (NBS) and AND,the proposed scheme covers all the factors mentioned above,and enhances the sensing rationality and reliability. Simulation results show that the proposed scheme can further improve the sensing performance and creditability.
文摘There are a few studies that focus on solution methods for finding a Nash equilibrium of zero-sum games. We discuss the use of Karmarkar’s interior point method to solve the Nash equilibrium problems of a zero-sum game, and prove that it is theoretically a polynomial time algorithm. We implement the Karmarkar method, and a preliminary computational result shows that it performs well for zero-sum games. We also mention an affine scaling method that would help us compute Nash equilibria of general zero-sum games effectively.
文摘为准确评价区域海事事故治理效果,通过构建动态综合评价模型,为水上交通安全规划提供决策依据。首先,从事故的绝对指标与相对指标角度出发,建立包含8个指标的区域海事事故治理效果评价指标体系。其次,使用博弈赋权法对熵权法所得权重和指标相关性权重确定法(Criteria Importance Through Intercriteria Correlation, CRITIC)所得权重进行组合,以确定各时段评价指标组合权重,并采用逼近理想解排序法(Technique for Order Preference by Similarity to Ideal Solution, TOPSIS)对各地区海事事故治理效果进行各时段静态综合评价。再次,通过混合时序算子集结各时段静态综合评价值,求得各地区海事事故治理效果的动态综合评价值,进而判断各地区海事事故的治理效果。最后,运用所建评价模型对2017—2021年上海、浙江、广东和山东4个地区海事事故治理效果进行动态综合评价。研究结果显示:与单一赋权TOPSIS法相比,博弈赋权-TOPSIS法所得静态综合评价结果更为合理可靠;与单一时序算子相比,混合时序算子所得动态综合评价结果更为合理可靠;随着海事事故治理策略和治理强度不同,上海和广东地区海事事故治理效果呈上升趋势,而浙江和山东地区海事事故治理效果呈下降趋势;广东地区海事事故治理效果稳定性最强,而浙江地区海事事故治理效果稳定性最弱;上海地区海事事故治理效果最好,而浙江地区海事事故治理效果最差。
文摘在不确定信息的复杂环境下进行决策是现实中人们经常面对的困难之一,因此具有能够进行良好决策的能力被视为人工智能的重要能力之一.而游戏类型的博弈作为对现实世界的一种高度抽象,具有良定义、易检验算法优劣等特点,成为研究的主流.其中以掼蛋为代表的扑克类博弈不仅具有他人手牌未知这样的难点,还由于可选出牌动作与他人手牌情况数量庞大等特点,难以进行高效求解.因此,提出了一种软深度蒙特卡洛(soft deep Monte Carlo,SDMC)求解方法.该方法能够更好地融合领域知识,加快策略学习速度,并采用软动作采样策略调整实时决策,提升策略胜率.所提出的SDMC方法训练出的策略模型参加第2届“中国人工智能博弈算法大赛”时获得冠军.与第1届比赛冠军策略和第2届其他策略模型的实验对比证明了该方法在解决掼蛋扑克博弈中的有效性.