Malicious attacks against data are unavoidable in the interconnected,open and shared Energy Internet(EI),Intrusion tolerant techniques are critical to the data security of EI.Existing intrusion tolerant techniques suf...Malicious attacks against data are unavoidable in the interconnected,open and shared Energy Internet(EI),Intrusion tolerant techniques are critical to the data security of EI.Existing intrusion tolerant techniques suffered from problems such as low adaptability,policy lag,and difficulty in determining the degree of tolerance.To address these issues,we propose a novel adaptive intrusion tolerance model based on game theory that enjoys two-fold ideas:(1)it constructs an improved replica of the intrusion tolerance model of the dynamic equation evolution game to induce incentive weights;and (2)it combines a tournament competition model with incentive weights to obtain optimal strategies for each stage of the game process.Extensive experiments are conducted in the IEEE 39-bus system,whose results demonstrate the feasibility of the incentive weights,confirm the proposed strategy strengthens the system’s ability to tolerate aggression,and improves the dynamic adaptability and response efficiency of the aggression-tolerant system in the case of limited resources.展开更多
Existing researches on cyber attackdefense analysis have typically adopted stochastic game theory to model the problem for solutions,but the assumption of complete rationality is used in modeling,ignoring the informat...Existing researches on cyber attackdefense analysis have typically adopted stochastic game theory to model the problem for solutions,but the assumption of complete rationality is used in modeling,ignoring the information opacity in practical attack and defense scenarios,and the model and method lack accuracy.To such problem,we investigate network defense policy methods under finite rationality constraints and propose network defense policy selection algorithm based on deep reinforcement learning.Based on graph theoretical methods,we transform the decision-making problem into a path optimization problem,and use a compression method based on service node to map the network state.On this basis,we improve the A3C algorithm and design the DefenseA3C defense policy selection algorithm with online learning capability.The experimental results show that the model and method proposed in this paper can stably converge to a better network state after training,which is faster and more stable than the original A3C algorithm.Compared with the existing typical approaches,Defense-A3C is verified its advancement.展开更多
This paper presents a game theory-based method for predicting the outcomes of negotiation and group decision-making problems. We propose an extension to the BDM model to address problems where actors’ positions are d...This paper presents a game theory-based method for predicting the outcomes of negotiation and group decision-making problems. We propose an extension to the BDM model to address problems where actors’ positions are distributed over a position spectrum. We generalize the concept of position in the model to incorporate continuous positions for the actors, enabling them to have more flexibility in defining their targets. We explore different possible functions to study the role of the position function and discuss appropriate distance measures for computing the distance between the positions of actors. To validate the proposed extension, we demonstrate the trustworthiness of our model’s performance and interpretation by replicating the results based on data used in earlier studies.展开更多
Purpose-In order to solve the problem of inaccurate calculation of index weights,subjectivity and uncertainty of index assessment in the risk assessment process,this study aims to propose a scientific and reasonable c...Purpose-In order to solve the problem of inaccurate calculation of index weights,subjectivity and uncertainty of index assessment in the risk assessment process,this study aims to propose a scientific and reasonable centralized traffic control(CTC)system risk assessment method.Design/methodologylapproach-First,system-theoretic process analysis(STPA)is used to conduct risk analysis on the CTC system and constructs risk assessment indexes based on this analysis.Then,to enhance the accuracy of weight calculation,the fuzzy analytical hierarchy process(FAHP),fuzzy decision-making trial and evaluation laboratory(FDEMATEL)and entropy weight method are employed to calculate the subjective weight,relative weight and objective weight of each index.These three types of weights are combined using game theory to obtain the combined weight for each index.To reduce subjectivity and uncertainty in the assessment process,the backward cloud generator method is utilized to obtain the numerical character(NC)of the cloud model for each index.The NCs of the indexes are then weighted to derive the comprehensive cloud for risk assessment of the CTC system.This cloud model is used to obtain the CTC system's comprehensive risk assessment.The model's similarity measurement method gauges the likeness between the comprehensive risk assessment cloud and the risk standard cloud.Finally,this process yields the risk assessment results for the CTC system.Findings-The cloud model can handle the subjectivity and fuzziness in the risk assessment process well.The cloud model-based risk assessment method was applied to the CTC system risk assessment of a railway group and achieved good results.Originality/value-This study provides a cloud model-based method for risk assessment of CTC systems,which accurately calculates the weight of risk indexes and uses cloud models to reduce uncertainty and subjectivity in the assessment,achieving effective risk assessment of CTC systems.It can provide a reference and theoretical basis for risk management of the CTC system.展开更多
In 2014,Huang Kaihong,a professor at School of Foreign Languages and Cultures,Southwest University of Science and Technology,interviewed the Doctoral advisor Professor Nie Zhenzhao during the period of his academic vi...In 2014,Huang Kaihong,a professor at School of Foreign Languages and Cultures,Southwest University of Science and Technology,interviewed the Doctoral advisor Professor Nie Zhenzhao during the period of his academic visiting to Central China Normal University.As early as in 2005,Huang Kaihong conducted an interview with Professor Nie Zhenzhao on the topic of the general introduction of ethical literary criticism.So around 11 years later,the second interview mainly covers not only the ethical literary criticism theory,but the game theory and the relationship between them as well.Professor Nie thinks whether the game theory can be applied to literature research is still under discussion.The theory of ethical literary criticism is a kind of methodology based on science and it can get the attention of literary critics at home and abroad,which is because it fits the practical needs of literary criticism,draws the literary criticism away from only emphasizing criticism genres and the research of criticism terms,and pays attention to the true nature of the literary text in literature research.After consulting Professor Nie Zhenzhao about some related questions from the perspective of game theory.Huang Kaihong gets some significant information concerning literature research and understands the latest core terms and the concrete application method of ethical literary criticism,especially the relationship between the instructing and aesthetic functions of literature.展开更多
