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Research on Children’s Game Activity Design Strategies Based on Embodied Cognition Theory
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作者 Xiangmiao He 《Journal of Contemporary Educational Research》 2024年第4期54-58,共5页
Edutainment,in the kindergarten education stage,emphasizes the game as the basic activity and combines the content of education with the form of the game,thus it also forms the educational method of gamification teach... Edutainment,in the kindergarten education stage,emphasizes the game as the basic activity and combines the content of education with the form of the game,thus it also forms the educational method of gamification teaching.Through investigation and analysis,it is found that the current kindergarten game activity design has the problem of improper combination of educational content and game form.The current kindergarten game activity design has problems such as stereotypes,children’s lack of active learning opportunities in activities,teachers’insufficient theoretical understanding,inappropriate teacher guidance methods,and so on.Embodied cognition theory attaches importance to the important role of the body in the development of cognition,provides new guidance for classroom teaching,and opens up a new path for classroom teaching reform.Based on the perspective of embodied cognition theory,the concept of body and mind integration should be adhered to in kindergarten teaching with games as the basic activity,experiential teaching situation should be created,children’s subjective experience should be respected,and games and interactions should be designed to promote children’s physical and mental participation,thus laying a foundation for the realization of children’s individual freedom,autonomy,and all-round development.Therefore,this paper aims at the existing problems in the current kindergarten gamification teaching and discusses the design strategy of children’s game activities based on embodied cognition theory. 展开更多
关键词 Embodied cognition Children’s play game activity design
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Balance between education and game-play— A case study of design and optimization of the mini-game book classification 被引量:4
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作者 Jianhua WU Yanan CHEN Xiangtao MA 《Chinese Journal of Library and Information Science》 2015年第1期53-65,共13页
Purpose: Based on our experience of designing and testing a computer-based game for teaching undergraduate students information literacy (IL) concepts and skills, this paper summarizes the basic strategies for stri... Purpose: Based on our experience of designing and testing a computer-based game for teaching undergraduate students information literacy (IL) concepts and skills, this paper summarizes the basic strategies for striking a balance between education and entertainment for the designers of quality IL games. Design/methodology/approach: The project team recruited 10 college students to play the game and post-game group interviews revealed problems and optimization priorities. The optimized game was tested among 50 college students. Based on a comparison of testing results of the two versions of the game, basic strategies for designing quality 1L games were summarized. Findings: The following 5 basic strategies can effectively promote combination of education and entertainment: l) using adventure games to enhance gaming experience, 2) plotting an intriguing story to attract players, 3) motivating players to engage in game play with game components such as challenge, curiosity, fantasy and control, 4) presenting learning materials through game props, and 5) assigning players tasks to be completed with subject knowledge. Research limitations: The 5 basic strategies have been tested only in the development process of one game, and the book classification knowledge in the mini-game is limited to the 22 major categories of the Chinese Library Classification. Practical implications: University libraries may refer to our experience to design and utilize educational games to promote the IL education for college students. Originality value: Few empirical studies tested and summarized strategies for combining learning and fun in the design of IL games for university students. The 5 strategies, which are summarized in the process of design and optimization of the mini-game book classification, are valuable for other designers of IL games. 展开更多
关键词 Educational game design game balance design strategies of educationalgames Information literacy (IL) game Book classification