A comprehensive and precise analysis of shale gas production performance is crucial for evaluating resource potential,designing a field development plan,and making investment decisions.However,quantitative analysis ca...A comprehensive and precise analysis of shale gas production performance is crucial for evaluating resource potential,designing a field development plan,and making investment decisions.However,quantitative analysis can be challenging because production performance is dominated by the complex interaction among a series of geological and engineering factors.In fact,each factor can be viewed as a player who makes cooperative contributions to the production payoff within the constraints of physical laws and models.Inspired by the idea,we propose a hybrid data-driven analysis framework in this study,where the contributions of dominant factors are quantitatively evaluated,the productions are precisely forecasted,and the development optimization suggestions are comprehensively generated.More specifically,game theory and machine learning models are coupled to determine the dominating geological and engineering factors.The Shapley value with definite physical meaning is employed to quantitatively measure the effects of individual factors.A multi-model-fused stacked model is trained for production forecast,which provides the basis for derivative-free optimization algorithms to optimize the development plan.The complete workflow is validated with actual production data collected from the Fuling shale gas field,Sichuan Basin,China.The validation results show that the proposed procedure can draw rigorous conclusions with quantified evidence and thereby provide specific and reliable suggestions for development plan optimization.Comparing with traditional and experience-based approaches,the hybrid data-driven procedure is advanced in terms of both efficiency and accuracy.展开更多
Benefiting from the development of Federated Learning(FL)and distributed communication systems,large-scale intelligent applications become possible.Distributed devices not only provide adequate training data,but also ...Benefiting from the development of Federated Learning(FL)and distributed communication systems,large-scale intelligent applications become possible.Distributed devices not only provide adequate training data,but also cause privacy leakage and energy consumption.How to optimize the energy consumption in distributed communication systems,while ensuring the privacy of users and model accuracy,has become an urgent challenge.In this paper,we define the FL as a 3-layer architecture including users,agents and server.In order to find a balance among model training accuracy,privacy-preserving effect,and energy consumption,we design the training process of FL as game models.We use an extensive game tree to analyze the key elements that influence the players’decisions in the single game,and then find the incentive mechanism that meet the social norms through the repeated game.The experimental results show that the Nash equilibrium we obtained satisfies the laws of reality,and the proposed incentive mechanism can also promote users to submit high-quality data in FL.Following the multiple rounds of play,the incentive mechanism can help all players find the optimal strategies for energy,privacy,and accuracy of FL in distributed communication systems.展开更多
Labeled data is widely used in various classification tasks.However,there is a huge challenge that labels are often added artificially.Wrong labels added by malicious users will affect the training effect of the model...Labeled data is widely used in various classification tasks.However,there is a huge challenge that labels are often added artificially.Wrong labels added by malicious users will affect the training effect of the model.The unreliability of labeled data has hindered the research.In order to solve the above problems,we propose a framework of Label Noise Filtering and Missing Label Supplement(LNFS).And we take location labels in Location-Based Social Networks(LBSN)as an example to implement our framework.For the problem of label noise filtering,we first use FastText to transform the restaurant's labels into vectors,and then based on the assumption that the label most similar to all other labels in the location is most representative.We use cosine similarity to judge and select the most representative label.For the problem of label missing,we use simple common word similarity to judge the similarity of users'comments,and then use the label of the similar restaurant to supplement the missing labels.To optimize the performance of the model,we introduce game theory into our model to simulate the game between the malicious users and the model to improve the reliability of the model.Finally,a case study is given to illustrate the effectiveness and reliability of LNFS.展开更多
Due to the fact that network space is becoming more limited,the implementation of ultra-dense networks(UDNs)has the potential to enhance not only network coverage but also network throughput.Unmanned Aerial Vehicle(UA...Due to the fact that network space is becoming more limited,the implementation of ultra-dense networks(UDNs)has the potential to enhance not only network coverage but also network throughput.Unmanned Aerial Vehicle(UAV)communications have recently garnered a lot of attention due to the fact that they are extremely versatile and may be applied to a wide variety of contexts and purposes.A cognitive UAV is proposed as a solution for the Internet of Things ground terminal’s wireless nodes in this article.In the IoT system,the UAV is utilised not only to determine how the resources should be distributed but also to provide power to the wireless nodes.The quality of service(QoS)offered by the cognitive node was interpreted as a price-based utility function,which was demonstrated in the form of a non-cooperative game theory in order to maximise customers’net utility functions.An energyefficient non-cooperative game theory power allocation with pricing strategy abbreviated as(EE-NGPAP)is implemented in this study with two trajectories Spiral and Sigmoidal in order to facilitate effective power management in Internet of Things(IoT)wireless nodes.It has also been demonstrated,theoretically and by the use of simulations,that the Nash equilibrium does exist and that it is one of a kind.The proposed energy harvesting approach was shown,through simulations,to significantly reduce the typical amount of power thatwas sent.This is taken into consideration to agree with the objective of 5G networks.In order to converge to Nash Equilibrium(NE),the method that is advised only needs roughly 4 iterations,which makes it easier to utilise in the real world,where things aren’t always the same.展开更多
In real-time strategy(RTS)games,the ability of recognizing other players’goals is important for creating artifical intelligence(AI)players.However,most current goal recognition methods do not take the player’s decep...In real-time strategy(RTS)games,the ability of recognizing other players’goals is important for creating artifical intelligence(AI)players.However,most current goal recognition methods do not take the player’s deceptive behavior into account which often occurs in RTS game scenarios,resulting in poor recognition results.In order to solve this problem,this paper proposes goal recognition for deceptive agent,which is an extended goal recognition method applying the deductive reason method(from general to special)to model the deceptive agent’s behavioral strategy.First of all,the general deceptive behavior model is proposed to abstract features of deception,and then these features are applied to construct a behavior strategy that best matches the deceiver’s historical behavior data by the inverse reinforcement learning(IRL)method.Final,to interfere with the deceptive behavior implementation,we construct a game model to describe the confrontation scenario and the most effective interference measures.展开更多
Spacecraft require a large-angle manoeuvre when performing agile manoeuvring tasks, therefore a control moment gyroscope(CMG) is employed to provide a strong moment.However, the control of the CMG system easily falls ...Spacecraft require a large-angle manoeuvre when performing agile manoeuvring tasks, therefore a control moment gyroscope(CMG) is employed to provide a strong moment.However, the control of the CMG system easily falls into singularity, which renders the actuator unable to output the required moment. To solve the singularity problem of CMGs, the control law design of a CMG system based on a cooperative game is proposed. First, the cooperative game model is constructed according to the quadratic programming problem, and the cooperative strategy is constructed. When the strategy falls into singularity, the weighting coefficient is introduced to carry out the strategy game to achieve the optimal strategy. In theory, it is proven that the cooperative game manipulation law of the CMG system converges, the sum of the CMG frame angular velocities is minimized, the energy consumption is small, and there is no output torque error. Then, the CMG group system is simulated.When the CMG system is near the singular point, it can quickly escape the singularity. When the CMG system falls into the singularity, it can also escape the singularity. Considering the optimization of angular momentum and energy consumption, the feasibility of the CMG system steering law based on a cooperative game is proven.展开更多
An automated retinal disease detection system has long been in exis-tence and it provides a safe,no-contact and cost-effective solution for detecting this disease.This paper presents a game theory-based dynamic weight...An automated retinal disease detection system has long been in exis-tence and it provides a safe,no-contact and cost-effective solution for detecting this disease.This paper presents a game theory-based dynamic weighted ensem-ble of a feature extraction-based machine learning model and a deep transfer learning model for automatic retinal disease detection.The feature extraction-based machine learning model uses Gaussian kernel-based fuzzy rough sets for reduction of features,and XGBoost classifier for the classification.The transfer learning model uses VGG16 or ResNet50 or Inception-ResNet-v2.A novel ensemble classifier based on the game theory approach is proposed for the fusion of the outputs of the transfer learning model and the XGBoost classifier model.The ensemble approach significantly improves the accuracy of retinal disease pre-diction and results in an excellent performance when compared to the individual deep learning and feature-based models.展开更多
In this study,an optimization model of a single machine system integrating imperfect preventive maintenance planning and production scheduling based on game theory is proposed.The costs of the production department an...In this study,an optimization model of a single machine system integrating imperfect preventive maintenance planning and production scheduling based on game theory is proposed.The costs of the production department and the maintenance department are minimized,respectively.Two kinds of three-stage dynamic game models and a backward induction method are proposed to determine the preventive maintenance(PM)threshold.A lemma is presented to obtain the exact solution.A comprehensive numerical study is provided to illustrate the proposed maintenance model.The effectiveness is also validated by comparison with other two existed optimization models.展开更多
Real-time applications based on Wireless Sensor Network(WSN)tech-nologies quickly lead to the growth of an intelligent environment.Sensor nodes play an essential role in distributing information from networking and it...Real-time applications based on Wireless Sensor Network(WSN)tech-nologies quickly lead to the growth of an intelligent environment.Sensor nodes play an essential role in distributing information from networking and its transfer to the sinks.The ability of dynamical technologies and related techniques to be aided by data collection and analysis across the Internet of Things(IoT)network is widely recognized.Sensor nodes are low-power devices with low power devices,storage,and quantitative processing capabilities.The existing system uses the Artificial Immune System-Particle Swarm Optimization method to mini-mize the energy and improve the network’s lifespan.In the proposed system,a hybrid Energy Efficient and Reliable Ant Colony Optimization(ACO)based on the Routing protocol(E-RARP)and game theory-based energy-efficient clus-tering algorithm(GEC)were used.E-RARP is a new Energy Efficient,and Reli-able ACO-based Routing Protocol for Wireless Sensor Networks.The suggested protocol provides communications dependability and high-quality channels of communication to improve energy.For wireless sensor networks,a game theo-ry-based energy-efficient clustering technique(GEC)is used,in which each sen-sor node is treated as a player on the team.The sensor node can choose beneficial methods for itself,determined by the length of idle playback time in the active phase,and then decide whether or not to rest.The proposed E-RARP-GEC improves the network’s lifetime and data transmission;it also takes a minimum amount of energy compared with the existing algorithms.展开更多