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“Cartoon Characters Can Touch Your Soul and Set Trends”——Interview with Lina JU,Chief Designer of GENMEC
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作者 Alice Yang 《China's Foreign Trade》 2023年第4期61-63,共3页
Recently,HUGY has become quite popular in the Chinese market.The character can been seen everywhere,from its emojis,memes,cartoon stories,and art toys,to T-shirts,candies,garments.HUGY is a cartoon of a cute puppy,who... Recently,HUGY has become quite popular in the Chinese market.The character can been seen everywhere,from its emojis,memes,cartoon stories,and art toys,to T-shirts,candies,garments.HUGY is a cartoon of a cute puppy,who is always smiling widely and reaching out his arms,ready to hug you.We invited the character’s creator,Lina Ju for an interview.Lina Ju comes from South Korea but has been working in China for 10 years.She is the chief designer of GENMEC,a trendy brand belonging to Sums Model,a company based in the south of China. 展开更多
关键词 TOUCH character designER
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Robust Design Rule with Definite Purpose Character Based on Fuzzy Probability and Study of its Characteristics
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作者 ZHANG Long-ting, HE Zhe-ming, GUO Hui-xin Department of Mechanical Engineering, Changde Teachers University, Hunan 415003, P.R.China 《International Journal of Plant Engineering and Management》 2003年第2期94-102,共9页
The design target with definite purpose character of product quality wasdescribed in a real fuzzy number ( named fuzzy target for short in this paper), and its membershipjunctions in common use were given. According t... The design target with definite purpose character of product quality wasdescribed in a real fuzzy number ( named fuzzy target for short in this paper), and its membershipjunctions in common use were given. According to the fuzzy probability theory and the robust designprinciple, the robust design rule based on fuzzy probability (named fuzzy robust design rule forshort) was put forward and its validity and practicability were analyzed and tested with a designexample. The theoretical analysis and the design examples make clear that, while the fuzzy robustdesign rule was used, the fine design effect can be obtained and the fuzzy robust design rule can bevery suitable for the choice of the membership function of the fuzzy target; so it has a particularadvantage. 展开更多
关键词 definite purpose character fuzzy number robust design fuzzy probability fuzzy robust design rule
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Digital Animation Character Creation Design
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作者 潘锋 《英语广场(学术研究)》 2014年第2期92-94,共3页
The purpose of this article is to discuss the proper method for Chinese digital animation character design on the foundation of certain cultural elements. The method used in this study is known as comparative analysis... The purpose of this article is to discuss the proper method for Chinese digital animation character design on the foundation of certain cultural elements. The method used in this study is known as comparative analysis of Disney and Japanese animation styles in action, appearance, facial expression and voice design. These dynamic factors are the best carrier of the animation spirit and native culture, so it is important to take the dynamic factors into account when producing the digital animation, and it will be an excellent starting point to innovate Chinese digital animation. 展开更多
关键词 Digital animation character design Animation performance
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Dislocated Character Affirmation——A Case Study of Young Female Gamers' Identity in Online Games
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作者 Yang Xiaohong Wu Lingwei 《Contemporary Social Sciences》 2017年第3期123-132,共10页
What are the real intentions of young women to play online games? Can they benefit more than just entertainment? Based on a 2-year followup survey of a young female online gamer, this paper explores the inner experien... What are the real intentions of young women to play online games? Can they benefit more than just entertainment? Based on a 2-year followup survey of a young female online gamer, this paper explores the inner experiences of a young female gamers. Findings indicate that young female Chinese gamers attach importance to the choice of characters in the world of online games and that they establish a sense of identity in virtual space through character affirmation and interactions with other gamers. For young female gamers, who are eager to temporarily escape from reality, playing online games is a positive psychological compensation and a process for building self-confidence. 展开更多
关键词 character affirmation online games young female gamer IDENTITY
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Data-based Optimal Control for Discrete-time Zero-sum Games of 2-D Systems Using Adaptive Critic Designs 被引量:8
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作者 WEI Qing-Lai ZHANG Hua-Guang CUI Li-Li 《自动化学报》 EI CSCD 北大核心 2009年第6期682-692,共11页
关键词 自适应系统 最优控制 离散时间 自动化系统
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The Research on Character Design Based on the Chinese Mythology:A Case Study of Shisa
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作者 FANG Wen-ting GAO Ya-juan +1 位作者 LIN Po-hsien LIN Rung-tai 《Cultural and Religious Studies》 2018年第1期51-61,共11页
Chinese mythology with its profound cultural asserts and the unconstrained imagination is an indispensable factor in animation creation.The rich resources of myth in ancient China provided a broad space for the creati... Chinese mythology with its profound cultural asserts and the unconstrained imagination is an indispensable factor in animation creation.The rich resources of myth in ancient China provided a broad space for the creation of animation film and inherited a long ethnic culture.Firstly,the study creates an animation mythological character design model according to the literature review to provide the operational theory for animation design,which consists of three main parts:central idea,research method,and conceptual model.Secondly,the research sums up the animation character creative process framework through the case of Shisa with the specific ideas of creative design.Four steps are used to design a mythological character:set a scenario(illustration),tell a story(interpretation),write a script(reaction),and design a character(reflection).It has analyzed how to integrate the information about the mythology and stimulate the designers’creative imagination in the animation character design in order to create the artworks with unique oriental charm. 展开更多
关键词 character design CHINESE MYTHOLOGY Shisa
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From Sex Objects to Heroines A Tough Road for Female Characters in Video Games
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作者 Adam Flamma 《Journal of Literature and Art Studies》 2014年第5期409-417,共9页
关键词 视频游戏 女性角色 主人公 形象 虚拟世界 性别化 图形表示 游戏角色
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Study of the User-Involvement Iterative Computer Game Interface Design Method
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作者 Rushan Fan 《心理学研究评论(中英文版)》 2013年第1期1-8,共8页
关键词 心理学 理论 研究方法 发展
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Design and implementation of somatosensory interactive game based on Leap Motion 被引量:2
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作者 Lu Ming Tan Xin Zhao Dongfeng 《Computer Aided Drafting,Design and Manufacturing》 2016年第4期37-40,共4页
Recently, virtual reality and interactive somatosensory technology has become one of the hot issues in the research of computer applications. Leap Motion is a new type of interactive somatosensory devices which bring ... Recently, virtual reality and interactive somatosensory technology has become one of the hot issues in the research of computer applications. Leap Motion is a new type of interactive somatosensory devices which bring users senses of immersion efficiently. This paper studies a interactive somatosensory game model based on Leap Motion and implemented with Unity. Based on the two core technology philosophy of Leap Motion, i.e., virtual reality technology and body sense of interactive technology, the design implementation of each sub module of the system and Leap Motion game algorithm are thoroughly addressed. This paper has certain significance for future application of Leap Motion in film, television, and interactive games. 展开更多
关键词 virtual reality technology unity3D game engine Leap Motion UI design
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Real-time Life-cycle Modular Design Method Based on Game Theory for Jack-up
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作者 郑玄亮 王运龙 林焰 《Journal of Shanghai Jiaotong university(Science)》 EI 2010年第4期504-511,共8页