Wireless sensor networks(WSNs)are made up of several sensors located in a specific area and powered by a finite amount of energy to gather environmental data.WSNs use sensor nodes(SNs)to collect and transmit data.Howe...Wireless sensor networks(WSNs)are made up of several sensors located in a specific area and powered by a finite amount of energy to gather environmental data.WSNs use sensor nodes(SNs)to collect and transmit data.However,the power supplied by the sensor network is restricted.Thus,SNs must store energy as often as to extend the lifespan of the network.In the proposed study,effective clustering and longer network lifetimes are achieved using mul-ti-swarm optimization(MSO)and game theory based on locust search(LS-II).In this research,MSO is used to improve the optimum routing,while the LS-II approach is employed to specify the number of cluster heads(CHs)and select the best ones.After the CHs are identified,the other sensor components are allo-cated to the closest CHs to them.A game theory-based energy-efficient clustering approach is applied to WSNs.Here each SN is considered a player in the game.The SN can implement beneficial methods for itself depending on the length of the idle listening time in the active phase and then determine to choose whether or not to rest.The proposed multi-swarm with energy-efficient game theory on locust search(MSGE-LS)efficiently selects CHs,minimizes energy consumption,and improves the lifetime of networks.The findings of this study indicate that the proposed MSGE-LS is an effective method because its result proves that it increases the number of clusters,average energy consumption,lifespan extension,reduction in average packet loss,and end-to-end delay.展开更多
The introduction of new technologies has increased communication network coverage and the number of associating nodes in dynamic communication networks(DCN).As the network has the characteristics like decentralized an...The introduction of new technologies has increased communication network coverage and the number of associating nodes in dynamic communication networks(DCN).As the network has the characteristics like decentralized and dynamic,few nodes in the network may not associate with other nodes.These uncooperative nodes also known as selfish nodes corrupt the performance of the cooperative nodes.Namely,the nodes cause congestion,high delay,security concerns,and resource depletion.This study presents an effective selfish node detection method to address these problems.The Price of Anarchy(PoA)and the Price of Stability(PoS)in Game Theory with the Presence of Nash Equilibrium(NE)are discussed for the Selfish Node Detection.This is a novel experiment to detect selfish nodes in a network using PoA.Moreover,the least response dynamic-based Capacitated Selfish Resource Allocation(CSRA)game is introduced to improve resource usage among the nodes.The suggested strategy is simulated using the Solar Winds simulator,and the simulation results show that,when compared to earlier methods,the new scheme offers promising performance in terms of delivery rate,delay,and throughput.展开更多
This paper develops a game-theory model for predatory pricing via in-depth analyses of three case studies:Brooke Group Ltd.v.Brown&Williamson Tobacco Corp.,Matsushita Electric Industries Co.v.Zenith Radio Corporat...This paper develops a game-theory model for predatory pricing via in-depth analyses of three case studies:Brooke Group Ltd.v.Brown&Williamson Tobacco Corp.,Matsushita Electric Industries Co.v.Zenith Radio Corporation,and AKZO Chemie BV v.Commission of the European Communities.This model is based on subsequent action game theory models and rational economics behavior,offering a chronological outline of the“predation”stages.It presents the predator’s decisions,the prey’s potential responses,possible loops,and the two distinctive outcomes.The analysis of the model in context of the three case studies demonstrates its practicality in assessing real-life predatory pricing scenarios and players’strategies.It’s flexibility also allows applications in related fields.Overall,this paper offers a comprehensive framework that bridges the gap between law,economics,and game theory in the study of predatory pricing,informing future research in this area.展开更多
In public goods games, punishments and rewards have been shown to be effective mechanisms for maintaining individualcooperation. However, punishments and rewards are costly to incentivize cooperation. Therefore, the g...In public goods games, punishments and rewards have been shown to be effective mechanisms for maintaining individualcooperation. However, punishments and rewards are costly to incentivize cooperation. Therefore, the generation ofcostly penalties and rewards has been a complex problem in promoting the development of cooperation. In real society,specialized institutions exist to punish evil people or reward good people by collecting taxes. We propose a strong altruisticpunishment or reward strategy in the public goods game through this phenomenon. Through theoretical analysis and numericalcalculation, we can get that tax-based strong altruistic punishment (reward) has more evolutionary advantages thantraditional strong altruistic punishment (reward) in maintaining cooperation and tax-based strong altruistic reward leads toa higher level of cooperation than tax-based strong altruistic punishment.展开更多
Purpose:The collaboration relationships between innovation actors at a geographic level may be considered as grouping two separate layers,the domestic and the foreign.At the level of each layer,the relationships and t...Purpose:The collaboration relationships between innovation actors at a geographic level may be considered as grouping two separate layers,the domestic and the foreign.At the level of each layer,the relationships and the actors involved constitute a Triple Helix game.The paper distinguished three levels of analysis:the global grouping together all actors,the domestic grouping together domestic actors,and the foreign related to only actors from partner countries.Design/methodology/approach:Bibliographic records data from the Web of Science for South Korea and West Africa breakdown per innovation actors and distinguishing domestic and international collaboration are analyzed with game theory.The core,the Shapley value,and the nucleolus are computed at the three levels to measure the synergy between actors.Findings:The synergy operates more in South Korea than in West Africa;the government is more present in West Africa than in South Korea;domestic actors create more synergy in South Korea,but foreign more in West Africa;South Korea can consume all the foreign synergy,which is not the case of West Africa.Research limitations:Research data are limited to publication records;techniques and methods used may be extended to other research outputs.Practical implications:West African governments should increase their investment in science,technology,and innovation to benefit more from the synergy their innovation actors contributed at the foreign level.However,the results of the current study may not be sufficient to prove that greater investment will yield benefits from foreign synergies.Originality/value:This paper uses game theory to assess innovation systems by computing the contribution of foreign actors to knowledge production at an area level.It proposes an indicator to this end.展开更多
基金supported by the National Natural Science Foundation of China(Nos.51977113,62293500,62293501 and 62293505).