<Abstract>To study an entity the entire jack-up performs as a total system with close interdependency and high level of integration of a myriad of subsystems supporting each individual function.All subsystems sh... <Abstract>To study an entity the entire jack-up performs as a total system with close interdependency and high level of integration of a myriad of subsystems supporting each individual function.All subsystems should be arranged in regular geometric space with clear regional division according to their respective functions.The "building block"such as arrangement makes it feasible to apply modular design method while the integration and conflicts among subsystems offer an arena for game theoretic analysis.All the contradictions between subsystems should be resolved bye the designer.Here we present a game theoretic analysis methodology,which based on the basic principles of game theory,through the establishment of matrix-mode game models to describe and analyze engineering design tasks.By using this method the optimization process in various fields of expertise can be effectively coordinated and controlled,and the parallel design patterns can be achieved to some extent.Taking account of the impact of commercial or technical activities in platform’s life cycle,time line is considered in the early stage of design process which provides more convenience for effcient upgrade and reconfiguration.Some second-hand three-legged jack-up upgrade design process is used as an example to illustrate the utility of the method. 展开更多
关键词 jack up life cycle design modular design real time game model
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美国Games-to-Teach项目概述及启示 被引量:14
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作者 马红亮 马颖峰 +1 位作者 郑志高 贺宝勋 《开放教育研究》 CSSCI 2008年第5期102-107,共6页
随着电子游戏产业的不断发展,人们开始关注将这一新的媒体技术引入教育领域,开发具有独特教育目的、教育内容或教育方法的教育电子游戏。而在教育电子游戏研究领域中,麻省理工学院和微软研究院合作开展的Games-to-Teach项目无疑具有里... 随着电子游戏产业的不断发展,人们开始关注将这一新的媒体技术引入教育领域,开发具有独特教育目的、教育内容或教育方法的教育电子游戏。而在教育电子游戏研究领域中,麻省理工学院和微软研究院合作开展的Games-to-Teach项目无疑具有里程碑意义;该项目集聚了多个学科的学科专家、教育技术专家、游戏设计人员和学习者,是一项旨在开发下一代交互式娱教产品概念模型的研究。本文在介绍了Games-to-Teach项目的研究目标、主要实践性成果(15个概念模型及设计)以及主要研究结论的基础上,提出该项目对我国设计开发教育电子游戏的四点启示:①教育电子游戏具有广阔的教学前景;②教育电子游戏与课程内容的融合可以通过多种方式和途径来实现;③教育电子游戏的设计需要密切结合教与学的理论;④教育电子游戏的设计最好有教学针对性。 展开更多
关键词 games—to—Teach 教育电子游戏 概念模型 设计 启示
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Games-to-Teach理念中的外语类教育游戏概念模型设计 被引量:7
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作者 马颖峰 姚蓓 郑志高 《现代教育技术》 CSSCI 2009年第5期62-65,共4页
Games-to-Teach是麻省理工学院和微软公司的合作项目,旨在开发下一代交互式教学产品,已经设计了15个涉及不同学科的概念模型,引起了美国工业和教育业的广泛关注。文章对Games-to-Teach项目中的Periodista(一个外语类教育游戏)概念模型... Games-to-Teach是麻省理工学院和微软公司的合作项目,旨在开发下一代交互式教学产品,已经设计了15个涉及不同学科的概念模型,引起了美国工业和教育业的广泛关注。文章对Games-to-Teach项目中的Periodista(一个外语类教育游戏)概念模型进行了深入分析,并从该概念模型所涉及的游戏与教育结合的理念入手,探讨了其对我们设计开发新一代外语类教育游戏的一些启示,以期探索一条外语类教育游戏设计之路。 展开更多
关键词 games-to-Teach 外语 教育游戏 概念模型 设计
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Improved algorithmic mechanism based on game theory in computational grids
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作者 林雯 郁松年 肖齐 《Journal of Shanghai University(English Edition)》 CAS 2007年第1期68-73,共6页
Computational grids (CGs) aim to offer pervasive access to a diverse collection of geographically distributed resources owned by different serf-interested agents or organizations. These agents may manipulate the res... Computational grids (CGs) aim to offer pervasive access to a diverse collection of geographically distributed resources owned by different serf-interested agents or organizations. These agents may manipulate the resource allocation algorithm in their own benefit, and their selfish behavior may lead to severe performance degradation and poor efficiency. In this paper, game theory is introduced to solve the problem of barging for resource collection in heterogeneous distributed systems. By using the Cournot model that is an important model in static and complete information games, the algorithm is optimized in order to maximize the benefit. It can be seen that the approach is more suitable to the real situation and has practical use. Validity of the solutions is shown. 展开更多
关键词 computational grids game theory mechanism design Cournot model resource collection
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基于Game Maker游戏设计在OOP教学中的应用
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作者 林清滢 《现代计算机(中旬刊)》 2012年第5期43-46,共4页
基于Game Maker设计游戏实例并应用于面向对象程序设计教学中。实践证明,这种方法可以帮助学生理解面向对象程序设计的基本概念和方法,还能够激发学生的学习兴趣和主动性,从而提高教学质量和学生学习的效率。
关键词 面向对象程序设计 game MAKER 游戏设计
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Please Play a Game with Chinese Characters
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《Women of China》 1997年第2期33-33,共1页
DEAR EDITOR, I have been reading your magazine for many years. I have written some puzzles and part of them will reveal a word in Chinese when finished. DAVID
关键词 Please Play a game with Chinese characters
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Androgenic-anabolic steroids and the Olympic Games 被引量:3