文摘Malicious attacks against data are unavoidable in the interconnected,open and shared Energy Internet(EI),Intrusion tolerant techniques are critical to the data security of EI.Existing intrusion tolerant techniques suffered from problems such as low adaptability,policy lag,and difficulty in determining the degree of tolerance.To address these issues,we propose a novel adaptive intrusion tolerance model based on game theory that enjoys two-fold ideas:(1)it constructs an improved replica of the intrusion tolerance model of the dynamic equation evolution game to induce incentive weights;and (2)it combines a tournament competition model with incentive weights to obtain optimal strategies for each stage of the game process.Extensive experiments are conducted in the IEEE 39-bus system,whose results demonstrate the feasibility of the incentive weights,confirm the proposed strategy strengthens the system’s ability to tolerate aggression,and improves the dynamic adaptability and response efficiency of the aggression-tolerant system in the case of limited resources.
基金supported by the Major Science and Technology Programs in Henan Province(No.241100210100)The Project of Science and Technology in Henan Province(No.242102211068,No.232102210078)+2 种基金The Key Field Special Project of Guangdong Province(No.2021ZDZX1098)The China University Research Innovation Fund(No.2021FNB3001,No.2022IT020)Shenzhen Science and Technology Innovation Commission Stable Support Plan(No.20231128083944001)。
文摘Existing researches on cyber attackdefense analysis have typically adopted stochastic game theory to model the problem for solutions,but the assumption of complete rationality is used in modeling,ignoring the information opacity in practical attack and defense scenarios,and the model and method lack accuracy.To such problem,we investigate network defense policy methods under finite rationality constraints and propose network defense policy selection algorithm based on deep reinforcement learning.Based on graph theoretical methods,we transform the decision-making problem into a path optimization problem,and use a compression method based on service node to map the network state.On this basis,we improve the A3C algorithm and design the DefenseA3C defense policy selection algorithm with online learning capability.The experimental results show that the model and method proposed in this paper can stably converge to a better network state after training,which is faster and more stable than the original A3C algorithm.Compared with the existing typical approaches,Defense-A3C is verified its advancement.
文摘This paper presents a game theory-based method for predicting the outcomes of negotiation and group decision-making problems. We propose an extension to the BDM model to address problems where actors’ positions are distributed over a position spectrum. We generalize the concept of position in the model to incorporate continuous positions for the actors, enabling them to have more flexibility in defining their targets. We explore different possible functions to study the role of the position function and discuss appropriate distance measures for computing the distance between the positions of actors. To validate the proposed extension, we demonstrate the trustworthiness of our model’s performance and interpretation by replicating the results based on data used in earlier studies.
基金National Natural Science Foundation of China under Grant 62203468Technological Research and Development Program of China State Railway Group Co.,Ltd.under Grant J2023G007+2 种基金Young Elite Scientist Sponsorship Program by China Association for Science and Technology(CAST)under Grant 2022QNRC001Youth Talent Program Supported by China Railway SocietyResearch Program of Beijing Hua-Tie Information Technology Corporation Limited under Grant 2023HT02.
文摘Purpose-In order to solve the problem of inaccurate calculation of index weights,subjectivity and uncertainty of index assessment in the risk assessment process,this study aims to propose a scientific and reasonable centralized traffic control(CTC)system risk assessment method.Design/methodologylapproach-First,system-theoretic process analysis(STPA)is used to conduct risk analysis on the CTC system and constructs risk assessment indexes based on this analysis.Then,to enhance the accuracy of weight calculation,the fuzzy analytical hierarchy process(FAHP),fuzzy decision-making trial and evaluation laboratory(FDEMATEL)and entropy weight method are employed to calculate the subjective weight,relative weight and objective weight of each index.These three types of weights are combined using game theory to obtain the combined weight for each index.To reduce subjectivity and uncertainty in the assessment process,the backward cloud generator method is utilized to obtain the numerical character(NC)of the cloud model for each index.The NCs of the indexes are then weighted to derive the comprehensive cloud for risk assessment of the CTC system.This cloud model is used to obtain the CTC system's comprehensive risk assessment.The model's similarity measurement method gauges the likeness between the comprehensive risk assessment cloud and the risk standard cloud.Finally,this process yields the risk assessment results for the CTC system.Findings-The cloud model can handle the subjectivity and fuzziness in the risk assessment process well.The cloud model-based risk assessment method was applied to the CTC system risk assessment of a railway group and achieved good results.Originality/value-This study provides a cloud model-based method for risk assessment of CTC systems,which accurately calculates the weight of risk indexes and uses cloud models to reduce uncertainty and subjectivity in the assessment,achieving effective risk assessment of CTC systems.It can provide a reference and theoretical basis for risk management of the CTC system.