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作者 Kenneth D. Fitch 《Asian Journal of Andrology》 SCIE CAS CSCD 2008年第3期384-390,共7页
Androgenic-anabolic steroids (AAS) have been misused by athletes at the Olympic Games, both before and after they were prohibited in sport in 1974. Systematic doping with AAS occurred in the German Democratic Republ... Androgenic-anabolic steroids (AAS) have been misused by athletes at the Olympic Games, both before and after they were prohibited in sport in 1974. Systematic doping with AAS occurred in the German Democratic Republic (GDR) from 1965 to 1989 which assisted that country to win many medals at Olympic Games, especially in female events. Currently, AAS are the most frequent category of prohibited substances detected in the urine of athletes both globally and at the last two Summer Olympic Games. Scientific confirmation that AAS are effective in enhancing sports performance was difficult because ethical approval was difficult for research involving male subjects taking massive doses of androgens as some athletes and bodybuilders did. Methods to detect AAS have evolved gradually over the past three decades and currently, despite an impressive array of sophisticated analytical equipment and methods, anti-doping authorities and analytical scientists continue to face challenges as have occurred from the use by athletes of designer AAS during the past few years. The future development and use of selective androgen receptor modulators (SARMs) can be anticipated to pose problems in the years ahead. Endocrinologists should be aware that on occasions, replacement testosterone (T) therapy may be authorized in sport as a therapeutic use exemption (TUE) and these circumstances are discussed. 展开更多
关键词 DOPING androgenic-anabolic steroids history Olympic games detection designer steroids therapeutic use exemption
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基于Game理论交流接触器电磁系统多目标优化设计的软件实现 被引量:1
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作者 王健 高忠泽 苏秀苹 《低压电器》 2003年第4期13-15,共3页
以CJ2 0 2 5型交流接触器为例 ,重点介绍以Game理论为基础 ,结合面向对象程序设计 (OOP)技术对交流接触器电磁系统进行优化设计的具体实现方法。
关键词 交流接触器 电磁系统 多目标优化设计 game理论 CJ20-25型 电磁理论 可靠性 软件
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The Effectiveness of a Chronic Obstructive Pulmonary Disease Computer Game as a Learning Tool for Nursing Students
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作者 Sing-Ling Tsai Sinkuo Chai Kai-Hsiang Chuang 《Open Journal of Nursing》 2015年第7期605-612,共8页
Simulation games that are close to actual clinical situations can assist students in the learning process and, through the active presentation of subject material, help them acquire necessary knowledge. The aims of th... Simulation games that are close to actual clinical situations can assist students in the learning process and, through the active presentation of subject material, help them acquire necessary knowledge. The aims of this study were to develop a computer game focused on caring for patients with chronic obstructive pulmonary disease (COPD) in the outpatient clinic and to evaluate the nursing students’ change in knowledge and their satisfaction score after they played this computer game. This study had a randomized pre-/post-control experimental design. How to assess and care for patients with dyspnea episodes, the use of inhalants, the effects of weather changes, and breathing exercises for patients with COPD were the key content elements of the computer game developed by the study team. The COPD care knowledge test and satisfaction questionnaire were the evaluation instruments. Sixty-eight junior nursing students participated in this study. Of these 68 participants, 35 were randomly assigned to the control group and 33 were randomly assigned to the experimental group. Each group finished the pretest, then played the game for 20 minutes, and then did the post-test questionnaire. The results of this study determined that the COPD care knowledge score was significantly improved after playing the game in the experimental group (t = 2.24, P < 0.05). The experimental group responded that the computer game could help them clearly understand ways to take care of patients with COPD in the outpatient clinic. Important suggestions were to add reflection session after playing the computer game and to modify the fluency of the operation procedures. The experience and results of this study could apply not only to the teaching strategy for nursing students, but also for further developing a game for patient education. 展开更多
关键词 Computer game STUDENT NURSE Teaching Strategy OUTPATIENT CLINIC Pre-/Post-Control Experimental design
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