文摘In 2014,Huang Kaihong,a professor at School of Foreign Languages and Cultures,Southwest University of Science and Technology,interviewed the Doctoral advisor Professor Nie Zhenzhao during the period of his academic visiting to Central China Normal University.As early as in 2005,Huang Kaihong conducted an interview with Professor Nie Zhenzhao on the topic of the general introduction of ethical literary criticism.So around 11 years later,the second interview mainly covers not only the ethical literary criticism theory,but the game theory and the relationship between them as well.Professor Nie thinks whether the game theory can be applied to literature research is still under discussion.The theory of ethical literary criticism is a kind of methodology based on science and it can get the attention of literary critics at home and abroad,which is because it fits the practical needs of literary criticism,draws the literary criticism away from only emphasizing criticism genres and the research of criticism terms,and pays attention to the true nature of the literary text in literature research.After consulting Professor Nie Zhenzhao about some related questions from the perspective of game theory.Huang Kaihong gets some significant information concerning literature research and understands the latest core terms and the concrete application method of ethical literary criticism,especially the relationship between the instructing and aesthetic functions of literature.
基金This work was supported by the National Natural Science Foundation of China(Grant No.42050104)the Science Foundation of SINOPEC Group(Grant No.P20030).
文摘A comprehensive and precise analysis of shale gas production performance is crucial for evaluating resource potential,designing a field development plan,and making investment decisions.However,quantitative analysis can be challenging because production performance is dominated by the complex interaction among a series of geological and engineering factors.In fact,each factor can be viewed as a player who makes cooperative contributions to the production payoff within the constraints of physical laws and models.Inspired by the idea,we propose a hybrid data-driven analysis framework in this study,where the contributions of dominant factors are quantitatively evaluated,the productions are precisely forecasted,and the development optimization suggestions are comprehensively generated.More specifically,game theory and machine learning models are coupled to determine the dominating geological and engineering factors.The Shapley value with definite physical meaning is employed to quantitatively measure the effects of individual factors.A multi-model-fused stacked model is trained for production forecast,which provides the basis for derivative-free optimization algorithms to optimize the development plan.The complete workflow is validated with actual production data collected from the Fuling shale gas field,Sichuan Basin,China.The validation results show that the proposed procedure can draw rigorous conclusions with quantified evidence and thereby provide specific and reliable suggestions for development plan optimization.Comparing with traditional and experience-based approaches,the hybrid data-driven procedure is advanced in terms of both efficiency and accuracy.
基金sponsored by the National Key R&D Program of China(No.2018YFB2100400)the National Natural Science Foundation of China(No.62002077,61872100)+4 种基金the Major Research Plan of the National Natural Science Foundation of China(92167203)the Guangdong Basic and Applied Basic Research Foundation(No.2020A1515110385)the China Postdoctoral Science Foundation(No.2022M710860)the Zhejiang Lab(No.2020NF0AB01)Guangzhou Science and Technology Plan Project(202102010440).
文摘Benefiting from the development of Federated Learning(FL)and distributed communication systems,large-scale intelligent applications become possible.Distributed devices not only provide adequate training data,but also cause privacy leakage and energy consumption.How to optimize the energy consumption in distributed communication systems,while ensuring the privacy of users and model accuracy,has become an urgent challenge.In this paper,we define the FL as a 3-layer architecture including users,agents and server.In order to find a balance among model training accuracy,privacy-preserving effect,and energy consumption,we design the training process of FL as game models.We use an extensive game tree to analyze the key elements that influence the players’decisions in the single game,and then find the incentive mechanism that meet the social norms through the repeated game.The experimental results show that the Nash equilibrium we obtained satisfies the laws of reality,and the proposed incentive mechanism can also promote users to submit high-quality data in FL.Following the multiple rounds of play,the incentive mechanism can help all players find the optimal strategies for energy,privacy,and accuracy of FL in distributed communication systems.
基金supported by the National Natural Science Foundation of China(No.61872219)the Natural Science Foundation of Shandong Province(ZR2019MF001).
文摘Labeled data is widely used in various classification tasks.However,there is a huge challenge that labels are often added artificially.Wrong labels added by malicious users will affect the training effect of the model.The unreliability of labeled data has hindered the research.In order to solve the above problems,we propose a framework of Label Noise Filtering and Missing Label Supplement(LNFS).And we take location labels in Location-Based Social Networks(LBSN)as an example to implement our framework.For the problem of label noise filtering,we first use FastText to transform the restaurant's labels into vectors,and then based on the assumption that the label most similar to all other labels in the location is most representative.We use cosine similarity to judge and select the most representative label.For the problem of label missing,we use simple common word similarity to judge the similarity of users'comments,and then use the label of the similar restaurant to supplement the missing labels.To optimize the performance of the model,we introduce game theory into our model to simulate the game between the malicious users and the model to improve the reliability of the model.Finally,a case study is given to illustrate the effectiveness and reliability of LNFS.
基金The authors are grateful to the Taif University Researchers Supporting Project number(TURSP-2020/36),Taif University,Taif,Saudi Arabia.
文摘Due to the fact that network space is becoming more limited,the implementation of ultra-dense networks(UDNs)has the potential to enhance not only network coverage but also network throughput.Unmanned Aerial Vehicle(UAV)communications have recently garnered a lot of attention due to the fact that they are extremely versatile and may be applied to a wide variety of contexts and purposes.A cognitive UAV is proposed as a solution for the Internet of Things ground terminal’s wireless nodes in this article.In the IoT system,the UAV is utilised not only to determine how the resources should be distributed but also to provide power to the wireless nodes.The quality of service(QoS)offered by the cognitive node was interpreted as a price-based utility function,which was demonstrated in the form of a non-cooperative game theory in order to maximise customers’net utility functions.An energyefficient non-cooperative game theory power allocation with pricing strategy abbreviated as(EE-NGPAP)is implemented in this study with two trajectories Spiral and Sigmoidal in order to facilitate effective power management in Internet of Things(IoT)wireless nodes.It has also been demonstrated,theoretically and by the use of simulations,that the Nash equilibrium does exist and that it is one of a kind.The proposed energy harvesting approach was shown,through simulations,to significantly reduce the typical amount of power thatwas sent.This is taken into consideration to agree with the objective of 5G networks.In order to converge to Nash Equilibrium(NE),the method that is advised only needs roughly 4 iterations,which makes it easier to utilise in the real world,where things aren’t always the same.
文摘In real-time strategy(RTS)games,the ability of recognizing other players’goals is important for creating artifical intelligence(AI)players.However,most current goal recognition methods do not take the player’s deceptive behavior into account which often occurs in RTS game scenarios,resulting in poor recognition results.In order to solve this problem,this paper proposes goal recognition for deceptive agent,which is an extended goal recognition method applying the deductive reason method(from general to special)to model the deceptive agent’s behavioral strategy.First of all,the general deceptive behavior model is proposed to abstract features of deception,and then these features are applied to construct a behavior strategy that best matches the deceiver’s historical behavior data by the inverse reinforcement learning(IRL)method.Final,to interfere with the deceptive behavior implementation,we construct a game model to describe the confrontation scenario and the most effective interference measures.
基金supported by the National Natural Science Foundation of China (61973153)。
文摘Spacecraft require a large-angle manoeuvre when performing agile manoeuvring tasks, therefore a control moment gyroscope(CMG) is employed to provide a strong moment.However, the control of the CMG system easily falls into singularity, which renders the actuator unable to output the required moment. To solve the singularity problem of CMGs, the control law design of a CMG system based on a cooperative game is proposed. First, the cooperative game model is constructed according to the quadratic programming problem, and the cooperative strategy is constructed. When the strategy falls into singularity, the weighting coefficient is introduced to carry out the strategy game to achieve the optimal strategy. In theory, it is proven that the cooperative game manipulation law of the CMG system converges, the sum of the CMG frame angular velocities is minimized, the energy consumption is small, and there is no output torque error. Then, the CMG group system is simulated.When the CMG system is near the singular point, it can quickly escape the singularity. When the CMG system falls into the singularity, it can also escape the singularity. Considering the optimization of angular momentum and energy consumption, the feasibility of the CMG system steering law based on a cooperative game is proven.
文摘An automated retinal disease detection system has long been in exis-tence and it provides a safe,no-contact and cost-effective solution for detecting this disease.This paper presents a game theory-based dynamic weighted ensem-ble of a feature extraction-based machine learning model and a deep transfer learning model for automatic retinal disease detection.The feature extraction-based machine learning model uses Gaussian kernel-based fuzzy rough sets for reduction of features,and XGBoost classifier for the classification.The transfer learning model uses VGG16 or ResNet50 or Inception-ResNet-v2.A novel ensemble classifier based on the game theory approach is proposed for the fusion of the outputs of the transfer learning model and the XGBoost classifier model.The ensemble approach significantly improves the accuracy of retinal disease pre-diction and results in an excellent performance when compared to the individual deep learning and feature-based models.
基金Sponsored by the National Natural Science Foundation of China(Grant Nos.72061022 and 72171037).
文摘In this study,an optimization model of a single machine system integrating imperfect preventive maintenance planning and production scheduling based on game theory is proposed.The costs of the production department and the maintenance department are minimized,respectively.Two kinds of three-stage dynamic game models and a backward induction method are proposed to determine the preventive maintenance(PM)threshold.A lemma is presented to obtain the exact solution.A comprehensive numerical study is provided to illustrate the proposed maintenance model.The effectiveness is also validated by comparison with other two existed optimization models.
文摘Real-time applications based on Wireless Sensor Network(WSN)tech-nologies quickly lead to the growth of an intelligent environment.Sensor nodes play an essential role in distributing information from networking and its transfer to the sinks.The ability of dynamical technologies and related techniques to be aided by data collection and analysis across the Internet of Things(IoT)network is widely recognized.Sensor nodes are low-power devices with low power devices,storage,and quantitative processing capabilities.The existing system uses the Artificial Immune System-Particle Swarm Optimization method to mini-mize the energy and improve the network’s lifespan.In the proposed system,a hybrid Energy Efficient and Reliable Ant Colony Optimization(ACO)based on the Routing protocol(E-RARP)and game theory-based energy-efficient clus-tering algorithm(GEC)were used.E-RARP is a new Energy Efficient,and Reli-able ACO-based Routing Protocol for Wireless Sensor Networks.The suggested protocol provides communications dependability and high-quality channels of communication to improve energy.For wireless sensor networks,a game theo-ry-based energy-efficient clustering technique(GEC)is used,in which each sen-sor node is treated as a player on the team.The sensor node can choose beneficial methods for itself,determined by the length of idle playback time in the active phase,and then decide whether or not to rest.The proposed E-RARP-GEC improves the network’s lifetime and data transmission;it also takes a minimum amount of energy compared with the existing algorithms.
基金This work was suppoted by Korea Institute for Advancement of Technology(KIAT)grant funded by the Korea Government(MOTIE)(P0012724,The Competency Development Program for Industry Specialist)the Soonchunhyang University Research Fund.
文摘Wireless sensor networks(WSNs)are made up of several sensors located in a specific area and powered by a finite amount of energy to gather environmental data.WSNs use sensor nodes(SNs)to collect and transmit data.However,the power supplied by the sensor network is restricted.Thus,SNs must store energy as often as to extend the lifespan of the network.In the proposed study,effective clustering and longer network lifetimes are achieved using mul-ti-swarm optimization(MSO)and game theory based on locust search(LS-II).In this research,MSO is used to improve the optimum routing,while the LS-II approach is employed to specify the number of cluster heads(CHs)and select the best ones.After the CHs are identified,the other sensor components are allo-cated to the closest CHs to them.A game theory-based energy-efficient clustering approach is applied to WSNs.Here each SN is considered a player in the game.The SN can implement beneficial methods for itself depending on the length of the idle listening time in the active phase and then determine to choose whether or not to rest.The proposed multi-swarm with energy-efficient game theory on locust search(MSGE-LS)efficiently selects CHs,minimizes energy consumption,and improves the lifetime of networks.The findings of this study indicate that the proposed MSGE-LS is an effective method because its result proves that it increases the number of clusters,average energy consumption,lifespan extension,reduction in average packet loss,and end-to-end delay.
文摘The introduction of new technologies has increased communication network coverage and the number of associating nodes in dynamic communication networks(DCN).As the network has the characteristics like decentralized and dynamic,few nodes in the network may not associate with other nodes.These uncooperative nodes also known as selfish nodes corrupt the performance of the cooperative nodes.Namely,the nodes cause congestion,high delay,security concerns,and resource depletion.This study presents an effective selfish node detection method to address these problems.The Price of Anarchy(PoA)and the Price of Stability(PoS)in Game Theory with the Presence of Nash Equilibrium(NE)are discussed for the Selfish Node Detection.This is a novel experiment to detect selfish nodes in a network using PoA.Moreover,the least response dynamic-based Capacitated Selfish Resource Allocation(CSRA)game is introduced to improve resource usage among the nodes.The suggested strategy is simulated using the Solar Winds simulator,and the simulation results show that,when compared to earlier methods,the new scheme offers promising performance in terms of delivery rate,delay,and throughput.
文摘This paper develops a game-theory model for predatory pricing via in-depth analyses of three case studies:Brooke Group Ltd.v.Brown&Williamson Tobacco Corp.,Matsushita Electric Industries Co.v.Zenith Radio Corporation,and AKZO Chemie BV v.Commission of the European Communities.This model is based on subsequent action game theory models and rational economics behavior,offering a chronological outline of the“predation”stages.It presents the predator’s decisions,the prey’s potential responses,possible loops,and the two distinctive outcomes.The analysis of the model in context of the three case studies demonstrates its practicality in assessing real-life predatory pricing scenarios and players’strategies.It’s flexibility also allows applications in related fields.Overall,this paper offers a comprehensive framework that bridges the gap between law,economics,and game theory in the study of predatory pricing,informing future research in this area.
基金the National Natural Science Foun-dation of China(Grant No.71961003).
文摘In public goods games, punishments and rewards have been shown to be effective mechanisms for maintaining individualcooperation. However, punishments and rewards are costly to incentivize cooperation. Therefore, the generation ofcostly penalties and rewards has been a complex problem in promoting the development of cooperation. In real society,specialized institutions exist to punish evil people or reward good people by collecting taxes. We propose a strong altruisticpunishment or reward strategy in the public goods game through this phenomenon. Through theoretical analysis and numericalcalculation, we can get that tax-based strong altruistic punishment (reward) has more evolutionary advantages thantraditional strong altruistic punishment (reward) in maintaining cooperation and tax-based strong altruistic reward leads toa higher level of cooperation than tax-based strong altruistic punishment.
文摘Purpose:The collaboration relationships between innovation actors at a geographic level may be considered as grouping two separate layers,the domestic and the foreign.At the level of each layer,the relationships and the actors involved constitute a Triple Helix game.The paper distinguished three levels of analysis:the global grouping together all actors,the domestic grouping together domestic actors,and the foreign related to only actors from partner countries.Design/methodology/approach:Bibliographic records data from the Web of Science for South Korea and West Africa breakdown per innovation actors and distinguishing domestic and international collaboration are analyzed with game theory.The core,the Shapley value,and the nucleolus are computed at the three levels to measure the synergy between actors.Findings:The synergy operates more in South Korea than in West Africa;the government is more present in West Africa than in South Korea;domestic actors create more synergy in South Korea,but foreign more in West Africa;South Korea can consume all the foreign synergy,which is not the case of West Africa.Research limitations:Research data are limited to publication records;techniques and methods used may be extended to other research outputs.Practical implications:West African governments should increase their investment in science,technology,and innovation to benefit more from the synergy their innovation actors contributed at the foreign level.However,the results of the current study may not be sufficient to prove that greater investment will yield benefits from foreign synergies.Originality/value:This paper uses game theory to assess innovation systems by computing the contribution of foreign actors to knowledge production at an area level.It proposes an indicator to this end.